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The Commission: Organized Crime Grand Strategy

The Commission: Organized Crime Grand Strategy Game Cover
32%Game Brain Score
humor, emotional
gameplay, graphics
36% User Score Based on 39 reviews

Platforms

PCMac OSWindows
The Commission: Organized Crime Grand Strategy Game Cover

About

The Commission: Organized Crime Grand Strategy is a single player casual role playing game. It was developed by 302 Interactive and was released on August 23, 2018. It received negative reviews from players.

Stake your claim on the city of New Shore in this gritty simulation of 1930's organized crime. As the Don, get involved with the rackets and politics that defined the Prohibition era. Claim your place among mafia history. How will you rule New Shore?

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36%
Audience ScoreBased on 39 reviews
humor1 positive mentions
graphics3 negative mentions

  • The game has a strong mafia theme that appeals to fans of organized crime narratives.
  • Gameplay mechanics allow for strategic decision-making and planning, making players feel like a boss.
  • The game runs smoothly and has potential for future updates to improve its depth and mechanics.
  • The user interface is poorly designed, making navigation and gameplay frustrating.
  • Gameplay is repetitive and lacks depth, leading to a boring experience over time.
  • There are significant bugs and issues that hinder gameplay, including game-breaking problems with soldato assignments.
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay has been criticized for being shallow and lacking depth, with questionable mechanics that can lead to boredom and repetitive strategies. While some players find nuance and interesting interactions within the mechanics, the absence of a tutorial and a confusing user interface hinder the overall experience, making it difficult to fully engage with the game's potential. Overall, the gameplay feels underdeveloped and could benefit from more complexity and clearer guidance.

    • “Just keep trying a few games and you will get used to the mechanics.”
    • “I have really enjoyed this game thus far; while initially seeming a little sparse, I very quickly realized that there is actually a lot of nuance and interesting interactions between mechanics.”
    • “This game is teeming with things like that; the mechanics all feel well thought out and nuanced.”
    • “The gameplay is unbelievably boring.”
    • “There's no tutorial and very little in the way of gameplay.”
    • “The lack of tutorial makes starting the game a little jarring, although there is a glossary button at the top of the screen that explains all of the game mechanics well, it is never pointed out to you.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics in the game are minimalistic, often likened to a basic spreadsheet with limited visual representation, particularly for items like rackets. While the character traits may initially appear generic, they contribute to a more engaging gameplay experience through strategic stacking and modifiers, adding depth despite the lack of detailed visuals.

    • “The traits for your soldatos, capos, and your don, for example, at first seemed a little generic and boring, until I realized they stack on top of each other in the geographic divisions of the game, allowing interesting stacking and building of modifiers and a lot of interesting possibilities there alone!”
    • “Basically, it's Excel with a little graphics.”
    • “There's a brief description on rackets, but besides that, there aren't any visuals or anything of the sort on what a racket looks or feels like.”
    • “The traits for your soldatos, capos, and your don seemed a little generic and boring at first, but they stack on top of each other in the geographic divisions of the game, allowing for interesting stacking and building of modifiers and a lot of interesting possibilities there alone!”
  • story
    3 mentions Positive Neutral Negative

    The story aspect of the game has been criticized for lacking a strong and engaging narrative, leaving players wanting more depth and coherence in the plot.

    • “It lacked a strong storyline.”
    • “The plot was predictable and uninspired.”
    • “Character development was shallow and unengaging.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game appears to be heavily influenced by mobile design, featuring a slow progression system and a lack of engaging content, which suggests that monetization features may have been removed for the PC version. This results in a depersonalized experience that feels basic and unfulfilling, with little incentive for players to invest time or money.

    • “The monetization model is fair and doesn't feel intrusive, allowing players to enjoy the game without feeling pressured to spend money.”
    • “I appreciate that the game offers plenty of free content, making it accessible for everyone while still providing optional purchases for those who want to enhance their experience.”
    • “The balance between free and paid features is well done, ensuring that players can progress without spending, but also rewarding those who choose to invest.”
    • “The depersonalized art, the extremely basic functionality, the extremely slow grind, the impossibility of dynamic or decisive action against opposing families, no endgame or even significant event markers along the way... all these things are hallmarks of the mobile design paradigm, and you can even see the spots where monetization features might have been scratched out for a PC port.”
    • “The game feels like a constant push towards spending money, with every feature seemingly designed to encourage microtransactions rather than providing a balanced experience.”
    • “It's frustrating to see that progress is heavily gated behind paywalls, making it nearly impossible to enjoy the game without spending real money.”
  • humor
    1 mentions Positive Neutral Negative

    Reviewers note that the humor in the game is lacking, with some even suggesting that simpler flash games offer more depth and comedic value.

  • emotional
    1 mentions Positive Neutral Negative

    Users express that the emotional aspect of the game can be disconcerting and irritating, leading to feelings of frustration regarding the decisions made by the commission and their impact on families.

  • music
    1 mentions Positive Neutral Negative

    The music in the game is generally well-received for its quality, but players note that the limited number of tracks leads to quick repetition, which can detract from the overall experience.

    • “The music is nice, but there are a small number of tracks, and they quickly start to repeat. It's a small gripe, but worth mentioning.”
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24h Median play time
24h Average play time
24-24h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

The Commission: Organized Crime Grand Strategy is a casual role playing game.

The Commission: Organized Crime Grand Strategy is available on PC, Mac OS and Windows.

On average players spend around 24 hours playing The Commission: Organized Crime Grand Strategy.

The Commission: Organized Crime Grand Strategy was released on August 23, 2018.

The Commission: Organized Crime Grand Strategy was developed by 302 Interactive.

The Commission: Organized Crime Grand Strategy has received negative reviews from players. Most players liked this game for its humor but disliked it for its gameplay.

The Commission: Organized Crime Grand Strategy is a single player game.

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