- June 2, 2017
- Pilgrim Adventures
- 2h median play time
Sentience: The Android's Tale
Platforms
About
"Sentience: The Android's Tale" is a single-player adventure game with a thought-provoking story revolving around an android on the desert planet of Akritas. Your choices will impact the outcome of the game, with at least a dozen possible endings and consequences for both humans and robots. Experience a immersive narrative as you interact with the 24 colonists, uncovering the mysteries of this borderworld and exploring themes of artificial intelligence.
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- Engaging narrative with well-developed characters and meaningful choices that impact the story.
- Multiple endings and replayability encourage exploration of different choices and outcomes.
- Thought-provoking themes related to artificial intelligence and human interaction enhance the overall experience.
- Graphics and performance issues due to the limitations of the RPG Maker engine, including slow movement speed and occasional bugs.
- Some quests can feel repetitive and tedious, with a reliance on fetch quests that may detract from the overall enjoyment.
- Character designs can be too similar, making it difficult to remember NPCs and navigate the game world effectively.
story
116 mentions Positive Neutral NegativeThe game's story is praised for its depth and the significant impact of player choices, allowing for multiple endings and varied quest outcomes. While some players find the narrative engaging and thought-provoking, others criticize it for being simplistic or slow-paced, with repetitive mechanics that detract from the overall experience. Overall, the storytelling is considered a strong point, particularly for those who enjoy character-driven narratives and ethical dilemmas.
“A lot of games claim to let you make your own choices about how the story will go; I think this one goes further than most in how true that really is.”
“The story is engaging and thought-provoking.”
“The variety of choices and consequences from your actions is particularly well-integrated, and the storyline is genuinely interesting and thoughtful.”
“The most commonly and easily attained achievement is for getting through the first day of the badly written story, and only around 7 percent of players bothered to get that far before uninstalling the game.”
“The plot is weak, delivers all the wrong messages, and the ending is just infuriating - it is pretty much a nonsensical star kid from the 'Mass Effect 3'.”
“However, most of the roleplaying felt like it had little to no impact on the actual story, and the ending veers straight into Mass Effect 3 levels of choose-your-flavor-of-bad-end garbage.”