Journey To The Savage Planet Game Cover

"Journey to the Savage Planet" is a shooter game that can be played in single-player or co-op mode for up to 2 players. As a recruit for Kindred Aerospace, you explore the planet ARY-26 to determine its suitability for humans, using tools like a laser pistol and 3D printer to interact with the strange flora and fauna. The game features bonus mysteries to solve and promises a cost-effective space exploration experience.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Cloud
  • NVIDIA GeForce NOW
  • Play​Station
  • Xbox

Reviews

89%
Audience ScoreBased on 2,806 reviews
humor709 positive mentions
monetization66 negative mentions
  • The game features a vibrant and colorful world that is visually stunning.
  • The humor is quirky and entertaining, with a mix of dark comedy and absurdity.
  • Exploration and collecting upgrades provide a satisfying gameplay loop.
  • The game is relatively short, with many players completing it in under 10 hours.
  • There is no map or minimap, making navigation confusing and tedious.
  • Combat can feel simplistic and unengaging, with only one weapon available throughout the game.
  • humor717 mentions

    The humor in "Journey to the Savage Planet" is widely praised for its quirky, absurd, and often dark comedic elements, reminiscent of titles like Borderlands and Portal. Players appreciate the clever writing, humorous AI commentary, and entertaining in-game commercials, although some find the humor can be hit-or-miss or overly juvenile at times. Overall, the game's lighthearted approach and comedic charm contribute significantly to its appeal, making it a fun experience for those who enjoy a blend of exploration and humor.

    • “The humor is top-tier, but don’t let it fool you—there’s a genuinely great adventure underneath all the jokes.”
    • “The game is funny, colorful, and incredibly endearing, and is easily one of my new favorites.”
    • “Journey to the Savage Planet is such a well-conceived game; it has a very simple story and is funny with some dark humor but so well achieved and with a great soundtrack.”
    • “Could have cut the unfunny dialogue in half.”
    • “Obnoxious and not funny in the slightest, and the game immediately becomes a chore.”
    • “The 'comedy' is awful and consistently unfunny.”
  • story483 mentions

    The story in "Journey to the Savage Planet" is generally perceived as simplistic and short, often described as a straightforward quest to explore an alien planet and gather resources. While some players appreciate the humor and quirky elements, many find the narrative lacking depth and coherence, with a reliance on fetch quests and minimal plot development. Overall, the game offers a lighthearted experience, but those seeking a rich, engaging story may be disappointed.

    • “The story is amusing, as is the strange world to explore.”
    • “The story blend mystery, humor, and sci-fi aspects really well.”
    • “The main story is relatively short (but not *that* short); however, the best part is doing all the side quests and listening to all the videos and dialogue.”
    • “The story is pretty straightforward, in that you're an intergalactic explorer paid to discover a new planet for humans to infest.”
    • “The barely existent story, uneven humor, uninspired combat, and overall lack of depth rained on my parade too much for anything greater than an unenthusiastic thumbs-up.”
    • “If you're only interested in playing the story and fighting the 3 bosses, then you're looking at around 6 to 10 hours.”
  • gameplay386 mentions

    The gameplay of "Journey to the Savage Planet" is characterized by a mix of exploration, platforming, and light combat, often described as fun and engaging, with humorous elements enhancing the experience. While many players appreciate the vibrant graphics and unique mechanics, some criticize the gameplay for being repetitive and lacking depth, particularly in combat and puzzle-solving aspects. Overall, the game offers a laid-back adventure with enjoyable mechanics, though it may not satisfy those seeking a more complex or challenging experience.

    • “Journey to the Savage Planet is a solid cooperative adventure game with nice graphics and fun mechanics that make exploring the alien world enjoyable.”
    • “The mix of gameplay - shooting, exploring, and puzzle-solving keeps things fresh and interesting.”
    • “The gameplay is fun, the world is beautiful, the flora and fauna are from gorgeous to horrifying and the story is short but still a lot of fun to play to the end for.”
    • “Unfortunately, actual gameplay is repetitive and boring.”
    • “In the end it feels more like a collection of mechanics and objectives/chores than a full-fledged game.”
    • “The gameplay is presented through a first-person action adventure, where you can slap your way across adorable gigantic chubby birds, or just shoot your plasma gun all over the place and expect some sort of result.”
  • graphics252 mentions

    The graphics of "Journey to the Savage Planet" are widely praised for their vibrant, colorful, and cartoonish art style, which enhances the game's humorous and whimsical atmosphere. Many players appreciate the detailed environments and character designs, noting that the visuals contribute significantly to the overall enjoyment of the game. However, some critiques mention issues with optimization and a lack of variety in enemy designs, suggesting that while the graphics are generally appealing, there are areas for improvement.

