- August 15, 2021
- Jake Donkersgoed
- 13h median play time
The Doors of Trithius
Platforms
About
"The Doors of Trithius" is a procedurally generated open-world RPG, where each adventure is unique. Explore a vast, dangerous world, manage your resources, and survive as factions wage war for territory. With classic roguelike ruthlessness, you'll need all your skill and strategic prowess to overcome the enemies and ancient dungeons in the ever-evolving realm of Enalia.
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- The game has a deep and engaging skill system that allows for diverse character builds and progression.
- The graphics and music create a nostalgic old-school RPG atmosphere that enhances the gameplay experience.
- The developer is very active in updating the game and responding to community feedback, showing a commitment to improvement.
- The inventory management can be cumbersome, with a low weight limit that can hinder exploration and looting.
- Some mechanics, such as the travel weariness system, can feel punishing and may detract from the overall enjoyment.
- The game currently lacks a variety of quests and enemy types, leading to repetitive gameplay in the early stages.
gameplay
114 mentions Positive Neutral NegativeThe gameplay is praised for its depth and accessibility, featuring a mix of engaging mechanics, skill progression, and a variety of playstyles that keep players invested. While the game offers a rich roguelike experience with unique loot and challenging exploration, some mechanics are criticized for being imbalanced or overly punishing. Overall, players find the gameplay loop addictive and rewarding, despite some early access limitations and the need for further polish.
“Great fun, it really scratches the itch of firm but fair gameplay.”
“The gameplay is reminiscent of a roguelike/loot-collection game with a wide assortment of learnable/upgradable RPG elements.”
“It's highly accessible but still maintains a good amount of depth to the gameplay.”
“Very much an early access product and many mechanics are not implemented; there is no late game challenge, but I have enjoyed every minute of it.”
“What absolutely needs to change is that there is a mechanic that's very easy to overlook and steals half your money.”
“The rate of progress gain is too slow and they introduce a silly insta-death mechanic for staying in dungeons too long as early as the first dungeon after the tutorial.”