- June 9, 2020
- Random Potion Oy
- 24h median play time
The Dark Eye : Book of Heroes
Platforms
About
"The Dark Eye: Book of Heroes" is a fantasy RPG where players can explore dungeons and complete adventures with up to 4 players. Choose from 12 professions and 4 species, each with unique abilities and customizable appearances. The game features procedurally generated maps, extensive character development, and item crafting, with the option to play solo or with friends in single-player mode.
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- The character creation system is interesting and allows for unique builds through a card-based mechanic.
- The game has a nostalgic feel reminiscent of early tabletop RPGs, making it enjoyable for fans of the genre.
- Playing cooperatively with friends can enhance the experience, providing a fun way to engage with the game.
- The gameplay is often described as boring and repetitive, with simplistic quests and uninspired maps.
- AI companions are poorly designed, leading to frustrating experiences in both single-player and multiplayer modes.
- The game lacks depth in character progression and storytelling, making it feel unfinished and not worth the price.
story
52 mentions Positive Neutral NegativeThe game's story is largely criticized for its lack of depth and coherence, with many players noting that it consists of generic, mission-based objectives rather than a cohesive narrative. While some appreciate the character creation and personal quests, the overall experience feels fragmented and underdeveloped, often relying on repetitive dungeon crawling and bland combat. The emergent storytelling elements and individual character arcs offer some engagement, but many feel the game falls short of delivering a compelling, epic story-driven RPG experience.
“I love this small game - there is advanced background/class/race character creation which gives you background and personal quests to pursue - that is a feature I was missing in many RPGs for roleplayers, then it generates numerical stats itself based upon that - again something I'm okay with as I play not a perfectly min-maxed character, but a character based on a chosen background.”
“The way the system works is you choose an origin story on character creation which will give you a series of objectives. As you complete quests from the bounty board, you will be able to access and complete parts of your origin story.”
“Missions can be replayed, the story hook remains the same (kill the evil necromancer) but the layout changes so there is some variation.”
“On the store page, they advertise 'play with friends or alone in single-player mode with eight individual storylines', which might lead you to assume that there is a story or that the random missions are connecting in an overarching plot.”
“I can't handle something that I thought would be story-driven ending up as a bunch of interchangeable, random rooms centered around a generic tavern.”
“The whole concept is plainly boring; the story/stories put you to sleep and the gameplay is just not good.”