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Tavern Rumble: Roguelike Card

Tavern Rumble: Roguelike Card Game Cover
76%Game Brain Score
gameplay, replayability
monetization, grinding
76% User Score Based on 1,214 reviews

Platforms

TabletAndroidWeb BrowserPhoneMobile Platform
Tavern Rumble: Roguelike Card Game Cover

About

Tavern Rumble: Roguelike Card is a single player casual strategy game. It was developed by Evrac Studio and was released on December 13, 2023. It received mostly positive reviews from players.

Play 30 minutes of Roguelike Deckbuilder, build your deck and win the game

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76%
Audience ScoreBased on 1,214 reviews
gameplay43 positive mentions
monetization153 negative mentions

  • Engaging and challenging roguelike deckbuilding gameplay with unique 3x3 grid combat mechanics.
  • High replayability due to multiple distinct classes, game modes, and frequent updates with new cards and challenges.
  • Fair monetization approach with optional ads providing valuable bonuses, and ability to unlock all content without paying.
  • Progression and unlock system is grind-heavy with premium currency rewards being very low compared to high unlocking costs, leading to slow advancement unless watching many ads or paying.
  • Save system, especially cloud save, is unreliable causing loss of progress and purchased content; also difficulties restoring purchases on new devices.
  • Several bugs and balance issues including overly strong enemies/bosses, card effect inconsistencies, and UI problems such as difficulty viewing card details and accidental button presses.
  • monetization
    175 mentions Positive Neutral Negative

    The game's monetization heavily relies on optional ads that grant in-game bonuses and accelerate progression, but many players find the frequency and necessity of watching ads disruptive and excessive, sometimes bordering on pay-to-win. While ads are generally optional and the game can be played without spending money, unlocking new content is slow without ad-watching, and there are complaints about buggy ad rewards and a lack of a clear option to purchase a true ad-free experience. Overall, the monetization model frustrates some players due to its invasive ad integration and high unlock costs despite the game's strong core gameplay.

    • “It also gets praise for not requiring in-app purchases to unlock everything.”
    • “Amazing innovative free deckbuilder with sensible monetization and it works offline!”
    • “Addictive, no ads unless you want to test out purchasable card sets.”
    • “A big problem is the option to see ads after each enemy encounter during a run to get gold or buffs, which greatly disrupts the flow and atmosphere of the game.”
    • “Unfortunately, it forces you to watch hours of ads or to pay to actually beat the game.”
    • “I purchased a 'no advertisements' promotion and within a year I was getting new advertisements in places that didn't even have ads before I paid to remove them. When you sell people a 'no advertisements' package and then give them advertisements anyway, that's just scummy.”
  • gameplay
    88 mentions Positive Neutral Negative

    The gameplay is generally praised for its strategic depth, variety of classes, and unique mechanics that offer puzzle-like challenges and replayability. However, players note a steep learning curve, occasional balance issues, and frustrating RNG elements, with some criticizing the pay-to-win aspects and grinding requirements for unlocking content. Despite minor bugs and interface glitches, the gameplay remains engaging and rewarding for those who invest the time to master it.

    • “Amazing game, I have no complaints, it takes a bit to learn the mechanics but once you do, gameplay is simple with complex strategy; each battle is more like a puzzle.”
    • “There is a lot of unlock, the ads are very light (unless you want additional accessories during gameplay), a good amount of replayability, and a variety of styles and strategies.”
    • “Make no mistake, this game is a bit of a grind and hard as diamonds, but it provides a fun learning curve and is always updating; it is full of unique ideas and an interesting perspective on a turn-based battle mechanic.”
    • “I feel that most of my mistakes are based on not understanding the mechanics, and since the game has punishing difficulty (returning you to the beginning if you die), it feels unfair.”
    • “Pretty unfun, basically the same game as Soul Knight but when you get into the gameplay it's like playing chess but the enemy has the added ability to turn any piece into a queen to win nearly instantly, a good concept but too many problems created by the horseshoed in random elements.”
    • “Card abilities seem to work whenever they feel like it, and the repeat gameplay gets boring real quickly.”
  • replayability
    35 mentions Positive Neutral Negative

    The game offers extensive replayability through multiple unique classes, varied game modes, and regular content updates, providing a fresh and strategic experience each run. While the depth and challenge are highly praised, some users note the frequent optional ads for progression as a drawback. Overall, its rich content and balanced gameplay make it a standout roguelike card game with enduring replay value.

    • “The unit management aspect of the game, the many choices for how to gain more content to work with, and a very fair difficulty curve makes this one of the best card roguelikes on the market in terms of replayability.”
    • “The depth to each class is astonishing, the 3 different modes of gameplay are refreshing and challenging, and the sheer amount of replayability has left me pouring hours into this masterpiece of a mobile game.”
    • “Very good and unique deck builder roguelike, the many unique classes, different dungeons, difficulty modifiers and sets and events that bring different cards or relics into the game that can be turned on or off bring a ton of replay value.”
    • “A big problem for me is the option to see ads after each enemy encounter during a run to get gold (which can be used to update the deck) or a buff for the next enemy encounter.”
    • “The only problem I have is that even after having won multiple times and completed challenges, I am still nowhere near unlocking any of the other playable characters.”
    • “You need to watch a lot of ads in order to progress at a reasonable rate, and some cards' abilities don't seem to work properly.”
  • graphics
    29 mentions Positive Neutral Negative

    The graphics are generally simple and charming, fitting well with the game's style and ensuring smooth performance on a range of devices. While some users appreciate the unique and cartoonish art style, others feel the visuals could be polished further, particularly criticizing the introduction of AI-generated card images that clash with the original pixel art. Overall, the graphics support enjoyable gameplay but have room for improvement to enhance visual cohesion and interface clarity.

