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Sentience: The Android's Tale Game Cover

About Sentience: The Android's Tale

Sentience: The Android's Tale is a single player role playing game with post-apocalyptic and science fiction themes. It was developed by Pilgrim Adventures and was released on June 2, 2017. It received positive reviews from players.

You can remember nothing before this moment. Your existence begins with a keystroke followed by the flick of a switch. Electrical power streams into your neural network, and you are alive.

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Games Like Sentience: The Android's Tale

Looking for games like Sentience: The Android's Tale? Here are top role playing recommendations with a post-apocalyptic and science fiction focus, selected from player-similarity data — start with Lacuna, Minds Beneath Us or Subsurface Circular.

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Reviews

86%Audience ScoreBased on 192 reviews
story65 positive mentions
grinding6 negative mentions

  • Engaging and thought-provoking sci-fi narrative that explores themes of identity, consciousness, and AI ethics.
  • Meaningful player choices that affect the story and multiple unique endings, encouraging replayability.
  • Strong writing and character development with a compelling atmosphere and soundtrack.
  • Slow-paced gameplay with very slow walking speed and repetitive fetch quests, which may not appeal to all players.
  • Visuals and graphics are basic and sometimes make it difficult to distinguish characters and objects.
  • Technical issues such as occasional freezes and bugs, alongside limited gameplay mechanics and lack of navigational aids.
  • story

    171 mentions Positive Neutral Negative
    38% positive mentions, 58% neutral mentions, 4% negative mentions

    The story centers on an android navigating complex ethical choices and social interactions, with player decisions significantly impacting its multiple branching endings. It is praised for its thoughtful exploration of AI themes, character development, and immersive, choice-driven narrative, though its slow pacing and simple gameplay may not appeal to everyone. Overall, it offers a compelling, emotionally resonant experience ideal for fans of story-focused sci-fi adventures.

    • “Sentience: the android’s tale is a thoughtful, narrative-driven experience that stands out through its strong storytelling and meaningful player choices.”
    • “The android perspective gives the story an interesting way to explore ideas surrounding identity, consciousness, freedom, and the relationship between humans and artificial intelligence.”
    • “Every decision ripples through the story in meaningful ways, and the dozen-plus endings ensure you'll want to play again.”
    • “So, I tried, but I genuinely couldn't find anything positive about this game: it's an RPG Maker game with no true artistic effort whatsoever and there was zero reason to not make this into a visual novel; the gameplay is one of the most tedious I've ever experienced and the wide array of quests feels just a way to increase the length of a playthrough in the most unnecessary way and without actually driving some significant message to you, the player.”
    • “The graphics look handmade and that's cute but the story is boring and not worth your time if you ask me.”
    • “The whole game feels empty with weak immersion, so it's tough to get invested even when the plot tries to be thought-provoking.”
  • gameplay

    29 mentions Positive Neutral Negative
    17% positive mentions, 66% neutral mentions, 17% negative mentions

    The gameplay is simple and largely revolves around exploration, conversation, and repetitive fetch quests, with minimal mechanics and no combat. While some find it slow, tedious, and lacking in variety, the game’s strength lies in its immersive storytelling, narrative depth, and player choices rather than in complex or action-heavy gameplay.

    • “Really clever 2D narrative adventure; storytelling is genuinely engaging and the puzzle mechanics tie in nicely with the plot.”
    • “Both what you do and how you interact with different NPCs really has a large impact on your gameplay, with some choices granting you access to new quests while others will lock you out of quest-lines.”
    • “Gameplay revolves around exploration, conversation, and task completion.”
    • “So, I tried, but I genuinely couldn't find anything positive about this game: it's an RPG Maker game with no true artistic effort whatsoever and there was zero reason not to make this into a visual novel; the gameplay is one of the most tedious I've ever experienced and the wide array of quests feels just like a way to increase the length of a playthrough in the most unnecessary way without actually driving any significant message to the player.”
    • “The gameplay is menial and tedious - whilst that is supposed to reflect the frontier planet's everyday hardships, the routineness of it all is exceptional: most of the quests (or tasks, as they are called in this game) consist of collecting items which can be very small, terribly illustrated, and indistinguishable from the background (i.e., non-interactive objects) or talking to people with no variation whatsoever, having to sit through unimaginative, poorly written dialogues. The characters are bland and unremarkable, every single one of them.”
    • “Its interesting, but despite the fact it has multiple endings and routes to the story, I felt it was only worth a single playthrough as sadly the gameplay is dull and repetitive.”
  • graphics

