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Journey to the Savage Planet

Journey to the Savage Planet Game Cover
87%Game Brain Score
humor, story
monetization, grinding
88% User Score Based on 3,258 reviews
Critic Score 80%Based on 1 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCCloudXbox OneNVIDIA GeForce NOW
Journey to the Savage Planet Game Cover

About

Journey to the Savage Planet is a single player and multiplayer shooter game. It was developed by Typhoon and was released on January 28, 2020. It received mostly positive reviews from critics and positive reviews from players.

"Journey to the Savage Planet" is a shooter game that can be played in single-player or co-op mode for up to 2 players. As a recruit for Kindred Aerospace, you explore the planet ARY-26 to determine its suitability for humans, using tools like a laser pistol and 3D printer to interact with the strange flora and fauna. The game features bonus mysteries to solve and promises a cost-effective space exploration experience.

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88%
Audience ScoreBased on 3,258 reviews
humor848 positive mentions
monetization79 negative mentions

  • The game features a vibrant and colorful world that is fun to explore, with unique creatures and engaging environments.
  • The humor is quirky and entertaining, with a mix of absurdity and satire that keeps the experience light-hearted.
  • The gameplay mechanics, including platforming and exploration, are enjoyable and provide a satisfying sense of progression.
  • The game lacks a map, making navigation confusing and leading to frustration when trying to find previously visited areas.
  • Combat can feel simplistic and unchallenging, with many encounters being trivialized by the mechanics.
  • The game is relatively short, which may leave players wanting more content and depth after completing the main story.
  • humor
    857 mentions Positive Neutral Negative

    The humor in "Journey to the Savage Planet" is a standout feature, characterized by a mix of quirky, absurd, and sometimes dark comedic elements reminiscent of shows like "Tim and Eric" and "Rick and Morty." Players appreciate the clever writing, humorous dialogue, and entertaining in-game advertisements, although some find the humor can be hit-or-miss, with certain jokes feeling repetitive or juvenile. Overall, the game's lighthearted tone and comedic approach contribute significantly to its charm and enjoyment, making it a fun experience for those who appreciate its unique style of humor.

    • “Great game with a world that’s very exciting to explore, packed with great comedic writing and a lot of hilarious extra content, such as all the horrifying future ads you will be getting.”
    • “The humor is spot on, the environments are gorgeous, and the progression feels rewarding without ever taking itself seriously.”
    • “Journey to the Savage Planet is a humorous sci-fi adventure game that lets you explore a colorful and quirky planet.”
    • “Could have cut the unfunny dialogue in half.”
    • “Obnoxious and not funny in the slightest, and the game immediately becomes a chore.”
    • “The 'comedy' is awful and consistently unfunny.”
  • story
    570 mentions Positive Neutral Negative

    The story in "Journey to the Savage Planet" is generally described as quirky and humorous, with a straightforward plot centered around exploration and resource gathering on an alien planet. While some players appreciate the comedic elements and engaging dialogue, many find the narrative lacking depth and brevity, often feeling it serves more as a backdrop for gameplay rather than a compelling storyline. Additionally, technical issues and bugs have been noted, which can hinder story progression and overall enjoyment.

    • “Has a beautiful environment and story elements that make sense with the gameplay objectives.”
    • “The story is itself is nice, but the way there is an experience that I can only recommend.”
    • “The story and extra content are hilarious and engaging.”
    • “The story is pretty straightforward, in that you're an intergalactic explorer paid to discover a new planet for humans to infest.”
    • “The story makes an attempt at humor, but ends up feeling quite shallow and didn’t really grab me.”
    • “The main story is a comic attempt at the player's expense of being a planetary explorer and ranges from almost funny quips to annoying one-liners.”
  • gameplay
    469 mentions Positive Neutral Negative

    The gameplay of "Journey to the Savage Planet" is characterized by a mix of exploration, platforming, and light combat, often enhanced by humorous elements and vibrant visuals. While many players appreciate the engaging mechanics and the fun of discovering the alien world, some criticize the gameplay for being repetitive and lacking depth, with certain mechanics feeling clunky or poorly implemented. Overall, the game offers a light-hearted experience that can be enjoyable, especially in co-op mode, but may not satisfy those seeking more complex gameplay.

    • “The gameplay loop is great.”
    • “The gameplay is fun, occasionally challenging, and often encourages you to think outside the box in the best (and funniest) ways.”
    • “The mix of gameplay - shooting, exploring, and puzzle-solving keeps things fresh and interesting.”
    • “The gameplay doesn't change from that, while some of the boss fights are really fun, beyond that it overstays its welcome as you feel how repetitive it gets and it degrades the enjoyment over time.”
    • “Unfortunately, actual gameplay is repetitive and boring.”
    • “The gameplay is shallow, the humor is annoying and over the top, and someone really seems to have a hatred for birds.”
  • graphics
    283 mentions Positive Neutral Negative

    The graphics of "Journey to the Savage Planet" are widely praised for their vibrant, colorful, and stylized art style, which enhances the game's whimsical and humorous atmosphere. Many players appreciate the imaginative creature designs and detailed environments, noting that the visuals remain impressive even on lower-end devices. While some critiques mention a lack of variety in enemy designs, the overall aesthetic is considered a strong point, contributing to an engaging exploration experience.

