MMORPG Tycoon 2
- January 7, 2020
- VectorStorm Pty Ltd
- 15h median play time
MMORPG Tycoon 2 is a sandbox-style strategy game where you build and manage your own massively multiplayer online role-playing game . Design and customize your game world, create and balance content, and manage resources and player satisfaction. With advanced AI and procedural generation systems, the possibilities are endless in this immersive simulation of running an MMORPG.
Reviews
- The game offers extensive customization options for creating classes, monsters, and quests, allowing for a unique gameplay experience.
- The developer is very active in the community, providing regular updates and responding to player feedback.
- The game has a charming art style and a fun concept of building and managing your own MMORPG.
- The game can become repetitive quickly, as the core gameplay loop lacks depth and variety after a few hours.
- There are performance issues when the player base grows, leading to lag and crashes.
- Many features are still in development and not yet implemented, which can lead to frustration for players seeking more content.
- story185 mentions
- 10 % positive mentions
- 85 % neutral mentions
- 4 % negative mentions
The game's story aspect is largely driven by player creativity, as it lacks a predefined narrative and instead allows users to design their own quests and worlds. While the customization options for quests and environments are extensive, players often find the quest system limited, primarily revolving around fetch and kill objectives, which can lead to repetitive gameplay. Overall, the game offers a sandbox experience where players can create their own stories, but it currently lacks depth in quest variety and narrative structure.
“From designing the abilities that classes and monsters have, to building scenery for your map, to designing a living, thriving ecosystem of quests and monsters for your players to progress through, this game offers top-tier customizability, as well as streamlined controls and UI elements.”
“I consider this game more as a 'creativity enabler' rather than a game; sure, there is money, and stats, and you can progress and try to make sure people are playing your MMO, but honestly, the fun comes from spending months building a gigantic elven city and making up a storyline in your head about how the elven king has gone mad and you need to murder him now.”
“You create your own story in your head, but it translates so well into the game.”
“While there's currently no real goal or story, it's in early access and it's a tycoon game; I loved Roller Coaster Tycoon as a kid and it had no story whatsoever.”
“The quest system is not all that good and creating character classes can be annoying since the game doesn't really say what each ability really does and how it works.”
“No real quest chains, no 'if quest x is done, then quest y is available' or getting multiple quests from the same NPC.”
- gameplay150 mentions
- 21 % positive mentions
- 73 % neutral mentions
- 7 % negative mentions
The gameplay of the game has received mixed reviews, with many players noting its potential but criticizing its current lack of depth and variety. While the building and customization mechanics are engaging, the overall gameplay loop can become repetitive and lacks meaningful challenges, leading to a sense of emptiness after a few hours. Additionally, many core features are still missing or underdeveloped, leaving players feeling that the game is unfinished and in need of significant updates to enhance the experience.
“The gameplay is deep and engaging, with a good variety of customization options and challenges to keep things interesting.”
“Its blend of deep gameplay mechanics, charming pixel art style, and nostalgic appeal make it a standout title in the genre.”
“Mmorpg tycoon 2 has its unique gameplay which in a way mixes city-building and theme park tycoon elements with an mmorpg flavor to it.”
“Realistically, you'll become bored after a while due to its limitations, and there are certain mechanics that simply don't work how you'd think.”
“Right now, it's definitely an early access title and missing some key elements and varying game mechanics to keep players engaged longer than a couple of hours.”
“The game lacks a lot of mechanics; for example, a brush so you can place multiple trees, cornfields, and other props—you need to place them manually one by one.”
- graphics67 mentions
- 30 % positive mentions
- 66 % neutral mentions
- 4 % negative mentions
The graphics of the game are characterized by a charming pixel art style that evokes nostalgia, though some players noted performance issues and a need for optimization, particularly in early access. While the visuals are generally described as simplistic or dated compared to more graphically intensive titles, they are complemented by a high level of customization and creativity in world-building. Overall, the graphics are appreciated for their aesthetic appeal and polish, despite some limitations in variety and realism.
“The pixel art graphics evoke a sense of retro charm, while the dynamic world simulation mechanics keep gameplay feeling fresh and engaging.”
