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The Ball

A joyous and addictive action puzzler. Its packed full of brilliant puzzles, animations and an infectious sense of fun.
The Ball Game Cover
75%Game Brain Score
story, gameplay
grinding, stability
76% User Score Based on 733 reviews
Critic Score 73%Based on 2 reviews

Platforms

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The Ball Game Cover

About

The Ball is a single player role playing shooter game with horror and comedy themes. It was developed by Teotl Studios and was released on October 26, 2010. It received mostly positive reviews from both critics and players.

The Ball is a first person action-adventure game featuring a full single-player experience. As a swashbuckling archaeologist working on the slopes of a dormant volcano somewhere in Mexico, you get stuck in a cavern. It doesn't take long before you realize this is more than just a cave.

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76%
Audience ScoreBased on 733 reviews
story51 positive mentions
grinding28 negative mentions

  • The game features a fun and simple mechanic that allows players to manipulate a giant ball to solve puzzles and defeat enemies.
  • The levels are visually appealing and fun to explore, with a great atmosphere that enhances the gameplay experience.
  • The game offers a unique blend of puzzle-solving and action, making it an enjoyable experience for fans of both genres.
  • The puzzles can be overly simplistic and may not provide enough challenge for experienced players.
  • The combat mechanics feel tacked on and can detract from the overall puzzle-solving experience.
  • The story is weak and often feels disjointed, with little narrative depth to engage players.
  • story
    200 mentions Positive Neutral Negative

    The story in the game is generally considered weak and disjointed, with many players finding it forgettable and lacking depth. While some elements of the narrative are revealed through hidden collectibles, the main plot is often described as vague and unengaging, serving more as a backdrop to the gameplay rather than a driving force. Overall, the game is praised for its puzzle mechanics and atmosphere, but the storytelling leaves much to be desired.

    • “Beyond that, I love this game and it’s a great fit if you’re looking for an interesting physics-based puzzler with a cool storyline and unique mechanics.”
    • “Levels feature engraved slabs with hieroglyphics that tell a somewhat vague and ominous story while statues hidden around the levels grant the player some optional insight into the lives of the people that have long gone.”
    • “An entire experience centered around a simple to use ball leads you through a series of huge ancient ruins in an experience that can only be described as 'one hell of a ride.' The story is purposefully trimmed down, leaving you to perform as a true archaeologist and piece together the events that occurred so deep inside the mountain through the discovery of artifacts which unfold pieces of the story as they are discovered.”
    • “It's a constant back-and-forth between nice setpieces, held back by invisible walls not letting you explore, or even get a good look at, those setpieces, interesting puzzle mechanics, held back by finicky and unrewarding combat, and a story that completely went in one ear and out the other for me.”
    • “The ball got glitched in a lava puzzle like an hour in and the game's story wasn't engaging enough for me to want to deal with restarting.”
    • “Unfortunately, there is little to no narrative in this game, telling nothing much but merely bits about the story behind the lost civilization, as the game mainly focused on the puzzles instead of the story.”
  • gameplay
    190 mentions Positive Neutral Negative

    The gameplay of the game is characterized by a unique mechanic involving a large ball used for solving puzzles and engaging in combat, which some players found entertaining and innovative. However, many reviews noted that the gameplay can become repetitive and lacks depth, with puzzles often being too easy and combat mechanics feeling clunky. Overall, while the game offers interesting mechanics and a solid atmosphere, it struggles with pacing and variety, leading to a mixed reception regarding its gameplay experience.

