"The Elder Scrolls: Arena" is an open-world RPG set in the fantasy world of Tamriel. As a prisoner, you must escape and restore your kingdom's stolen throne by defeating the evil Imperial battlemage, Jagar Tharn. Explore dungeons, battle enemies, and complete quests in this expansive and immersive game.
The story in "The Elder Scrolls: Arena" is generally regarded as basic and linear, revolving around a classic fantasy plot of assembling the pieces of the Staff of Chaos to defeat the evil wizard Jagar Tharn and restore the emperor. While some players appreciate the nostalgic charm and the foundational lore it provides for the series, many criticize the repetitive nature of the quests and the lack of depth in storytelling, often suggesting that the gameplay experience overshadows the narrative. Overall, the game serves as a simple introduction to the Elder Scrolls universe, but its story may not hold up well against later installments in the franchise.
“The story is good for what it is, a classic mission to save the emperor from an evil power and to do that you must collect 8 pieces of a staff spread across the continent.”
“The story may be a bit straightforward but it's still a fun and interesting story nonetheless.”
“The game's storyline is engaging and captivating, encouraging you to explore every corner of its enormous open world.”
“The storytelling is as basic as it gets, not really much to go off of besides some random side quests that aren't really necessary to proceed and a very basic plot where you find some pieces of the staff of chaos and then a final fight with Jagar Tharn - it's not very compelling.”
“The main story is very linear, pure dungeon crawling, and the side quests are repetitive; however, given the circumstances, that's to be expected.”
“The whole plot can be read and understood in less than 5 minutes on the internet, which has nothing interesting at all.”
gameplay
212 mentions Positive Neutral Negative
26%
63%
11%
The gameplay of "Elder Scrolls: Arena" is characterized by its dated mechanics and clunky controls, which can be challenging for modern players. While the game offers a vast open world and complex systems for magic and combat, many find the repetitive nature of quests and dungeons to be a drawback. Despite its rough edges, some players appreciate the nostalgic charm and addictive gameplay loop, especially once they adapt to its quirks.
“This ambitious RPG laid the groundwork for the expansive open-world gameplay that would become a hallmark of the franchise.”
“There’s beauty in its simplicity, the gameplay loop is addictive, and it all makes me feel something about video games that I haven’t felt in a long time.”
“If you can get past the archaic graphics and audio, the gameplay is somewhat addictive.”
“Shitty repetitive gameplay, physically painful to play.”
“Unfortunately, after a couple hours the gameplay starts to get a bit boring.”
“Incredibly irritating to play, I'm all for games that don't hold your hand but this game tells you next to nothing about where to start, how to use its janky controls or even its most basic mechanics.”
graphics
136 mentions Positive Neutral Negative
22%
66%
12%
The graphics of "Arena," the first installment in the Elder Scrolls series, are widely regarded as dated and primitive by modern standards, featuring pixelated textures and a clunky user interface that can be challenging for new players. While some appreciate the nostalgic charm and historical significance of its retro visuals, many find them difficult to overlook, especially when compared to contemporary titles. Overall, the graphics evoke a sense of nostalgia for the 1990s but may deter those accustomed to modern gaming aesthetics.
“The graphics are good for the time and size of the game, with the puddles that reflect the towns when raining, and the snow makes you feel cold in these medieval towns and cities.”
“Bethesda has created a true virtual world in jaw-dropping 3D graphics, using light-sourcing and shadows to magnificent effect.”
“When this game came out in 1994, the graphics were praised for replicating effects like fog, firelight, and reflective water.”
“Dated graphics and interface: by modern standards, the graphics and user interface are quite primitive and can be challenging for new players.”
“The graphics--particularly because it runs on an emulator--can have issues and when walking along gravel can be a pain to look at.”
“For players accustomed to the visuals of more recent Elder Scrolls games, it can be a challenge to look past the pixelated textures and simple animations.”
music
94 mentions Positive Neutral Negative
47%
50%
3%
The music in the game is widely praised for its nostalgic charm, effectively enhancing the immersive experience with a variety of themes that suit different environments. Composed by Eric Heberling, the soundtrack captures the essence of the medieval fantasy setting, although some players note that it can become repetitive. Overall, the music is considered a standout feature, contributing significantly to the game's atmosphere and appeal.
“The music, composed by Eric Heberling, is a true gem that captures the essence of the game's medieval fantasy setting.”
“The music perfectly sets the tone for each location and enhances the immersion factor.”
“Whether you're trudging through a dark and eerie dungeon or exploring a lush and vibrant landscape, the music adds a layer of depth to the overall experience.”
“The music is basic 8-bit nostalgia but very limited.”
“Soundtrack can also be compared with Final Fantasy I or even older games like Secret of Mana, where the sounds are more pleasing to the ear instead of the high creaking noise made for Arena.”
“This is the floppy version of Arena, which is (arguably) inferior to the CD version of the game which has better music and voice acting.”
grinding
46 mentions Positive Neutral Negative
2%
2%
96%
The grinding aspect of the game is widely criticized for being tedious and monotonous, particularly during the early stages filled with fetch quests and extensive dungeon crawling. Many players find the experience overwhelming and time-consuming, often requiring significant effort to progress, while some appreciate the challenge and immersive elements despite the grind. Overall, the game is seen as a mixed bag, where the grind can detract from enjoyment but also leads to rewarding gameplay once players overcome the initial hurdles.
“You'll need a second life for grinding.”
“The game is just too tiring to do so and a 40+ hour experience that is mostly made up of tedious dungeons is not something that many people are up for.”
“Very grindy.”
