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Deadfall Adventures

Characters may fall flat and lack a sense of personality but this isn't enough to turn people away. Beautiful settings, an engaging atmosphere, and the focus on delivering a great experience is where Deadfall Adventures is at its strongest.
Deadfall Adventures Game Cover
58%Game Brain Score
story, graphics
stability, grinding
71% User Score Based on 1,127 reviews
Critic Score 46%Based on 13 reviews

Platforms

Playstation 3LinuxXbox 360Xbox Series X|SPCXbox OneXboxSteam DeckWindowsPlayStation
Deadfall Adventures Game Cover

About

Deadfall Adventures is a single player and multiplayer shooter game with fantasy and historical themes. It was developed by The Farm 51 and was released on November 15, 2013. It received neutral reviews from critics and mostly positive reviews from players.

Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly. Join James Lee Quatermain on his journey across the globe!

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71%
Audience ScoreBased on 1,127 reviews
story101 positive mentions
stability66 negative mentions

  • Captures the Indiana Jones adventure vibe with diverse exotic locations.
  • Interesting mix of gameplay elements including shooting, puzzles, and treasure hunting.
  • Graphics and level design are quite good and immersive for its time.
  • Bugs and glitches can cause frustrating softlocks or force repeated puzzle attempts.
  • Voice acting and character animations are poorly executed and cringe-worthy.
  • Checkpoint system is unforgiving, with limited saves and no manual save, leading to replaying long sections after death.
  • story
    388 mentions Positive Neutral Negative

    The story of Deadfall Adventures is a predictable, cliché, and often cheesy adventure heavily inspired by Indiana Jones, featuring Nazis, ancient artifacts, and pulp-style action. While not complex or original, it provides a fun, nostalgic backdrop that blends shooting and puzzle-solving, though bogged down by mediocre voice acting and uninspired characters. Fans of classic adventure tales may enjoy the narrative as light entertainment, but those seeking deep storytelling or character development may find it lacking.

    • “It's story is based around an ancient historical legend as two groups of humans, one good one evil, are on a mission to track down and find an ancient power source that would disturb the balance and fate of humanity.”
    • “Absolutely fantastic game, especially for Gen X-ers who grew up loving Indiana Jones or just the sort of players who still love a globe trotting story, full of danger and forgotten places.”
    • “The story is full of classic pulpy adventure, combat is exciting, lots of weapons to try out which all have a unique feel, puzzles are sometimes tricky but mostly fair, a good handful of exotic settings from deep jungle to desert and the arctic, just a blast to play overall!”
    • “Gonna start by saying that the game looks pretty nice visuals-wise and the overall gameplay feel starts pretty decent, with a nice intro sequence introducing its main character and his story it had potential, but after a few hours of gameplay it just starts dragging. The game ends up just being another average, formulaic, boring and uninspired FPS, one of the thousands we get every year. The story itself loses momentum in the first hours; it’s just another Indiana Jones, serviceable at best. There was a severe drop in quality in the cutscenes as the game progressed, especially in the animation department. It’s just a game not worth playing. It’s not bad but there’s really no reason to play it with so many FPS games inflating the market; people should just go to the best ones and skip anything that isn’t good, like Deadfall itself.”
    • “The dialogue, story, and characters are just painful to experience.”
    • “The story sections of the game feel like they were directed by an eight-year-old, and are just embarrassingly poor.”
  • graphics
    271 mentions Positive Neutral Negative

    The graphics of the game are generally praised as colorful, detailed, and visually appealing, with impressive environments and lighting effects for its 2013 release. While some note the visuals are dated and occasionally suffer from glitches or clunky animations, many find the art style and level design engaging, contributing to an enjoyable atmospheric experience. Overall, the graphics hold up reasonably well and enhance the adventure, even if not cutting-edge by modern standards.

    • “It has beautiful graphics; the levels are colourful and detailed.”
    • “The graphics are good, plenty of nice scenery with good use of color, especially in the amazon levels. The levels are diverse with plenty of interesting locations to explore from an Egyptian pyramid to Antarctica and different temples.”
    • “Deadfall adventures has everything needed to entertain people playing the game, awesome graphics, hard puzzles, and lots of action.”
    • “The graphics are not great, the gameplay is pretty basic and not that entertaining, and the story is pretty bad.”
    • “This is one kind of a game that does not age well, it is mediocre as a shooter; animation and graphics are also clumsy by modern standards. It could be all good if the story was awesome, but it is not.”
    • “Graphics - graphically the game is poor and does not make use of the Unreal engine. There are issues with low texture buffering and loading in, load popping, and sync issues.”
  • gameplay
    242 mentions Positive Neutral Negative

    The gameplay in Deadfall Adventures is a mix of solid but often clunky first-person shooting combined with simple puzzle-solving, featuring a unique flashlight mechanic to weaken certain enemies that adds some tactical depth. While the shooting mechanics and puzzles provide occasional fun and varied moments, gameplay is generally described as repetitive, sometimes unintuitive, and occasionally hampered by poor AI and technical issues, leading to a lackluster and uneven overall experience. Fans of casual adventure shooters may find it enjoyable, though it lacks originality and polish compared to similar titles.

