The Cult: Marduk's Longest Night
- December 10, 2019
- Neon Sloth Studio
In "The Cult: Marduk's Longest Night," players navigate a 2D, hand-drawn point & click adventure game with visual novel-style dialogues. After being betrayed by The Cult, players must survive and rescue their kidnapped daughter while also battling their own moral corruption. The game is filled with dark humor and challenges players to confront their choices and their consequences.
Reviews
- The game features imaginative and original puzzles that are logically intertwined with the plot.
- The atmospheric soundtrack enhances the overall experience, complementing the hand-drawn graphics.
- The storytelling is engaging, with well-written dialogues and a compelling character journey.
- The game is confined to a limited number of locations, leading to repetitive backtracking.
- Some puzzles can be ambiguous and frustrating, with hints that may not make sense.
- The story lacks depth and can feel uninteresting, failing to fully engage the player.
- story11 mentions
- 36 % positive mentions
- 36 % neutral mentions
- 27 % negative mentions
The story has received mixed reviews, with some players finding it unengaging and derivative of 80s-90s horror films, while others appreciate its depth and character development. The narrative is described as a short prologue that serves more as a setup for potential DLC rather than a fully fleshed-out tale. However, the inclusion of rich dialogue and detailed storytelling elements has been praised, particularly for those who enjoy classic point-and-click adventures.
“The story got me, and I loved the amount of dialogue you got from examining each item.”
“It's basically the story of a man who corrupted himself in order to survive and now is facing the consequences of his actions.”
“It's a gloomy and compelling story about a man and the consequences of his actions, where magic and demons take second place.”
“The story was meh; the developer obviously knows bits and pieces of mythology and the occult and wanted to construct a cool story, but it wasn't absorbing or interesting at all.”
“This is a very weak thumbs up, but I think it is worth the money for hardcore classic point-and-click fans that have money to burn. However, realize that you aren't getting a long, winding story; you're getting a short prologue at best that seems like a vessel to sell you more DLC.”
“However, the music is decent, and the story is a rip-off of a lot of 80's-90's horror flicks.”
- music6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The music in the game is widely praised, with many reviewers highlighting the atmospheric soundtrack as a standout feature that enhances the overall experience. Despite some criticism of the game's story, the soundtrack is noted for its quality and ability to immerse players in the game's mysterious setting. Overall, the music is considered a significant strength, elevating the gameplay.
“A little but good point & click game; I love the music.”
“The atmospheric soundtrack made the whole experience even more enjoyable.”
“However, the music is decent, but the story is a rip-off of a lot of 80's-90's horror flicks.”
“The atmospheric soundtrack adds the final detail, allowing us to fully immerse ourselves in Marduk's mysterious reality.”
“Considering it's a low-budget game, the graphics are okay, but what really shines is the soundtrack.”
- graphics5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The graphics in the game are generally considered acceptable for a low-budget title, featuring hand-drawn visuals that are well-executed but lack significant animation. While some scenes are beautifully painted, the overall aesthetic may appear simple, yet it contributes to a more vibrant experience than initially suggested by screenshots.
“Don't be deceived by its simple graphics; some scenes are beautifully hand-painted, though. Marduk's Longest Night has a lot to offer in terms of storytelling.”
“As for the graphics, it is more 'alive' in contrast to what we see in the screenshots.”
“Graphics are well drawn but contain little animation.”
“Considering it's a low-budget game, the graphics are okay, but what really shines is the soundtrack.”
“Graphics are hand-drawn and they are okay.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game elicits a few chuckles but is generally considered mild and not particularly memorable. While it incorporates some deeper themes, it contrasts with the darker elements of the game, resulting in a mix of lightheartedness and seriousness. Overall, the humor is appreciated for its depth but may not stand out significantly.
“Despite the humor and all the magical stuff, it's a much darker game than I thought.”
“Various, full of deep meaning and great humor!”
- atmosphere3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The game's atmosphere is enhanced by a haunting soundtrack that immerses players in a creepy and mysterious environment, creating an engaging experience without relying on jump scares.
“The atmospheric soundtrack made the whole experience even more enjoyable.”
“You won’t see any screamers here, but it has a creepy atmosphere.”
“The atmospheric soundtrack adds the final detail, allowing us to fully immerse ourselves in Marduk's mysterious reality.”
“You won't see any jump scares here, but it has a creepy atmosphere.”
“The atmosphere feels flat and uninspired, lacking any real tension or immersion.”
“Despite the setting, the atmosphere fails to evoke any sense of dread or excitement.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Many users find the grinding aspect of the game tedious, leading some to abandon it before completion due to the repetitive nature of the tasks involved.
“I didn't complete the game because it became too tedious towards the end.”
“The grinding felt endless and really took away from the enjoyment of the game.”
“I found myself doing the same tasks over and over, which made the experience feel monotonous.”