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The Crush House

The Crush House exceeded all my expectations, creating an experience that was enjoyable, engaging and incredibly reflective.
The Crush House Game Cover
75%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:monetization, stability
74% User Score Based on 357 reviews
Critic Score 77%Based on 7 reviews

Platforms

PCSteam DeckWindows
The Crush House Game Cover

About

The Crush House is a single player casual simulation game with horror, romance, mystery, comedy and others themes. It was developed by Nerial and was released on August 9, 2024. It received mostly positive reviews from both critics and players.

Jae has scored the gig of her dreams as the producer on 1999’s hottest reality TV show, The Crush House! The demands are high and the stakes higher as she must cast, film, and produce each season. Play as Jae as you capture the budding romances and explosive drama of each unique season in the iconic Malibu mansion. And no matter what, remember to satiate the demands of your rabid audience or risk …

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74%Audience ScoreBased on 357 reviews
story45 positive mentions
monetization35 negative mentions

  • Unique and original concept blending reality TV simulation with a thriller/mystery narrative.
  • Engaging core gameplay loop of filming cast and satisfying diverse, quirky audiences with strategic camera work.
  • Humorous writing, colorful art style, and intriguing character interactions create a fun and immersive experience.
  • Gameplay can become repetitive and grindy, with limited player influence on cast behavior and RNG-dependent audience demands.
  • Dialogue is repetitive with limited unique lines per character, leading to shallow character development and immersion issues.
  • The story and endings feel unfinished or unsatisfying, leaving many mysteries unresolved and lacking replayability features like new game plus or endless mode.
  • story

    185 mentions Positive Neutral Negative

    The story is a blend of dark mystery and satirical reality TV elements that initially engages players with intriguing twists and character dynamics but ultimately feels underdeveloped, repetitive, and inconclusive. Many reviewers appreciated the humor and concept but found the plot confusing, sparsely explained, and unsatisfying, with endings that feel abrupt and leave key questions unresolved. While the emergent storytelling and character interactions add depth, the narrative often seems secondary to gameplay, with calls for a sequel or expansion to better flesh out the story and provide closure.

    • “It's funny, witty, silly, with a healthy dose of creepiness and mystery to keep you hooked until the end of the storyline.”
    • “The cast dialogue and interactions can be repetitive at times, but they were clearly crafted with care taking each backstory into account, and I keep discovering more even after finishing the story twice.”
    • “This system synthesizes cast personalities, audience tastes, and scripted event templates to dynamically generate interactions and story arcs each season. This emergent storytelling encourages experimentation and replayability, providing fresh scenarios and surprises even within a familiar structure. The procedural nature also reinforces the feeling of managing a living, breathing reality show rather than following a rigid, predictable storyline.”
    • “What really upset me was the convoluted, sparse, confusing plot that they try to string together.”
    • “The crush house has an underwhelming, confusing story, that explains little and resolves even less.”
    • “Whatever happens, it has no impact on how the story actually plays out, and the ending, regardless of which ending you choose, is a rather uninspired one.”
  • gameplay

    162 mentions Positive Neutral Negative

    The gameplay presents a unique and addictive core loop centered on managing audience preferences and filming a reality show cast, offering a fresh twist on simulation mechanics. While fans praise its humor, innovative concept, and engaging initial hours, many find the mechanics repetitive, shallow, and overly reliant on RNG, with limited depth or progression beyond early gameplay. Additionally, the lack of an endless mode or meaningful post-story content, along with some balance and pacing issues, dampen long-term engagement despite the gameplay’s originality and charm.

    • “The crush house nails everything it's shown off: the believable-yet-satirical procedural conversations and subsequent relationships, the silly filming challenges which can be at times fairly difficult, and the task-oriented gameplay of combining a diverse cast of attention-seekers in order to elicit the widest variety of interactions from them.”
    • “It’s a fun little puzzle with funny writing, entertaining characters, a gripping gameplay loop, and an intriguing, if not fully fleshed out, mystery.”
    • “The core gameplay loop is pretty fun.”
    • “There is no 'infinite' mode to allow buying every piece of furniture or seeing all interactions; all cast requests are very hard to finish in one playthrough. To see both endings, multiple playthroughs are required due to lack of manual saving. Audience requests force focus on furniture over character interactions, which conflicts with the show's concept.”
    • “The core gameplay loop of selecting scenes to film, meeting audience expectations, and managing resources becomes repetitive over time, especially after several seasons.”
    • “The gameplay is excruciatingly bare-bones, lacking strategic depth, and becomes super boring after a few hours, failing to carry the game beyond its interesting story and concept.”
  • humor

    59 mentions Positive Neutral Negative

    The humor is widely praised for being witty, funny, and delightfully exaggerated, capturing the essence of reality TV with clever dialogue and entertaining character interactions. While some find the humor repetitive over time and occasionally overshadowed by a darker story twist, many enjoy its raunchy, sharp, and sometimes creepy tone, making it engaging and amusing throughout. Overall, the humor effectively combines satire, charm, and surprise, contributing significantly to the game's appeal.

