"Temporian is a card game for 1-2 players, offering multiplayer, cooperative, and PvP modes. As a time-traveling inventor in a prehistoric world, you must craft over 100 unique items, from apple pie to electricity, to repair your time machine. Careful planning and resource management are crucial as you face complex dilemmas in expanding your settlement and mastering new technologies."
The game is highly addictive and offers a lot of replay value with numerous recipes and secrets to discover.
It provides a relaxing yet challenging experience, making it suitable for players who enjoy survival and strategy games.
The developer is very active and responsive to feedback, continuously improving the game based on player suggestions.
The game lacks a clear tutorial, which can lead to confusion, especially for new players trying to understand mechanics like curing sick characters.
Some players find the game tedious and frustrating due to resource management issues, such as not receiving needed resources consistently.
The multiplayer aspect is limited, as players can only send one card per turn, which may not meet expectations for those looking for a more interactive experience.
gameplay
12 mentions Positive Neutral Negative
50%
33%
17%
The gameplay is characterized by a blend of simplicity and depth, offering rewarding mechanics that encourage exploration and discovery. Players find the core mechanics engaging and capable of sustaining long play sessions, with each playthrough providing opportunities for learning and improvement. Overall, the gameplay is described as both fun and fresh, despite some typical elements.
“Really fun and fresh kind of discovery gameplay.”
“The game's complexity and simple yet rewarding mechanics can suck you in for several hours at a time.”
“The base core mechanics are simplified greatness.”
“The mechanics are typical, I suppose.”
“But there's no reason that you would have to, as all mechanics are dependent on the fact that it's the past.”
grinding
8 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be more tedious than enjoyable, often leading to frustration when specific resources are needed but not obtained. The gameplay combines elements of farming simulation and deck-building, requiring players to invest time in research and resource management, which can feel overwhelming as the demands of the game increase. Overall, while the game has its merits, the grinding can detract from the fun experience.
“The game is neat but more tedious than fun; it's also kind of frustrating when you need a particular resource like water and get the same other two resources five turns in a row.”
“You will naturally discover new recipes either by making mistakes (and a lot of them) or by grinding out research for your next session.”
“As your 'deck' and town/farm grow, so does the number of mouths required to be fed, and the pressure of surviving on little food is always keeping you on your toes as you attempt to micromanage farming, mining, building, etc.”
replayability
4 mentions Positive Neutral Negative
50%
50%
Players find the game highly replayable due to its numerous discoveries and decision-making opportunities, which contribute to its fun and addictive nature. Many users express that there is significant replay value as they continue to learn and explore the game.
“Still learning the game, but there are lots of things to discover and many decisions you can make; there's a lot of replay value here.”
“Temporian is fun, addicting, and has, in my opinion, a lot of replayability.”
story
2 mentions Positive Neutral Negative
150%
The story has received negative feedback, with users expressing disappointment and indicating that it lacks depth or engagement.
“But the story is not engaging.”
“But the story is not well-developed.”
“But the story lacks depth.”
music
2 mentions Positive Neutral Negative
50%
50%
The music in the game has been criticized for featuring an elevator music rendition of a Christmas carol, which some players find unsettling and out of place. This choice has led to a negative perception of the game's audio atmosphere.
“The one horror for me is that for some reason my game is playing an elevator music-like version of what in North America is considered a Christmas carol.”