“Its blend of deep gameplay mechanics, charming pixel art style, and nostalgic appeal make it a standout title in the genre.”
“The graphics are charming despite their simplicity, but more remarkably, I actually love the way they handled the UI.”
“The graphics are nothing to write home about; buildings clip into the ground almost wherever you put them.”
“You will have around 6 different building aesthetic types, which gets old pretty fast as you end up using pretty much all of them within the first couple of hours, making everything feel repetitive.”
“The game's visuals and interface may feel simplistic or dated compared to more graphically intensive simulation games.”
- optimization40 mentions
- 18 % positive mentions
- 68 % neutral mentions
- 15 % negative mentions
The game's optimization has received mixed reviews, with many players experiencing significant performance issues as they progress, particularly after reaching higher subscriber counts. While some updates have improved stability and minor optimizations, the game struggles with lag, crashes, and long load times, especially on lower-end systems. Overall, players express hope for future updates to enhance performance, but current optimization remains a major concern.
“It has a small download size and fairly good optimization.”
“It's a small dev team and the primary differences between last year and this year are some optimization and extra scenery/model options.”
“Since my initial review, the developer has been highly engaged with the community and feedback, implementing tons of bug fixes, optimization, and suggestions.”
“If you've played games that are city builder sims or video game sims, even Majesty 1 & 2 or Evil Hunter Tycoon, it has a similar vibe which does make it very enjoyable; but by about 30 to 50 hours in, I started having performance issues due to where my game stage is at now and I don't expect it to get better since I've still got 8,000 more online NPCs and 70,000 more subscribers I need to get; plus, I've only used about 30% of the map I was given when I generated my world.”
“The game performs poorly even with all settings way down (so it looks bad, too), which is ironic because the leveling system implies that the player should decorate, and this tanks performance.”
“For $24.99, I expected better performance, especially after seeing the system requirements; I figured this game would be easy to run, and it is... for a while.”
- grinding31 mentions
- 3 % positive mentions
- 10 % neutral mentions
- 87 % negative mentions
Players find the grinding aspect of the game to be excessively tedious and repetitive, particularly in building and decorating, which detracts from the overall enjoyment. While the initial gameplay can be engaging, it quickly devolves into a grindfest, with many expressing that it feels designed to be tedious. Overall, the game has potential but suffers from a lack of variety and depth, leading to a frustrating experience for players.
“You'll need a second life for grinding.”
“Too grindy and generally not fun.”
“The game is fun for the first 5-10 hours but gets very tedious really quickly.”
“In conclusion, it's fun for early access but you will get to a point things get tedious and repetitive at some point in its current form, it surely has all the potential to be a great game.”
- music21 mentions
- 14 % positive mentions
- 71 % neutral mentions
- 14 % negative mentions
The music aspect of the game has received mixed reviews, with many players noting a significant lack of music during gameplay, which can lead to a jarring experience over extended play sessions. While some appreciate the quality of the audio and sound effects, they feel that the absence of a consistent soundtrack detracts from the overall immersion. Suggestions for improvement include adding ambient music and customizable sound options to enhance the exploration experience.
“Music/audio is pretty well done; however, I often have the music lowered just due to personal preference for quieter audio.”
“I can see at this point though, that some more scenery and music would help extend my enjoyment while waiting for more heavy content.”
“Audio... the game has no music (yet), but the sounds that are in are immersive and sound natural.”
“Music playing during gameplay; why is there no music playing during 99% of the game?”
“Though the game comes with various noises, such as NPCs spawning, rezzing or dying, and has some random sound effects, the lack of music becomes a bit jarring over the course of hours of play.”
“There is no music, there is no ambience, props are not to scale with the players or NPCs, and trees are way too big.”
- monetization15 mentions
- 20 % positive mentions
- 33 % neutral mentions
- 47 % negative mentions
The monetization strategy of the game has drawn significant criticism, with many players feeling it resembles a cash grab due to its high price point and the lack of sales during early access. While the game offers various monetization options, including subscriptions and microtransactions, players express dissatisfaction with the limited scope of these features and overpriced cosmetic items. Overall, there is a strong sentiment that the game prioritizes profit over player experience, leading to concerns about its long-term viability and community engagement.
