- February 15, 2023
- Pixeljam
Temple Of Snek
Platforms
About
"Temple of Snek" is a puzzle game where you play as a giant snake defending a temple from intruders. The temple is filled with traps and puzzles that change based on your rhythm and actions. Explore five distinct environments, discover secret powers, and customize your snake's pattern. With a level editor and procedural music, the game offers a unique and immersive experience.
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- Temple of Snek offers a charming and beautifully designed take on the classic Snake game, with clever puzzles that gradually increase in complexity and depth.
- The game features a variety of accessibility options, including a step-by-step mode and adjustable game speed, making it approachable for players of different skill levels.
- The rhythmic gameplay, combined with engaging music and visuals, creates an enjoyable and addictive experience as players navigate through the temple and solve puzzles.
- The automatic movement of Snek can lead to frustrating gameplay, as players often have to restart puzzles due to misjudging their length or making incorrect moves.
- The checkpoint system can be punishing, with autosaves that may send players back significantly if they fail, and the lack of an undo or rewind feature exacerbates this issue.
- Some puzzles can be overly complex or confusing, and the hint system may not always provide useful guidance, leading to potential frustration for players.
gameplay
22 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with some players appreciating the gradual introduction of mechanics and the creative, varied puzzles. However, many find the "snake" gameplay concept to be slow and frustrating, suggesting that it may discourage players and could benefit from a smoother alternative. Additionally, the elevation mechanics have been noted as confusing, which further detracts from the overall experience.
“The mechanics of the game are introduced gradually and intuitively.”
“"Snake" might not be the first thing that comes to mind when envisioning a sprawling temple adventure, but the combination of classic mechanics and a puzzle-exploration formula ends up working shockingly well.”
“Nor do minor bugs or mechanical oddities detract from the quality of the puzzles, which are varied and creative across the board, with new mechanics being introduced in a well-paced manner.”
“Though I completely understand the idea, it actually results in slow and frustrating gameplay.”
“Neat concept for a puzzle game, but gameplay is too slow.”
“I think the game is flawed and will discourage a lot of people; taking the full snake gameplay wasn't the best.”