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The Backrooms: Liminal Space Game Cover

About The Backrooms: Liminal Space

The Backrooms: Liminal Space is a single player platformer game with a horror theme. It was developed by 117PS and was released on January 28, 2026. It received very positive reviews from players.

Overview A solo-developed short horror experience shot on VHS. You wake up in an endless yellow maze. No items, no fights—just a camcorder and LIMINAL SPACE! Key Features - VHS Filters: Grain, scanlines and tape distortion The effect. - LIMINAL SPACE: Contains many LIMINAL SPACE scenarios - First-Person Immersion: Footsteps echo, lights flicker, walls never end. - Solo Dev, UE5: Created b…

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Games Like The Backrooms: Liminal Space

Looking for games like The Backrooms: Liminal Space? Here are top platformer recommendations with a horror focus, selected from player-similarity data — start with Dreamcore, The Complex: Expedition or POOLS.

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Reviews

93%Audience ScoreBased on 68 reviews
graphics8 positive mentions
story4 negative mentions

  • Excellent atmospheric and immersive liminal space experience with realistic and high-quality visuals that convey the essence of the Backrooms.
  • Engaging maze-like level design that encourages exploration and getting lost, providing genuine Backrooms vibes without monsters.
  • Affordable price with ongoing developer support and promising future content, impressive given the young age of the developer.
  • Lack of story and narrative elements, making the experience feel empty or hollow to some players.
  • Limited variety in level design and environment types, leading to some areas feeling repetitive.
  • Technical issues such as bugs, lighting inconsistencies, control customization absence, and occasional crashes impact gameplay.
  • graphics

    14 mentions Positive Neutral Negative
    57% positive mentions, 22% neutral mentions, 21% negative mentions

    The graphics are widely praised for their realistic, atmospheric, and immersive quality, capturing a nostalgic yet unsettling backrooms aesthetic with detailed environments that feel believable and well-designed. While minor technical issues like temporal anti-aliasing detract slightly, overall the visuals are considered a standout feature that enhances exploration and ambiance.

    • “For starters the graphics look incredible, everything is picture-perfect, like a photograph come to life.”
    • “Minor complaints aside, what I love most about this iteration of the Backrooms is just how realistic it looks, not just graphics but the environment design in general; it's uncanny but each corridor and room could be a real place, at least until you turn the corner and there's 40 walls leading down a never-ending stretch of hallway.”
    • “The visuals in this game are fantastic.”
    • “I only ask of one thing, please please please add an option to turn off temporal anti aliasing; it ruins so much of the immersion and visuals.”
    • “Clearly the dev enjoys backrooms type games and especially the standard visuals of such.”
    • “Typically, with the walking sim/megastructure types of liminal spaces games, a story is told via the visuals and maybe some story snippets here and there.”
  • atmosphere

    12 mentions Positive Neutral Negative
    50% positive mentions, 25% neutral mentions, 25% negative mentions

    The game's atmosphere is widely praised for its eerie, liminal spaces and nostalgic yet unsettling vibes, effectively capturing the original Backrooms feel with strong graphics, lighting, and audio. While not deeply challenging, it offers an immersive, atmospheric maze experience that resonates well with fans of quiet, creepy exploration. Some users hope for even more subtle environmental details and enigmatic events to further enhance the dark, mysterious ambiance.

    • “If you like the creepy atmosphere of the backrooms, this does a great job of encapsulating those vibes!”
    • “But very good graphics, audio, and atmosphere; nostalgic and cool in some areas and very unsettling and creepy in others. I enjoyed this game so far, with plenty of areas to explore.”
    • “Better than the over the top slop with 200 different entities everywhere, but I really wish we'd get games that properly capture the original Backrooms lore, complete with the still lifes, liminal vibes, and atmosphere that made it special in the first place.”
    • “If I would recommend something, I think certain ambiguous events can be added to enhance the game's dark, mysterious atmosphere (I do not mean entities, just subtle sounds, movements, unreachable rooms and other related stuff).”
    • “The atmosphere is suffocating — endless empty spaces that feel wrong, like they weren’t meant to exist.”
  • story

    7 mentions Positive Neutral Negative
    0% positive mentions, 43% neutral mentions, 57% negative mentions

    The game lacks a traditional or environmental story, departing from genre norms by focusing solely on logic puzzles and level navigation. While the found footage style holds potential for storytelling, the absence of narrative elements leaves the experience feeling soulless and less engaging.

