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About SPACEPLAN

SPACEPLAN is a single player casual simulation game with fantasy, comedy and science fiction themes. It was developed by Jake Hollands and was released on May 4, 2017. It received positive reviews from players.

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Looking for games like SPACEPLAN? Here are top casual simulation recommendations with a fantasy, comedy and science fiction focus, selected from player-similarity data — start with The Silent Age, Idle Apocalypse or OPUS: The Day We Found Earth.

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Reviews

85%Audience ScoreBased on 2,585 reviews
story367 positive mentions
replayability18 negative mentions

  • Unique and humorous story with a definite ending, uncommon in idle/clicker games
  • Great visuals and outstanding soundtrack that enhance the gaming experience
  • Engaging gameplay that combines idle mechanics with interactive elements, making it fun to play
  • Relatively short length with limited replayability; can be completed quickly which may disappoint some players
  • Bugs causing save corruption and black screen issues, leading to loss of progress and restarting
  • Lack of features like endless mode, prestige system or new game plus to extend gameplay after the main story ends
  • story

    624 mentions Positive Neutral Negative
    59% positive mentions, 38% neutral mentions, 3% negative mentions

    The story in this game is widely praised for being engaging, humorous, and uniquely integrated into the clicker gameplay, offering a rare narrative depth and a definitive ending that keeps players invested. Although generally regarded as clever and entertaining with memorable plot twists and strong sci-fi themes, many reviewers felt it was too short and wished for more content or a sequel. Overall, the story is considered the standout feature that elevates the game beyond typical idle clickers.

    • “Spaceplan is the definitive clicker/idle single player game complete with a great storyline, crazy plot twists, and a cryptic sense of humor.”
    • “This is a flawlessly executed finite clicker/idle game with an engaging story, beautiful visuals, atmospheric music and satisfying progression pace.”
    • “Spaceplan takes an all-too-familiar format and turns it into a beautifully crafted, memorable, story driven experience rife with excitement, humour and of course references to some sci-fi classics.”
    • “The transitions between phases are some person's late night, shroom-fueled nonsense that has little to no relevance to the story - you can't skip, can't close the app and reopen, you have to sit there and watch it.”
    • “After getting to what I thought might have been not even mid-story, a long drawn out sequence occurs only for the credits to roll.”
    • “The story was just weird and boring, and the ending just confusing.”
  • music

    234 mentions Positive Neutral Negative
    77% positive mentions, 22% neutral mentions, 1% negative mentions

    The music in this game is widely praised as exceptional, often described as phenomenal, immersive, and perfectly suited to the game's mood and aesthetic. Many reviewers highlight the soundtrack as a standout feature that enhances gameplay and storytelling, with some noting the ending sequence's impressive, synchronized music and visuals. Overall, the soundtrack is considered a major attraction, with many players wanting it available separately to enjoy beyond the game.

    • “The soundtrack is breathtaking and the animations are outstanding.”
    • “Soundtrack is probably the best I've heard for any game in a long time.”
    • “The music and sound design were perfect, and so was the writing.”
    • “I'm not saying it's bad, I'm just saying I had hoped for a bit more than to end suddenly on a two-minute nonsense music video.”
    • “I figured there would be more after getting the reality jumper but instead I got earraped by the music for 3 minutes then end credits.”
    • “Music won't play with headphones, wah gwan wit that?”
  • humor

    217 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely praised for being witty, quirky, and cleverly integrated into the storytelling and dialogue, often eliciting genuine laughter from players. It combines smart scientific parody and self-aware, sometimes dark or absurdist comedy, setting it apart from typical idle clickers. While some find it short or occasionally repetitive, the humor is noted as a key factor that makes the experience engaging, memorable, and enjoyable.

