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Terraformers

Terraformers Game Cover
89%Game Brain Score
gameplay, replayability
grinding, stability
89% User Score Based on 1,997 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4XboxSteam DeckWindowsPlayStationLinuxXbox Series X|SPCAmazon LunaCloudMac OSXbox One
Terraformers Game Cover

About

Terraformers is a single player turn-based strategy game with a science fiction theme. It was developed by Asteroid Lab and was released on March 9, 2023. It received positive reviews from players.

Terraformers is a 3X game with roguelite elements in which you terraform Mars. Explore the planet’s wonders, exploit its resources and expand by settling new cities. Start the terraforming...

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89%
Audience ScoreBased on 1,997 reviews
gameplay130 positive mentions
grinding23 negative mentions

  • Unique blend of turn-based strategy and card-based colony building with high replayability through random maps and scenario-based objectives.
  • Beautiful and clean art style with satisfying visual feedback as Mars terraform progresses; excellent sound design enhancing immersion.
  • Balanced difficulty levels with gradual ramp up offer challenge and encourage strategic planning; undo feature reduces frustrations with decision making.
  • Heavy reliance on RNG for card draws and resource distribution can lead to frustration and perceived lack of player control.
  • The gameplay can become repetitive over time with limited late-game diversity and scenarios often ending before the planet is fully terraformed.
  • Some UI elements and mechanics, such as support system and terraforming impact, lack clarity and depth, contributing to a steep learning curve and occasional player confusion.
  • gameplay
    429 mentions Positive Neutral Negative

    The gameplay of Terraformers combines accessible, turn-based city-building with card-driven, roguelike mechanics, offering a well-balanced, engaging, and strategically deep experience that rewards planning and adaptation. While praised for its elegant core loop, variety of scenarios, leader abilities, and replayability, some players find the escalating "expectations" (happiness) mechanic overly punishing and RNG elements frustrating, leading to occasional repetition and balance issues. Overall, it appeals to strategy and resource management fans seeking a thoughtful yet relaxing experience, though it may lack depth or flexibility for those desiring more complex or simulation-style gameplay.

    • “Balancing population happiness with resource mining and expansion is a core gameplay mechanic.”
    • “The gameplay mechanics are well-designed, and the strategic depth allows for endless replayability; each match feels rewarding, whether you're a novice or a veteran strategist.”
    • “The gameplay is both intuitive and complex, offering players a wide range of strategies and tactics to achieve their goals.”
    • “The overpowered expectation mechanic, which is evidently luck-based, ruins a game which could otherwise have been fantastic.”
    • “The core mechanic is that dissatisfaction mechanically rises more and more and more and more regardless of what you do and you just need to reach the objective first.”
    • “Most of the gameplay is centered around adding extra handicaps to make up for the crucial logic flaw of the card system.”
  • replayability
    183 mentions Positive Neutral Negative

    Replayability is a strong aspect of the game, enriched by varied scenarios, randomized resources, multiple win conditions, and unlockable content that encourage experimentation and strategic diversity. While some players note that replay value may diminish after extensive play or once optimal strategies are found, the game's roguelike elements, progressive difficulty, and ongoing updates sustain long-term engagement for many. Overall, the game offers a challenging, rewarding, and frequently fresh experience that appeals particularly to fans of strategy and deck-building genres.

    • “There are numerous paths to victory and this adds greatly to the replay value.”
    • “The variance between scenario goals, three possible starting setups, leader choices, building card draws, and random map layout all add to a fair amount of replayability, especially for a game that just hit early access, with the public roadmap promising interesting future changes.”
    • “The ui is dense with information without being cluttered, choices each turn matter and are impactful, and replayability is kept interesting as you unlock new buildings and leaders for future runs as your player profile levels up.”
    • “Once you grow tired of staying ahead of the ever-increasing "support" handicap, then it means that you've exhausted the rather shallow replay value.”
    • “It's a mostly shallow city management game that loses all replayability after about 3 hours.”
    • “I really have no complaints about this game now except relatively low replayability (for a semi card rogue-like).”
  • graphics
    143 mentions Positive Neutral Negative

    The game's graphics are generally praised for their clean, polished, and aesthetically pleasing 2D art style, which effectively balances simplicity and visual appeal, especially in depicting terraforming progress. While not highly detailed or cutting-edge, the visuals are fitting for the game's theme and perform well even on lower-end systems, contributing to a relaxing atmosphere alongside the music. Some users note limitations in animation and environmental detail, suggesting room for enhancement, but overall the graphics complement the gameplay and immersive experience effectively.

