- October 7, 2017
- Bobbates LLC.
Thaumistry: In Charm's Way
Platforms
About
Thaumistry: In Charm's Way is a lighthearted text adventure game set in New York City. As Eric Knight, a former child prodigy inventor, you'll explore the city, meet offbeat characters, and cast improbable spells to solve puzzles. With advanced parser technology, customizable visuals, and a screen reader-friendly option, this game offers a modern take on classic interactive fiction. *Note: The USDA approval appears to be a joke, as the USDA is a government agency responsible for food safety and regulation, not video games.





- Thaumistry is a well-crafted and humorous text adventure that successfully captures the spirit of classic Infocom games, making it a nostalgic experience for fans of the genre.
- The game features a forgiving parser, a built-in map, and a hint system that enhance accessibility and prevent players from getting stuck, allowing for a smooth gameplay experience.
- Puzzles are designed to be logical and satisfying, with a variety of creative spells to use, making the game engaging without the frustration of dead ends or unwinnable scenarios.
- While the game is enjoyable, some players noted that the story lacks depth and doesn't develop significantly, making it feel more like a series of tasks rather than a cohesive narrative.
- A few puzzles were criticized for being overly simplistic or contrived, which may detract from the overall challenge and uniqueness expected from a text adventure.
- The absence of sound and music, along with a lack of replay value, were mentioned as drawbacks that could limit the game's appeal to some players.
story
36 mentions Positive Neutral NegativeThe story in "Thaumistry" is described as enjoyable and immersive, with a blend of humor and engaging puzzles that enhance the experience without overwhelming the player. While not groundbreaking or deeply serious, it effectively guides players through its narrative with a forgiving parser and helpful recap system, making it accessible and fun. However, some reviewers noted that the story lacks plausibility and depth, with a few subpar puzzles detracting from the overall experience.
“The story was not particularly revolutionary or groundbreaking, but it was entertaining and immersive, and I found myself steadily more engrossed over the few hours that I spent playing to completion.”
“I really dislike in some adventure games when I don't feel like I have any idea what I'm supposed to be doing to advance the story, and the 'recap' system in Thaumistry was a nice way to keep the player pointed in the right direction without spoiling anything, especially in the middle portion of the game when the map opens up and there are a lot of puzzles going on at the same time.”
“Things like that go beyond just getting through the story and make the experience so much richer and engaging.”
“The story probably isn't its strong point.”
“It doesn't feel very plausible, and the story doesn't go anywhere after that.”
“It's not an interactive story with just some minor decision points, nor is the focus on storytelling.”