The Commission: Organized Crime Grand Strategy Game Cover
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"The Commission: Organized Crime Grand Strategy" is a game that lets you become a mob boss in the 1930s, choosing from five families to control the city of New Shore through violence, politics, and illegal rackets. Navigate the city's districts, invest in various rackets, and rise through the ranks to become the most powerful Don. The game features unique families with their own strengths and weaknesses, and offers the chance to earn the favor of Dons from across the country.

  • Mac OS
  • PC
  • Windows

Reviews

32%
Audience ScoreBased on 39 reviews
humor1 positive mentions
graphics3 negative mentions
  • The game has a strong mafia theme that appeals to fans of organized crime narratives.
  • Gameplay mechanics allow for strategic decision-making and planning, making players feel like a boss.
  • The game runs smoothly and has potential for future updates to improve its depth and mechanics.
  • The user interface is poorly designed, making navigation and gameplay frustrating.
  • Gameplay is repetitive and lacks depth, leading to a boring experience over time.
  • There are significant bugs and issues that hinder gameplay, including game-breaking problems with soldato assignments.
  • gameplay13 mentions

    The gameplay has been criticized for being shallow and lacking depth, with questionable mechanics that can lead to boredom and repetitive strategies. While some players find nuance and interesting interactions within the mechanics, the absence of a tutorial and a confusing user interface hinder the overall experience, making it difficult to fully engage with the game's potential. Overall, the gameplay feels underdeveloped and could benefit from more complexity and clearer guidance.

    • “Just keep trying a few games and you will get used to the mechanics.”
    • “I have really enjoyed this game thus far; while initially seeming a little sparse, I very quickly realized that there is actually a lot of nuance and interesting interactions between mechanics.”
    • “This game is teeming with things like that; the mechanics all feel well thought out and nuanced.”
    • “The gameplay is unbelievably boring.”
    • “There's no tutorial and very little in the way of gameplay.”
    • “The lack of tutorial makes starting the game a little jarring, although there is a glossary button at the top of the screen that explains all of the game mechanics well, it is never pointed out to you.”
  • graphics3 mentions

    The graphics in the game are minimalistic, often likened to a basic spreadsheet with limited visual representation, particularly for items like rackets. While the character traits may initially appear generic, they contribute to a more engaging gameplay experience through strategic stacking and modifiers, adding depth despite the lack of detailed visuals.

    • “The traits for your soldatos, capos, and your don, for example, at first seemed a little generic and boring, until I realized they stack on top of each other in the geographic divisions of the game, allowing interesting stacking and building of modifiers and a lot of interesting possibilities there alone!”
    • “Basically, it's Excel with a little graphics.”
    • “There's a brief description on rackets, but besides that, there aren't any visuals or anything of the sort on what a racket looks or feels like.”
    • “The traits for your soldatos, capos, and your don seemed a little generic and boring at first, but they stack on top of each other in the geographic divisions of the game, allowing for interesting stacking and building of modifiers and a lot of interesting possibilities there alone!”
  • story1 mentions

    The story aspect of the game has been criticized for lacking a strong and engaging narrative, leaving players wanting more depth and coherence in the plot.

    • “It lacked a strong storyline.”
    • “The plot was predictable and uninspired.”
    • “Character development was shallow and unengaging.”
  • monetization1 mentions

    The monetization strategy of the game appears to be heavily influenced by mobile design, featuring a slow progression system and a lack of engaging content, which suggests that monetization features may have been removed for the PC version. This results in a depersonalized experience that feels basic and unfulfilling, with little incentive for players to invest time or money.

    • “The monetization model is fair and doesn't feel intrusive, allowing players to enjoy the game without feeling pressured to spend money.”
    • “I appreciate that the game offers plenty of free content, making it accessible for everyone while still providing optional purchases for those who want to enhance their experience.”
    • “The balance between free and paid features is well done, ensuring that players can progress without spending, but also rewarding those who choose to invest.”
    • “The depersonalized art, the extremely basic functionality, the extremely slow grind, the impossibility of dynamic or decisive action against opposing families, no endgame or even significant event markers along the way... all these things are hallmarks of the mobile design paradigm, and you can even see the spots where monetization features might have been scratched out for a PC port.”
    • “The game feels like a constant push towards spending money, with every feature seemingly designed to encourage microtransactions rather than providing a balanced experience.”
    • “It's frustrating to see that progress is heavily gated behind paywalls, making it nearly impossible to enjoy the game without spending real money.”
  • humor1 mentions

    Reviewers note that the humor in the game is lacking, with some even suggesting that simpler flash games offer more depth and comedic value.

  • emotional1 mentions

    Users express that the emotional aspect of the game can be disconcerting and irritating, leading to feelings of frustration regarding the decisions made by the commission and their impact on families.

  • music1 mentions

    The music in the game is generally well-received for its quality, but players note that the limited number of tracks leads to quick repetition, which can detract from the overall experience.

    • “The music is nice, but there are a small number of tracks, and they quickly start to repeat. It's a small gripe, but worth mentioning.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

24hMedian play time
24hAverage play time
24-24hSpent by most gamers
*Based on 1 analyzed playthroughs

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