    • “I enjoyed the writing and humor of this game-- it may, in fact, be the only idle clicker I've played that has made me laugh.”
    • “Spaceplan is the definitive clicker/idle single player game complete with a great storyline, crazy plot twists, and a cryptic sense of humor.”
    • “The humor is on point, the mechanics are just challenging enough to keep you engaged, and the visuals/audio are a chef's kiss to sci-fi.”
  • graphics

    174 mentions Positive Neutral Negative
    76% positive mentions, 22% neutral mentions, 2% negative mentions

    The graphics are widely praised for their simplistic yet stunning art style that effectively complements the game's quirky and engaging narrative. Reviewers highlight the clean, minimalist visuals as a perfect fit for the gameplay and aesthetic, enhancing immersion with occasional impressive graphical moments, especially towards the end. Overall, the visuals, combined with an excellent soundtrack, create a charming and memorable atmosphere despite some noting the game's brief length and minor glitches.

    • “A flawlessly executed finite clicker/idle game with an engaging story, beautiful visuals, atmospheric music and satisfying progression pace.”
    • “The unique and fascinating graphic design coupled with the surprisingly engaging story (which has a good few interesting twists causing the reworking of game mechanics) makes this well worth your time.”
    • “The visuals were stunning, the music, everything was a vibe playing this.”
    • “Bad graphics (I thought they had failed to load correctly).”
    • “Stupid little game with useless graphics.”
    • “It's sad that this game hasn't been updated in the last 5 years; there are a few graphical bugs because of this.”
  • gameplay

    161 mentions Positive Neutral Negative
    45% positive mentions, 53% neutral mentions, 2% negative mentions

    The gameplay is a simple yet enjoyable idle clicker with unique and clever mechanics that complement a compelling, narrative-driven experience. While praised for its smooth, intuitive mechanics and engaging integration of story elements, it is often criticized for being quite short and lacking replayability or deeper progression features. Overall, the gameplay serves as an entertaining framework to deliver the game's humor and story, but some players wish for a longer, more robust idle experience.

    • “This is a fantastic idle clicker game, with an actual story and an ending and even a little bit of gameplay that isn't just clicking, buying and waiting.”
    • “Whilst nothing extraordinary or groundbreaking in terms of idle gameplay at first, the subsequent planets you visit introduce some unique mechanics, including shooting at specific target spots on the planet you're orbiting.”
    • “The mechanics of the game were also very simple and had some that were unique that I hadn't seen in an idle clicker game before.”
    • “Unfortunately, even mostly using the idle mechanics, the game's story only lasted about three days.”
    • “The narrative and gameplay start promising but it's over in less than a day.”
    • “For a mobile game that provides only one day of gameplay, no replayability, and no meaningful infinite mode, I'd rather it be free and show me some ads.”
  • monetization

    69 mentions Positive Neutral Negative
    48% positive mentions, 11% neutral mentions, 41% negative mentions

    The game is widely praised for its clean monetization approach, featuring no ads, microtransactions, or pay-to-win elements. Players appreciate the straightforward, one-time purchase model that delivers a complete experience without intrusive ads or forced spending. This approach is seen as refreshing and enhances the game's polish and enjoyment.

    • “No ads or micro transactions, a linear, interesting, well-paced story.”
    • “The game also has no microtransactions and instead you only pay the flat purchase fee to get the game.”
    • “It's very straightforward, it moves at a pretty quick pace, there's an ending that I reached within 2 days, there's no microtransactions, and it's just fun and well executed.”
    • “Buying €3 and still asks you €2.50 to remove ads!”
    • “After the app is closed and restarted it plays some advertisement then loads indefinitely.”
    • “For a mobile game that provides only one day of gameplay, no replayability, and no meaningful infinite mode, I'd rather it's free and shows me some ads.”
  • replayability

    40 mentions Positive Neutral Negative
    10% positive mentions, 45% neutral mentions, 45% negative mentions

    Users largely agree that the game lacks replayability, often describing it as short, linear, and with no meaningful variation upon replay. While some find it enjoyable for a single playthrough or as a brief distraction, most express disappointment over the absence of features like endless modes or progression systems that encourage repeated play. Overall, replay value is minimal, making the game feel more like a one-time experience.