    • “The exaggeration is so deliberate and the predictability so on-the-nose that it becomes hilarious when contestants spiral into melodrama on cue.”
    • “I found myself literally laughing out loud at multiple things unfolding before my eyes during what is currently nearly two in-game television production seasons.”
    • “There are so many small features to this that all just work so well together - the audience chat is a great feedback system on what to film without being too cryptic or too straightforward; the target audience's desires are very varied and make you try to come up with strategies on how to satisfy as many of them at once; tasks, that directly contradict what 'fun tv' amounts to, which makes the days a lot more challenging; the layout of the mansion, which is super easy to learn and which you can do so much with and discover so much about; the game's character dynamics; the incredibly hard-hitting and profound moments that cut even deeper because of how shallow and glitzy the surface of the story is, and while not all the humor of the game landed with me, I did find the game incredibly funny and charming to engage with.”
  • graphics

    37 mentions Positive Neutral Negative

    The game features a cute, colorful, and distinctive art style with strong late '90s and Y2K aesthetic influences that many find appealing and tonally fitting. While the stylized graphics and character designs are praised for being expressive and fun, some players note occasional texture glitches and repetitive visual elements. Overall, the graphics effectively support the game's unique atmosphere and quirky charm despite minor technical issues.

    • “I doubt anyone will have trouble with the awesome neon-and-pastel drenched Y2K graphics, even on a potato.”
    • “The art style is obviously subjective, but I find it appealing and tonally well-contrasted to the game's themes.”
    • “Great aesthetics overall with the colours, characters, and animations.”
    • “Shocked to experience performance issues like this in such a graphically simple game.”
    • “The game has a cool concept, diverse, endearing characters and cute graphics but it gets boring really fast; the random conversations between characters start repeating after just a few in-game days, and you have to complete 5 Monday-to-Friday seasons to get one of the two endings.”
    • “Really funny at first, repetitive after the first hour; the game feels unfinished even though the graphics are okay.”
  • monetization

    35 mentions Positive Neutral Negative

    The game's monetization revolves around balancing filming audience-desired content and running in-game ads to earn money for props and set upgrades, though ads often feel repetitive and tedious. While the quirky, humorous ads add charm, tailoring them to audience segments is poorly implemented, leading many players to quickly fulfill filming goals then idle on ads to grind money. This system adds strategic depth but can result in repetitive, sometimes passive gameplay that detracts from engagement.

    • “Every day, you need to film more, while you can't really ever afford anything that would make the job easier, because you can't spend any time playing ads.”
    • “Tailoring ads gets more money, and since that doesn't work effectively, and since there is little free time to have the camera off to roll ads in the first place, it's difficult to earn money in order to buy new props.”
    • “Ads pay out, but at the cost of not getting footage meaning you risk restarting the whole day over adding even more repetitive gameplay to an already overly-repetitive game.”
  • stability

    13 mentions Positive Neutral Negative

    The game shows potential with a unique concept and appealing aesthetic, but its stability is significantly hindered by numerous bugs and performance issues. Players frequently encounter glitches affecting audience interactions, objectives, and overall gameplay, making the experience frustrating and sometimes unplayable. While more polished than many indie titles, the persistent instability requires urgent fixes to improve playability.

    • “The whole game feels buggy and non-intuitive as you're required to keep certain things in the frame of the camera to satisfy the fans, but I've found myself not receiving points whenever I attempt to complete objectives.”
    • “Certain audience thirsts were impossible to fulfill, such as making everybody drink juice. I tried to reset at day 1 until I would get the juice junkies, but this game was so buggy it would never give that audience.”
    • “This game is so buggy it is unplayable.”
  • replayability

    11 mentions Positive Neutral Negative

    Replayability in the game is mixed; while achievements and emergent storytelling offer some incentive to replay and experiment, the lack of features like new game+ or endless mode limits long-term engagement. Some players find the experience enjoyable and promising with potential improvements, but repetitive character behavior and limited variety reduce excitement for multiple playthroughs.

    • “If you care about achievements, there's enough replayability.”
    • “This emergent storytelling encourages experimentation and replayability, providing fresh scenarios and surprises even within a familiar structure.”
    • “Fun concept, interesting story to keep the game loop exciting and definitely replayable.”
    • “Unfortunately, it lacks replay value because there isn't a new game+ or an endless mode.”
    • “Not much replay value, and it can get repetitive quickly.”
    • “I've had several different cast members behave the exact same way and say the exact same things, which makes me feel less excited about the replayability or running different casts.”
  • emotional

    10 mentions Positive Neutral Negative

    The game's emotional aspect is marked by a mix of relatable humor, exaggerated personalities, and predictable emotional moments, creating a unique yet sometimes formulaic experience. While its originality and tonal balance resonate with many, some players find the character interactions lack depth and the narrative feels incomplete, leading to mixed emotional engagement. Overall, it evokes nostalgic and varied feelings but may not satisfy those seeking deeply nuanced or structured emotional storytelling.