    29 mentions Positive Neutral Negative
    24% positive mentions, 66% neutral mentions, 10% negative mentions

    The graphics feature a retro-futuristic, handmade pixel art style typical of RPG Maker games, which some players find charming and atmospheric while others see as outdated and limited. Despite technical constraints like low resolution and lack of customization, the visuals effectively support the game's sci-fi setting and reflective narrative, appealing especially to fans of classic pixel art and storytelling. However, modern PC gamers may find the graphics underwhelming and crude compared to contemporary standards.

    • “Its atmospheric writing is beautifully complemented by a retro-futuristic art style and an evocative soundtrack that perfectly captures the isolation of its setting.”
    • “The visuals are excellent and the overall concept and execution is good.”
    • “I thought the visuals were superior to what I've come to expect from RPG Maker, and even gave me a classic Fallout feeling.”
    • “The only downside of this game are the limitations of the RPG Maker engine and the poor graphics it brings with it.”
    • “As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
    • “There's no options to change the resolution for the game or customise the graphics settings.”
  • music

    19 mentions Positive Neutral Negative
    42% positive mentions, 42% neutral mentions, 16% negative mentions

    The game's music is generally praised for its atmospheric, evocative, and genre-fitting soundtrack that effectively enhances the sci-fi setting and story. However, some users find the soundtrack limited in variety, occasionally generic, or sparse, leading to moments of repetitiveness or incoherence with gameplay. Overall, the music contributes positively to the immersive experience despite some criticism regarding track diversity.

    • “Its atmospheric writing is beautifully complemented by a retro-futuristic art style and an evocative soundtrack that perfectly captures the isolation of its setting.”
    • “Controls are simple, puzzles are engaging, and the soundtrack is a banger!”
    • “As usual, it's not some kind of high-concept epic, it's just a solid, well-paced space opera that celebrates all the stuff sci-fi fans pop for: spaceships, aliens, AI, coffee, synthesizer music - it's all there.”
    • “The music honestly got mind-numbing fairly quickly.”
    • “The ambient music is casually incoherent with the on-screen situation.”
    • “Feel free to play your own music while you play.”
  • atmosphere

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    The game excels in creating a strong, immersive sci-fi atmosphere through its evocative writing, retro-futuristic art style, and fitting soundtrack, effectively capturing a sense of isolation and tension. While gameplay is simple and sometimes repetitive, the compelling story and atmospheric elements keep players engaged throughout. Overall, the atmosphere is a standout feature, blending influences like Blade Runner and Dune to deliver a memorable experience.

    • “The game's strongest aspect is its atmosphere and focus on its central science-fiction themes.”
    • “Its atmospheric writing is beautifully complemented by a retro-futuristic art style and an evocative soundtrack that perfectly captures the isolation of its setting.”
    • “The plot is cool, the elections feel important, and the atmosphere keeps you engaged until the end.”
    • “I really wanted to get in the atmosphere of this game, I spent an hour walking and all I found was an empty trash bin.”
    • “Some interactions and sections could also benefit from more variety, while the relatively simple gameplay means that most of the appeal comes from the story and atmosphere.”
    • “The story and atmosphere is a mix of Blade Runner and Dune.”
  • replayability

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    The game offers high replayability through multiple endings and varied story branches, encouraging players to explore different choices and outcomes. While some find the replay value limited, most agree that the numerous endings and achievements provide strong incentives for multiple playthroughs. Overall, it appeals to those who enjoy story-driven adventures with meaningful decisions.