    • “Sure it’s an older title, but I still feel the mechanics are unique and the setting is interesting enough that this game still holds up well.”
    • “Beyond that, I love this game and it’s a great fit if you’re looking for an interesting physics-based puzzler with a cool storyline and unique mechanics.”
    • “The gameplay is fresh and original, because running around with a ball about twice your size, in an attempt to solve puzzles and kill enemies, isn't exactly a common feature in games.”
    • “The puzzles and boss mechanics are pretty janky and basic; it kinda shows its roots as a mod that superficially tried to ape Portal 'with a twist', also lizardmen that straight up look like Great Value™ locusts from Gears of War.”
    • “Towards the end of the game, they put you on a giant cart-type contraption to travel these vast distances, but the game doesn't tie anything to the cart mechanics-wise, so it's just wasted time.”
    • “The gameplay mechanic does start to drag on a little bit towards the end, and sometimes the puzzles aren't as noticeable.”
  • graphics
    111 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting that they appear dated, reflecting its 2010 release. While some appreciate the unique art style and vibrant colors, others find the visuals lackluster and monotonous, often comparing them to the gritty aesthetic typical of Unreal Engine 3 games. Overall, the graphics are considered acceptable for their time, but may not appeal to those seeking modern visual fidelity.

    • “Though this game is from 2010, on maximum settings the graphics have aged fairly well.”
    • “The graphics are great and the environments feel unique and fitting.”
    • “The aesthetic is well done and the art style is phenomenal.”
    • “Granted it's an older game, but the graphics and color palette were bad.”
    • “Graphically, the game looks dated.”
    • “The graphics are quite bad.”
  • atmosphere
    46 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive qualities, with many reviewers highlighting the effective sound design, art direction, and environmental details that create a captivating experience reminiscent of classic titles. While some players found the initial gameplay bland and the puzzles occasionally repetitive, the overall ambiance, combined with the unique mechanics, contributes to a sense of adventure and intrigue. Despite some inconsistencies in audio effects, the game's atmosphere is often described as a standout feature, enhancing the enjoyment of the gameplay.

    • “The atmosphere draws you from the beginning and makes you wonder where the game will take you at its conclusion.”
    • “Great atmosphere and long levels make you feel like you really are stuck inside a mountain.”
    • “The atmosphere and sound are second to none, and this indie title deserves your support.”
    • “I know it's not a new game, but the atmosphere and the overall style were just not for me.”
    • “Interesting idea for a puzzle game, and might be good if it wasn't for the monsters and weird atmospheres that just actually get in the way.”
    • “The atmosphere reminds me of the Quake games, the grey/brown palette.”
  • grinding
    29 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and monotonous, with many expressing that the puzzles, combat, and achievement hunting become repetitive and frustrating over time. The game's short length exacerbates this feeling, as players feel that the lack of engaging content leads to a sense of chore-like gameplay. While some enjoy the initial concept, the overwhelming sentiment is that the experience quickly turns tedious, diminishing overall enjoyment.

    • “The grinding aspect can feel a bit repetitive at times, but it also provides a rewarding sense of progression.”
    • “While the game has its grindy moments, the satisfaction of leveling up makes it worthwhile.”
    • “Grinding can be a bit tedious, but it ultimately enhances the overall experience and character development.”
    • “The late-game puzzles which involved killing enemies (and maneuvering those enemies into kill zones where the puzzle solutions could be used to kill those enemies) were even more tedious and irritating.”
    • “It gets tedious after several hours, and the $10 price point is too high considering how short the game is.”
    • “The achievements can become quite tedious which can negatively impact the full experience of the game.”
  • music
    25 mentions Positive Neutral Negative

    The music in the game is generally described as ambient and atmospheric, often fitting the environment but lacking in memorability and variety. While some players appreciate the beautiful and lush soundscapes that enhance the game's atmosphere, others find the soundtrack repetitive and unremarkable, with sound effects that can detract from the overall experience. Overall, the music contributes positively to the game's ambiance, but it may not stand out as a highlight for many players.

    • “The music is lovely and ambient, largely leaving you to ponder the wondrous scale of the levels and evoking the unusual aspects of the game.”
    • “Fantastic soundtrack.”
    • “Beautiful art, great music, and expansive levels make this a worthwhile purchase when on sale.”
    • “Music is fine, but stays in the background and is mostly forgettable.”
    • “The music was fitting but mostly seemed ambient, boring, and muddy.”
    • “Sometimes it is repetitive; the music/song is the same every mission.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is largely absent, with players noting a lack of witty dialogue or comedic elements compared to titles like "Portal." While some find the developers' enthusiasm for the gameplay amusing, the overall experience is described as straightforward and devoid of the clever humor that enhances other puzzle games. In contrast, games like "Portal" and "Quantum Conundrum" are praised for their engaging and humorous narratives, highlighting the stark difference in comedic delivery.

