Tell a Demon
- July 21, 2017
- Sun Labyrinth LLC
- 20h median play time
"Tell a Demon" is a narrative-driven game with intertwining stories of three characters: Julius, a shadow demon seeking to regain his mind and resist the Hunger; Kalevel, an ancient demoness struggling to recognize a new enemy; and Tell, a girl desperate to escape her tragic home. Set in the World of Aeser, players will face the lingering darkness of a once-great empire.
Reviews
- The game features beautiful art and a meticulously crafted fantasy world that enhances the storytelling experience.
- The characters are well-written and complex, allowing for meaningful player choices that impact the story's outcome.
- The game offers a rich narrative with multiple endings, encouraging replayability and deeper exploration of its lore.
- The initial world-building can be overwhelming, making it difficult for players to grasp the story and characters right away.
- Some players found certain endings disappointing and felt that the game could benefit from fewer, more developed routes.
- There is a steep learning curve, and players may feel lost or disconnected from the characters during their first playthrough.
- story13 mentions
- 46 % positive mentions
- 31 % neutral mentions
- 23 % negative mentions
The story is intricately woven and set in a beautifully crafted fantasy world, offering players a complex narrative with character choices that influence outcomes. While the depth of the setting and backstory may present a learning curve, the engaging plot and emotional payoffs make it a rewarding experience. Overall, the combination of compelling storytelling, stunning art, and music contributes to its status as a standout visual novel, though newcomers may benefit from playing the previous installment for better context.
“The story is complex and the characters have personalities that can be manipulated to some degree by the player's choices.”
“The fantasy world in which the story takes place is meticulously crafted and exquisite.”
“I found the story to be extremely engaging, if maybe a little hard to get into on the first playthrough.”
“The setting and backstory are complicated, and the player is thrown into it, so there is definitely a learning curve coming into the story.”
“The biggest barrier to enjoying the game, I think, is that it's a lot to take in, and the story can go in many different directions without giving you a good overview of what's going on overall.”
“It introduces a genuinely original story and world, and even though it can be a bit rough to find your bearings in it, it's definitely worth it.”
- music7 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is consistently praised for its beauty and ability to enhance the overall atmosphere, fitting well with the scenes and contributing to the emotional depth. Reviewers highlight the lovely soundtrack as a standout feature, complementing the game's gorgeous art and well-written narrative. Overall, the music adds significant value to the gaming experience, making it memorable and engaging.
“Fantastic art, lovely soundtrack.”
“The music is nice to listen to and fits the mood of the scenes quite well.”
“As you can see, the art is gorgeous, and the music is very nice with just enough variety.”
- graphics5 mentions
- 60 % positive mentions
- 40 % neutral mentions
- 0 % negative mentions
The graphics of the game are praised for their beautiful art style that complements the story and enhances the overall experience. Reviewers highlight the visuals as one of the strongest aspects of the game, likening it to a quality novel and a stunning painting, creating a captivating aesthetic that supports the narrative effectively.
“The art style is great, fits the tone of the story perfectly, and really serves the writing well - not that it really needs it.”
“It is undoubtedly one of the strongest visual novels I’ve played yet, both in terms of visuals and story.”
“Actually, 'Tell a Demon' succeeds in being as engrossing as a quality novel and aesthetically pleasing as a painting, and I can only hope that this will also be carried on within the third and final game in the series, 'The Empress of Aeser', which I’m already waiting for with eagerness.”
- gameplay1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Gameplay features an immersive world with extensive world-building that may initially feel overwhelming. A unique mechanic allows players to access the viewpoint character's thoughts and additional insights, enriching the overall experience.
“The first playthrough's world-building is a little overwhelming, but there is a mechanic that allows you to check the viewpoint character's thoughts, providing little tidbits to enhance the experience.”
“The gameplay is incredibly immersive, with mechanics that encourage exploration and interaction with the environment.”
“I love how the gameplay seamlessly integrates storytelling elements, making every action feel meaningful and impactful.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the storyline and character development, noting that several endings provide strong emotional payoffs, enhancing the overall experience.
“Overall, I enjoyed the storyline and found most of the characters interesting. Some of the endings were really good and had strong emotional payoffs.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that the grinding aspect of the game involves managing the growth and development of three distinct characters, each with unique backgrounds and goals. The process of leveling up and evolving these characters can feel rewarding, especially as players navigate their contrasting personalities and aspirations. Overall, while grinding is present, it is intertwined with engaging character development and a stylish presentation.