    • “A game has never made me feel this way.”
    • “The humor is a real mélange of relatable, eye-roll, heartwarming … and mildly raunchy.”
    • “I grew up filming little videos on my phone, and this sort of made me feel that feeling again.”
  • optimization

    10 mentions Positive Neutral Negative

    The game suffers from notable performance issues and glitches, including lag and frequent skips, even on high-end PCs, which disrupt immersion despite its simple graphics. While it runs well on some platforms like the Steam Deck, these optimization problems hinder the overall experience and prevent the game from fully realizing its potential.

    • “On the Steam Deck, it works great, but on my high-end computer, the performance is poor with frequent lag and skips.”
    • “Additionally, technical hiccups such as occasional performance dips, dialogue repetition, and pacing issues can momentarily break immersion, though they rarely detract from the overall experience.”
    • “I have been having constant performance issues in this game, unlike anything I experience in games that are much more taxing on my hardware.”
    • “I have been having constant performance issues in this game unlike anything I experience in games that are much more taxing on my hardware.”
    • “On the Steam Deck it works great but on my super nice computer, for some reason the performance is bad where it lags and skips frequently.”
    • “Shocked to experience performance issues like this in such a graphically simple game.”
  • grinding

    10 mentions Positive Neutral Negative

    Grinding in the game is often described as repetitive, tedious, and RNG-dependent, becoming especially onerous in the mid-to-late stages. While the core concept and charm remain enjoyable, extended play sessions can feel monotonous and unsatisfying, suggesting the game is best experienced in short bursts or at a discount.

    • “After spending nearly 12 hours grinding the same loop, being left with more questions than answers is really dissatisfying.”
    • “I enjoy the premise and its charm, but it wears fast with how repetitive and needlessly grindy it is.”
    • “It's a fun concept but gets a bit grindy and RNG dependent after a while.”
  • music

    7 mentions Positive Neutral Negative

    The game's music is lively, pleasant, and memorable, effectively complementing its colorful visual style and aesthetic. It features notable background tracks and creative remixes from other indie games, enhancing the overall vibe without overpowering gameplay. Some users appreciate the subtle integration and thematic variety, though specific music controls are not always clearly explained.

    • “The soundtrack is lively and will stick in your head even after you close the game.”
    • “Really love the easter eggs and shout-outs to other indie games - as well as the soundtrack that includes remixes from amazing games like Bugsnax (Sunrise Over Snaktooth Island) and Cult of the Lamb!”
    • “The game doesn't tell you how to change the music or do the off-kilter thing.”
    • “The music is notable, but deliberately background; you'll clock it just enough to know if the vibe isn't right.”
    • “You know what's happening, everything gives a new interaction, there's a dozen different interactions and I love the aesthetic and artwork and even music.”
  • character development

    7 mentions Positive Neutral Negative

    The character development is praised for its unique, visually appealing, and easily recognizable designs that enhance gameplay and interactions. However, some users feel the potential is limited due to a lack of sufficient dialogue and deeper character exploration.

    • “I love the character designs and the interactions that are there are entertaining.”
    • “The character designs really pop, and you're able to quickly read who everyone is within seconds of seeing them and track them down within the house.”
    • “The character designs are also very unique.”
  • atmosphere

    4 mentions Positive Neutral Negative

    The game's atmosphere is richly crafted, effectively capturing the late '90s aesthetic and cultural vibes, creating an engaging and immersive setting. While the characters may feel flat and underdeveloped, the overall design and unique mechanics contribute to a distinctive experience that resonates well with its target audience. Despite a predictable plot twist, the atmospheric journey remains enjoyable.

    • “The game’s setting is richly atmospheric, leaning heavily into the aesthetic and cultural vibes of the late '90s.”
    • “The mechanics are definitely different from what's out there and the atmosphere and space is done really well for the crowd it appeals to.”
    • “The twist felt pretty obvious pretty quick but I loved the atmosphere and it was still a fun journey.”
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8h Median play time
7h Average play time
7-9h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

The Crush House is a casual simulation game with horror, romance, mystery, comedy and others themes.

The Crush House is available on PC, Steam Deck and Windows.

On average players spend around 7 hours playing The Crush House.

The Crush House was released on August 9, 2024.

The Crush House was developed by Nerial.

The Crush House has received mostly positive reviews from both players and critics. Most players liked The Crush House for its story but disliked it for its monetization.

The Crush House is a single player game.

Similar games include Growing Up, Do Not Feed the Monkeys, Paper Cages, Death and Taxes, Date Everything! and others.