    • “The graphics of the game are stylized, with vibrant colors, both in the environment and for the animals and flora.”
    • “Journey to the Savage Planet's bright, saturated, and cartoonish art style, creature design, and sound effects reinforce this.”
    • “The graphics are beautiful and the commentary is fun.”
    • “The graphics are pretty bad as well.”
    • “The game feels almost unfinished; there's not a lot of variation. I've come across maybe 4 different enemies in 12 hours of play. They have different variations of the same enemy (electric, acid, etc.), but it's all essentially the exact same graphic/animations.”
    • “The graphics just aren't crisp, even on simple static background objects that they should be.”
  • music
    86 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its catchy and fitting soundtrack that enhances the overall atmosphere and gameplay experience. However, some players noted issues with the limited variety and repetitive nature of the combat music, as well as the absence of the soundtrack on popular streaming platforms. Overall, while the soundtrack is often highlighted as a standout feature, there are calls for more ambient music and variety to enrich the exploration experience.

    • “The sound design complements this beautifully, featuring a lively and upbeat soundtrack alongside atmospheric audio cues that enhance the sense of being on a strange new planet.”
    • “The music and sound design were top-notch and really pulled me into the world.”
    • “Great humor, color, creatures, and a fantastic soundtrack!”
    • “The sound engineers couldn't figure out how to fade out a song, so if you get into combat for a few seconds, you often have to listen to the combat music for a couple of minutes while just walking around.”
    • “Could use some ambient music while exploring because now it seems a bit too empty in the sound department.”
    • “The music here is used far too conservatively for my taste, mainly as audio cues that play at the end of a fight or once you've discovered a secret.”
  • monetization
    79 mentions Positive Neutral Negative

    The monetization aspect of the game is heavily characterized by its humorous and satirical in-game advertisements, which players find entertaining and integral to the game's charm. While many appreciate the creativity and comedic value of the ads, some feel that their repetitive nature can become annoying over time. Overall, the ads contribute significantly to the game's atmosphere, blending humor with a critique of consumer culture, though opinions vary on their impact on gameplay enjoyment.

    • “The worst thing about this game is not being able to purchase the things in the in-game ads.”
    • “Rewards little, punishes the most minor of dexterity errors, and just isn't entertaining after you hear the same crude-humor ads ten times in two hours of gameplay.”
    • “Well, kinda let's just say fake ads get old fast, combat is simple & exploration is decent but pointless in the end??”
  • grinding
    78 mentions Positive Neutral Negative

    The reviews indicate that grinding in the game can be a mixed experience; while some players find it tedious and frustrating, especially when pursuing achievements or collecting items, others appreciate the exploration aspect that makes grinding feel less burdensome. Many note that the game can become repetitive, particularly in the later stages, but co-op play can alleviate some of the tedium. Overall, the grinding is often described as necessary for progression, with varying degrees of enjoyment depending on individual play styles and completionist tendencies.

    • “And progressing is not grindy.”
    • “One of my biggest gripes with this game is how much grinding it takes for certain achievements.”
    • “And not only are the achievements tedious to grind, some of them are host specific (whomever is hosting the game will unlock the achievement) which is super frustrating.”
    • “While the main gameplay loop is fun, it's a little too repetitive and there are a few too many things to collect, making the gameplay feel more tedious than rewarding.”
  • stability
    43 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with many players reporting significant bugs, particularly in co-op mode, where achievements often fail to trigger and glitches can disrupt gameplay. While some users found the game enjoyable despite its flaws, others noted that the numerous glitches, including freezing and getting stuck in environments, detracted from the overall experience. Overall, while the game runs well on certain platforms, the prevalence of bugs remains a notable concern for many players.

    • “Firstly, the game runs great.”
    • “Runs great through Proton on Linux (OpenSUSE Tumbleweed).”
    • “It runs great on Steam Deck and is funny.”
    • “As much fun as this game was... I can't ignore the dozens of faults, flaws, and glitches it had which just ruined my experience.”
    • “The game basically freezes for half a second every second.”
    • “DLC final boss has a lot of glitches and I would constantly get stuck in walls or fall through the floor.”
  • replayability
    33 mentions Positive Neutral Negative

    Overall, the game's replayability is generally considered low, with many players noting that it lacks significant value beyond initial playthroughs, except for achievement hunting or speedrunning. Some features, like multiple endings and character customization, offer a degree of replayability, but many reviewers feel that the experience is best enjoyed once. While a few players found it fun enough to revisit, the consensus leans towards it being a one-time experience.

