"Journey to the Savage Planet" is a shooter game that can be played in single-player or co-op mode for up to 2 players. As a recruit for Kindred Aerospace, you explore the planet ARY-26 to determine its suitability for humans, using tools like a laser pistol and 3D printer to interact with the strange flora and fauna. The game features bonus mysteries to solve and promises a cost-effective space exploration experience.
The game features a vibrant and colorful art style that enhances the exploration experience.
The humor throughout the game, including the AI commentary and in-game commercials, adds a fun and entertaining layer to the gameplay.
The platforming mechanics and exploration elements are engaging, making it enjoyable to discover new areas and collect upgrades.
The game lacks a map, making navigation confusing and leading to potential frustration during exploration.
Combat can feel simplistic and unchallenging, with only one weapon available that doesn't evolve much throughout the game.
The game is relatively short, with many players feeling it doesn't provide enough content for the full price.
humor
1,434 mentions Positive Neutral Negative
99%
1%
The humor in "Journey to the Savage Planet" is a standout feature, blending quirky, dark, and often absurd comedic elements reminiscent of titles like "Borderlands" and "Portal." Players appreciate the game's colorful visuals and the humorous interactions with its AI companion and alien creatures, though opinions vary on the effectiveness of its humor, with some finding it hit-or-miss or overly juvenile. Overall, the game is celebrated for its entertaining writing and comedic moments, making it a fun experience for those who enjoy lighthearted, exploration-driven gameplay.
“The humor is top-tier, but don’t let it fool you—there’s a genuinely great adventure underneath all the jokes.”
“Your AI companion and the alien creatures are hilarious, and the whole world feels silly and unique in the best way.”
“This game is packed with bright, crazy visuals and tons of humor, similar to High on Life, but with more depth in the gameplay.”
“Obnoxious and not funny in the slightest, and the game immediately becomes a chore.”
“The 'comedy' is awful and consistently unfunny.”
“Then some very unfunny ones, and then that's all there are so they'll just loop, loudly, every time you come back to base.”
story
966 mentions Positive Neutral Negative
31%
64%
5%
The story in "Journey to the Savage Planet" is generally perceived as simple and straightforward, often described as a comedic exploration of an alien world with a focus on humor and quirky dialogue. While some players appreciate the lighthearted narrative and engaging side content, many criticize the main storyline for being short, linear, and lacking depth, with repetitive fetch quests that can detract from the overall experience. Overall, the game offers a fun, albeit brief, narrative that may not satisfy those seeking a more substantial story.
“The story is amusing, as is the strange world to explore.”
“The way the story is told and the jokes and charm are pure perfection.”
“The story blend mystery, humor, and sci-fi aspect really well.”
“Makes it not worth the time to finish as there really isn't much of a story.”
“The barely existent story, uneven humor, uninspired combat, and overall lack of depth rained on my parade too much for anything greater than an unenthusiastic thumbs-up.”
“The story felt meaningless, the narrator was just annoying.”
gameplay
772 mentions Positive Neutral Negative
41%
54%
5%
The gameplay of "Journey to the Savage Planet" is characterized by a mix of exploration, platforming, and light combat, often described as fun and engaging, particularly in co-op mode. While many players appreciate the humor and vibrant visuals, some criticize the mechanics for being repetitive or lacking depth, with certain features feeling clunky or poorly implemented. Overall, the game offers a laid-back experience with enjoyable traversal mechanics, though it may not provide the complexity or challenge that some players seek.
“Journey to the Savage Planet is a solid cooperative adventure game with nice graphics and fun mechanics that make exploring the alien world enjoyable.”
“The mix of gameplay - shooting, exploring, and puzzle-solving keeps things fresh and interesting.”
“The gameplay is supported by an entertaining narrative of your character being a corporate-owned explorer, one among countless others, that lands on what was expected to be an uninhabited planet.”
“Unfortunately, actual gameplay is repetitive and boring.”
“There's no larger story revealed early enough to entice you to want to explore further, so if that comes in the second half of the game, sadly the gameplay was so terrible I didn't consider it worth it.”
“In short, the gameplay is pretty clunky, everything feels unpolished, and the humour will only land for a specific kind of person, who I am not.”
graphics
504 mentions Positive Neutral Negative
63%
35%
2%
The graphics of "Journey to the Savage Planet" have received a mixed but generally positive reception, with many players praising the vibrant, colorful, and cartoonish art style that enhances the game's humorous tone. While some users noted issues with optimization and a lack of enemy variety, the overall aesthetic and visual design were highlighted as standout features that contribute to an enjoyable exploration experience. The game's graphics are often described as beautiful and engaging, making it a visually appealing adventure.
