- January 7, 2020
- VectorStorm Pty Ltd
- 15h median play time
MMORPG Tycoon 2
Platforms
About
MMORPG Tycoon 2 is a sandbox-style strategy game where you build and manage your own massively multiplayer online role-playing game . Design and customize your game world, create and balance content, and manage resources and player satisfaction. With advanced AI and procedural generation systems, the possibilities are endless in this immersive simulation of running an MMORPG.
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- The game offers extensive customization options for creating classes, monsters, and quests, allowing for a unique gameplay experience.
- The developer is very active in the community, providing regular updates and responding to player feedback.
- The game has a charming art style and a fun concept of building and managing your own MMORPG.
- The game can become repetitive quickly, as the core gameplay loop lacks depth and variety after a few hours.
- There are performance issues when the player base grows, leading to lag and crashes.
- Many features are still in development and not yet implemented, which can lead to frustration for players seeking more content.
story
185 mentions Positive Neutral NegativeThe game's story aspect is largely driven by player creativity, as it lacks a predefined narrative and instead allows users to design their own quests and worlds. While the customization options for quests and environments are extensive, players often find the quest system limited, primarily revolving around fetch and kill objectives, which can lead to repetitive gameplay. Overall, the game offers a sandbox experience where players can create their own stories, but it currently lacks depth in quest variety and narrative structure.
“From designing the abilities that classes and monsters have, to building scenery for your map, to designing a living, thriving ecosystem of quests and monsters for your players to progress through, this game offers top-tier customizability, as well as streamlined controls and UI elements.”
“I consider this game more as a 'creativity enabler' rather than a game; sure, there is money, and stats, and you can progress and try to make sure people are playing your MMO, but honestly, the fun comes from spending months building a gigantic elven city and making up a storyline in your head about how the elven king has gone mad and you need to murder him now.”
“You create your own story in your head, but it translates so well into the game.”
“While there's currently no real goal or story, it's in early access and it's a tycoon game; I loved Roller Coaster Tycoon as a kid and it had no story whatsoever.”
“The quest system is not all that good and creating character classes can be annoying since the game doesn't really say what each ability really does and how it works.”
“No real quest chains, no 'if quest x is done, then quest y is available' or getting multiple quests from the same NPC.”