- December 9, 2020
- Stephen & Sara
- 4h median play time
Unto The End
Platforms
About
"Unto The End" is a hand-crafted cinematic combat adventure where your skills and decisions determine your fate. Fight your way through harsh, procedurally generated landscapes using a dynamic combat system that rewards timing, technique, and smarts. Navigate a brutal world where every encounter, decision, and relationship matters, in a quest to return home and reunite with your family.
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- The game features a unique art style and immersive atmosphere that enhances the overall experience.
- Combat is challenging and requires players to be patient and observant, rewarding those who learn enemy patterns.
- The game offers multiple endings and encourages exploration, providing a sense of discovery and engagement.
- The combat mechanics can feel unfair and punishing, with some attacks being difficult to predict and react to.
- The camera and foreground elements often obstruct visibility, making it hard to see enemy attacks and navigate effectively.
- The game is relatively short, leading some players to feel that it does not provide enough content for its price.
story
102 mentions Positive Neutral NegativeThe story of "Unto the End" is described as minimalist and straightforward, focusing on a father's journey to return home, but many players feel it lacks depth and engagement. While some appreciate the environmental storytelling and visual narrative, others criticize the brevity and simplicity of the plot, leading to a sense of dissatisfaction with the overall experience. Overall, the game is seen as a mix of compelling atmosphere and weak narrative, leaving players divided on its effectiveness as a storytelling medium.
“The story of this game is gripping, subtle and incredibly told.”
“From the moment you set out, leaving your wife and daughter and home behind for some unknown mission amid the frigid winter winds and snow, you feel it.”
“Unto the end is a game that wants to tell a story first and foremost.”
“Sadly, it's way too short to really feel any sense of adventure; there's little to no story, the ending was just 'meh' (unless there are multiples), and I can see more people disliking the game than liking it.”
“There is no story; the game is solely battle-based and the battles are not many.”
“Ultimately, the game failed to motivate me to push through the difficult battles - the story did not grab me, nor was the exploration particularly engaging.”