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The Elder Scrolls: Arena

A stunning technological achievement; give this game a better storyline, and you might have the best FRP ever designed.
The Elder Scrolls: Arena Game Cover
80%Game Brain Score
story, gameplay
stability, grinding
77% User Score Based on 1,340 reviews
Critic Score 88%Based on 2 reviews

Platforms

PCWindowsMs Dos
The Elder Scrolls: Arena Game Cover

About

The Elder Scrolls: Arena is a single player open world role playing game with fantasy and erotic themes. It was developed by Bethesda Softworks and was released on April 26, 2022. It received positive reviews from critics and mostly positive reviews from players.

The imperial battlemage Jagar Tharn betrays the Emperor Uriel Septim by imprisoning him in an alternate dimension, then assuming the Emperor’s identity and place on the throne. A lone prisoner must travel to Tamriel’s most famous and dangerous sites to collect the shattered Staff of Chaos, save the Emperor and free the Empire.

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77%
Audience ScoreBased on 1,340 reviews
story49 positive mentions
stability33 negative mentions

  • The Elder Scrolls: Arena offers a vast open world where players can explore all of Tamriel, featuring over 400 dungeons, towns, and procedurally generated locations.
  • The game has a pioneering spellcrafting system allowing players to create customizable spells, adding depth and variety to combat.
  • Arena lays the foundation for the Elder Scrolls series with a rich lore beginning, immersive dungeon crawling, and meaningful RPG elements that appeal to hardcore fans and retro RPG enthusiasts.
  • The controls are archaic and unintuitive by modern standards, with no easy way to remap keys without mods, making initial gameplay difficult and clunky.
  • Graphics and sound are heavily dated and the user interface is cumbersome, requiring time to adapt or modding to improve the experience.
  • The gameplay can be repetitive and grind-heavy, especially the main quest which consists of repetitive fetch quests and large, confusing dungeons, with some game-breaking bugs and crashes reported.
  • story
    325 mentions Positive Neutral Negative

    The story of this game is a straightforward, classic fantasy quest to gather pieces of a magical staff to rescue the emperor from an evil usurper, featuring a repetitive fetch-quest structure with little narrative depth or variety. While the handcrafted main quest dungeons offer some immersive environmental storytelling, the overall plot is considered basic, clichéd, and often tedious, with procedural side quests providing minimal meaningful content. Despite its simplicity and dated presentation, the story holds nostalgic appeal for Elder Scrolls fans as the series' foundational chapter.

    • “The story, set in the third era of Tamriel, follows the player character on a quest to free Emperor Uriel Septim VII, who has been sent to another dimension by his treacherous imperial battlemage Jagar Tharn.”
    • “The main quest dungeons are handcrafted and pretty neat, interesting both visually and from a level design perspective, with great environmental storytelling and unique gameplay mechanics.”
    • “The story may be a bit straightforward, but it's still a fun and interesting story nonetheless, featuring a classic mission to save the emperor from an evil power by collecting eight pieces of a staff spread across the continent.”
    • “The main quest is tedious and repetitive, following the exact same formula without deviation: ask around for a location, get pointed to another place, complete a dungeon for an item, repeat for each staff piece.”
    • “Side quests are mostly boring fetch or escort tasks that add little value, and many are procedurally generated with little variation, making exploration unrewarding beyond the main quest.”
    • “The story is very basic and uninspired, essentially a cliché 'get the macguffin to defeat the bad guy and save the world' plot with no twists or engaging narrative, making it feel monotonous and forgettable.”
  • gameplay
    159 mentions Positive Neutral Negative

    The gameplay of The Elder Scrolls: Arena is widely regarded as outdated, clunky, and repetitive, featuring basic combat and maze-like dungeons that can feel tedious and confusing, especially without consulting external guides. However, once players adapt to its archaic mechanics and controls, many find a uniquely challenging and addictive dungeon-crawling experience with a rewarding depth characteristic of early RPGs. Overall, it appeals mainly to fans of classic RPGs and Elder Scrolls history willing to overlook its rough and unforgiving design.

    • “Although it feels stiff and very unforgiving by modern standards, once you find a class that works for you and spend some time learning the base mechanics it becomes very playable.”
    • “Once you understand the simple mechanics, you can swiftly move through the game knowing what you're doing.”
    • “The overall gameplay loop consists of fighting monsters inside procedurally-generated dungeons, using melee weapons, bows and magic, while searching for better weapons, armor and magical items, as well as consumables like potions.”
    • “The framerate is trash, there are many, many bugs to count, the starting dungeon is confusing and difficult to navigate, and the gameplay is annoying, slow, and unresponsive a lot of the time.”
    • “The gameplay overall is quite repetitive, and unvaried once you pass a certain point where every chapter is a repetition of the previous one.”
    • “Gameplay is clunky and buggy.”
  • graphics
    108 mentions Positive Neutral Negative

    The graphics in this game are widely regarded as outdated and pixelated, reflecting its 1994 release, with many noting they can be challenging or even uncomfortable on modern systems. However, despite their primitive nature, the visuals carry a certain nostalgic charm and atmospheric detail that some players appreciate, especially when combined with the game’s unique aesthetic and immersive world. Overall, while not impressive by today's standards, the graphics are considered adequate for the game's time and contribute to its classic, old-school roleplaying experience.