    • “The graphics are colorful, creative, and high quality.”
    • “The game features stunning graphics, immersive gameplay, and a captivating storyline that will keep you on the edge of your seat.”
    • “The graphics are amazing and this game runs really well on low-end computers.”
    • “The game feels almost unfinished; there's not a lot of variation. I've come across maybe 4 different enemies in 12 hours of play. They have different variations of the same enemy (electric, acid, etc.), but it's all essentially the exact same graphic/animations.”
    • “The graphics just aren't crisp, even on simple static background objects that they should be.”
    • “They are mostly clunky; you get lost roaming and not knowing what to do, and the graphics suck.”
  • music69 mentions

    The music in the game receives mixed reviews, with many praising the catchy and energetic soundtrack that enhances gameplay and complements the game's atmosphere. Some players find the music to be excellent and memorable, while others feel it lacks variety and could benefit from more ambient tracks. Overall, the soundtrack is often highlighted as a standout feature, contributing significantly to the game's charm and humor.

    • “The soundtrack might have been my favorite part; it's still stuck in my head after months of finishing the game.”
    • “Great music, a unique funny sense of humor, and great visuals.”
    • “The game is on the shorter side for its price point, but for all the work that went into the other details of the game, the music, the adverts, the art design, the levels, the dialogue, the abilities, and every other detail, I can definitely say that if you're able to appreciate these sorts of things about a game rather than its length, you will love it.”
    • “I was not a fan of the music.”
    • “Could use some ambient music while exploring because now it seems a bit too empty in the sound department.”
    • “The music here is used far too conservatively for my taste, used mainly as audio cues that play at the end of a fight or once you've discovered a secret.”
  • monetization66 mentions

    The monetization aspect of the game is heavily intertwined with its humor, featuring a plethora of bizarre and satirical in-game advertisements that players find entertaining and well-produced. While many appreciate the comedic value of the ads, some feel that their novelty wears off over time, and there are complaints about the lack of purchasable items related to the ads. Overall, the ads serve as a unique and engaging element that enhances the game's experience, though opinions vary on their long-term appeal.

    • “The worst thing about this game is not being able to purchase the things in the in-game ads.”
    • “Rewards little, punishes the most minor of dexterity errors, and just isn't entertaining after you hear the same crude-humor ads ten times in two hours of gameplay.”
    • “Fun at first but gets boring doing stupid tasks; what got me to keep playing was the parody ads in the game. If not for them, it would get a 1 out of 10.”
  • grinding64 mentions

    Reviews indicate that grinding in the game can be a mixed experience; while some players find it tedious and repetitive, especially when pursuing 100% completion or collecting resources, others appreciate the exploration and crafting elements. Co-op play is noted to alleviate some of the grind, making it more enjoyable, but many agree that certain aspects, like backtracking and combat, can feel unnecessarily drawn out. Overall, the grinding is present but varies in intensity depending on player goals and engagement with the game's mechanics.

    • “And progressing is not grindy.”
    • “It's a fun game, it's just that fully leveling your explorer rank requires grinding out a bunch of tedious objectives.”
    • “The list of quests to 'finish' the game even after defeating the final stage means you'll probably be grinding out another few hours before seeing any true ending.”
    • “The game can get a bit grindy if you want to unlock certain things, but to me it never felt over the top and it could be accomplished fairly quickly.”
  • stability31 mentions

    The game's stability is a mixed bag, with many players reporting significant bugs and glitches that detract from the overall experience, such as freezing issues and unrecognized kills in multiplayer. While some users found the game to run smoothly on certain platforms like Linux and Steam Deck, others highlighted persistent mechanical glitches and bugs that impacted gameplay. Overall, while the game can be enjoyable, its stability issues are a common concern among players.