    • “Deadfall adventures is a unique title with some interesting mechanics such as using light as a weapon in conjunction with firearms damage in quite a similar way to 2010's Alan Wake.”
    • “Gameplay and puzzle are fun, full of good old THQ action.”
    • “Deadfall's shooting mechanics work well and the nuance of using the flashlight to make certain enemies vulnerable adds tension to fights that might feel tame otherwise.”
    • “A very lackluster shooter with the plot of an Indiana Jones movie, and the gameplay of Aliens: Colonial Marines.”
    • “It has a myriad of other problems beyond its poor gameplay flow, such as pitiful combat, terrible AI, boring and drawn-out puzzles, and thoughtless level design.”
    • “Extremely punishing gameplay loop; you are often met with instant-death as a consequence, and the autosaves are not generous.”
  • stability
    68 mentions Positive Neutral Negative

    The game "Deadfall Adventures" is widely criticized for its numerous bugs, glitches, and graphical issues, including frequent freezes, invisible walls, and clunky controls, which often interrupt gameplay and progression. While some find it moderately enjoyable if approached with low expectations and a tolerance for these technical flaws, the overall stability is poor and detracts significantly from the experience. It is generally recommended only for casual players seeking light entertainment and not at full price.

    • “It certainly isn't the buggy mess that some critics would have you believe.”
    • “This game isn't awful, it isn't broken, it isn't buggy, and it can be fun.”
    • “Full of invisible walls and obstacles, graphic glitches, unforgiving bugged traps that force you to repeat the same section of the level countless times, the lack of a saving function; the artificial intelligence, even at the hardest difficulty, leaves a lot to be desired, with enemies often hiding with half their body popping out from cover.”
    • “There are glitches that will let you get trapped between two objects and your only option is to restart from your last checkpoint.”
    • “Bugs/glitches: a few, some of which prevented progression, forcing a reload.”
  • humor
    53 mentions Positive Neutral Negative

    The game's humor is largely characterized by cheesy, campy, and sometimes cringy dialogue, with many reviewers finding its voice acting and jokes unintentionally funny in a charming, low-budget way. Interactions between characters add a quirky charm, though the humor can feel repetitive or forced at times. Fans of campy adventure games with dry wit and over-the-top moments may appreciate its humor, but it might not appeal to those seeking genuinely clever comedy.

    • “While the overarching story is quite nice, the dialog between characters is hilariously 'budget', and the voice-actors clearly had a lot of fun shouting abuse at each other in the recording booth.”
    • “The dialogs between James Quatermain and Jennifer Goodwin (your female partner) are funny and make you feel you're just right here - within the awesome temples and pyramids.”
    • “The voice acting is so bad that it's actually kinda funny and enjoyable.”
    • “Some of the jokes are unfunny.”
  • music
    33 mentions Positive Neutral Negative

    The music in the game is generally regarded as solid and fitting, with several players appreciating its contribution to atmosphere and mood, though some find it repetitive or mediocre, especially in certain ambient tracks. The soundtrack is often described as decent or good, with a few standout tracks and additional content available in special editions, but it occasionally falls short compared to iconic scores like Indiana Jones. Overall, the music supports the gameplay well but can become monotonous or uninspired for some listeners.

    • “Solid shooting, decent puzzles, nice atmosphere and soundtrack.”
    • “Nice graphics and variety of locations, cool soundtrack and nice shooting system are the advantages of this production.”
    • “The action is good, the music is well-done, and the puzzles are challenging.”
    • “The music and sound are mediocre.”
    • “On the contrary, the biggest downside of Deadfall I can think of is the music, especially the ambient from arctic levels; it's awful.”
    • “It's not perfect: the combat plays like crap, the voice acting flat out sucks in places, and the music loops constantly and gets annoying quickly.”
  • atmosphere
    29 mentions Positive Neutral Negative

    The atmosphere in the game is generally praised for its adventurous, immersive, and varied settings reminiscent of Indiana Jones, with engaging locations and a fitting soundtrack that enhances mood. However, some find the atmosphere uneven or lacking depth, with occasional bland music or repetitive gameplay that detracts from the overall experience. Overall, the game's atmosphere is a standout strength, creating a compelling and enjoyable exploration vibe despite some minor shortcomings.

