- March 29, 2016
- Dingo Games
- 5h median play time
Tasty Planet: Back for Seconds
Platforms
About
In Tasty Planet: Back for Seconds, players control a sentient ball of grey goo, consuming their way through multiple levels with diverse environments. The goal is to eat everything in sight, growing larger and more powerful with each bite. With over 150 levels and various game modes, this physics-based action game offers hours of entertainment. However, be cautious not to eat something that could cause harm or shrink in size.










- The game is nostalgic and satisfying, allowing players to enjoy the simple pleasure of consuming everything in sight.
- It features a variety of levels and time periods, making the gameplay feel fresh and engaging.
- The music is enjoyable and adds to the overall fun experience of the game.
- The gameplay can become repetitive and tedious, with some levels being particularly difficult or frustrating.
- Controls can be finicky, especially when the size of the blob changes, making it hard to navigate effectively.
- Some levels feel poorly designed, with certain requirements for gold medals being unreasonable or impossible.
gameplay
52 mentions Positive Neutral NegativeThe gameplay is characterized by its simplicity, revolving around the mechanic of consuming smaller objects to grow, reminiscent of classic titles like PopCap's Feeding Frenzy. While it offers a fun and easy-to-understand experience, many players find the core loop repetitive and marred by issues such as finicky controls and scaling problems. Overall, it serves as a casual time-waster, but may not appeal to those seeking depth or variety in gameplay.
“The gameplay is simple, you just eat anything smaller than you, as simple as that.”
“Very fun gameplay, and easy to play.”
“All around I would give it a 5/5 for music, good gameplay, and fun characters.”
“However, there is one glaring flaw with this design philosophy: the core gameplay loop is repetitive as hell.”
“In the end however, it felt stretched out, the monotonous gameplay stretched on for quite some time, and it felt like the little jokes were getting fewer and farther between.”
“It's only been 2 or 3 hours worth of gameplay, but I'm so tired of its monotony that I finished about 3 of the bonus levels, and I have no interest whatsoever in grinding my way to getting more medals just to play more.”