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Temporian Game Cover

About

"Temporian is a card game for 1-2 players, offering multiplayer, cooperative, and PvP modes. As a time-traveling inventor in a prehistoric world, you must craft over 100 unique items, from apple pie to electricity, to repair your time machine. Careful planning and resource management are crucial as you face complex dilemmas in expanding your settlement and mastering new technologies."

Temporian screenshot
Temporian screenshot
Temporian screenshot
Temporian screenshot
Temporian screenshot
Temporian screenshot
Temporian screenshot
Temporian screenshot

93%
Audience ScoreBased on 28 reviews
replayability2 positive mentions
grinding4 negative mentions

  • The game is highly addictive and offers a lot of replay value with numerous recipes and secrets to discover.
  • It provides a relaxing yet challenging experience, making it suitable for players who enjoy survival and strategy games.
  • The developer is very active and responsive to feedback, continuously improving the game based on player suggestions.
  • The game lacks a clear tutorial, which can lead to confusion, especially for new players trying to understand mechanics like curing sick characters.
  • Multiplayer functionality is limited, as players can only send one card per turn, which some find disappointing.
  • There are some quality of life issues, such as the need for better action logging and clearer UI elements, which can hinder the overall experience.
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is characterized by a blend of simple yet rewarding mechanics that encourage exploration and discovery, making it engaging and addictive for extended play sessions. While the core mechanics may be typical, they are effectively designed to enhance learning and improvement with each playthrough. Overall, the gameplay offers a fresh experience rooted in its historical context.

    • “Really fun and fresh kind of discovery gameplay.”
    • “The game's complexity and simple yet rewarding mechanics can suck you in for several hours at a time.”
    • “But there's no reason that you would have to, as all mechanics are dependent on the fact that it's the past.”
    • “The mechanics are typical, I suppose.”
    • “With every playthrough, I learn more and more and can improve my gameplay.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be more tedious than enjoyable, often leading to frustration when specific resources are needed but not obtained. The gameplay combines elements of farming simulation and deck-building, requiring players to invest time in research and resource management, which can feel overwhelming as the demands of survival increase.

    • “The game is neat but more tedious than fun; it's also kind of frustrating when you need a particular resource like water and get the same other two resources five turns in a row.”
    • “You will naturally discover new recipes either by making mistakes (and a lot of them) or by grinding out research for your next session.”
    • “As your 'deck' and town/farm grow, so does the number of mouths that need to be fed, and the pressure of surviving on little food always keeps you on your toes as you attempt to micromanage farming, mining, building, etc.”
  • replayability
    2 mentions Positive Neutral Negative

    Players highlight the high replayability of the game, noting the abundance of discoveries and decision-making opportunities that encourage multiple playthroughs. Many find it fun and addictive, further enhancing its replay value.

    • “Still learning the game, but there are lots of things to discover and many decisions you can make; there's a lot of replay value here.”
    • “Temporian is fun, addictive, and has, in my opinion, a lot of replayability.”
  • story
    1 mentions Positive Neutral Negative

    The story has received criticism, with users expressing that it lacks depth and engagement. Overall, it seems to fall short of expectations, leaving players wanting more from the narrative experience.

    • “The story is lacking depth and fails to engage the player.”
    • “I found the plot to be predictable and uninspired.”
    • “The characters are one-dimensional and their motivations are unclear.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game has been criticized for featuring an elevator music rendition of a Christmas carol, which some players find jarring and inappropriate for the game's atmosphere.

    • “The one horror for me is that for some reason my game is playing an elevator music-like version of what is considered a Christmas carol in North America.”
    • “The soundtrack feels repetitive and lacks variety, making it hard to stay engaged with the game.”
    • “The music is so bland and forgettable that I often forget it's even playing.”

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