The Doors of Trithius Game Cover
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"The Doors of Trithius" is a procedurally generated open-world RPG, where each adventure is unique. Explore a vast, dangerous world, manage your resources, and survive as factions wage war for territory. With classic roguelike ruthlessness, you'll need all your skill and strategic prowess to overcome the enemies and ancient dungeons in the ever-evolving realm of Enalia.

Reviews

97%
Audience ScoreBased on 350 reviews
gameplay21 positive mentions
grinding10 negative mentions
  • The game captures an old-school RPG feel with a fair and rewarding progression system, allowing players to scrape and claw their way to success.
  • The skill system is deep and engaging, with character progression based on skill usage, making each playthrough unique and rewarding.
  • The developer is highly responsive and actively updates the game, showing dedication to improving the experience based on player feedback.
  • The graphics, while passable, could use more finesse and variety, as some players feel they lack polish.
  • The game can be punishingly difficult at times, especially for new players, which may lead to frustration during early encounters.
  • Some mechanics, such as the travel weariness system and inventory management, can feel tedious and may detract from the overall enjoyment of the game.
  • gameplay57 mentions

    The gameplay is praised for its engaging mechanics, offering a balance of depth and accessibility that allows for diverse playstyles and character builds. Players appreciate the combination of roguelike elements, survival mechanics, and a rich loot system, though some express concerns about certain imbalances and the need for quality-of-life improvements. Overall, the game provides a challenging yet rewarding experience, with a strong emphasis on exploration and skill progression.

    • “Great fun, it really scratches the itch of firm but fair gameplay.”
    • “The gameplay is reminiscent of a roguelike/loot-collection game with a wide assortment of learnable/upgradable RPG elements.”
    • “It's highly accessible but still maintains a good amount of depth to the gameplay.”
    • “Very much an early access product and many mechanics are not implemented; there is no late game challenge, but I have enjoyed every minute of it.”
    • “The rate of progress gain is too slow, and they introduce a silly insta-death mechanic for staying in dungeons too long as early as the first dungeon after the tutorial.”
    • “Don't get exhausted while traveling... it's (along with timed quests) the only frustrating mechanic in the game.”
  • story40 mentions

    The game's story is currently a work in progress, with the main storyline only partially developed, but players appreciate the emergent stories and quests that provide engaging content. While the narrative and NPC interactions are described as simple and somewhat vague, there is potential for expansion in future updates, and the existing quest system offers a variety of challenges that enhance replayability. Overall, players are optimistic about the story's evolution as the game continues to develop.

    • “The main storyline is still a work in progress, but the emergent stories and quests already in the game make it well worth the price as is.”
    • “This seems like another routine roguelike, but there is a deeper story and quest system, an overworld, and faction reputation.”
    • “The story and NPC interactions are fairly simple, but they have just the right level of engagement to not be too simple or too complicated.”
    • “Great game with very robust systems, although unfortunately for now, there is not much actual content to apply those systems to. The main story is only halfway through Act 1 of 3, and there are only 3 or so tiers of equipment to use, but exceptional foundations so far.”
    • “Dialog and story are weak, but considering the development stage, that is okay.”
    • “The main quest is really vague on what to do or why I'm doing it.”
  • graphics31 mentions

    The graphics of the game are generally described as charming and functional, with a nostalgic pixel art style that appeals to fans of retro RPGs. While some players wish for more detailed sprites and find the visuals somewhat unremarkable, others appreciate the clean UI and unique character customization art. Overall, the graphics may not be groundbreaking, but they complement the gameplay well and do not detract from the overall experience.

    • “Also being biased toward nice pixel graphics, I can say it looks really nice as well.”
    • “The graphics and gameplay are great, and the sheer amount of content will keep you entertained for hours on end.”
    • “With gorgeous pixel graphics, atmospheric music, and fresh and tight gameplay, I look forward to one day defeating this game.”
    • “Graphics is ass but gameplay is badass.”
    • “Biomes are aesthetically different but in practice dungeons are too similar to each other.”
    • “Graphically the objects, tiles and characters in the game are done in an okay pixel art style (it's good, I'm just very critical here; I know smoother pixel art games, no offense), with the currently equipped gear presented on the main character.”
  • music28 mentions

    The music in the game has received widespread acclaim for its atmospheric and relaxing qualities, enhancing the overall gameplay experience. Reviewers highlight the soundtrack's ability to evoke specific feelings that match different biomes and encounters, with many expressing a desire to listen to it outside of the game. Overall, the music is described as a standout feature, contributing significantly to the game's charm and enjoyment.