“Journey to the Savage Planet is a solid cooperative adventure game with nice graphics and fun mechanics that make exploring the alien world enjoyable.”
“The graphics are colorful, creative, and high quality.”
“The game features stunning graphics, immersive gameplay, and a captivating storyline that will keep you on the edge of your seat.”
“The graphics are pretty bad as well.”
“The game feels almost unfinished; there's not a lot of variation. I've come across maybe 4 different enemies in 12 hours of play. They have different variations of the same enemy (electric, acid, etc.), but it's all essentially the exact same graphic/animations.”
“The graphics just aren't crisp, even on simple static background objects that they should be.”
music
138 mentions Positive Neutral Negative
45%
48%
7%
The music in the game has received mixed reviews, with many praising the catchy and energetic soundtrack that enhances gameplay and complements the game's humor and visuals. However, some players noted a lack of variety and ambient music during exploration, suggesting that while the soundtrack is enjoyable, it could benefit from additional tracks. Overall, the music is often highlighted as a standout feature, contributing significantly to the game's atmosphere and enjoyment.
“The soundtrack might have been my favorite part; it's still stuck in my head after months of finishing the game.”
“I also really think the music is excellent, as the main theme lends an energy to combat that would otherwise not be particularly present.”
“Great humor, color, creatures, and a fantastic soundtrack!”
“I was not a fan of the music.”
“Could use some ambient music while exploring because now it seems a bit too empty in the sound department.”
“The music here is used far too conservatively for my taste, used mainly as audio cues that play at the end of a fight or once you've discovered a secret.”
monetization
132 mentions Positive Neutral Negative
100%
The monetization aspect of the game is heavily intertwined with its humor, featuring a plethora of satirical in-game advertisements that players find entertaining and well-produced. While many appreciate the comedic value of the ads, some feel that their novelty wears off quickly, and there is a desire for more variety in content. Overall, the ads serve as a unique and engaging element that enhances the game's experience, though opinions vary on their long-term appeal.
“The worst thing about this game is not being able to purchase the things in the in-game ads.”
“Rewards little, punishes the most minor of dexterity errors, and just isn't entertaining after you hear the same crude-humor ads ten times in two hours of gameplay.”
“Fun at first but gets boring doing stupid tasks; what got me to keep playing was the parody ads in the game that you have to collect. Besides that, all you will be doing is running back and forth. I give this game a 3 out of 10 because of the ads; if not for them, it would get a 1 out of 10.”
grinding
128 mentions Positive Neutral Negative
2%
10%
88%
The reviews indicate that grinding in the game can be a mixed experience; while some players find it tedious and repetitive, especially when pursuing 100% completion or collecting resources, others feel it is manageable and even enjoyable in the context of exploration. Many note that the game's larger world can lead to a sense of aimlessness, making backtracking and resource gathering feel more burdensome. Overall, the grinding aspect is often described as tedious but not overwhelmingly so, with co-op play helping to alleviate some of the monotony.
“You'll need a second life for grinding.”
“And progressing is not grindy.”
“You'll need a second life for grinding.”
“It's a fun game, it's just that fully leveling your explorer rank requires grinding out a bunch of tedious objectives.”
“However, progression is extremely tedious and very much suffers from being a much larger world than that of Metroid Prime, as the more the map opens up to you, the less each location seems to have to offer.”
“The list of quests to 'finish' the game even after defeating the final stage means you'll probably be grinding out another few hours before seeing any true ending.”
stability
62 mentions Positive Neutral Negative
23%
77%
The game's stability has received mixed feedback, with many players reporting numerous glitches and bugs that detract from the overall experience. While some users noted that the game runs well on various platforms, including Linux and Steam Deck, others highlighted significant issues such as freezing, unrecognized kills in multiplayer, and environmental glitches. Overall, while the game is enjoyable, its stability concerns are a common point of frustration among players.
“Firstly, the game runs great.”
“Runs great through Proton on Linux (OpenSUSE Tumbleweed).”
“I found the art style to be wonderful, with no glitches or flaws that I could find.”
“As much fun as this game was, I can't ignore the dozens of faults, flaws, and glitches it had which just ruined my experience.”
“The game basically freezes for half a second every second.”