    • “However, with Portal, you got a puzzle, some hilarious dialogue from a murderous AI, and when you solve the puzzles in the test chamber, you move ahead and get that reward of more funny dialogue, and sometimes see something interesting such as signs of previous test subjects.”
    • “That talks to you after each puzzle, Quantum Conundrum has John DeLancie (the actor who played Q in Star Trek) talking to you between puzzles, and even the Uncharted games, which do have shooting segments and such, have side characters like Sully to talk to you and say funny or interesting things between puzzles.”
    • “I really enjoyed this funny game!”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with some players reporting minor glitches and annoying bugs that occasionally disrupt gameplay, while others experienced no game-breaking issues and found the graphics consistent. Overall, while there are notable glitches, they do not significantly hinder the overall experience for most players.

    • “The game also suffers from some horrible bugs and glitches which the developers seemed to have overlooked, but they don't hinder the game at all.”
    • “Not only do you have to solve puzzles, but you also must navigate through glitches, bugs, and a plethora of issues that shouldn't be in a final release of a game.”
    • “Good concept, but game-breaking glitches definitely dissuaded me from deciding to delve into this game for any length of time.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game has been criticized for its low replayability, primarily due to its single ending and lack of difficulty levels. While some players enjoyed the experience, they noted that the short playtime and repetitive gameplay limit the incentive to replay, with only a survival mode and achievement hunting offering minimal additional value.

    • “The game is fairly short though (only takes about 5-6 hours) and there is a survival mode, but there isn't really any replay value to the game unless you are a person who likes going for all the achievements.”
    • “Replayability is kind of low (really there is only survival mode / finding all the secrets) unless you're bored.”
    • “This game has only one ending and with the total absence of difficulty levels, this means the game has absolutely no replay value.”
    • “The only downside is that it is kind of short and has limited replay value, but you still get a decent value-for-money ratio.”
    • “No replay value because you play the same thing over and over again anyway.”
  • emotional
    6 mentions Positive Neutral Negative

    Players report a mixed emotional experience with the game, finding it a pleasant time-waster with wholesome puzzles that evoke warmth and nostalgia. While some feel a lack of lasting emotional attachment, others express a surprising connection to the game's central element, a ball, highlighting its ability to create an engaging and atmospheric adventure.

    • “Still, it made me feel warm and gooey inside the entire time.”
    • “And the atmosphere is top notch; playing this game made me feel like I was going on an Indiana Jones adventure.”
    • “The game somehow managed to get me emotionally attached to a ball, and I'm not ashamed to admit it.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game is tied to its promotional ties with Portal 2, featuring a short survival map that effectively serves as an advertisement. While players enjoyed the gameplay, they noted the abrupt ending and felt the advertising was somewhat misleading, despite the game delivering nearly the promised 8 hours of playtime. Overall, the monetization strategy blends gameplay with promotional content, which may not resonate with all players.

    • “The portal themed survival map was fun (like playing Portal but with the ball instead of with a portal gun) but it was very short and had an abrupt ending which is no longer relevant (it pertained to the Portal alternate reality game which was a form of advertising used to encourage people to buy Portal 2).”
    • “Advertising is accurate, they say 8 hours of gameplay and I got just shy of 9 hours.”
    • “It has a ball, so truth in advertising I guess.”
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8h Median play time
7h Average play time
7-8h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

The Ball is a role playing shooter game with horror and comedy themes.

The Ball is available on PC, Windows and Linux.

On average players spend around 7 hours playing The Ball.

The Ball was released on October 26, 2010.

The Ball was developed by Teotl Studios.

The Ball has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

The Ball is a single player game.

Similar games include Axiom Verge, Darq, Vomitoreum, Limbo, Out There Somewhere and others.