The Cult: Marduk's Longest Night
- December 10, 2019
- Neon Sloth Studio
In "The Cult: Marduk's Longest Night," players navigate a 2D, hand-drawn point & click adventure game with visual novel-style dialogues. After being betrayed by The Cult, players must survive and rescue their kidnapped daughter while also battling their own moral corruption. The game is filled with dark humor and challenges players to confront their choices and their consequences.
Reviews
- The game features imaginative and original puzzles that are logically intertwined with the plot.
- The atmospheric soundtrack enhances the overall experience, making it enjoyable despite its low-budget graphics.
- The storytelling is engaging, with well-written dialogues and a compelling narrative that explores deep themes.
- The game is confined to a limited number of locations, leading to repetitive backtracking that can become tedious.
- Some puzzles are overly straightforward or ambiguous, which may frustrate players seeking a greater challenge.
- The story lacks depth and can feel uninteresting, with some characters and plot points failing to resonate.
- story22 mentions
- 36 % positive mentions
- 50 % neutral mentions
- 14 % negative mentions
The story has received mixed reviews, with some players finding it unengaging and derivative of 80s-90s horror films, while others appreciate its depth and character development, particularly the protagonist's journey and the rich dialogue from item interactions. Despite its shortcomings, the narrative is seen as a compelling exploration of consequences and morality, appealing to hardcore point-and-click fans. Overall, it offers a short prologue-like experience that hints at potential future expansions.
“It's basically the story of a man who corrupted himself in order to survive and now is facing the consequences of his actions.”
“The main character has an interesting story behind him, and I hope I will learn more about him in the next part of his adventures.”
“Don't be deceived by its simple graphics (some scenes are beautifully hand-painted, though); Marduk's Longest Night has a lot to offer in terms of storytelling.”
“The story was meh; the developer obviously knows bits and pieces of mythology and the occult and wanted to construct a cool story, but it wasn't absorbing or interesting at all.”
“This is a very weak thumbs up, but I think it is worth the money for hardcore classic point-and-click fans that have money to burn. However, realize that you aren't getting a long, winding story; you're getting a short prologue at best that seems like a vessel to sell you more DLC.”
“However, the music is decent, and the story is a rip-off of a lot of 80's-90's horror flicks.”
- music12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The music in the game is widely praised, with many reviewers highlighting the atmospheric soundtrack as a standout feature that enhances the overall experience. Despite the game's low budget, the soundtrack is considered a strong point, effectively immersing players in the game's mysterious setting. However, some critics note that while the music is decent, it does not fully compensate for the story's lack of originality.
“And the atmospheric soundtrack made the whole experience even more enjoyable.”
“Atmospheric soundtrack adds the last detail, and we can dive into mysterious Marduk’s reality completely.”
“However, the music is decent and the story is a rip-off of a lot of 80's-90's horror flicks.”
“The atmospheric soundtrack adds the last detail, and we can dive into Marduk’s mysterious reality completely.”
“Considering it's a low-budget game, the graphics are okay, but what really shines is the soundtrack.”
- graphics10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The graphics of the game are generally considered acceptable for a low-budget title, featuring hand-drawn visuals that are well-executed but lack significant animation. While some scenes are beautifully painted, the overall aesthetic may appear simple, yet it contributes to a more vibrant experience than what screenshots suggest. The standout aspect remains the soundtrack, which enhances the overall presentation.
“Don't be deceived by its simple graphics (some scenes are beautifully hand-painted, though), Marduk's Longest Night has a lot to offer in terms of storytelling.”
“Graphics are well drawn but contain little animation.”
“As for graphics – it is more 'alive' in contrast to what we see on screenshots.”
“Considering it's a low-budget game, the graphics are okay but what really shines is the soundtrack.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is generally appreciated, with some players finding it amusing enough to elicit a few chuckles, though it may not be particularly memorable. Additionally, the humor is noted to coexist with darker themes, adding depth to the overall experience.
“Despite the humor and all the magical stuff, it's a much darker game than I thought.”
“Various, full of deep meaning and great humor!”
- atmosphere6 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The game's atmosphere is enhanced by a haunting soundtrack that immerses players in a mysterious and creepy environment, effectively drawing them into the world of Marduk. While it lacks jump scares, the overall ambiance contributes significantly to the enjoyment of the experience.
“The atmospheric soundtrack made the whole experience even more enjoyable.”
“The atmospheric soundtrack adds the final detail, allowing us to completely dive into the mysterious reality of Marduk.”
“You won’t see any screamers here, but it has a creepy atmosphere.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Many users found the grinding aspect of the game to be overly tedious, leading some to abandon it before completion. This repetitive nature detracted from their overall enjoyment and engagement with the game.
“Didn't complete because it became too tedious towards the end.”