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The Ball

A joyous and addictive action puzzler. Its packed full of brilliant puzzles, animations and an infectious sense of fun.
75%Game Brain Score
story, gameplay
grinding, stability
75% User Score Based on 1,438 reviews
Critic Score 73%Based on 2 reviews

Platforms

PCPCWindowsWindowsLinuxLinux

About

"The Ball" is a physics-based action/puzzle game where players uncover the secrets of an ancient Mexican civilization using a mysterious artifact. They solve puzzles and battle enemies by manipulating the ball's properties, such as size and weight. With a blend of exploration, combat, and problem-solving, players delve into the game's rich storyline and environment.

The Ball screenshot
The Ball screenshot
The Ball screenshot
The Ball screenshot
The Ball screenshot
The Ball screenshot
The Ball screenshot
The Ball screenshot
The Ball screenshot
The Ball screenshot
The Ball screenshot
+12

75%
Audience ScoreBased on 1,440 reviews
story100 positive mentions
grinding56 negative mentions

  • The game features strong level design and interesting puzzles that keep the gameplay engaging.
  • The unique mechanic of using a giant ball to solve puzzles and defeat enemies adds a creative twist to the gameplay.
  • The atmosphere and visuals are well-executed, providing an immersive experience in an ancient civilization setting.
  • The combat mechanics feel unnecessary and detract from the puzzle-solving experience, often making encounters tedious.
  • The story is weak and poorly developed, with much of the lore hidden in secrets that can be easily missed.
  • Puzzles can become repetitive and lack the complexity found in other notable puzzle games like Portal.
  • story
    393 mentions Positive Neutral Negative

    The game's story is generally perceived as weak and disjointed, often feeling like an afterthought to the gameplay. While it features some intriguing elements related to ancient civilizations, much of the narrative is hidden in collectibles, making it easy to overlook. Overall, players find the story to be forgettable and not integral to the experience, with many opting to focus on the puzzles and gameplay instead.

    • “Levels feature engraved slabs with hieroglyphics that tell a somewhat vague and ominous story while statues hidden around the levels grant the player some optional insight into the lives of the people that have long gone.”
    • “An entire experience centered around a simple to use ball leads you through a series of huge ancient ruins in an experience that can only be described as 'one hell of a ride.' The story is purposefully trimmed down, leaving you to perform as a true archaeologist and piece together the events that occurred so deep inside the mountain through the discovery of artifacts which unfold pieces of the story as they are discovered.”
    • “The storyline is mysterious and well thought out, with interesting to watch cutscenes.”
    • “It's a constant back-and-forth between nice setpieces, held back by invisible walls not letting you explore, or even get a good look at, those setpieces, interesting puzzle mechanics, held back by finicky and unrewarding combat, and a story that completely went in one ear and out the other for me.”
    • “The ball got glitched in a lava puzzle like an hour in and the game's story wasn't engaging enough for me to want to deal with restarting.”
    • “Unfortunately the game drags on a bit longer than it should, and the story, told through lush, hieroglyph loading screens simply isn't very interesting.”
  • gameplay
    372 mentions Positive Neutral Negative

    The gameplay of the game is characterized by its unique mechanic of guiding a large ball through various puzzles, which some players found engaging and innovative, while others criticized it for becoming repetitive and lacking depth. The introduction of combat elements and new mechanics later in the game received mixed reviews, with some appreciating the variety and others feeling it detracted from the core puzzle experience. Overall, while the game offers an interesting atmosphere and solid mechanics, many players noted that it struggles with pacing and can feel tedious over time.

    • “The gameplay is fresh and original, because running around with a ball about twice your size, in an attempt to solve puzzles and kill enemies, isn't exactly a common feature in games.”
    • “The game does a good job of steadily introducing new mechanics as you make your way through the ancient underground labyrinth.”
    • “A fun, entertaining game which can provide immense amusement, simple mechanic expertly executed.”
    • “The last third of the game does introduce one or two new mechanics, but you will find yourself playing variations of previous challenges that will grow stale after a couple of hours.”
    • “Nothing really happens in this game; it's just boring puzzles and bad fighting mechanics that lead to a worthless and forgettable gameplay experience.”
    • “The gameplay mechanic does start to drag on a little bit towards the end, and sometimes the puzzles aren't as noticeable.”
  • graphics
    222 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting that they appear dated, reflecting its 2010 release. While some appreciate the unique art style and vibrant colors, others find the visuals monotonous or lacking in detail, often attributing a "gritty" look typical of Unreal Engine 3 games. Overall, the game's aesthetic is seen as a blend of interesting environments and some technical shortcomings, making it a hit or miss depending on individual preferences for graphics.

    • “Though this game is from 2010, on maximum settings the graphics have aged fairly well.”
    • “The graphics are great and the environments feel unique and fitting.”
    • “With impressive visuals and ingenious puzzles of both the hard and squishy kind, this game will surprise even those familiar with other first person puzzle games.”
    • “Granted it's an older game, but the graphics and color palette were bad.”
    • “Graphically, the game looks dated.”
    • “The graphics are quite bad.”
  • atmosphere
    92 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive qualities, with many reviewers noting its captivating art design, sound effects, and overall mood that evokes feelings of adventure and mystery. While some players found the gameplay occasionally repetitive or the story lacking, the atmospheric elements, including lighting and music, significantly enhance the experience, making it a standout feature of the game. Overall, the atmosphere is described as a strong point that elevates the gameplay, despite some inconsistencies in sound design.

