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Tell Some Story: Foz (Demo) Game Cover

About

The world of the near future, which you will find yourself in, will show you a simple story about a detective who happened to be at the wrong time, in the wrong place. Confused and desperate, he will try to solve the problems that suddenly appeared in his life. Hi, I'm Pavel, a solo developer, making a small game in which I just want to tell a story, if you have a couple of hours I will be glad i…

82%
Audience ScoreBased on 11 reviews
atmosphere4 positive mentions

  • The game features a unique art style and an atmospheric setting that enhances the overall experience.
  • Combat is engaging and requires tactical thinking, making it rewarding for players who enjoy challenging gameplay.
  • The game offers a solid story with multiple endings, along with a variety of achievements that encourage exploration.
  • The story is often criticized for being flat and disjointed, with some players finding it cliché and lacking depth.
  • Gameplay can be frustrating due to difficult combat sequences and a lack of consistent framerates, leading to potential player deaths and restarts.
  • There are numerous grammatical errors and translation issues that detract from the overall narrative experience.
  • story
    9 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with some players finding it flat and disjointed, while others appreciate its atmospheric depth and multiple endings. Although the narrative can feel cliché and is divided into segments, many players are charmed by the unique art style and character development, despite concerns about language barriers affecting plot comprehension. Overall, the story's execution varies, with some enjoying its quirky elements and others feeling it lacks cohesion.

    • “Behind the seemingly simple style lies a very atmospheric third-person shooter with very juicy shooting, with meme one-liners from enemies and the main character in the heat of battle, and most importantly - with a solid story with several endings for every taste and color.”
    • “Foz offers an ironic production quality, where it may feel like 'TTS voice overs are so goofy I can't get into it', but once you start to follow the story and characters, you start to get charmed by its atmosphere and culture that is developed here.”
    • “Unique art style, nice story, epic gameplay.”
    • “The story can be easily degraded to a cliché.”
    • “Loved the artwork and sound design + music, but the story and gameplay is very disjointed and all over the place.”
    • “Story very flat can't interact with most things, half of the time it's just walking and jumping and running.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its depth and charm, blending engaging storytelling with immersive sound design, including effective AI voiceovers. Players appreciate the unique style and ironic production quality, which enhances the overall experience, making them feel connected to the character and the unfolding narrative. The atmospheric elements, particularly in open areas and during action sequences, contribute significantly to the game's appeal, especially considering it was developed by a single creator.

    • “The music and sounds are really great, very atmospheric, and sound fantastic in my 3D headphones.”
    • “You may find yourself struck by the depth of the atmosphere in open areas, feeling involved in the development of chapters and events, which makes it easy to connect with your character.”
    • “The atmosphere of the game is amazing, especially considering it was created by a single developer.”
    • “Foz offers an ironic production quality, where it may feel like 'TTS voiceovers are so goofy I can't get into it', but once you start to follow the story and characters, you begin to appreciate its atmosphere and the culture developed here.”
    • “You may find yourself struck by the depth of the atmosphere in open areas, feeling involved in the development of chapters and events, and that's what makes it best to connect with your character, Foz.”
  • graphics
    5 mentions Positive Neutral Negative

    The game's graphics are characterized by a clear indie style that effectively complements the gameplay, which some players find more realistic than many AAA titles. The unique art style and cohesive blocky aesthetic are praised, alongside the artwork and sound design, although some players note that the story and gameplay feel disjointed. Overall, the visuals contribute positively to the game's charm and experience.

    • “You can see the graphics - very clearly indie style, but it really works.”
    • “The gameplay is fun and, weirdly, despite the graphics, feels more realistic than a lot of AAA games.”
    • “The game's blocky aesthetic is kept throughout, and there are no odd features that would look out of place.”
    • “The graphics are very clearly indie style, but they really don't work for me.”
    • “The game's blocky aesthetic is consistent, but it feels outdated and lacks detail.”
    • “The visuals are underwhelming and fail to create an immersive experience.”
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay is engaging and offers a surprisingly realistic experience despite its unique graphics, with a focus on tactical combat that requires quick reflexes and strategic use of cover. While the settings are richly detailed and populated with characters, their impact on gameplay is minimal. Overall, players appreciate the fun and epic nature of the gameplay.

    • “The gameplay is fun and, weirdly, despite the graphics, feels more realistic than a lot of AAA games.”
    • “Combat gameplay can be unforgiving in terms of reflexes and tactics; always be able to use your cover as a primary objective to withstand the killing blow and use the angles to your advantage.”
    • “Unique art style, nice story, epic gameplay.”
    • “Combat gameplay can be unforgiving in terms of reflexes and tactics. You must always use your cover as a primary objective to withstand the killing blow and utilize angles to your advantage.”
  • music
    3 mentions Positive Neutral Negative

    The music and sound design are highly praised for their atmospheric quality, particularly when experienced with 3D headphones. However, some players noted that the music can occasionally overpower dialogue, though this can be adjusted in the settings. Overall, the audio elements are well-received, despite some minor issues with subtitle readability.

    • “The music and sounds are really great, creating an atmospheric experience that sounds fantastic in my 3D headphones.”
    • “I loved the artwork and sound design, including the music, which really enhanced the overall experience.”
    • “The music is immersive and adds a lot to the game's atmosphere.”
    • “The music is repetitive and lacks variety, making it hard to stay engaged.”
    • “The soundtrack feels out of place and doesn't match the game's atmosphere.”
    • “The background music is too overpowering, often overshadowing important dialogue.”

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