- October 24, 2018
- Fictiorama Studios
- 7h median play time
Do Not Feed the Monkeys
Do not feed the monkeys is a colourful voyeuristic journey into shady organisations and oddball characters. Some of its systems aren't particularly well explained, but discovering a new nugget of information about a weird old man makes it all worthwhile.
Platforms
About
"Do Not Feed the Monkeys" is a voyeuristic simulation game where you observe strangers' lives through surveillance cameras as part of the shadowy Primate Observation Club. Interacting with the subjects, or "feeding the monkeys," is against the rules. Your actions may not have immediate consequences, but you'll never know when the "shit may hit the fan."











- Unique and engaging gameplay that combines voyeurism with resource management.
- High replayability due to randomized cages and multiple endings for each storyline.
- Humorous writing and interesting character arcs that keep players invested.
story
450 mentions Positive Neutral NegativeThe game's story is a collection of intriguing mini-narratives tied to various "cages," each presenting unique characters and moral dilemmas, often infused with dark humor and satire. However, players frequently find the overarching narrative lacking depth, as the time management mechanics can overshadow the storytelling experience, leading to frustration in fully engaging with the plots. While the individual storylines are well-written and offer multiple endings, the game's structure can make it challenging to appreciate them fully, resulting in a mixed reception regarding its narrative coherence and depth.
“The game’s satirical tone and occasional breaking of the fourth wall enhance its storytelling, making the player an active participant in the narrative rather than just an observer.”
“Each 'cage' presents a story with clues that you must piece together to understand the narrative fully.”
“The multiple endings and paths to success are fascinating, while the plot lines are a ton of fun.”
“You can't really focus on the story because you're too busy managing your health, hunger, energy, money, all the people knocking on your door, emails, chats.”
“The decisions you make in this game don't matter in a sense because you don't really care; you aren't really invested in any particular story (there just isn't enough time or the stories are too short and have only one path).”
“If the story was drawing you in, watching the little puppets do the same play every day will kick you right back out of it, and that's a real problem when a fun-destroying element is an inescapable part of every in-game day.”