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About

T-Minus 30 is a physics-based puzzle game where players must construct rockets and navigate through challenging levels. With 100 levels to complete, players must balance their rocket's weight, thrust, and stability to reach their destination. The game also features a level editor, allowing players to create and share their own custom levels.

T-Minus 30 screenshot
T-Minus 30 screenshot
T-Minus 30 screenshot
T-Minus 30 screenshot
T-Minus 30 screenshot
T-Minus 30 screenshot
T-Minus 30 screenshot
T-Minus 30 screenshot
T-Minus 30 screenshot
T-Minus 30 screenshot
T-Minus 30 screenshot
+7

94%
Audience ScoreBased on 336 reviews
gameplay26 positive mentions
story2 negative mentions

  • The 30-minute time limit creates a sense of urgency and makes each session feel engaging and fast-paced.
  • The game combines city-building mechanics with resource management in a unique way, offering a fun and addictive experience.
  • It's easy to pick up and play, making it a great option for short gaming sessions without the commitment of longer games.
  • The gameplay can become repetitive quickly, with limited strategic depth once players master the mechanics.
  • There are some UI and tutorial issues that leave players confused about certain mechanics and resource management.
  • The game lacks significant challenge or variety in maps, leading to a feeling of sameness after a few playthroughs.
  • gameplay
    72 mentions Positive Neutral Negative

    The gameplay of this city-building game is centered around a unique 30-minute mechanic that provides a clear and engaging structure, balancing challenge and fun across ten levels. While the mechanics are generally simple and easy to grasp, they hint at deeper strategies, offering replayability despite some minor frustrations, such as excessive action taxes and unclear mechanics. Overall, the game is well-crafted, polished, and designed for quick, enjoyable sessions, making it accessible for both casual and more strategic players.

    • “The gameplay is an interesting balance between challenge and fun.”
    • “A very interesting game with smooth gameplay, and I can already tell there's a lot of replayability because I have no idea how you keep track of all the resources you need but I'm excited to learn.”
    • “T-minus 30 is a well-crafted game which has enough depth and mechanics to scratch the city-building itch without requiring multiple hours per play session.”
    • “Gameplay-wise, there are what I consider to be a few excessive action taxes - like having to spam click to clear out debris.”
    • “When the game is set up so that when you stop the timer you are unable to queue up any orders or organize anything in the city at all, and it's just go go go, it makes for a very distracting and unsatisfying game. This bad mechanic, if removed, would do a world of good for the game.”
    • “Only downside is that once you have the mechanics of the game down, it's fairly easy to get relatively high scores on the maps.”
  • replayability
    22 mentions Positive Neutral Negative

    Replayability varies significantly among users, with some praising the procedurally generated maps and random starting positions that enhance the experience, making each playthrough feel unique. However, others note that after initial runs, the motivation to replay often hinges on improving scores rather than new content, leading to mixed opinions on long-term engagement. Overall, while some games in this category offer high replay value, others are seen as having limited replayability after a few hours of play.

    • “Zen-like city builder with great replayability, highly recommended -- also check out shapez.”
    • “The procedurally generated maps help replayability, making each run feel a bit different as map features can shift around a lot of the early run resource bottlenecks.”
    • “It's very replayable, especially since the map generation and starting positions are random.”
    • “Interesting puzzle game, good for a few hours, but not much replayability.”
    • “After that, the only replay value comes from wanting to improve your score.”
    • “There is some replayability.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric quality, with a solid soundtrack that enhances the overall experience and evokes a sense of post-apocalyptic melancholy. While the in-game music and sound effects are described as relaxing and moody, some users noted that the menu music can become repetitive over time. Overall, the combination of effective sound design and engaging gameplay contributes to a comfortable and immersive gaming experience.

    • “Music and sound effects are nice and relaxing.”
    • “The menu music was very short and got repetitive if you spent any amount of time on the menu.”
    • “Despite the time pressure, the sounds and music are very chill - and I find this relaxing to play.”
    • “The isometric graphics are effective and attractive, and the music evokes a suitable air of post-apocalyptic melancholy.”
  • story
    6 mentions Positive Neutral Negative

    The game's story is perceived as lacking depth, with comparisons made to Frostpunk but noted for its absence of intricate narrative elements, research trees, and mini-quests. While the gameplay remains engaging enough to complete all missions, players feel it ultimately falls short in delivering a compelling story experience.

    • “It feels like it's missing something; it's a short arcade game, thematically like Frostpunk, but without the deeper story elements, research trees, mini-quests, and events.”
  • graphics
    6 mentions Positive Neutral Negative

    The game's graphics are generally praised for their aesthetic appeal and clean design, enhancing gameplay without being obstructive. While the isometric visuals are effective and attractive, some users noted the presence of occasional glitches that detract from the overall experience. The accompanying music complements the visuals, creating a fitting post-apocalyptic atmosphere.

    • “The isometric graphics are effective and attractive, and the music evokes a suitable air of post-apocalyptic melancholy.”
    • “Graphically, the game looks good, clean, and non-obstructive, making it easy to perform actions without any fiddliness.”
    • “The game offers nice graphics and environments; despite some minor glitches, it remains pleasant and has a really great aesthetic.”
  • optimization
    4 mentions Positive Neutral Negative

    The game is praised for its focus on strategic planning and optimization, reminiscent of a fast-paced SimCity experience, rather than requiring rapid actions. Additionally, the inclusion of leaderboards enhances the competitive aspect by allowing players to gauge their performance against others.

    • “Leaderboards give you something to measure your performance against.”
    • “Plays like a fast SimCity and tests your planning, optimization, and adaptation, not your actions-per-minute!”
    • “Plays like a fast SimCity and tests your planning, optimization, and adaptation, not your actions-per-minute!”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is highly praised, with users highlighting the impactful combination of art and music that creates an immersive experience.

    • “The in-game art and music create a very atmospheric experience.”
  • stability
    2 mentions Positive Neutral Negative

    The game features appealing graphics and environments, but users have reported occasional glitches that detract from the overall experience. Despite these issues, the aesthetic remains enjoyable.

Buy T-Minus 30

7h Median play time
9h Average play time
5-15h Spent by most gamers
*Based on 6 analyzed playthroughs

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