    • “And with multiple endings based on your choices and actions, the replay value of this game is virtually endless.”
    • “Everything about this game is done well, it feels polished and has a good amount of replayability.”
    • “Gorgeous graphics, solid gameplay, tons of replayability, co-op, and an all-around unique experience, all for an insanely reasonable price!”
    • “It does not really have replayability unless you have to achievement hunt.”
    • “Not too much replayability, unless you're like me and try to get all achievements.”
    • “The game has no real replay value, so I'd suggest waiting for a small sale (15-20%) before buying despite the very good base quality.”
  • atmosphere
    26 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its vibrant art direction, imaginative creature designs, and a lively soundtrack that collectively create a playful and engaging environment. While the humor and unique elements, such as in-game videos, enhance the experience for many, some players feel that certain aspects, like repetitive gameplay or lack of music in specific areas, detract from the overall immersion. Overall, the atmosphere is described as charming, funny, and visually stunning, making it a standout feature of the game.

    • “The art direction opts for bright, stylized colors and imaginative creature designs that reinforce the game’s playful and alien atmosphere.”
    • “The sound design complements this beautifully, featuring a lively and upbeat soundtrack alongside atmospheric audio cues that enhance the sense of being on a strange new planet.”
    • “I loved this game, it's got such a nice atmosphere and humor that is present throughout the entire playthrough.”
    • “The ads are funny, but the in-universe company video messages totally break the atmosphere…”
    • “While some of the areas are very pretty, there's not enough atmosphere or honestly music to sell it.”
    • “The atmosphere of the game is what first drew me in, but I just didn't feel this playing myself.”
  • optimization
    23 mentions Positive Neutral Negative

    Overall, the game's optimization is generally praised, with many users reporting smooth performance and high graphics quality, even on max settings. However, some players experienced occasional performance dips, particularly in large areas or during multiplayer sessions, and noted issues with control optimization on keyboard and mouse. While most found the game to run well, a few highlighted significant bugs and inconsistencies that detracted from the experience.

    • “The optimization is great, it looks phenomenal and runs perfectly on my laptop even when using max graphics and settings.”
    • “Performance was stellar, consistent frames at the highest settings without any fps drops (played with a GTX 1070).”
    • “Super smooth and optimized movement, loading, and UI.”
    • “The coop is not really optimized, and by that I mean that my game (as the host) crashed a total of 3 times in 8 hours of playtime.”
    • “Short, poor handling, piss-poor control optimization on keyboard/mouse, and poor decisions overall turn what starts out as a fun game into a slog that just makes you want to throw the computer out the window.”
    • “For the short time I played, it was boring and poorly optimized.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a mix of wholesome fun and quirky humor, appealing to a younger audience with its silly animations and corny jokes. However, some players find the experience can quickly shift from enjoyable to frustrating, particularly during challenging moments, leading to feelings of disappointment. Overall, while the game offers moments of joy and nostalgia, it also evokes a range of emotions, from heartwarming to disheartening.

    • “It was super fun, super adorable, and super nasty and heartbreaking at times.”
    • “Utilizing a meat buddy guarantees a 357.4% increase in emotional enjoyment, but might cause depression.”
    • “Good wholesome fun.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is a mixed bag; while the talent-tree system allows for customization and replayability, many players find the overall narrative and character growth to be thin and repetitive. The graphics and character designs are praised, but the limited character development system leaves some players wanting more depth and surprises in the storyline.

    • “The talent-tree system allows you to spend points or use materials to unlock pegs on a tree, branching out to customize your character development, reinforcing your own unique character specialization and allowing for maximum replayability.”
    • “Promising character design.”
    • “The narrative, while charming, can feel a bit thin and repetitive as the game progresses, lacking deeper character development or surprising twists.”
    • “An open world and an interesting plot, many hidden curiosities and collectibles, a basic system of improvements and character development.”
    • “Limited character development system.”
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80%Critics’ scoreBased on 1 critic reviews
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10h Median play time
11h Average play time
5-18h Spent by most gamers
*Based on 32 analyzed playthroughs
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Frequently Asked Questions

Journey to the Savage Planet is a shooter game.

Journey to the Savage Planet is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 11 hours playing Journey to the Savage Planet.

Journey to the Savage Planet was released on January 28, 2020.

Journey to the Savage Planet was developed by Typhoon.

Journey to the Savage Planet has received positive reviews from players. Most players liked this game for its humor but disliked it for its monetization.

Journey to the Savage Planet is a single player game with multiplayer and local co-op support.

Similar games include Revenge of the Savage Planet, High On Life, Ghost 1.0, Scars Above, Supraland and others.