- September 19, 2016
- Storycentric Worlds
- 8h median play time
Lifestream - A Haunting Text Adventure
Platforms
About
In "Lifestream - A Haunting Text Adventure," players are immersed in a chilling supernatural narrative. As a paranormal investigator, you explore a haunted mansion, collecting clues and making choices that affect the story's outcome. The game features atmospheric text-based gameplay with pixel art graphics, offering a unique and immersive experience in the horror adventure genre.

- The game features a highly polished and engaging story, with a good balance between puzzles and narrative.
- The interface is user-friendly, reminiscent of classic text adventures, making it accessible for both new and experienced players.
- The writing is strong and captivating, making it a recommended choice for fans of text-based adventures and supernatural stories.
- The game starts slowly, with some players feeling it takes too long to get into the plot.
- Some puzzles can be confusing or require specific actions that may not be immediately obvious, leading to occasional frustration.
- The graphical style may feel dated to some players, and the inventory system can be clunky at times.
story
64 mentions Positive Neutral NegativeThe game's story is highly engaging, featuring a supernatural mystery that unfolds through the perspectives of a son and his missing father, with unexpected twists and a gradual build-up of suspense. While the narrative starts slowly, it captivates players with its depth and charm, making it feel more like a gripping novel than a traditional game. Overall, the storytelling is praised for its polish and ability to keep players invested until the surprising conclusion.
“The story is very engaging, and I didn't expect it to play out the way it did.”
“The game tells a supernatural story about a son investigating his father's disappearance, with each chapter switching between son and father, present and past perspectives.”
“The story starts slow, but the mystery and suspense gradually build up, culminating in a completely unexpected ending.”
“The story takes an hour to start getting into the plot (I almost gave up), you do much day-to-day priestly stuff without a clear plot hook.”
“It starts a little slow - kind of seems like a text Catholic priest simulator at first - but then the story opens up and you're swept along with the intrigue.”
“Some of the storyline choices you have to make are a bit far-fetched, which is why this style of game works better for fantasy worlds than a real-life setting.”