    • “For the year 1994, the game really holds up in terms of its presentation.”
    • “The graphics and sound: the graphics in the game, although not of the highest resolution, are impressive in their details and atmosphere.”
    • “When this game came out in 1994, the graphics were praised for replicating effects like fog, firelight, and reflective water.”
    • “Arena's controls are very hard to get used to, its graphics are ugly (even for the time) and the difficulty ramps up right from the start.”
    • “The graphics are very basic, the controls are awkward, and the gameplay can be frustrating and repetitive.”
    • “The game-play is awful, the graphics literally painful on a modern screen.”
  • music
    66 mentions Positive Neutral Negative

    The game's music is widely praised for its classic medieval fantasy style and atmospheric compositions that enhance immersion, particularly in dungeons and overworld settings. While some note that the soundtrack can be repetitive and occasionally missing or unstable—especially on Linux without proper soundfont setup—the overall consensus is that the music is a memorable and standout aspect of the game, holding up well despite its age.

    • “Surprisingly, the very unique perspective and aesthetics of the game feature a very varied soundtrack coupled with dungeons, albeit long mazes, that have lots of detail and are outright creepy.”
    • “The music, composed by Eric Heberling, is a true gem that captures the essence of the game's medieval fantasy setting.”
    • “The soundtrack is great; it does an incredible job at drawing you into these uncomfortable, spooky dungeons that jump scare you from time to time!”
    • “The music can be boring after some time, so I just listen to some random playlist while playing.”
    • “However, some music tracks and sound effects may seem repetitive and outdated.”
    • “Soundtrack can also be compared with FF I or even older games like Secret of Mana where the sounds are more pleasing to the ear instead of the high creaking noise made for Arena.”
  • stability
    36 mentions Positive Neutral Negative

    The game is notably unstable and plagued by frequent bugs, glitches, crashes, and occasional soft locks that can severely disrupt progress. While some issues are minor nuisances, others are game-breaking, making troubleshooting and frequent saving essential. Despite these stability problems, dedicated fans may find the underlying gameplay rewarding, though the experience remains frustrating and dated compared to modern standards.

    • “Surprisingly not that buggy for a Bethesda product.”
    • “Runs great on Steam so far; it has been a few years since I last played, and I have been enjoying running around as my Khajiit healer. Dungeon at level 1 with no gear is about as hard as I remember, but eventually I will get better gear and will save Tamriel.”
    • “It is not going to be bug free (at least at the time of this review), but 90% of the bugs can go away.”
    • “It was unplayably buggy (even main quests bugged a few times, and I almost quit the game).”
    • “There are some glitches in this game, some being a minor nuisance and some potentially game breaking and capable of soft locking you.”
    • “Tons of crashes and a few game breaking glitches too.”
  • grinding
    35 mentions Positive Neutral Negative

    Grinding in this game is notably tedious and can feel punishing, especially due to large, maze-like dungeons and repetitive fetch quests that heavily rely on backtracking. While some appreciate the nostalgic dungeon-crawling challenge and open-world exploration, the overall experience is marred by mechanical datedness, bugs, and slow pacing, making early progression frustrating without guidance or preexisting knowledge. However, once past initial grind hurdles, the game can become more enjoyable and rewarding for dedicated players.

    • “While I do recommend it to retro game enthusiasts and Elder Scrolls fans alike, I do not recommend finishing it, due to the game being plagued with an extremely tedious main quest and uninspired, randomly generated side quests that never end in both the amount of them, and the sheer boredom you'll suffer if you decide to do them.”
    • “How the main quest is tedious is quite simple: it does not deviate from the formula it establishes within the first hour of the game, not even for a single moment: ask around for the place that Ria Silmane tells you about, get pointed to a province, then to a city within the province, then to a palace/mage's guild/temple to talk to someone who can help uncover the location, get sent to a dungeon to retrieve an item, bring it back to have the place revealed on your map, go there and get the piece of the Staff of Chaos.”
    • “The game is just too tiring to do so and a 40+ hour experience that is mostly made up of tedious dungeons is not something that many people are up for.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive fantasy setting, charming art style, and evocative music and sound effects, which effectively enhance exploration and dungeon delving. While some find it lacking in variety or dated compared to later entries, the overall depth and classic RPG ambiance strongly contribute to its lasting appeal.

