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"Tell a Demon" is a narrative-driven game with intertwining stories of three characters: Julius, a shadow demon seeking to regain his mind and resist the Hunger; Kalevel, an ancient demoness struggling to recognize a new enemy; and Tell, a girl desperate to escape her tragic home. Set in the World of Aeser, players will face the lingering darkness of a once-great empire.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

64%
Audience ScoreBased on 31 reviews
story12 positive mentions
grinding2 negative mentions
  • The game features beautiful art and a meticulously crafted fantasy world, enhancing the overall immersive experience.
  • The story is complex and engaging, with well-written characters that allow for meaningful player choices and multiple endings.
  • The soundtrack complements the atmosphere perfectly, adding to the emotional depth of the narrative.
  • The game can be confusing at first, with a steep learning curve and an overwhelming amount of information presented at once.
  • Some players felt disconnected from the characters due to their flawed nature and the dark tone of the story.
  • While there are many endings, some players found certain endings disappointing and preferred fewer, more developed routes.
  • story26 mentions

    The story is praised for its complexity and depth, featuring a meticulously crafted fantasy world where player choices influence character personalities and outcomes. While the intricate setting and backstory may present a learning curve, many players find the narrative engaging and rewarding, with emotional payoffs and beautiful art that enhance the experience. However, newcomers might benefit from playing the previous game to fully appreciate the plot and character connections.

    • “The story is complex, and the characters have personalities that can be manipulated to some degree by the player's choices.”
    • “I found the story to be extremely engaging, if maybe a little hard to get into on the first playthrough.”
    • “The setting and backstory are complicated, and the player is thrown into it, so there is definitely a learning curve coming into the story.”
    • “The biggest barrier to enjoying the game, I think, is that it's a lot to take in, and the story can go in many different directions without giving you a good overview of what's going on overall.”
    • “It introduces a genuinely original story and world, and even though it can be a bit rough to find your bearings in it, it's definitely worth it.”
  • music14 mentions

    The music in the game is consistently praised for its beauty and ability to enhance the mood of various scenes, with many reviewers noting its lovely soundtrack and fitting variety. It complements the game's gorgeous art and well-written narrative, contributing to an overall positive experience, despite some initial confusion in gameplay. Overall, the music is considered a strong asset that enriches the game's atmosphere.

    • “Fantastic art, lovely soundtrack.”
    • “The music is nice to listen to and fits the mood of the scenes quite well.”
    • “As you can see, the art is gorgeous, and the music is very nice with just enough variety.”
  • graphics10 mentions

    The graphics of the visual novel are praised for their beautiful art style, which perfectly complements the story and enhances the overall experience. Reviewers highlight the artwork as one of the strongest aspects of the game, noting its ability to create an aesthetically pleasing and immersive atmosphere that rivals quality literature. Overall, the visuals are considered a significant strength, contributing to the game's engrossing narrative.

    • “The art style is great, fits the tone of the story perfectly, and really serves the writing well - not that it really needs it.”
    • “It is undoubtedly one of the strongest visual novels I’ve played yet, both in terms of visuals and story.”
    • “Actually, 'Tell a Demon' succeeds in being as engrossing as a quality novel and aesthetically pleasing as a painting, and I can only hope that this will also be carried on within the third and final game in the series, 'The Empress of Aeser', which I’m already waiting for with eagerness.”
  • gameplay2 mentions

    Gameplay features an immersive world-building experience that can initially feel overwhelming for players. A unique mechanic allows players to access the thoughts of the viewpoint character, providing additional context and enhancing the overall narrative.

    • “The first playthrough's world-building is a little overwhelming, but there is a mechanic that allows you to check the viewpoint character's thoughts and discover little tidbits to enhance the experience.”
  • emotional2 mentions

    Players appreciate the storyline and character development, noting that many endings provide strong emotional payoffs, enhancing the overall experience.

    • “Overall, I enjoyed the storyline and found most of the characters interesting. Some of the endings were really good and had strong emotional payoffs.”
    • “The emotional depth of the characters really resonated with me, making the experience unforgettable.”
    • “I was genuinely moved by the narrative; it tugged at my heartstrings and left a lasting impression.”
  • grinding2 mentions

    The reviews do not provide specific insights into the grinding aspect of the game, focusing instead on character development and fashion elements. As such, there is no clear consensus on the grinding experience, leaving it ambiguous whether it is a significant or enjoyable part of gameplay.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

80% average critic score

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Play time

20hMedian play time
20hAverage play time
20-20hSpent by most gamers
*Based on 2 analyzed playthroughs

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