    • “The music is atmospheric and quite lovely; I even downloaded the soundtrack and plan on using some of it in my own tabletop D&D sessions.”
    • “The music evokes a particular feeling that matches the gameplay and the tracks change with each biome and dungeon.”
    • “It’s pure joy to play and the music is the best I’ve heard in any roguelike.”
    • “The music is calm, and you can easily sink a few hours into this without noticing they went by.”
    • “Even the music isn't some depressing garbage, but pleasantly neutral leaning positive.”
    • “If you expect a nearly complete experience you might want to skip for now, but the potential is there and have I said I love the music?”
  • replayability11 mentions

    Overall, the game's replayability is viewed as promising, with many players highlighting the potential for high replay value due to features like procedural map generation and diverse character growth options. However, some users note that current content limitations reduce replayability, suggesting that future updates could significantly enhance this aspect.

    • “There is quite a lot of depth in how you choose to grow your character, and I feel like replayability is going to be quite high with this one.”
    • “Replayability is encouraged with different starting classes and also a very robust map generation.”
    • “The entire world map is procedurally generated, which means infinite replayability.”
    • “The replayability is low at the moment due to content.”
    • “This is refreshing, but also confusingly homogenizes all characters, really limiting replayability in the current version of the game.”
    • “So this bodes well in terms of future replayability (especially if they expand the map and add new dimensions as planned), which is lacking in some of its peers.”
  • grinding10 mentions

    Players generally find the grinding in the game to be satisfying and rewarding, particularly in the early stages where it helps them learn the mechanics and build skills. While some note that resource scarcity and certain flaws can make the experience tedious over time, many appreciate the balance of effort and reward, especially after several hours of gameplay. Overall, the grinding is seen as a necessary part of the adventure that enhances immersion and engagement.

    • “Hard and grindy.”
    • “Scarcity of resources and planning our adventures around the availability of our ammo is fun for a minute but it gets tedious.”
    • “Kind of grindy in the beginning, but the return on investment is very high!”
  • atmosphere6 mentions

    The game's atmosphere is highly praised, featuring a blend of nostalgic old-school RPG elements with modern conveniences, complemented by a lovely and atmospheric soundtrack that players find engaging enough to use in their own tabletop sessions. The pixel graphics enhance the immersive experience, while the darker in-game lore adds depth without compromising navigation clarity. Overall, the combination of music, visuals, and gameplay creates a captivating environment that players appreciate.

    • “I was sold in the first 3 points alone; the game has great atmosphere and soundtrack!”
    • “The music is atmospheric and quite lovely; I even downloaded the soundtrack and plan on using some of it in my own tabletop D&D sessions.”
    • “With gorgeous pixel graphics, atmospheric music, and fresh and tight gameplay, I look forward to one day defeating this game.”
    • “In-game lore and general atmosphere is on the darker side, but the pixel art has enough detail that navigating the map and the various towns/dungeons never felt confusing.”
    • “Love the music and atmosphere of the game, and it looks suitably old school while retaining a lot of modern conveniences.”
    • “Very nice progress with updates, old school RPG with atmosphere.”
  • stability2 mentions

    Overall, the game's stability is generally positive, with minor bugs and graphical glitches reported, which are expected in a title still in development. The development team is actively addressing these issues, ensuring a smoother experience for players.

    • “Great game, a true roguelike game. Obviously a little buggy with it still being in development, but the dev team is on the ball and fixing bugs as they are found.”
    • “A couple of minor graphical glitches in my playthrough, but nothing game-breaking.”
  • humor1 mentions

    The game features a charming old-school aesthetic and includes fun missions, with at least one mission noted for its humor, suggesting that the humor is a positive aspect of the gameplay experience.

    • “It's early days yet, and I've encountered the odd bug here and there, but it has a nice, old-school aesthetic and some fun missions, one in particular that I found rather humorous.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

13hMedian play time
54hAverage play time
4-145hSpent by most gamers
*Based on 3 analyzed playthroughs

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