"Territory: Farming and Fighting" is a village management and real-time strategy game where players develop their small towns into thriving kingdoms. Players assign tasks to residents for production, construction, and resource management while battling evil forces and monsters. However, the game is still in development and is currently only available in Chinese, which may affect the experience for non-Chinese speaking players.
The game offers a good balance of city building and strategy, making it enjoyable and not overly difficult.
It is a wonderful and evolving game with an active developer, showcasing strong indie development.
Territory is a relaxing colony sim that provides a competent experience, especially for fans of the genre.
The game is not fully developed, with parts still in Chinese and lacking depth compared to established titles like Rimworld.
Players have reported frustrating bugs, including workers getting stuck and a steep difficulty curve in the late game.
There is a lack of connection with individual characters, and the UI can be confusing with long tooltips and missing translations.
grinding
4 mentions Positive Neutral Negative
100%
Players note that while the game includes various mechanics typical of a colony sim, such as research, building, and crafting, the farming aspect is particularly criticized for being poorly implemented, detracting from the overall experience.
“The game has farming in its title, but farming is just bad in this game.”
“The game has farming in its title, but farming is just bad in this game.”
music
2 mentions Positive Neutral Negative
100%
The music in "Territory" is reminiscent of "Songs of Syx," contributing to a small colony atmosphere similar to that of "RimWorld," despite the game's claims of managing a larger kingdom. Overall, the soundtrack enhances the immersive experience of colony management.
optimization
2 mentions Positive Neutral Negative
50%
50%
Users express optimism that the game will be fully translated and optimized for better performance before the end of early access, particularly for managing small kingdoms effectively.
“I'm hopeful that territory will be fully translated before early access ends and that it will be optimized to the point where you can actually run a small kingdom.”