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"The Dragonhood" is a dragon-collecting game where players hatch eggs, delegate dragons on expeditions for loot, and build them with unique evolutions and amulets. The game features 3vs3 battles in dungeons with roguelite mode and a blacksmith for upgrading amulets. With over 30 dragons to discover and upgrade, players can create a unique path for their dragon and watch them fight on various adventures.

Reviews

55%
Audience ScoreBased on 33 reviews
story3 negative mentions
  • The game is fun and engaging for the first few hours, with a good variety of unique dragons to collect and manage.
  • The inflation mechanic adds a slight challenge, encouraging players to be strategic with their resources and action points.
  • It's easy to learn and play, making it accessible for casual gamers while still providing depth in gameplay.
  • The game lacks overall progression and content, leading to a sense of tedium after a few hours of play.
  • Balancing issues exist, with some dragons being significantly weaker than others and enemies scaling too aggressively.
  • The interface is clunky and requires excessive clicking, making the gameplay feel tedious and less engaging over time.
  • gameplay15 mentions

    Gameplay reviews highlight a mix of frustration and potential, with many players noting the excessive micromanagement required as the game progresses, which can detract from enjoyment. The inflation mechanic adds a layer of challenge but is often seen as a hindrance rather than a benefit, complicating resource management without clear advantages. Additionally, while some players appreciate the simplicity and polish of the gameplay, repetitive loops and poorly explained mechanics contribute to a sense of disappointment.

    • “The gameplay is very simple and the game does a great job of explaining how to do things.”
    • “The inflation mechanic adds a slight challenge to not be wasteful with your action points or hoard unneeded amulets.”
    • “It's like a well-made game from Kongregate years ago, with some AI art and some polish to the gameplay.”
    • “I think the issue is the ballooning need for micromanagement that really bogs down gameplay as you get more and more dragons.”
    • “I think the game has potential, but it's pretty disappointing to discover after 30 hours of gameplay that the game apparently can't actually be finished.”
    • “A lot of information on gameplay isn't explained well and it takes a little bit to figure out all the mechanics.”
  • story8 mentions

    The story is primarily delivered through milestone prompts, providing a basic narrative framework that players find engaging enough to revisit for different builds. While the inflation mechanic and loot system add depth to gameplay, the narrative itself is minimal and serves as a backdrop to the missions rather than a central focus. Players express anticipation for future developments from the dev team.

    • “Excited to go back through to try different builds, as well as seeing the dev team continue the story.”
    • “The 'story' is some text that is prompted when you reach specific milestones.”
    • “The 'story' is just some text that is prompted when you reach specific milestones.”
    • “Most missions don't give any items.”
    • “Finished it (quest wise).”
  • grinding5 mentions

    Players find the grinding aspect of the game to be a double-edged sword; while some enjoy the repetitive nature of managing and leveling up dragons, others feel it becomes tedious and detracts from the overall fun. There are concerns that excessive grinding can undermine the game's difficulty, suggesting a need for balance to encourage strategic gameplay rather than simply stat-checking enemies.

    • “As the game progresses, though, it turns a bit tedious.”
    • “I'm not sure the intent was for gamers to have fun, but just to keep grinding and gambling.”
    • “The more dragons you have, the more tedious it is to manage them.”
  • character development2 mentions

    Users express a desire for greater variety and opportunities in character development, emphasizing the need for more diverse builds and options to enhance their gameplay experience.

    • “I would like to see more variety and opportunities for character development.”
    • “Just give me cards, character development, and some builds to play with.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

30hMedian play time
30hAverage play time
30-30hSpent by most gamers
*Based on 1 analyzed playthroughs

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