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Feed and Grow: Fish Game Cover

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Feed and Grow: Fish is a single player and multiplayer simulation game. It was developed by Old B1ood and was released on October 25, 2015. It received positive reviews from players.

Jump into the underwater world and show off your skills in the wilderness of Feed and Grow, a fish simulator! This survival game is in alpha stage at the moment and new patches and updates are...

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80%
Audience ScoreBased on 12,761 reviews
graphics171 positive mentions
stability114 negative mentions

  • Fun and addictive gameplay with a simple, accessible loop of eating smaller fish to grow larger, suitable for casual and hardcore gamers.
  • Colorful, immersive, and appealing underwater graphics with well-animated fish models that enhance the game's atmosphere and charm.
  • Humorous and entertaining moments from goofy fish behaviors, glitches, and absurd animations that add a lighthearted and amusing touch.
  • Repetitive and grind-heavy gameplay with slow progression, lack of varied objectives, and insufficient ongoing content updates leading to stale experience.
  • Frequent bugs, glitches, technical issues, poor optimization, and unstable controls negatively impact performance and overall stability.
  • Underdeveloped multiplayer mode, lack of cohesive story or meaningful missions, and perceived as abandoned with poor replayability beyond initial achievements.
  • graphics
    272 mentions Positive Neutral Negative

    The game's graphics are generally praised for their colorful, immersive, and appealing art style that effectively conveys underwater environments with realistic and well-animated fish models. However, some users find the graphics inconsistent, occasionally buggy, and demanding on performance, especially on lower-end systems, with critiques about lack of polish and graphical glitches. Overall, the visuals are considered a strong point that enhances the gameplay experience, though there is room for improvement and optimization.

    • “The graphics are amazing and the designs are excellent.”
    • “The graphics and the animations are beautiful and so smooth.”
    • “The graphics are bright and colorful, creating a truly immersive underwater experience.”
    • “I would say six-seven out of ten due to much unfinished stuff and problems with graphical part.”
    • “This game has so many aggravating glitches and awkward hitboxes, and is an extremely unfinished game with just such unplayable graphics. The waterfall on river is braindead, fish you never see go down with you, have a random cutscene falling with you. Around level 16-18 they insta-kill you and the highest level fish is boring and not worth aiming for. The water visuals look like a GoPro video with plastic wrap around the lens. Fix your game.”
    • “The game is so trash and don't get me started on the crab mode when it's impossible to move up or down hills or when you might get clipped into a rock unexpectedly, and the graphics are trash too for a game that costs 15 dollars. Free games have better playability and graphics than this garbage.”
  • gameplay
    214 mentions Positive Neutral Negative

    Gameplay in this game is generally described as fun and addictive with a simple, easy-to-understand loop of eating smaller fish to grow larger; however, it becomes repetitive and stale over time due to a lack of diverse objectives, challenges, and ongoing updates. While mechanics like biting and swallowing are praised for uniqueness, many players find controls awkward or buggy, and the progression can be frustratingly slow or unfair. Technical issues, limited multiplayer functionality, and insufficient tutorials also detract from the overall experience, though fans appreciate the immersive aquatic environment and potential for growth if development continues.

    • “Surprisingly deep gameplay loop centered around eating your way up the food chain on several maps, a fun game to turn your brain off and just be a fish.”
    • “The game mechanics are easy to grasp, making it accessible for both casual and hardcore gamers.”
    • “One major reason why Feed and Grow: Fish can be considered a bad game is due to its lack of ongoing development and content updates, which has led to a stagnant and repetitive gameplay experience.”
    • “The gameplay loop is simplistic—eat smaller fish, grow bigger, and eat larger fish—but this cycle becomes monotonous because there are few objectives, challenges, or variety to keep players interested over time.”
    • “The combination of repetitive gameplay, technical issues, lack of updates, and underdeveloped features makes the game feel incomplete and frustrating for many players.”
  • stability
    117 mentions Positive Neutral Negative

    The game suffers from frequent bugs, glitches, crashes, and performance issues, including freezing during multiplayer and optimization problems, heavily impacting stability. Additionally, it appears abandoned with no recent updates, leading to unfinished content and frustrating gameplay experiences despite some players finding it fun. Overall, the game's stability is poor and limits enjoyment for many users.