    • “Very atmospheric and the game plays just as crisp today.”
    • “The scenery and atmosphere is very palpable and immersive.”
    • “Beautiful settings, an engaging atmosphere, and the focus on delivering a great experience is where Deadfall Adventures is at its strongest.”
    • “Soundtrack is a bit bland; it's trying its best to create an atmosphere of an adventure movie but sadly fails.”
    • “This game attempts to imitate the atmosphere that is present in other titles, such as.”
    • “No atmosphere.”
  • grinding
    23 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and slow, with repetitive combat and puzzles that feel more annoying than rewarding. Several bugs and frustrating mechanics exacerbate the grinding experience, making certain achievements unnecessarily difficult or impossible, which can diminish overall enjoyment despite some fun moments.

    • “A lot of grinding.”
    • “The puzzles are not tedious.”
    • “You'll need a second life for grinding.”
    • “It has a lot of bugs, especially with the survival mode which literally breaks the game just by jumping, making shooting impossible and therefore makes the achievement for surviving 100 waves and killing 500 Daru extremely tedious.”
    • “There are so many little fiddly gameplay mechanics that bring the game grinding to a halt, like needing to blow up random things that were never meant to be blown up, leading to ridiculous ad-hoc solutions.”
  • optimization
    17 mentions Positive Neutral Negative

    Optimization is generally good on modern and older PCs, with smooth engine performance and well-designed levels, though some minor graphics and control issues occur. However, the Linux version suffers from significant optimization problems such as long load times, stuttering, and bugs, leading to a frustrating experience. Overall, while the game runs well for most PC users, it displays notable performance drawbacks on non-Windows platforms.

    • “Well, at least the game is nicely optimized, played it both on old and new PCs.”
    • “The gunplay is basic but effective and the game is well-optimized.”
    • “Performance-wise - it had a few graphic issues and play control problems here and there, but not too big to really complain about.”
    • “This means not only game-breaking bugs (scripts not going off) but also invisible walls, dysfunctional mechanics (like switching weapons), riddle performance (not working as intended) and so on.”
    • “The first, is that on Linux none of the shaders are cached, so you'll get very long loading times and some temporary freezing/stuttering when the level is loading a different area.”
    • “Poorly optimized for PC, and buggy as hell.”
  • replayability
    12 mentions Positive Neutral Negative

    The game's replayability is mixed; while some players appreciate hidden collectibles, multiple game modes, and level select options that enhance replay value, many find the single-player experience lacking in meaningful reasons to replay, resulting in overall limited replay value.

    • “Hidden item collecting and achievements along with multiple game modes give it good replay value.”
    • “The game has great replayability; after beating the campaign, you can replay every level from the start while keeping all your treasures and upgrades by selecting the level select option.”
    • “Puzzles are challenging and have potential replay value because of the collectibles.”
    • “I finished it in under 25 hours and there is definitely no replay value... there are upgrades to your character and puzzles to deal with... almost like an Indiana Jones meets old-school Tomb Raider.”
    • “All in all I'd have to give this game a 6 out of 10 - it's good fun the first time through but I don't see it having all that much replayability, even with the multiplayer options.”
    • “Add to this that your grandma runs faster and jumps higher and that combat flow drags out more like Doom 3, you are, unfortunately, left with a deeply mediocre game with barely a replay value and that goes on your nerves, esp.”
  • character development
    7 mentions Positive Neutral Negative

    Character development in the game is widely regarded as weak and superficial, with characters lacking depth and meaningful progression. Despite decent voice acting and character design, animations such as eye movement are minimal, making characters feel puppet-like. Overall, the story is seen as clichéd and perfunctory, offering little engagement through its characters.

    • “The problem comes in with the bare bones character development system, the dated graphics, and the rather mindless puzzles.”
    • “From poor character development, the occasional illogical or stupidly easy puzzle, primitive first person shooter experience, and cheap RPG aspect, I had a lot of trouble getting as far in the game as I did.”
    • “Poor character development: jumping right into the story, the characters prod with one another endlessly with mundane and all too frequent jest.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is seen as outdated and somewhat boring story-wise, but it evokes nostalgia and a sense of childhood for some players. The protagonist's tough, non-whiny demeanor is appreciated, avoiding overly dramatic emotional portrayals. However, the overall emotional impact is likened to watching casual animations, suggesting a lack of deep emotional engagement.

    • “But it made me feel a little bit like a kid again, and that's worth recognizing.”
    • “Your hero is badass like the adventurer you know, and not whiny; that's good, I don't want my toaster to have strong emotional outbreaks and trauma either.”
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11h Median play time
11h Average play time
9-18h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Deadfall Adventures is a shooter game with fantasy and historical themes.

Deadfall Adventures is available on Xbox Series X|S, PC, Xbox One, Steam Deck and others.

On average players spend around 11 hours playing Deadfall Adventures.

Deadfall Adventures was released on November 15, 2013.

Deadfall Adventures was developed by The Farm 51.

Deadfall Adventures has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its stability.

Deadfall Adventures is a single player game with multiplayer and local co-op support.

Similar games include Lost Planet 3, Shadow of the Tomb Raider, Rage, Legendary, Deadlight and others.