    • “The atmosphere is top notch; playing this game made me feel like I was going on an Indiana Jones adventure.”
    • “As soon as you start the game, you will notice that the mood, setting, and atmosphere are superb.”
    • “Great atmosphere and long levels make you feel like you really are stuck inside a mountain.”
    • “I know it's not a new game, but the atmosphere and the overall style were just not for me.”
    • “Interesting idea for a puzzle game, and might be good if it wasn't for the monsters and weird atmospheres that just actually get in the way.”
    • “The atmosphere reminds me of the Quake games, the grey/brown palette.”
  • grinding
    58 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently criticized for being tedious and monotonous, with many players noting that the puzzles, while initially engaging, quickly become repetitive and frustrating. Combat elements and achievement hunting are also described as grindy, detracting from the overall experience and making the gameplay feel like a chore. Overall, the game suffers from a lack of motivation to continue, leading to a sense of boredom and dissatisfaction.

    • “The game got tedious pretty fast.”
    • “Adding combat was a cool idea, but it gets tedious after a while.”
    • “The achievements can become quite tedious which can negatively impact the full experience of the game.”
  • music
    48 mentions Positive Neutral Negative

    The music in the game is generally described as ambient and atmospheric, often blending into the background and being forgettable, with some players noting its repetitive nature. While some appreciate the lovely and fitting soundtrack that enhances the game's environment, others criticize it for being muddy and lacking variety. Overall, the music contributes positively to the atmosphere but may not stand out as memorable or engaging.

    • “The music is lovely and ambient, largely leaving you to ponder the wondrous scale of the levels, and evoking the unusual aspects of the game.”
    • “Beautiful art, great music, and expansive levels make this a worthwhile purchase when on sale.”
    • “Fantastic soundtrack.”
    • “The music was fitting but mostly seemed ambient, boring, and muddy.”
    • “The sense of muddy sounding music was made worse by the almost constant low rumbling sound effects in this game.”
    • “Sometimes it is repetitive; the music/song is the same every mission.”
  • stability
    18 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with some players reporting minor glitches and bugs that do not significantly hinder gameplay, while others experienced more severe issues that detracted from their overall enjoyment. While the physics and graphics are generally well-received, the presence of various glitches, including floating props and annoying shimmies, suggests that the game could benefit from further polish before being considered fully stable. Overall, while some players found the experience enjoyable despite these issues, others were deterred by game-breaking glitches.

    • “Not only do you have to solve puzzles, but you also must navigate through glitches, bugs, and a plethora of stuff that shouldn't be in a final release of a game.”
    • “Good concept, but game-breaking glitches definitely dissuaded me from deciding to delve into this game for any length of time.”
    • “The only issue about this game is that it has its fair share of glitches and bugs, like noclipped props and floating props. The ending of the game, which I won't spoil, isn't great, so don't look forward to it, but the start to the end of the game is truly magnificent.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in this game is notably absent, lacking the witty dialogue and comedic elements found in titles like "Portal." While some players appreciate the straightforward action-puzzler approach, many miss the engaging and humorous interactions that enhance the gaming experience. Overall, the game is described as fun but significantly less funny compared to its more humorous counterparts.

    • “However, with Portal, you got a puzzle, some hilarious dialogue from a murderous AI.”
    • “When you solve the puzzles in the test chamber, you move ahead and get that reward of more funny dialogue, and sometimes see something interesting such as signs of previous test subjects.”
    • “Quantum Conundrum has John DeLancie (the actor who played Q in Star Trek) talking to you between puzzles, and even the Uncharted games, which do have shooting segments, have side characters like Sully to talk to you and say funny or interesting things between puzzles.”
  • replayability
    16 mentions Positive Neutral Negative

    Overall, the game has been criticized for its low replayability, primarily due to its single ending, lack of difficulty levels, and short playtime of about 5-6 hours. While some players mention a survival mode and the option to pursue achievements, these features do not significantly enhance replay value for most. Many users express that once completed, the game offers little incentive to return.

    • “Replayability is kind of low (really there is only survival mode / finding all the secrets) unless you're bored.”
    • “This game has only one ending and with the total absence of difficulty levels, this means the game has absolutely no replay value.”
    • “The only downside is that it is kind of short and has limited replay value, but you still get a decent value-for-money ratio.”
    • “The game is fairly short though (only takes about 5-6 hours) and there is a survival mode, but there isn't really any replay value to the game unless you are a person who likes going for all the achievements.”
  • emotional
    10 mentions Positive Neutral Negative

    Players report a surprising emotional connection to the game, particularly to an inanimate object, which evokes feelings of warmth and nostalgia. The immersive atmosphere enhances the experience, likening it to an adventurous journey reminiscent of Indiana Jones. Despite some reservations about replay value, the emotional impact is notable and memorable.

    • “Still, it made me feel warm and gooey inside the entire time.”
    • “And the atmosphere is top notch; playing this game made me feel like I was going on an Indiana Jones adventure.”
    • “The game somehow managed to get me emotionally attached to a ball, and I'm not ashamed to admit it.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization aspect of the portal-themed survival map is tied to its promotional nature, as it serves as an advertisement for Portal 2, which some users found to be a clever marketing strategy. While the game delivers on its promised gameplay duration, players noted its short length and abrupt ending, suggesting that the monetization approach may overshadow the overall experience.

Buy The Ball

8h Median play time
7h Average play time
7-8h Spent by most gamers
*Based on 14 analyzed playthroughs

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