- May 15, 2022
- alien299 | Patrik Nagy
The Backrooms Project
Platforms
About
"The Backrooms Project" is a horror game inspired by the creepypasta of the same name, where players explore an endless, maze-like network of yellow, windowless rooms. The game features non-linear level design and altered linear space, making navigation challenging. Scientists have recently discovered a new way to enter this disorienting and potentially dangerous environment.
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- The game features impressive graphics and a well-crafted atmosphere that enhances the horror experience.
- Many players found the game to be genuinely scary, with effective jump scares and a creepy ambiance.
- The developer is responsive to feedback and actively updates the game, showing promise for future improvements and additional content.
- The game is very short, with only a few levels and limited gameplay, leading to a lack of content for players.
- There are numerous technical issues, including bugs, poor audio design, and a lack of depth in gameplay mechanics.
- Many players feel the game is overpriced for the amount of content currently available, leading to disappointment and refunds.
graphics
9 mentions Positive Neutral NegativeThe graphics of the game have received widespread praise for their beauty and immersive quality, particularly highlighting the use of Unreal Engine and regular updates from the developer. Players appreciate the detailed visuals, which enhance the overall experience, although some noted the need for optimization when streaming. Overall, the graphics are considered a standout feature, contributing significantly to the game's appeal.
“Best backrooms game, best graphics!!”
“I really enjoyed playing this game; the graphics were amazing. It was truly a really pretty game.”
“As for this game, the graphics are beautiful on Unreal Engine and well optimized.”
“The graphics are outdated and lack the detail needed to create an immersive experience.”
“I was disappointed by the low-resolution textures; they really detracted from the overall enjoyment of the game.”
“The character models look stiff and lifeless, making it hard to connect with the story.”