- April 10, 2019
- Badru
- 24h median play time
Tenderfoot Tactics
A strategic RPG that may take some time and patience but will yield some good rewards.
Platforms
About
Tenderfoot Tactics is a turn-based tactical RPG set in a vibrant, mystical world. Assemble a team of magical animals and lead them through a rich, story-driven campaign. Utilize unique traits, spells, and terrain to outmaneuver and outwit your foes in gridless, physics-based battles. Outsmart and outfight your opponents to uncover the mysteries of the land and protect it from the looming darkness.











- The tactical design is fantastic, with varied classes and engaging combat mechanics that allow for creative strategies.
- The art style is unique and visually striking, creating an immersive atmosphere that enhances exploration.
- The game encourages exploration and experimentation, rewarding players with new skills and abilities as they progress.
- The overworld navigation is confusing and lacks clear direction, making it easy to get lost.
- The difficulty scaling can lead to frustrating encounters, especially if players level up too quickly.
- The story and objectives are minimal and often unclear, which may leave players feeling aimless.
graphics
157 mentions Positive Neutral NegativeThe graphics of Tenderfoot Tactics are characterized by a unique and stylized art style that some players find beautiful and engaging, while others consider it confusing and obscuring. The impressionistic visuals create an atmospheric experience, though they can make navigation challenging due to low detail and a lack of clear landmarks. Overall, the game's aesthetic is polarizing, with many praising its creativity and charm, while others criticize it for graphical flaws and a lack of clarity.
“The game has an impressionistic art style, with details implied in the polygons of tall mountains and tiny goblins alike.”
“The most striking feature of this game is the quirky art style and original setting in which the player follows a band of goblins around a mystical archipelago in search of colossal spirits and castles to rid the island's plaguing fog.”
“The aesthetic of the game is what drew me to it; this dev previously created Eidolon (which I also loved), and the world here is just as strangely grand, somber, beautifully low-detail, and weird.”
“But the graphics are awful.”
“The graphics are so bad, I'm not sure what I'm supposed to be seeing.”
“Overworld graphics make my eyes bleed but during combat everything looks nice as if it was painted with oil paint.”