    • “The thing I love is that the updates are not buggy messes like most early access games out there right now.”
    • “The game itself is finished, and not very buggy, but in terms of content and playability after you have gotten all the achievements, it's very bland.”
    • “After finishing everything in the game, there’s not much to do other than just replay it.”
    • “Multiplayer doesn't work, and the game is buggy as all hell and generally feels unpolished.”
    • “This game has so many aggravating glitches and awkward hitboxes. Every time you spawn in, you're able to get spawn camped, bigger fish spawn on top of you, you're literally targeted across the map by one AI that won't ever give up tailing you. You have impossible missions which then finally allow you to use a fish you pay money for. Piranhas group up and you're physically unable to ever get out of a hold. Stamina is frustrating to use; you're constantly out or needing to wait for more. Eating bugs all day and camping in a corner isn't even possible when large fish in huge groups target you regardless. When you spawn in, you're followed around by your 'brothers' that take every single piece of your fish. None of the larger parent fish have enough brain cells to leave any food progression or protect, this is an extremely unfinished game with unplayable graphics and the waterfall on the river is just braindead as well. Fish you never see go down with you have a random cutscene falling with you. Maybe around level 16-18 they insta kill you, and that level 700000 fish in the bottom is so boring it's not even worth getting larger. When you go towards light (not including the Mario 64 playdough landscape graphics), you're blinded by a flashbang of light and the water underneath is so hard to see through it feels like a GoPro video with plastic wrap around the lens.”
    • “Every time I get my fish to around level 35 the game glitches and throws my character out of the water and either leaves it stuck there or just kills my character.”
  • humor
    64 mentions Positive Neutral Negative

    The humor in the game is widely appreciated for its goofy, cute, and often hilarious moments, especially involving fish behaviors, glitches, and unexpected gameplay scenarios like small fish defeating larger foes or absurd animations. Many players find joy in the chaotic and entertaining nature of growing powerful fish and witnessing funny bugs or interactions, though some note repetitive elements limit the comedy over time. Overall, the game delivers a lighthearted and amusing experience that enhances its charm.

    • “The animation can bug out in hilarious ways, like once I got launched to the other part of the map or saw a penguin with zero animation.”
    • “Very fun, the progress from something as weak as a bibos to a tiger shark is incredibly satisfying; swimming around and swallowing a great white whole with a level 200 crab is one of the most broken and hilarious things.”
    • “You can make any fish as huge as you are able to in this game mode, which can lead to some really funny situations!”
  • music
    54 mentions Positive Neutral Negative

    The game's music receives mixed feedback; while some praise its soothing, realistic underwater ambiance and fitting boss themes, many find the soundtrack repetitive, abrupt, and sometimes frustrating due to sudden shifts between calm and intense battle music without clear cause. Additional variety, more relaxing and dynamic tracks, and improved integration with gameplay are often requested, with some players preferring to mute the in-game music altogether.

    • “The game's soundtrack complements the gameplay perfectly, offering a soothing and relaxing backdrop that enhances the sense of being underwater.”
    • “The music adjusts to give you some warning with predator fish aggro.”
    • “The game graphics are beautiful, and oh that boss music makes me shiver, amazing game.”
    • “The music is all over the place and constantly jumps from enemy music any time a fish wants to eat you... btw, they always want to eat you! I'm sure you can imagine how that makes the music incredibly frustrating.”
    • “The game is way too grind heavy for not a lot of reward, also the soundtrack is all over the place. It's really annoying when it goes from calm wondrous music to sudden loud intense battle music for no reason; I've had it happen with literally not another fish in sight.”
    • “2021 update: I've actually tried the game to see if any of the updates made it better... no. The recent updates have made the game worse, they've removed fish, replaced the music. It's just awful; this game is the saddest, most hollow shell of its former self one could ever imagine. Just download the older version.”
  • grinding
    51 mentions Positive Neutral Negative

    Grinding in the game is a core mechanic and generally fun for those who enjoy grind-heavy gameplay, with coin farming and progression offering satisfaction. However, many find it tedious, repetitive, and sometimes frustrating due to slow progression, awkward mechanics, and frequent setbacks, which can deter players who dislike extensive grinding. Overall, it suits players who appreciate slow, steady advancement but may feel frustrating and unrewarding for others.

    • “Not grindy in a way that you have to spend hours on end, but a fun grind where you can feel proud of what you accomplished.”
    • “I would recommend playing just 30 minutes to 1 hour a day and not grinding excessively.”
    • “You'll need a second life for grinding.”
    • “The grinding on different fish for each level starts to get pretty boring after a bit, and there's not much besides the satisfaction of a fish that is overpowered (which also gets old eventually).”
    • “Grinding doesn't work well because at a point everything you can eat runs from you, then you either starve or you get one hit killed by the boss.”
    • “While the game is fun before you hit level 15, their attempts to balance you as you get bigger bring the game to a grinding halt once you pass this level (which takes about 5-10 minutes).”
  • story
    46 mentions Positive Neutral Negative

    The game lacks a cohesive story mode, with many users noting no real narrative or progression outside of isolated quests and challenges. Missions often feel repetitive or incomplete, and bugs frequently hinder quest completion, leading to a sense of unfinished gameplay. Players generally enjoy the sandbox and challenges but request more structured story content and meaningful objectives to sustain long-term engagement.