    • “You have everything from a progressive story to a satisfying ending with a fairly good replayability.”
    • “I'd like to see an endless mode or some sort of replayability option.”
    • “If it was longer or had more replayability it would be a solid 5 stars.”
    • “The game can be beaten in less than half a day including idle time and it doesn't have much if any replay value.”
    • “Super simple gameplay loop, feels like a clicker game on rails with a completely linear storyline, well put together but not worth the money as there's literally zero replay value.”
    • “Spoiler: ending sucks, no replay value, just descends into a 10 minute long unskippable Win98 visualizer.”
  • grinding

    20 mentions Positive Neutral Negative
    15% positive mentions, 0% neutral mentions, 85% negative mentions

    Grinding in the game is generally moderate, avoiding excessive grind typical of many idle clickers, with a balanced length that keeps players engaged. While early stages are enjoyable and not overly tedious, the mid to late game can become repetitive and less engaging for some. Overall, the grind feels manageable and complemented by the story and unique elements, though certain sections may test player patience.

    • “Not too tedious.”
    • “Not too grindy, story kept me interested.”
    • “Not too grindy, and not too short.”
    • “Starts off well, becomes extremely tedious mid to late game to the point of becoming unplayable unless you have a lot of patience.”
    • “A short fun idle game, however it does get a little bit tedious towards the end.”
    • “There was no excessive grinding and even being lazy I finished it in about a week.”
  • stability

    12 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is problematic, with frequent glitches, freezes, and crashes reported across various devices, including severe issues like forced restarts and corrupted saves. Troubleshooting options are ineffective, and recent updates have worsened the bugs, making the game often unplayable despite its appealing graphics and enjoyable content. Overall, stability significantly hampers the user experience.

    • “On a Pixel 9 Pro, the game glitches and freezes regularly.”
    • “As soon as I get the planet booster, the game freezes my phone to the point it force restarts and I can't do anything.”
    • “After playing for a bit, there are cutscenes and then the game freezes on the loading screen.”
  • emotional

    6 mentions Positive Neutral Negative
    83% positive mentions, 0% neutral mentions, 17% negative mentions

    The game delivers a surprisingly emotional experience for an idle clicker, blending humor, awe, and heartfelt moments, especially highlighted by a mesmerizing ending cutscene and excellent soundtrack. While some may find the story overly long and boring, many appreciate its unique and touching narrative that defies genre expectations.

    • “The cutscene at the end was mesmerizing and made me feel a strong sense of achievement.”
    • “I didn't know what to expect, but it's truly a work of art; it made me laugh and feel awe.”
    • “Never in my life did I expect to be emotionally moved by an idle game. 11/10.”
    • “Very boring idle clicker with an overly long and dull story.”
  • atmosphere

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers a captivating atmosphere characterized by beautiful visuals, engaging music, and a humorous tone that sustains player interest throughout. While most players find the atmosphere immersive and enjoyable, some express nostalgia for the previous UI design, feeling the new layout slightly diminishes immersion. Overall, the atmosphere is praised for enhancing the game's charm and longevity.

    • “A flawlessly executed finite clicker/idle game with an engaging story, beautiful visuals, atmospheric music and satisfying progression pace.”
    • “A fun incremental game that goes on longer than you think it would (in a good way), and maintains a funny atmosphere the whole time.”
    • “This game is beautiful, silly, atmospheric and fun.”
  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game demonstrates poor optimization for mobile devices, leading to performance issues even on relatively powerful phones like the Samsung S7 Edge.

    • “I have a Samsung S7 Edge, so processing power isn't lacking; this game simply isn't optimized for mobile usage.”
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Play Times

5h Median play time
5h Average play time
2-9h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

SPACEPLAN is a casual simulation game with fantasy, comedy and science fiction themes. Common tags for SPACEPLAN include science, indie, soundtrack, great soundtrack, idler and others.

SPACEPLAN is available on PC, Web Browser, Mac OS, Phone and others.

On average players spend around 5 hours playing SPACEPLAN.

SPACEPLAN was released on May 4, 2017.

SPACEPLAN was developed by Jake Hollands.

SPACEPLAN has received positive reviews from players. Most players liked SPACEPLAN for its story but disliked it for its replayability.

SPACEPLAN is a single player game.

Similar games include The Silent Age, Idle Apocalypse, OPUS: The Day We Found Earth, Finn Dorset's Institute For Livestock Replication, (the) Gnorp Apologue and others.