Tabletop Hero
- May 30, 2024
- Kunpo
- 3h median play time
The Demon Lord has been defeated by heroes for many years. The peaceful days are somewhat boring, and many people want to experience what it's like to be a hero. Thus, a game was created where players can embody heroes through cards to vanquish the Demon Lord. HeroesMultiple heroes are available for selection. Each hero has a special skill and a unique card. Players can use strategy to cleverly ma…
Reviews
- Tabletop Hero is a high-quality deckbuilder that offers a lot of replay value with its diverse classes and unique strategies.
- The game features charming visuals and a solid gameplay loop that combines familiar mechanics with novel elements, making it enjoyable for fans of the genre.
- The developers have shown commitment to improving the game, addressing previous issues and enhancing balance, which has resulted in a more enjoyable experience.
- The user interface is considered terrible by some players, and there are calls for better translation and localization.
- Some classes and strategies are unbalanced, with certain options being significantly stronger or weaker than others, affecting overall gameplay experience.
- The events in the game lack variety, leading to repetitive experiences during runs, which could detract from the overall enjoyment.
- gameplay8 mentions
- 13 % positive mentions
- 50 % neutral mentions
- 38 % negative mentions
The gameplay is characterized by a progressive difficulty system that introduces new mechanics and strategies, enhancing the overall experience. It blends familiar elements reminiscent of games like "Slay the Spire" and "Monster Train," resulting in a multi-faceted and deep gameplay loop that remains accessible. While the user interface and translation issues detract from the experience, the core gameplay is generally well-received.
“Each progressive difficulty increase not only requires you to think more, but difficulties two and four also open up more gameplay mechanics that provide a significant increase to the possible strategies.”
“The UI is terrible and they badly need to hire a decent translator, but the core gameplay here is actually quite decent.”
“Its gameplay is multi-faceted and deep without ever feeling cluttered, and each gameplay layer is used well, helping to differentiate different runs.”
“Its mechanics are familiar, but novel in the ways that matter, sitting somewhere in between Slay the Spire and Monster Train for its core gameplay loop.”
- replayability4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Both "Slay the Spire" and "Tabletop Hero" offer significant replayability through their diverse character options and build paths; "Slay the Spire" features three (or four) characters with 75 viable cards, while "Tabletop Hero" includes 13 races and 6 classes. However, some players express concerns about the game's events potentially limiting the overall replay experience.
“The replayability of 'Slay the Spire' comes from its three (four if you actually count the Watcher as having build variety and not just being stance spam) characters, each with 75 viable cards and a variety of build paths. In 'Tabletop Heroes', replayability comes from 13 races with 6 classes, which also leads to a variety of builds.”
“This is a fantastic deck-building game with lots of replay value.”
“Where Slay the Spire's replayability comes from its three (four if you actually count the Watcher as having build variety and not just being stance spam) characters with 75 viable cards and a variety of build paths each, Tabletop Hero's replayability comes from 13 'races' with 6 classes, which also leads to a variety of builds.”
“Speaking of replayability, the only real gripe I have with the game now are the events.”
- graphics1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The graphics are described as charming, though some users find them to be somewhat generic.
“The visuals are charming, if not a little generic.”
“The graphics feel outdated and lack the detail expected from modern games.”
“Character models are poorly designed and lack any real personality.”
“The environments are bland and uninspired, making exploration feel tedious.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the humor in the game stems from the stark contrast between overpowered strategies and those that fail spectacularly, creating amusing moments throughout gameplay.
“Some strategies are just hilariously strong, and some are quite terrible.”