    • “It's challenging enough to keep me interested and wanting to accomplish the missions.”
    • “Also enables you to take on harder quests if you want, or easier ones if you want to play more chill.”
    • “Very proud of my accomplishment, I turned from the rock to continue my quest for the presents to award my bibos for the feat.”
    • “Unlocked fish have no missions or objectives.”
    • “In other words, nothing you do is permanent, unless you complete the entire quest in one go.”
    • “One of the missions in the reef map is bugged: to complete it you need to grow to level 3, mate, release your eggs somewhere safe, and then run away from them. However, the mating bugs and you can't complete the mating.”
  • replayability
    33 mentions Positive Neutral Negative

    Replayability opinions are mixed, with some praising the game's engaging progression, variety of playable fish, and the ability to unlock bosses, while others criticize its lack of depth, limited content, and underdeveloped multiplayer. Many suggest that adding more creatures, faster-paced modes, maps, and endgame objectives would significantly improve its replay value. Overall, it offers moderate replayability but could benefit greatly from further updates and content expansions.

    • “Fish Feed and Grow offers considerable replay value due to its engaging progression system.”
    • “The replayability is insane; there is always something to do and you can always find yourself in a new or different situation.”
    • “The replayability is real; once you kill the big bosses, you can play as them!”
    • “There's not much replayability; it gets pretty stale pretty quick, and the developers seem to have given up on it.”
    • “Additionally, the multiplayer mode, which could have added significant replay value, feels underdeveloped and lacks proper balancing.”
    • “Single player is the only thing that this game has going for it, and its replayability is garbage.”
  • optimization
    21 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, including frequent bugs, crashes, and severe performance drops even on high-end PCs, resulting in low frame rates and overheating. While some users experience smooth gameplay, the general consensus highlights poor optimization, excessive hardware demands, and unstable performance that detracts from the overall experience.

    • “It runs smoothly for me, and I find this enjoyable.”
    • “Also I'm pretty sure it can be optimized, but for what it is, it's great. The only other game I tried in early access was Subnautica, and I'm looking forward to seeing this game grow.”
    • “I haven't had any performance issues with this game – I run it on 'Beautiful' (which I think is like the 2nd best setting).”
    • “Players frequently report bugs, glitches, and performance problems such as frame rate drops, poor optimization, and unstable controls.”
    • “In the current state, the game becomes unplayable due to lag and performance issues after ten minutes.”
    • “The game has simply poor performance; my specs should easily run this game, but I can't get anything over 20 frames per second when not in a menu.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is praised for its immersive and lifelike underwater environment, with outstanding creature models and relaxing, chill vibes. While the visual style blends cartoon and realism effectively, some critiques note the sound design as minimal and repetitive, slightly detracting from the overall immersion.

    • “The models of each creature look outstanding, the atmosphere and environment are very well done. The animation, whenever your fish swims, feels so lifelike; it makes you feel like you're the creature itself.”
    • “It is really chill; I find the underwater atmosphere quite relaxing.”
    • “The style and visuals are a cartoon/realism crossover that works really well, making you feel like a tiny or giant creature swimming through the environment while maintaining a friendly, cartoonish atmosphere.”
  • monetization
    5 mentions Positive Neutral Negative

    Monetization is widely criticized as a cash grab, with users noting intrusive ads and poor value for the price. Many feel the game resembles a low-quality, ad-supported mobile app rather than a worthwhile purchase.

    • “Abandonware / cash grab and should be removed from Steam.”
    • “Just a cash grab at this point plus the game sucks when you can actually get it to load.”
    • “Why do people use this game for ads for other games?”
  • emotional
    3 mentions Positive Neutral Negative

    Users find the game emotionally impactful, experiencing a sense of achievement through earning badges and expressing sentimental attachment, though some comments mix humor and personal moments. Overall, it evokes both motivation and heartfelt nostalgia.

    • “What I liked about this game is that it made me feel achievable when you get the badges.”
    • “I know this is dramatic, but I really do find it heartbreaking that such a cool game is left to fade away into obscurity.”
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19h Median play time
211h Average play time
5-146h Spent by most gamers
*Based on 38 analyzed playthroughs
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Frequently Asked Questions

Feed and Grow: Fish is a simulation game.

Feed and Grow: Fish is available on PC and Windows.

On average players spend around 211 hours playing Feed and Grow: Fish.

Feed and Grow: Fish was released on October 25, 2015.

Feed and Grow: Fish was developed by Old B1ood.

Feed and Grow: Fish has received positive reviews from players. Most players liked this game for its graphics but disliked it for its stability.

Feed and Grow: Fish is a single player game with multiplayer and local co-op support.

Similar games include The Isle, Stranded Deep, Scrap Mechanic, Cat Goes Fishing, Gang Beasts and others.