    • “So, straight off rip, this game has no story, thus departing from the genre standard, and I think that's a shame because the found footage style presentation works well and would benefit from some sort of environmental storytelling, at the least.”
    • “No story, no unique gameplay moments, no soul.”
    • “Typically, with the walking sim/megastructure types of liminal spaces games, a story is told via the visuals and maybe some story snippets here and there.”
  • music

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The music in the game is minimal and sporadic, with occasional unexpected tracks that can be surprising to players. However, the overall lack of consistent sound effects, ambient sounds, and background music detracts from immersion and lore accuracy.

    • “Although the first time I found a room that played music, I definitely jumped a little; was not expecting it.”
    • “Got jumpscared by relaxing music after touching grass.”
    • “But still, there's simply nothing: no end goal, no entities, barely any music, not even footsteps or ambient sounds.”
    • “Some sound effects or background music would also make it more lore accurate as well.”
    • “Here and there are splashes of sounds and music.”
  • gameplay

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    The gameplay offers a few hours of exploration but lacks engaging story elements and unique moments, making it feel soulless. While the mechanics are smooth, the experience suffers from repetitive elements and a lack of ambiance, which is critical for a walking simulator. Bugs are present but do not significantly impact gameplay.

    • “I only beat tape 1 and already got about 2 hours of gameplay getting lost and finding my way again lol.”
    • “It does have some bugs and the chairs are repetitive but that doesn't really matter since it doesn't affect gameplay.”
    • “The colors, sound effects, and game mechanics were all so smooth.”
    • “I only beat tape 1 and already got about 2 hours of gameplay getting lost and finding my way again.”
    • “No story, no unique gameplay moments, no soul.”
    • “Lack of ambiance: since this is a walking simulator, what you lack in gameplay should be compensated by its environment.”
  • optimization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game runs smoothly even on older GPUs, showing better optimization and lighter requirements compared to similar titles. However, some users note that performance could still improve, attributing limitations partly to Unreal Engine 5.

    • “Did I tell you this one played smoothly despite my prehistoric GPU? Well, you'd better believe it. It's better optimized (and maybe lighter) than Backroom 2005, The Complex, Backrooms: Found Footage, or Liminalcore.”
    • “Performance could be better, but that is a downside of UE5.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Despite some glitches and imperfections in sound effects and map layouts, the game's stability is commendable considering it was developed by a very young developer, showcasing impressive effort and potential.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes unexpected emotional reactions by combining relaxing elements with sudden, startling moments, creating a unique and surprising experience for players.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is criticized for being unoriginal and exploitative, resembling numerous other low-effort, asset-flip cash grabs within the "backrooms" walking simulator genre.

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Play Times

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

The Backrooms: Liminal Space is a platformer game with horror theme. Common tags for The Backrooms: Liminal Space include first-person, 3D, indie, psychological, stylized and others.

The Backrooms: Liminal Space is available on PC and Windows.

On average players spend around 2 hours playing The Backrooms: Liminal Space.

The Backrooms: Liminal Space was released on January 28, 2026.

The Backrooms: Liminal Space was developed by 117PS.

The Backrooms: Liminal Space has received very positive reviews from players. Most players liked The Backrooms: Liminal Space for its graphics but disliked it for its story.

The Backrooms: Liminal Space is a single player game.

Similar games include Dreamcore, The Complex: Expedition, POOLS, The Complex: Found Footage, The Backrooms: Lost Tape and others.