Tactical Combat Department
- April 28, 2022
- LukasH
Tactical Combat Department is a turn-based strategy game where players control a squad of operatives infiltrating and neutralizing threats in various tactical operations. With a variety of characters, weapons, and equipment to choose from, players must utilize strategic planning and team coordination to complete their missions. The game features a challenging AI system and a range of difficulty settings, providing a deep and immersive tactical experience.
Reviews
- The game has a unique shooting system that randomizes bullet trajectories based on the weapon and shooter's experience, adding an interesting tactical element.
- Graphics are nice, and the game provides a fun and easy-to-understand gameplay experience, especially for fans of tactical turn-based games.
- The developer is active and responsive to community feedback, showing potential for future improvements and expansions.
- The game suffers from slow movement mechanics and a poorly implemented fog of war, making gameplay feel tedious and frustrating.
- There are numerous bugs and a lack of content, with only a few missions and limited replayability, leading to a superficial experience.
- The AI and controls are clumsy, often resulting in characters acting unpredictably, which detracts from the overall enjoyment of the game.
- story23 mentions
- 26 % positive mentions
- 61 % neutral mentions
- 13 % negative mentions
The story aspect of the game has received mixed feedback, with players expressing a desire for more engaging content and clearer objectives, as some missions can lead to failure without explanation. While the game evokes nostalgia for classic titles like Police Quest SWAT II, many feel it lacks depth and replayability due to its limited missions and absence of RPG elements. Overall, there is hope for future updates to enhance the narrative and gameplay experience.
“This game gives me very strong Police Quest SWAT II vibes, which I loved 23 years ago as a kid.”
“But if the developer will continue to update the game and add more missions, environments, sounds, it can really be awesome.”
“I'm looking forward to further additions to the game, like missions, weapons, equipment, and AI.”
“Only on mission five and I hate this game.”
“Could do with some more content and objectives as some missions will have you fail without saying why.”
“No RPG elements (convoluted story), no magic, no monsters, no fantastical settings, just turn-based squad tactics. I see whole exciting possibilities, do a bunch of gang-related scenarios, Mexico City, Brazil, New York tenement buildings, LA neighborhoods.”
- graphics18 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The graphics of the game have received positive feedback, with many users praising the 3D visuals, level design, and the ability to change camera angles. Reviewers noted the appealing isometric graphics and the overall aesthetic, often rating it highly, with one user giving it a 9/10. Despite being in early access, the graphics are considered impressive and contribute to an enjoyable gameplay experience.
“Turn-based tactical strategy with isometric graphics, inspired by the famous 'SWAT'.”
“Graphics: 9/10”
“I liked the game's level design and graphics.”
- gameplay16 mentions
- 38 % positive mentions
- 44 % neutral mentions
- 19 % negative mentions
The gameplay features a variety of interesting mechanics and the option to play as special forces, offering a solid experience for its price. However, while the core concept is promising, many users note that the gameplay lacks fluidity and polish, particularly in controls and scenery. Overall, it is easy to grasp and provides several hours of engaging content, but it still requires further development to reach its full potential.
“There are also a lot of interesting mechanics in the game and the opportunity to play for special forces.”
“The gameplay is easy to understand and implement.”
“Especially for its price, it has a good few hours worth of good gameplay.”
“The concept is there, but the gameplay just doesn't flow well at all.”
“This is not the case with the tactical combat department; despite being deficient in some mechanical aspects and the lack of polish in the controls and scenery, it is a game that has potential if the developers continue to put more effort into the product.”
“Looks like Door Kickers, but this game has different gameplay.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly due to the lack of less-than-lethal options and the inability to disable overwatch, which complicates achieving perfect runs as officers will automatically engage armed suspects during enemy turns.
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by the intense moral choices players face, as they must navigate combat scenarios while prioritizing the safety of civilians, creating a tension between action and ethical responsibility.
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game offers limited replayability due to its small number of missions (only 11) and maps, with random starting points failing to significantly enhance the experience.
“There are only 11 missions, and the lack of real replayability is disappointing; the random starting points don't make a significant difference on the small-sized maps.”
“With just 11 missions, the game feels limited, and the randomization doesn't add enough variety to encourage replaying.”
“The small number of missions and minimal replayability make it hard to stay engaged; the random starting positions aren't enough to keep things fresh.”