“The pattern of fetch quests gets tedious.”
stability
40 mentions Positive Neutral Negative
10%
90%
The stability of "The Elder Scrolls: Arena" is widely criticized, with players reporting numerous bugs, glitches, and occasional crashes that can disrupt gameplay. While some users note that it is surprisingly less buggy than typical Bethesda titles, many still experience significant issues, including softlocks and unresponsive menus, particularly in dungeons. Overall, the game is deemed clunky and frustrating, requiring frequent saves and restarts to navigate its myriad technical problems.
“Surprisingly not that buggy for a Bethesda product.”
“Runs great on Steam so far; it has been a few years since I last played, and I have been enjoying running around as my Khajiit healer. Dungeon at level 1 with no gear is about as hard as I remember, but eventually I will get better gear and will save Tamriel.”
“After a few hours, menus stop working, graphical glitches will appear, and some NPCs won't give you your quest rewards until you restart the game.”
“The Elder Scrolls: Arena is a very dated, extremely buggy, and half-assed game that I would only recommend for those who are true fans of the franchise or just insane, like me.”
“And Arena is so buggy that it forces you to redo the dungeons because the game does not register the progress.”
replayability
16 mentions Positive Neutral Negative
25%
56%
19%
The game offers considerable replayability primarily through its character creation system, allowing players to start anew with different heroes each time. However, the linear main quest and lack of meaningful side quests limit overall replay value, making it feel somewhat constrained. While there is potential for improvement, particularly with possible future updates, the current experience is enjoyable but not exceptional in terms of replayability.
“Thanks to such a system and all of the above features, starting the game anew each time, you get a hero completely different from the previous character, which naturally increases the already considerable replay value.”
“All around, a good game that is a lot of fun with some great replay value.”
“For starters, there aren't any alternate applications or modifications to make the game more replayable.”
“This is somewhat important to the game as it is the only true replay value, as the main quest is extremely linear and the side quests are all but a distraction.”
“Maybe it'll get a Unity remake someday like Daggerfall to make it more replayable.”
optimization
14 mentions Positive Neutral Negative
29%
50%
21%
The optimization of the game is mixed; while some users report smooth performance and enjoyment reminiscent of 90s fantasy RPGs after minor fixes, others experience significant issues, including frame rates dropping as low as 5 fps in certain areas. Overall, the game appears to require more substantial optimization beyond basic functionality to enhance the experience.
“It runs smoothly, and if you like 90s fantasy RPGs, you'll really like this.”
“After a couple performance and keybind fixes, it is such a gem.”
“Good performance”
“I don't really mind that all too much if it wasn't for the incredibly poor performance.”
“This is ok for most things, but performance can get as low as 5 fps in some dungeons, and that's not an exaggeration in the slightest.”
“A good gesture (and don't get me wrong, you can't get any better than free) but no optimizations or anything other than the bare minimum to ensure the game is functional.”
atmosphere
14 mentions Positive Neutral Negative
57%
29%
14%
The game's atmosphere is praised for its charming blend of classic fantasy and RPG elements, reminiscent of 90's dungeon crawlers, with engaging visuals and effective level design. However, some reviewers note a lack of atmospheric variety and sound channel issues that detract from the overall experience. While it excels in creating a unique dungeon atmosphere, it doesn't quite match the accessibility or depth of other titles in the Elder Scrolls series.
“I really liked how this game combines the atmosphere of classic fantasy and classic RPG.”
“On one hand, it has a very cool atmosphere as a 90's dungeon crawler, and it really is charming.”
“They're interesting both visually and from a level design perspective; the enemies in them make sense, the music and atmosphere is great, and the little story they tell through their environment and NPCs is well done.”
“None of the others offers the sheer scope of the entirety of Tamriel, nor the atmosphere of the dungeons in this game; the magic system is the most free here.”
“If the game wasn't fighting over the sound channels so hard, it'd actually be really good at conveying an unnerving dungeon delving atmosphere.”
humor
12 mentions Positive Neutral Negative
100%
The game's humor is characterized by a mix of intentional and unintentional comedic moments, including amusing dialogue and quirky character interactions, particularly with the villain's emotional journey. While the humor adds charm, it is often overshadowed by mechanical issues and outdated graphics. Players recommend the CD version for its humorous voice acting, which enhances the overall experience.
“The CD version is definitely the way to go; the humorous voice acting in the few cutscenes present in the game may be sparse, but it's a shame to miss out on.”
“Also, the roleplaying factor is hilarious.”
“Which allowed me to gauge who this bloke was and the humor of the villain basically going through the 5 stages of grief.”
emotional
10 mentions Positive Neutral Negative
100%
The emotional responses to the game are mixed, with some players experiencing deep nostalgia and heartfelt moments, particularly during poignant scenes that evoke strong feelings. Conversely, others express frustration and disappointment, feeling emotionally drained by the game's shortcomings and technical issues. Overall, the emotional impact varies significantly among players, highlighting both the game's ability to connect on a personal level and its potential to frustrate.
“As a seasoned gamer who has witnessed the evolution of video games over the past few decades, diving back into The Elder Scrolls: Arena was nothing short of a heartwarming and nostalgic experience.”
“I got to the part where you wake up in a prison cell after a woman wearing a bathrobe talks to you, and I cried and turned it off because that is someone's mom, and I don't want to see that.”
Reviewers express frustration with Bethesda's monetization strategy, particularly criticizing the frequent re-releases of Skyrim instead of focusing on remastering earlier titles like Arena, Daggerfall, Morrowind, and Oblivion. This approach is perceived as a cash grab rather than a genuine effort to enhance the gaming experience.
“Instead of re-re-re-releasing Skyrim for the thousandth time for PlayStation 15, Bethesda should just announce a cash grab from its first three or four games (meaning Arena, Daggerfall, Morrowind, and Oblivion, not any of the other games that are basically spin-offs like Redguard).”