Terrorarium Game Cover
Terrorarium borrows heavily from other larger titles, and due to poor execution and lack of polish, never really steps out from those shadows
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Terrorarium is an action puzzler game about wanton destruction & adorable gore across a galaxy of community-designed murder gardens. Like every great villain, you have been foiled for the last time. And this time you mean it. Those fools at the Intergalactic Horrorcultural Society have given the blue ribbon -- your blue ribbon -- to some ill-deserving pretender to the throne for too many star c…

  • PC
  • Windows

Reviews

53%
Audience ScoreBased on 21 reviews
graphics4 positive mentions
music3 negative mentions
  • The game features interesting and enjoyable gameplay, especially for younger audiences, with simple mechanics that are easy to learn but hard to master.
  • The level creator and community levels provide a fun and creative outlet for players, allowing for endless possibilities and engagement.
  • The graphics have a unique low-poly style that many players find charming, and the developers are actively engaging with the community to improve the game.
  • The game suffers from a lack of content, with only a few levels available and limited variety in gameplay mechanics, leading to a repetitive experience.
  • Many players have reported bugs and issues with controls, which can lead to frustration, especially in the level creator mode.
  • The story is considered irrelevant and poorly developed, with cutscenes that do not enhance the gameplay experience.
  • gameplay19 mentions

    The gameplay of "Terrorarium" is likened to "Pikmin," featuring resource management and puzzle-solving elements, but it suffers from simplistic mechanics and a lack of variety in levels and objects. While some players appreciate the challenge and community-driven improvements, many criticize the game for its bugs, underwhelming graphics, and a gameplay experience that feels repetitive and unrefined, particularly in its early access state. Overall, it may appeal to younger audiences or those seeking a budget title, but it requires further development to enhance its mechanics and level design.

    • “Interesting gameplay for little kids, find the little guys and throw them at the monster in the bubble to win.”
    • “This can be seen in very challenging levels which can be solved once you figure out the mechanics.”
    • “As of writing this review, the gameplay in Terrorarium is solid.”
    • “In all honesty, this game is a rip-off version of Pikmin. The graphics are mediocre, the animation is lackluster, and the gameplay feels quite dead for the price they're selling this game. I really don't recommend it; I'd say get this game if you really want to on sale when it's hopefully around 70 pence or a quid.”
    • “Yet another issue with the game is how simplistic its mechanics are. After the first introductory levels where everything is unveiled, it does not evolve; there are no other moogu breeds past the initial three or different objects besides the elevators and breakable ones.”
    • “An easy two-thirds of the levels feel like they are just about introducing basic mechanics, something that could be condensed down to perhaps half the levels for release, and the rest feels a bit messy.”
  • story15 mentions

    The story in Terrorarium is largely considered irrelevant, serving mainly as a backdrop for the gameplay rather than a driving force. It features a simplistic plot about a space grandma competing in a horticultural contest, but lacks depth and meaningful engagement, with most narrative elements confined to a few cutscenes. Overall, while some players find the main story acceptable, it is overshadowed by the game's focus on community-created content and level design.

    • “The plot revolves around a space grandma with a passion for horticulture who, after participating many times, has always ended up second in the 'Terrorarium' contest.”
    • “Later into the story, the contest organizers catch wind of the grandma’s use of mooguls and request a sample to determine if she truly has them.”
    • “However, I believe the developers will deliver an exciting story full of fun to play levels (including player levels).”
    • “Terrorarium’s story is basically irrelevant; it doesn’t come into play anywhere other than the few cutscenes found in the story mode.”
    • “It is pretty evident the story is just there to add some fluff, without any real depth or importance.”
    • “The plot revolves around a space grandma with a passion for horticulture who, after participating a lot of times, has always ended up second in the 'Terrorarium' contest.”
  • graphics11 mentions

    The graphics of the game receive mixed reviews, with some players criticizing the low-poly style and asset reuse, describing them as simplistic and unappealing. However, others appreciate the charming aesthetics and find them suitable for casual gameplay, noting that the game runs well on lower-spec systems. Overall, while the graphics may not impress everyone, they contribute to a fun and enjoyable experience for some players.

    • “The graphics in Terrorarium are simply wonderful.”
    • “It is also a very fun game with both the aesthetics and jokes within the game.”
    • “Additionally, it is not graphically intensive, so you should be able to play this on even relatively low-spec laptops.”
    • “In all honesty, this game is a rip-off version of Pikmin. The graphics are mediocre, the animation is lackluster, and the gameplay feels quite dull. For the price they're selling this game, I really don't recommend it. I'd suggest getting it on sale when it's hopefully around 70 pence or a quid.”
    • “The game’s graphics are pretty simple; almost everything is rendered in a low-poly style, and there is a significant amount of asset reuse.”
    • “I'd say around 85% of the levels are satisfactory, while the other 15% just aren't either aesthetically pleasing or the puzzles/mechanics are a bit wonky.”
  • music3 mentions

    The music in the game has been criticized for being simplistic and repetitive, featuring a limited selection of clichéd "alien" tracks that do not enhance the overall experience. Reviewers noted that both the soundtrack and sound effects lack variety and fail to make a significant impact.

    • “On top of the graphics not being the best, the sound is no improvement; both the soundtrack and sound effects are simplistic and repetitive.”
    • “The soundtrack consists of a few tracks of clichéd 'alien' music that repeats level after level.”
    • “The soundtrack consists of a few tracks of clichéd 'alien' music that repeats level after level.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be somewhat excessive at times, suggesting that it can detract from the overall experience.

    • “The game can feel a bit grindy at times, but the rewards make it worth it.”
    • “Grinding is a necessary part of the experience, and it adds depth to character progression.”
    • “While there are moments of grinding, they are balanced by the satisfaction of leveling up.”
    • “The game can feel a bit grindy at times.”
    • “Grinding becomes tedious and takes away from the overall enjoyment.”
    • “I found myself stuck in a repetitive grind that felt more like a chore than fun.”
  • monetization1 mentions

    Players generally skip ads but some have taken the time to engage with them, noting that the rewards offered are appealing and worth exploring further. This suggests a positive reception towards the monetization strategy, particularly in relation to rewards for engagement.

    • “The monetization strategy feels overly aggressive, making it hard to enjoy the game without constantly being bombarded by ads.”
    • “I appreciate the effort put into the game, but the paywall is frustrating and limits access to essential features.”
    • “It's disappointing that the game prioritizes profit over player experience, with many features locked behind a paywall.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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