“Your game can have a purchase price, a subscription fee, and you can use microtransactions, charging money instead of in-game currency for the features that the game provides.”
“While the gameplay simply asks you to set up a few buildings and some monster zones to qualify as a region, you can take this many steps further with decorating with ridiculous amounts of detail, setting up specific gold and real money sinks to control your players' inventories, making in-depth player classes and monster classes to challenge certain other classes, setting up precise amounts of good and bad events to make your players addicted and take advantage of that with carefully placed microtransactions.”
“Think of this as RollerCoaster Tycoon, but replace building roller coasters to attract guests to your park and spend money on your merch, with creating monster hunting zones, quests, and character classes to get players addicted so they spend money on microtransactions.”
“Again, this game idea is great and all but it doesn't worth the price of 20 euros at all, and it feels like a cash grab.”
“Game feels even more like a cash grab because they said the game will never go on sale while it's in early access; look up on the game Steam discussions.”
“Game really feels like a cash grab at this point; be wary of purchasing it.”
- stability15 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is a mixed bag, with some players reporting a smooth experience and effective tools, while others encounter significant freezing, lag, and various bugs, particularly in core mechanics and user interface. Many users note that the game is still in early access, which contributes to its instability, leading to frequent crashes and unpredictable behavior. Overall, while there are promising elements, the current state may be frustrating for those seeking a polished experience.
“With around 60,000 subscribers, the game freezes at random for up to a minute at a time, then continues on slightly laggy... it becomes unplayable with the amount of freezing and lag it does.”
“However, I am at a point in the game where it freezes every time I unpause it.”
“It's very buggy, unpredictable, unsure if some features even work, it crashes a lot... so don't buy the game if you're not prepared for all that.”
- humor11 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by players' experiences of amusing mishaps, such as dying repeatedly and the quirky behavior of NPCs, which often leads to hilarious situations. The game's comedic graphics and the freedom to create and customize add to its entertaining nature, making it a source of genuine laughter and memorable stories. Overall, players appreciate the lighthearted tone and the fun interactions within the game world.
“I watch him die, pay money to go die again and pay more, it's hilarious.”
“But seriously, this game is great and fun to play. The first time I played it, I went well into the night before I realized what time it was. It creates some genuinely funny stories that sound like they could have come from a real MMO development. Easy 8/10.”
“The comic graphics hit the mark of the game and give the whole thing a funny touch.”
- replayability10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
Overall, "MMORPG Tycoon 2" offers a mix of replayability, with many players enjoying the customization options and the ability to challenge themselves in different ways. However, some users feel that the game lacks sufficient content and variety, leading to a diminished replay value once the main objectives are completed. The potential for mods is noted as a way to significantly enhance replayability in the future.
“Whether you're a seasoned MMO veteran or new to the genre, MMORPG Tycoon 2 offers hours of enjoyable gameplay and endless replay value.”
“Great fun with unlimited customization and replayability.”
“Interesting game with a lot of replayability.”
“The game is much too slow at the moment, in my opinion, giving too little room for replayability.”
“All in all, it's still a good game; it killed some time for me, but once you reach the end, there is no reason to keep playing, which is a shame because I'd like there to be more replayability.”
“More variety and replay value are needed, and right now they just aren't there.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the game's customizable atmosphere, particularly the ability to set region-specific colors and create diverse backdrops for quest hubs and towns. The overall atmosphere is praised as excellent, with hopes for future enhancements in building options and multi-level zones.
“Gameplay-wise, I love being able to set the atmosphere colors of each region, using multiple region types to paint a backdrop for the main quest hubs, ruins, and towns you can create.”
“For the future, I hope for more building options and customization, multi-level zones, etc., but I've enjoyed it a lot so far. Great concept and the overall atmosphere of the game is excellent!”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express that the game evokes deep emotional reflections, with many revisiting it after long breaks to explore its themes and ideas further. This suggests a lasting impact that resonates with users on a personal level.