    • “Visually, Terraformers presents a clean and intuitive interface combined with detailed, stylized graphics that balance realism and accessibility.”
    • “Buildings and machines are designed with a sleek, futuristic aesthetic that fits the theme of pioneering space colonization, and animations for resource flows and ecological changes help keep players engaged with the complex systems at work.”
    • “The gameplay loop is very fun, the visuals are beautiful to look at, and seeing Mars and your cities transform over the course of a game is very rewarding.”
    • “The graphics are bad and the gameplay is just click and drag.”
    • “Graphics and audio look very cheap and unpolished.”
    • “Ignoring the minimal artwork, the childish graphics and animations, the repetitive music and the total lack of realism, this appears a management game with a procedural aspect with increased difficulty based on progress and increment of possible permutations.”
  • music
    114 mentions Positive Neutral Negative

    The game's music is widely praised for its relaxing, atmospheric, and fitting sci-fi soundtrack that enhances the immersive, turn-based gameplay and complements the art and UI design. While some find the soundtrack repetitive and occasionally mismatched with game events, overall it is considered a standout feature that contributes significantly to a calming and engaging experience. Many appreciate the minimalist blend of electronic and orchestral elements, though suggestions for more variety and a music skip option have been noted.

    • “The soundtrack is minimalist yet effective, blending electronic and orchestral elements to underscore the grandeur and solitude of space exploration.”
    • “It's relaxing, engaging, and challenging but not impossible, accompanied by a wonderful soundtrack, breathtaking art, innovative mechanics, and a captivating story.”
    • “For a sci-fi nerd like myself, the theme and atmosphere of the game is on point and the musical score gradually changing as you perform different actions (such as increasing a terraforming parameter or spreading lifeforms) gradually builds you up from a hopeful starting scenario to a victorious tune once you're nearing your goal.”
    • “Ignoring the minimal artwork, the childish graphics and animations, the repetitive music and the total lack of realism, this appears a management game with a procedural aspect with increased difficulty based on progress and increment of possible permutations.”
    • “One thing that bothers me is the lack of different ambient music; the same track going on and on for hours makes it too dull.”
    • “Probably the weakest element at this point is the music soundtrack, which is understandable, but which is not on the development goal list - an omission which really needs to be addressed.”
  • story
    114 mentions Positive Neutral Negative

    The game offers engaging mission-based gameplay with strong replayability but features minimal narrative and character development, leaving many players feeling the story is shallow or almost nonexistent. While some lore and leader backstories exist, the lack of a cohesive or evolving story campaign and limited storytelling elements make the experience feel primarily system-driven rather than story-driven. Players commonly desire a more meaningful story mode or richer narrative integration to enhance immersion and motivation.

    • “Game play is fun and intuitive, the story is interesting and changes a bit each playthrough with random events and the ability to unlock new content as you progress and improve.”
    • “There are lots of different kinds of victory conditions to shoot for, the game has significant replayability in this aspect, as well as in unlocking increasing difficulty ranks, new leaders, actions, buildings, etc. in response to your success at prior missions.”
    • “The text around the leader is good and well written; the game could probably use some more flavor text around buildings and missions that is similar to help better set the stage, a cool system of different scenario modes so you can play with resource-focused goals, terraforming, spreading life, etc.”
    • “The hottest leader is right at the beginning of the game, the crises hit early-mid game, and there's no writing or story progression to stick around for.”
    • “Additionally, because the game is heavily focused on systems and progression, narrative elements and character development are minimal, which may leave players craving more story-driven motivation.”
    • “My issue with the game, and why I consider it basic and boring, is that each single feature is incredibly shallow, the story is paper thin, each action listed above is its entire extent with no fine details, everything is bare bones simplistic.”
  • atmosphere
    60 mentions Positive Neutral Negative

    The game offers a relaxing and immersive atmosphere with a hopeful sci-fi vibe, enhanced by a serene soundtrack and subtle environmental sounds. The gradual terraforming process—balancing atmosphere, temperature, oceans, and introducing flora and fauna—provides rewarding visual feedback and strategic depth, creating a satisfying and cozy experience. While some mechanics and progress indicators can feel unclear, the overall atmosphere captures the thematic essence of Mars colonization compellingly.

    • “The hopeful sci-fi vibe and chill music give it a nice atmosphere.”
    • “Gentle wind effects, mechanical hums from machinery, and subtle environmental sounds create an immersive atmosphere without distracting from the strategic focus.”
    • “Every track is a masterpiece in its own right, perfectly complementing the serene atmosphere of the game.”
    • “There are very few layers to the game, and the entire setup, that you can meaningfully increase the standard of living in the short term by partially getting some atmosphere on Mars as a variable is silly, and the dissatisfaction you struggle against is pretty silly too.”
    • “I'm merely spamming buildings that increase atmosphere and oxygen, etc., but I don't really see or understand when I reach a new level or what my goal with that is.”
    • “One is the lack of titanium which is currently overused as a way to control almost all serious progress; and the other feels like the relative lack of things to heat up the planet with (even as you are covering it with mines, cities, thick forests, deliberately thickening its atmosphere etc.) the non-interaction of the four terraforming attributes - temperature, oxygen, atmosphere, and ocean/rainfall - is a missed trick.”
  • optimization
    24 mentions Positive Neutral Negative

    The game is generally well-optimized, offering smooth performance, stable frame rates, and reasonable load times across various hardware, including Linux and Steam Deck (though the latter could use further tuning). It excels as an optimization-focused experience with meaningful strategic depth and manageable complexity, though some players note limited touch control support. Procedural elements add needed variability, balancing the game's otherwise highly optimized and solvable systems.