“I gave up because, and this is very important, the game is very buggy.”
replayability
60 mentions Positive Neutral Negative
27%
63%
10%
The game's replayability is a mixed bag, with some players noting a talent-tree system and multiple endings that enhance replay value, while others find it limited to achievement hunting or speedrunning. Many reviews suggest that it offers a fun one-time experience but lacks substantial replayability, especially after the initial playthrough. Overall, while some aspects may encourage revisiting, the consensus leans towards modest replay value, making it more suitable for a single playthrough or occasional returns.
“And with multiple endings based on your choices and actions, the replay value of this game is virtually endless.”
“Everything about this game is done well, it feels polished and has a good amount of replayability.”
“Gorgeous graphics, solid gameplay, tons of replayability, co-op, and an all-around unique experience, all for an insanely reasonable price!”
“Unfortunately, I would say that this game isn't replayable unless you give it a long rest between sessions - and by that I mean forget literally everything that happened.”
“It's a pretty interesting one-time ride, but there isn't really any replayability apart from speedrunning this game.”
“Sadly, it's only a one playthrough game; it has no replayability unless you want all achievements.”
atmosphere
42 mentions Positive Neutral Negative
71%
22%
7%
The game's atmosphere is widely praised for its humor, vibrant visuals, and engaging art design, creating a charming and immersive experience. While some players noted a lack of music in certain areas, the overall ambiance, supported by a strong soundtrack, enhances the gameplay. Despite minor criticisms regarding combat and repetitive elements, the unique environments and comedic elements contribute significantly to the game's appeal.
“I’d call it a casual metroidvania packed with atmosphere and personality.”
“The atmosphere is top notch.”
“It has a really nice feel and atmosphere to it that is supported heavily by the soundtrack and the art style.”
“While some of the areas are very pretty, there's not enough atmosphere or honestly music to sell it.”
“The atmosphere of the game is what first drew me in, but I just didn't feel this playing myself.”
“The cutscenes that come as videomails are just annoying and boring; they kind of add to the comedic atmosphere, but kicking the birds was a lot funnier.”
optimization
40 mentions Positive Neutral Negative
35%
50%
15%
Overall, the game's optimization received mixed reviews. While many players reported smooth performance and consistent frame rates, particularly at high settings, others experienced issues such as crashes in multiplayer mode and poor control optimization on keyboard and mouse. Some noted that while graphics were well-optimized, certain areas with numerous entities led to performance dips, indicating that optimization could be improved in specific contexts.
“Performance was stellar, consistent frames at the highest settings without any fps drops (played with a GTX 1070).”
“Great graphics, well optimized, no bugs (a few disconnected polygons and textures), and a perfect banjo-oriented soundtrack.”
“Super smooth and optimized movement, loading, and UI.”
“The coop is not really optimized and by that I mean that my game (as the host) crashed a total of 3 times in 8 hours of playtime.”
“Short, poor handling, piss-poor control optimization on keyboard/mouse, and poor decisions overall turn what starts out as a fun game into a slog that just makes you want to throw the computer out the window.”
“For the short time I played, it was boring and poorly optimized.”
emotional
22 mentions Positive Neutral Negative
100%
The emotional aspect of the game is characterized by a mix of wholesome fun and quirky humor, though it can quickly shift to feelings of disappointment, especially during the final boss fight. Players find the experience both entertaining and at times heartbreaking, with a blend of juvenile humor and whimsical elements that evoke strong reactions. Overall, while the game offers moments of joy, it also has the potential to leave players feeling disillusioned.
“It was super fun, super adorable, and super nasty and heartbreaking at times.”
“Utilizing a meat buddy guarantees a 357.4% increase in emotional enjoyment, but might cause depression.”
“Corny jokes, potty humor, silly and whimsical animations and sounds, and garish colors make for a wholesome, satisfying, and above all entertaining experience.”
character development
10 mentions Positive Neutral Negative
30%
40%
30%
The character development in the game features a talent-tree system that allows players to customize their characters by spending points or materials to unlock various abilities, promoting unique specializations and enhancing replayability. While the graphics and character designs are praised, some users note that the overall character development system is somewhat limited, offering only basic improvements despite the engaging open world and storyline.
“-talent-tree system where you spend points or use materials to unlock pegs on a tree, branching out to customize your character development, reinforcing your own unique character specialization and allowing for maximum replayability”
“An open world and an interesting plot, many hidden curiosities and collectibles, a basic system of improvements and character development.”
“Promising character design.”
“Limited character development system.”
“An open world and an interesting plot, many hidden curiosities and collectibles, but a basic system of improvements and character development.”
“Promising character design, but ultimately falls short in character development.”