    • “Don't let the dated gameplay fool you -- the atmosphere in this game is unmatched.”
    • “The story isn't particularly great, but like any other Elder Scrolls game, it's the atmosphere that sells the game.”
    • “They're interesting both visually and from a level design perspective, the enemies in them make sense, the music and atmosphere is great, what little story they tell through their environment and NPCs they tell well.”
    • “I suppose that's what happens when people skip the text explaining the atmosphere.”
    • “It might get repetitive for some, but this is offset for me by the charming artstyle and explorative atmosphere.”
    • “If the game wasn't fighting over the sound channels so hard, it'd actually be really good at conveying an unnerving dungeon delving atmosphere.”
  • humor
    13 mentions Positive Neutral Negative

    The humor in the game is a mix of campy, sometimes unintentionally funny moments, with amusing dialogue and characters like goblins providing levity. While the story and dungeons themselves are basic and not overtly comedic, voice acting in the CD version and quirky roleplaying elements add charm and occasional laughs. Overall, the humor is subtle and appeals more through nostalgic or contextual references than overt comedy.

    • “It's a pretty basic RPG with quests, dungeons, riddles, and campy humor.”
    • “The CD version is definitely the way to go; the humorous voice acting in the few cutscenes present in the game may be sparse but it's a shame to miss out on.”
    • “Which allowed me to gauge who this bloke was and the humor of the villain basically going through the 5 stages of grief.”
  • replayability
    10 mentions Positive Neutral Negative

    Replayability in this game is primarily driven by character variety and mod support, which significantly enhance its playability. However, the main quest remains very linear, limiting replay value beyond different character experiences and sidequests. Mods and potential remakes are often recommended to improve and extend the game's replay appeal.

    • “Thanks to such a system and all of the above features, starting the game anew each time, you get a hero completely different from the previous character, which naturally increased the already considerable replay value.”
    • “But I like it, I imagine if I was old enough to have been alive when Arena was released (1994), the classes would've brought great replayability.”
    • “All around, a good game that is a lot of fun with some great replay value.”
    • “For starters, there aren't any alternate applications or modifications to make the game more playable.”
    • “This is somewhat important to the game as it is the only true replay value, as the main quest is extremely linear and, as mentioned, the sidequests are all but a distraction.”
    • “Maybe it'll get a Unity remake someday like Daggerfall to make it more playable.”
  • optimization
    9 mentions Positive Neutral Negative

    Optimization for the game is mixed, with some users experiencing smooth performance and others facing significant issues like very low frame rates and poor stability. While basic functionality is ensured, optimization improvements and fixes are still needed to enhance both graphics and performance consistently.

    • “It runs smoothly, and if you like 90s fantasy RPGs, you'll really like this.”
    • “After a couple performance and keybind fixes, it is such a gem.”
    • “This will possibly improve performance, and will almost certainly make the graphics appear cleaner.”
    • “I don't really mind that all too much if it wasn't for the incredibly poor performance.”
    • “This is ok for most things, but performance can get as low as 5 fps in some dungeons, and that's not an exaggeration in the slightest.”
    • “A good gesture (and don't get me wrong, you can't get any better than free) but no optimizations or anything other than the bare minimum to ensure the game is functional.”
  • emotional
    8 mentions Positive Neutral Negative

    Players report a wide range of strong emotional reactions to Arena, from genuine fear and nostalgic warmth to deep discomfort and heartbreak. The game evokes powerful and sometimes intense feelings, including moments that are touching, unsettling, or even physically affecting. Overall, Arena leaves a lasting emotional impact, though experiences vary greatly among players.

    • “Arena is the only game that made me feel actually scared; I will never understand how people can judge the graphics.”
    • “As a seasoned gamer who has witnessed the evolution of video games over the past few decades, diving back into The Elder Scrolls: Arena was nothing short of a heartwarming and nostalgic experience.”
    • “I got to the part where you wake up in a prison cell after a woman wearing a bathrobe talks to you, and I cried and turned it off because that is someone's momma, and I don't want to see that.”
  • monetization
    1 mentions Positive Neutral Negative

    Users perceive Bethesda's monetization strategy as repetitive cash grabs, expressing frustration over frequent re-releases rather than fresh content, particularly wishing for new compilations of their early main titles instead of spin-offs.

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36h Median play time
32h Average play time
5-60h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

The Elder Scrolls: Arena is a open world role playing game with fantasy and erotic themes.

The Elder Scrolls: Arena is available on PC, Windows and Ms Dos.

On average players spend around 32 hours playing The Elder Scrolls: Arena.

The Elder Scrolls: Arena was released on April 26, 2022.

The Elder Scrolls: Arena was developed by Bethesda Softworks.

The Elder Scrolls: Arena has received positive reviews from players and positive reviews from critics. Most players liked The Elder Scrolls: Arena for its story but disliked it for its stability.

The Elder Scrolls: Arena is a single player game.

Similar games include The Elder Scrolls II: Daggerfall, The Elder Scrolls III: Morrowind, Fallout, Arx Fatalis, An Elder Scrolls Legend: Battlespire and others.