    • “Technical performance is generally solid, with smooth controls and stable frame rates on a wide range of hardware.”
    • “Load times are reasonable, and the game’s optimization allows for extended play sessions without significant interruptions.”
    • “The game is well optimized and the interface is pretty good as well.”
    • “No one can say this game is optimized and provides a relishable experience.”
    • “Unfortunately, the game is only optimized for mouse & trackpad and I had a lot of difficulty trying to do even the most basic things with touch.”
    • “Waiting for proper Steam Deck optimization (although it is playable on Deck already, but just not perfect).”
  • grinding
    23 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and repetitive, especially during late stages involving resource management and planetary expansion. While early gameplay and exploration feel engaging, the later progression often devolves into slow, monotonous tasks that can detract from enjoyment. However, some players appreciate the strategic depth and randomized elements that help moderate the grind and maintain variety.

    • “Achievements feel less like fun challenges and more like mindless button-clicking for 40 hours straight.”
    • “Getting resources is really tedious and they don't flow in easily, which made me uninstall the game.”
    • “Expanding across the entire planet by repeating the same tasks was too tedious, and I gave up.”
  • stability
    11 mentions Positive Neutral Negative

    The game shows solid stability on platforms like the Steam Deck with smooth performance and minimal glitches in recent updates, though some users report persistent issues such as crashes, buggy cloud saves that reset progress across devices, and occasional UI bugs. While earlier versions had notable crashes and glitches, ongoing developer fixes have significantly improved stability, making it a generally reliable turn-based strategy experience despite minor remaining flaws.

    • “It's gone through a few shaky development and balance phases, but the current version of Terraformers is a rock-solid turn-based strategy roguelike.”
    • “The game runs smoothly with little to no glitches.”
    • “Runs great on the Steam Deck too!”
    • “The game is fun and you think you are good with saves but suddenly when you start progressing through the achievements/level it glitches, tosses you back to start page and you have to start everything over.”
    • “A fun game, but the cloud save function is extremely buggy: I played this game on two different devices, and every time I switch device, it resets my level to 1, no matter how many games I played on each of the two devices!”
    • “My initial 30 minutes of play had 4 crashes/freezes and I almost gave up, but since then it's been a great simple strategy game.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of the game is strengthened by immersive auditory cues and heartwarming moments, such as introducing vibrant wildlife to Mars, which foster a deep player connection. Helpful guides boost player confidence, though some interface limitations slightly hinder the feeling of control. Overall, the experience evokes genuine warmth and engagement.

    • “These auditory cues enrich the sense of place and enhance the player’s emotional connection to the unfolding terraforming process.”
    • “There's something heartwarming about introducing penguins, whales, and colorful species to Mars and seeing the resulting happiness that will put a smile on your face.”
    • “I found Jacques Dupont's guide on Steam very helpful and it made me feel more confident at higher levels.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is subtle and occasionally pokes fun at the player, often through challenging scenarios and unexpected outcomes. While some find it amusing, it requires a specific sense of humor and low expectations to fully appreciate.

    • “To potential players: proceed with caution, a sense of humor, and absolutely zero expectations.”
    • “It feels like this game is pointing and laughing at you as it gives you no power cards for 10 turns.”
    • “This game has some humor, making the challenging but fair gameplay more enjoyable.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is minimal and overshadowed by its focus on systems and progression, resulting in limited narrative depth. Some character designs and backstories are viewed as leaning towards a "woke" perspective, which may not appeal to all players.

    • “Additionally, because the game is heavily focused on systems and progression, narrative elements and character development are minimal, which may leave players craving more story-driven motivation.”
    • “I will say some of the character design and backstory can lean on the woke side.”
  • monetization
    1 mentions Positive Neutral Negative

    The game’s monetization is subtle and does not rely on prompting users to watch ads for rewards, which some players find pleasantly unobtrusive.

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33h Median play time
104h Average play time
12-62h Spent by most gamers
*Based on 30 analyzed playthroughs
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Frequently Asked Questions

Terraformers is a turn-based strategy game with science fiction theme.

Terraformers is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 104 hours playing Terraformers.

Terraformers was released on March 9, 2023.

Terraformers was developed by Asteroid Lab.

Terraformers has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Terraformers is a single player game.

Similar games include Against the Storm, Slipways, Cardboard Town, Nordhold, The King is Watching and others.