    • “Great game, love the art style and plenty of variety to the playstyles.”
    • “Excellent game, great art style and entertaining gameplay.”
    • “I also think the game having simpler yet charming graphics is nice because it'll be easier for the developers to add new content. Keep up the good work!”
    • “The only problem is that its visuals are still bad, it has potential but nevertheless, 5 star.”
    • “Older version was better; those AI-generated card images look so bad and don't match the game's art style at all.”
    • “I recently changed to a new phone and I've noticed on bigger screens my game stretches its graphics to fit my phone's screen and makes the characters look stretched out, please fix this.”
  • story
    23 mentions Positive Neutral Negative

    Players find the story aspect limited, citing that it's short with only a few bosses and the quests are often repetitive, hard to complete, or not tailored to their available characters. Frequent issues include quest progress bugs, lack of quest variety, and a pay-to-win feel due to expensive unlocks and slow rewards. Suggestions for improvement include more diverse, regularly changing quests, mission rerolls, and better reward balance to reduce frustration.

    • “I enjoy this game a lot. It's very fun with huge replayability, featuring many cards, daily quests, and events, making it easy to get lost in.”
    • “The starter quests expect too much from newer players, and quests are sometimes impossible to complete; it would be great if quests changed weekly or biweekly so players aren’t stuck.”
    • “It would be nice if the quest board offered more quests relevant to the classes you have, and having a free daily mission reroll would help when missions require decks you don’t own.”
    • “The starter quests expect way too much from newer players.”
    • “My main concerns are that the story is only 3 bosses long.”
    • “I think it would be nice if there was a proper way to save the game, and I understand that grindy = more play, but I think the quest board should have more quests.”
  • grinding
    20 mentions Positive Neutral Negative

    The game features extensive grinding, especially to unlock characters and content, which can be tedious and time-consuming without spending money. While some players find the grind excessive and the gem rewards insufficient, others believe patience makes it worthwhile. Overall, grinding is a significant aspect that impacts progression and player experience.

    • “Main issue is that there is a huge amount of content partially locked behind a paywall or hundreds of hours of grinding.”
    • “Tutorial basically non existent. You get 70-100 gems per run (if you watch ads) and a deck costs 10,000 gems. Good luck grinding.”
    • “Good game with good variation of cards, but the grinding is ridiculous and rewards are behind ads and paywalls.”
  • music
    17 mentions Positive Neutral Negative

    Users appreciate the game's music but consistently complain that it automatically pauses or blocks audio from other apps like Spotify or podcasts when launched, even if the in-game music is turned off. This issue detracts from the overall experience, as many players want to listen to their own music concurrently while playing.

    • “I love to listen to my music in the background and this is one of only about 3 apps that allows this out of the over 1200 games I have.”
    • “The music is fun and gets its job done.”
    • “Here's an idea - improve beginning classes art, add background picture to monster cave, add background music in battle; just throwing this in there, monsters can drop themselves as cards at the end of battle.”
    • “I really like this game but there is one issue that keeps me from rating it higher: it turns off the sound from all other apps. I want to listen to music or podcasts while I play but this game blocks things like Spotify.”
    • “Also the big one and the reason I can't play it is that when I start up the game it cancels out any music app I have running in the background.”
    • “Only issue is that it blocks sound from other apps, even when music and sound effects are off.”
  • stability
    17 mentions Positive Neutral Negative

    The game suffers from frequent bugs and glitches, including freezing during videos, unpredictable enemy movements, cloud save issues, and instability in various modes like the world tournament. While these stability issues are frustrating and sometimes impede progress, ongoing updates and developer support indicate efforts to improve the experience. Despite the bugs, many players still find the gameplay enjoyable and worth investing time in.

    • “The last game mode, with the champions, is incredibly buggy with the robots.”
    • “I got a new phone and now all the characters I spent money on are unavailable besides the hunter deck. I've also been experiencing glitches like the game freezing as soon as I get to the first passive item or when using the knight deck any debut card will freeze the game. I'm incredibly saddened as this game is one of my favorites and as mentioned worthy of spending money on, hoping this is fixed soon.”
    • “The game is fine, but the world tournament is so buggy, you have to restart the app over a hundred times just to finish one game.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by amusing cameos and playful elements, though some users find certain pricing jokes to be exaggeratedly high. Overall, the comedic touches add charm to the experience.

    • “I'm willing to watch your ads, but those prices are hilariously high.”
    • “A solid game with rogue-like elements and funny cameos!”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is significantly disrupted by frequent ad interruptions, which break immersion and detract from the tension of exploring monster-infested dungeons. This hampers the overall flow and engagement of the game.

  • emotional
    1 mentions Positive Neutral Negative

    The emotional response to the game is largely negative due to concerns over an intrusive privacy policy, with users uncomfortable sharing sensitive personal information such as government IDs and banking details.

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56h Median play time
67h Average play time
50-128h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Tavern Rumble: Roguelike Card is a casual strategy game.

Tavern Rumble: Roguelike Card is available on Web Browser, Phone, Tablet, Android and others.

On average players spend around 67 hours playing Tavern Rumble: Roguelike Card.

Tavern Rumble: Roguelike Card was released on December 13, 2023.

Tavern Rumble: Roguelike Card was developed by Evrac Studio.

Tavern Rumble: Roguelike Card has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

Tavern Rumble: Roguelike Card is a single player game.

Similar games include Rogue Adventure card roguelike, Night of the Full Moon, Jobmania: Eternal Dungeon, Card Guardians Roguelike Games, Dungeon Tales: RPG Card Game and others.