- August 9, 2021
- SomaSim
- 28h median play time
City of Gangsters
Platforms
About
Start a crime syndicate from nothing, and grow it into a well-oiled money machine in City of Gangsters, a mafia management simulation game. Build speakeasies and illegal distilleries. Manage production chains and resource distribution. Smuggle goods from out of town and bribe the police to look the other way. Grow a powerful crew and keep your rivals under your thumb. Eliminate competition and rul…
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- Engaging resource management and logistics gameplay set in the Prohibition era.
- Deep relationship mechanics that add a layer of strategy and immersion.
- Active developer support with regular updates and community engagement.
- Clunky UI and excessive clicking required for basic tasks, leading to frustration.
- Random map generation can result in unplayable starts with limited resources.
- Combat mechanics are simplistic and lack depth, making violent interactions feel unsatisfying.
gameplay
173 mentions Positive Neutral NegativeThe gameplay of "City of Gangsters" is a blend of strategic management and tactical decision-making, focusing on building and running a bootlegging empire. While many players appreciate the depth and variety of mechanics, including logistics and relationship management, the experience can become repetitive and tedious due to micromanagement and a lack of engaging content. Overall, the game shows promise but suffers from design flaws and a need for refinement to enhance player enjoyment and immersion.
“Super fun theme with a nice aesthetic and some fun gameplay mechanics relating to producing and selling illegal goods while building up your criminal empire.”
“The gameplay is mostly management and decision-based with your concerns revolving around supply and demand and influence, but the real fun comes from crafting your own crime narrative.”
“It combines RPG, turn-based strategy, and business tycoon style gameplay fluently together, forming a game that makes you feel like you are running a bootlegging business.”
“This process can be automated as you expand your territory, but if you automate the picking up/dropping off, then you've basically taken all the gameplay out of the game because there's nothing else to do.”
“Unfortunately, every aspect of this core gameplay loop is incredibly flawed and requires absurd levels of micromanagement.”
“The gameplay loop is tedious and uninteresting.”