    • “Firstly, the game runs great.”
    • “Runs great through Proton on Linux (OpenSUSE Tumbleweed).”
    • “I found the art style to be wonderful, with no glitches or flaws that I could find.”
    • “As much fun as this game was, I can't ignore the dozens of faults, flaws, and glitches it had which just ruined my experience.”
    • “The game basically freezes for half a second every second.”
    • “I gave up because, and this is very important, the game is very buggy.”
  • replayability30 mentions

    The game's replayability is mixed, with some players noting a talent-tree system and multiple endings that enhance replay value, while others find it limited to achievement hunting or speedrunning. Many reviews suggest that it offers a fun one-time experience but lacks substantial incentives for multiple playthroughs, especially after the initial discovery of content. Overall, while some aspects may encourage replay, the consensus leans towards modest replayability.

    • “The talent-tree system allows you to customize your character development, reinforcing your unique specialization and allowing for maximum replayability.”
    • “And with multiple endings based on your choices and actions, the replay value of this game is virtually endless.”
    • “Gorgeous graphics, solid gameplay, tons of replayability, co-op, and an all-around unique experience, all for an insanely reasonable price!”
    • “Not too much replayability, unless you're like me and try to get all achievements.”
    • “It's a pretty interesting one-time ride, but there isn't really any replayability apart from speedrunning this game.”
    • “The game has no real replay value, so I'd suggest waiting for a small sale (15-20%) before buying despite the very good base quality.”
  • atmosphere21 mentions

    The game's atmosphere is widely praised for its humor, vibrant visuals, and engaging art style, creating a charming and immersive experience. While some players noted a lack of depth in certain areas, the overall ambiance, supported by a fitting soundtrack, contributes significantly to the enjoyment of the gameplay. Many reviews highlight the unique blend of comedic elements and atmospheric design, making it a standout in the metroidvania genre.

    • “I’d call it a casual metroidvania packed with atmosphere and personality.”
    • “The atmosphere is top notch.”
    • “The visuals, humor, and overall atmosphere are absolutely astonishing.”
    • “While some of the areas are very pretty, there's not enough atmosphere or honestly music to sell it.”
    • “The cutscenes that come as videomails are just annoying and boring; they kind of add to the comedic atmosphere, but kicking the birds was a lot funnier.”
    • “The atmosphere of the game is what first drew me in, but I just didn't feel it while playing.”
  • optimization20 mentions

    Overall, the game's optimization received mixed reviews, with some players praising its smooth performance and consistent frame rates, particularly on high settings, while others reported issues such as crashes in multiplayer and poor control handling on keyboard/mouse. While many noted a lack of significant technical problems, there were also mentions of graphical optimization needing improvement and performance dips in larger areas.

    • “I have had no performance or technical issues.”
    • “Performance was stellar, consistent frames at the highest settings without any fps drops (played with a GTX 1070).”
    • “Super smooth and optimized movement, loading, and UI.”
    • “The coop is not really optimized, and by that I mean that my game (as the host) crashed a total of 3 times in 8 hours of playtime.”
    • “Short, poor handling, piss-poor control optimization on keyboard/mouse, and poor decisions overall turn what starts out as a fun game into a slog that just makes you want to throw the computer out the window.”
    • “For the short time I played, it was boring and poorly optimized.”
  • emotional11 mentions

    The emotional aspect of the game is a mixed bag, with players experiencing a range of feelings from wholesome enjoyment and quirky humor to moments of heartbreak and frustration. While the lighthearted elements provide a fun and entertaining experience, some players find the juvenile humor and repetitive gameplay detract from the overall emotional impact, leading to a sense of disillusionment. Ultimately, the game elicits both joy and discomfort, creating a unique emotional journey for players.

    • “It was super fun, super adorable, and super nasty and heartbreaking at times.”
    • “Utilizing a meat buddy guarantees a 357.4% increase in emotional enjoyment, but might cause depression.”
    • “Good wholesome fun.”
  • character development5 mentions

    Character development in the game features a talent-tree system that allows players to customize their characters through point allocation and material usage, enhancing replayability and specialization. While the graphics and character designs are praised, some users note that the overall character development system is somewhat limited. The open world and engaging plot contribute to a promising experience, despite the basic nature of the improvement mechanics.

    • “The talent-tree system allows you to spend points or use materials to unlock pegs on a tree, branching out to customize your character development, reinforcing your own unique character specialization and allowing for maximum replayability.”
    • “An open world and an interesting plot, many hidden curiosities and collectibles, a basic system of improvements and character development.”
    • “Promising character design.”
    • “The character development system is quite limited.”
    • “An open world and an interesting plot, but the character development feels basic and underwhelming.”
    • “While the character design is promising, the overall development options are lacking.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
12hAverage play time
7-18hSpent by most gamers
*Based on 27 analyzed playthroughs

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