    • “The game explores themes of consciousness, identity, and morality in a way that feels engaging and reflective, with multiple endings that encourage replayability.”
    • “These decisions carry weight, as the game features multiple endings, encouraging replayability and careful consideration of each action.”
    • “+ Huge replay value, as there are lots of multiple endings and many achievements to hunt for.”
    • “Cons: little replayability, though necessary to watch all endings and get all achievements.”
    • “Would probably be more replayable as a visual novel, but it is what it is.”
    • “[b]length and replayability[/b]”
  • grinding

    7 mentions Positive Neutral Negative
    14% positive mentions, 0% neutral mentions, 86% negative mentions

    The grinding in the game is widely described as slow, tedious, and menial, involving repetitive fetch quests and basic tasks that add length without meaningful engagement. While some note the routine reflects the game's setting, most find the grind unenjoyable due to poor design and lack of variety.

    • “The gameplay is menial and tedious - whilst that is supposed to reflect the frontier planet's everyday hardships, the routineness of it all is exceptional: most of the quests (or tasks, that is what they are called in this game) consist of collecting items which can be very small, terribly illustrated, and indistinguishable from the background, or talking to people with no variation whatsoever, having to sit through unimaginative, poorly written dialogues with bland and unremarkable characters.”
    • “So, I tried, but I genuinely couldn't find anything positive about this game: it's an RPG-maker game with no true artistic effort whatsoever and there was zero reason to not make this into a visual novel; the gameplay is one of the most tedious I've ever experienced and the wide array of quests feels just a way to increase the length of a playthrough in the most unnecessary way and without actually driving some significant message to the player.”
    • “It's too slow and tedious.”
  • character development

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game places strong emphasis on narrative, making character development a central and well-executed aspect of the experience. Players appreciate the depth and focus on story-driven sci-fi elements that enhance character growth.

    • “The game puts more emphasis on narrative and character development than traditional action, making the story and its themes the central part of the experience.”
    • “Story-based sci-fi game with lots of character development.”
    • “Nevertheless, the character development was great overall.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply immersive, emotionally resonant experience driven by strong narrative choices. It offers thoughtful storytelling that stays with players beyond the gameplay, making it a compelling pick for fans of emotionally charged, choice-driven adventures.

    • “For fans of deep, choice-driven storytelling, it offers a highly immersive and emotionally resonant experience that lingers long after the credits roll.”
    • “Sentience: The Android's Tale is a thoughtful interactive story with strong narrative choices and emotional depth.”
    • “Simply put, if you're up for a short and emotional romp, you should pay more attention to PA's games.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is well-rounded and appeals to a wide audience, effectively blending with elements of action, mystery, and romance. Reviewers highlight it as top-notch and a strong complement to the engaging story and stunning graphics.

    • “It has a bit of everything for everyone: action, murder mystery, romance, humor.”
    • “The graphics are stunning, the story is deep, and the humor is top-notch.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is problematic, with frequent bugs and occasional freezing that can force players to reload saves, disrupting the gameplay experience.

    • “A hollow and buggy experience.”
    • “A bit buggy, froze a couple of times and had to load a save because one of the quests wouldn't complete.”
  • optimization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game generally runs smoothly with good optimization, resulting in consistent performance for most users.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's $4 price is considered a cash grab and not justified due to its defects and shortcomings, especially when compared to many higher-quality free games available on Steam.

    • “Sentience: The android's tale has a cash grab price of around $4 USD. It's not worth it given the defects and shortcomings of the product, especially considering the sheer number of completely free, much higher quality games on Steam.”
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Play Times

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Sentience: The Android's Tale is a role playing game with post-apocalyptic and science fiction themes. Common tags for Sentience: The Android's Tale include indie, trading, exploration, pixel graphics, cyberpunk and others.

Sentience: The Android's Tale is available on PC, Mac OS and Windows.

On average players spend around 2 hours playing Sentience: The Android's Tale.

Sentience: The Android's Tale was released on June 2, 2017.

Sentience: The Android's Tale was developed by Pilgrim Adventures.

Sentience: The Android's Tale has received positive reviews from players. Most players liked Sentience: The Android's Tale for its story but disliked it for its gameplay.

Sentience: The Android's Tale is a single player game.

Similar games include Lacuna, Minds Beneath Us, Subsurface Circular, Unavowed, Gamedec and others.