The Deed II
- May 29, 2020
- Pilgrim Adventures
- 5h median play time
In "The Deed II", players assume the role of Kenneth Miller, seeking revenge on his former tormentor, Frank Graceman, in a 1930s Parisian brothel. This immersive narrative-driven simulation challenges players to meticulously plan and execute a murder, avoiding detection while dealing with the brothel's unique inhabitants and challenges. Players must balance their desire for vengeance with careful strategy and cunning to succeed in their lethal mission.
Reviews
- The game features a variety of endings, enhancing replayability and player engagement.
- The introduction of a time limit adds urgency and complexity to the gameplay, making it more challenging and interesting.
- The characters are well-developed, with distinct personalities and backstories that contribute to an immersive narrative.
- The time constraint can be overly punishing, making it difficult to successfully execute plans without prior knowledge of the game mechanics.
- Some players find the gameplay too complex and the logic behind certain actions not rigorous enough, leading to frustration.
- The game can feel short and limited in scope, with only one scenario to explore compared to previous installments.
- story30 mentions
- 33 % positive mentions
- 53 % neutral mentions
- 13 % negative mentions
The game's story is described as dark and engaging, featuring a simple yet effective narrative where a clear antagonist must be confronted. While it diverges from the series' usual focus on the Bruce family, players can uncover rich backstories through exploration and character interactions. Overall, the story is appreciated for its depth and intrigue, despite some critiques regarding its connection to previous installments and the gameplay experience.
“Personally, I found this game quite enjoyable from a story perspective.”
“The story is interesting in that out of all the characters to frame, only one character has a genuine motive to want Frank dead.”
“You can get more backstory on the main characters (and everyone else, for that matter) by exploring and talking to other characters.”
“The story itself is pretty simple: the bad guy is bad and must die.”
“Don't let the II fool you - it is the latest installment in a series, but the story isn't really connected to the previous games.”
“The story and characters are dark and depressing, just not as dark and depressing as the previous games in my opinion, but the location and environment are much more interesting in this game.”
- gameplay24 mentions
- 13 % positive mentions
- 75 % neutral mentions
- 13 % negative mentions
The gameplay in "The Deed II" is generally regarded as simple and easy once players grasp the core mechanics, which involve finding murder weapons and framing others. While some appreciate the unique and immersive elements that enhance replayability, others feel that the introduction of a timer mechanic detracts from the experience. Overall, the game is recommended for fans of puzzle and murder mystery genres, with improvements noted across the franchise.
“In my opinion, the gameplay has been improved in every way, and I feel that all of the changes were for the better.”
“The 'deed' games all have pretty unique gameplay, so putting aside my gripes, I would highly recommend both this one and the rest to fans of puzzle games and murder mystery games.”
“This variation leads to a cornucopia of events, dialogue, and ending outcomes that kept me coming back to put in over 5 hours of gameplay.”
“The game is way too easy after you have found the main formula for the gameplay.”
“Good story - mediocre gameplay.”
“Gameplay: it's fairly simple, find a murder weapon, kill the bad guy, and then either frame someone else or try and make it look like a suicide.”
- music10 mentions
- 40 % positive mentions
- 40 % neutral mentions
- 20 % negative mentions
The music in the game is praised for its atmospheric quality, effectively enhancing suspense and providing a range of emotional tones, from dark and horror-driven themes to more jovial tunes in lighter settings. Reviewers find it impressive for an RPG Maker title, noting its ability to create a nuanced audio experience that stands out from typical offerings in the genre.
“Graphically and musically, it's honestly pretty impressive, considering it's made on RPG Maker.”
“There's some dark, horror-driven theme music from time to time, but then you go back to the 1st floor bar and the jukebox is jovial, so there was more audio nuance to be found than your average RPG Maker snoozefest.”
“The music and sound effects are very atmospheric and really increase the suspense.”
- replayability8 mentions
- 50 % positive mentions
- 38 % neutral mentions
- 13 % negative mentions
The game offers significant replayability despite having only one short, timed level, with each run lasting around 30 minutes. Players are encouraged to experiment with different strategies and outcomes, making it a creative and engaging experience that invites multiple playthroughs. Overall, it is praised for its unique design and high replay value.
“Creative, unique, and a quick game with lots of replay value.”
“Any one run will only take half an hour at most, but the game is extremely replayable, so you'll be running through it many times before you're done with it.”
“Overall, this is an excellent game with a lot of replay value.”
“There is only one level in the game and it is short and timed (about 1-2 hours to beat the first time without a guide after retrying several times), but it does have decent replayability to try out different murders.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be manageable, as it isn't overly grindy or difficult to achieve 100% completion, though it can be challenging without a guide. However, the repetitive walking and exploration can become tedious, leading some to feel frustrated and even uninstall the game due to the monotony of the tasks involved. Overall, while the game offers enjoyable elements, the grind can detract from the experience.
“The walking...good lord, did walking get tedious in my past deeds as I decided to delve into getting more and more outcomes.”
“I still got enough enjoyment out of doing my reverse evil sleuthing routine to reach varied outcomes, but it got a certain kind of tedious to a level that had me uninstalling the game in a moment of realization that included a mental exclamation of, 'I just can't do this walking anymore for crissakes.'”
“This game isn't super grindy nor difficult to 100%, but it can be quite difficult without a guide.”
- atmosphere4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The atmosphere in the game is noted for its strong horror elements, particularly in the first installment, while the sequel, "The Deed II," is praised for its impressive visuals. Both games effectively utilize music and sound effects to enhance suspense and create an immersive experience.
“The music and sound effects are very atmospheric and really increase the suspense.”
“The first game's atmosphere felt more horroristic somehow, but The Deed II has also very nicely done visuals.”
“The first game's atmosphere felt more horroristic somehow, but The Deed II has also a very nicely done visual.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the sequel is characterized by complex character interactions and morally ambiguous choices, creating a nuanced narrative where players can engage in both strategic manipulation and intimate encounters. The game's setting in a brothel adds layers of emotional tension, as players navigate relationships and the consequences of their actions, leading to a rich, albeit gritty, emotional experience.
- graphics4 mentions
- 25 % positive mentions
- 75 % neutral mentions
- 0 % negative mentions
The graphics are widely praised for being visually pleasing and impressive, especially given that the game was developed using RPG Maker. The combination of graphics and music enhances the overall experience, contributing to a strong aesthetic appeal.
“Graphically and musically, it's... honestly pretty impressive, considering it's made on RPG Maker.”