T-Minus 30 Game Cover
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T-Minus 30 is a physics-based puzzle game where players must construct rockets and navigate through challenging levels. With 100 levels to complete, players must balance their rocket's weight, thrust, and stability to reach their destination. The game also features a level editor, allowing players to create and share their own custom levels.

  • PC
  • Windows

Reviews

94%
Audience ScoreBased on 168 reviews
gameplay13 positive mentions
optimization2 negative mentions
  • The 30-minute time limit creates a unique and engaging gameplay experience, allowing for quick sessions that are perfect for casual play.
  • The game combines elements of city building and resource management in a fun and frantic way, encouraging players to optimize their strategies under pressure.
  • The graphics and sound design are appealing, contributing to an enjoyable atmosphere that enhances the overall experience.
  • The game can become repetitive quickly, as once players master the mechanics, there is little challenge or variety in gameplay.
  • Some players feel that the game lacks depth and strategic complexity, making it less engaging for those seeking a more traditional city-building experience.
  • There are complaints about the tutorial not adequately explaining certain mechanics, leading to confusion about resource management and building efficiency.
  • gameplay36 mentions

    The gameplay is centered around a unique 30-minute mechanic that provides a structured yet engaging experience, balancing challenge and fun across ten levels. While the mechanics are generally simple and easy to grasp, they offer layers of complexity that encourage strategic thinking and replayability. However, some players noted issues with excessive action taxes and a few frustrating mechanics that detract from the overall enjoyment.

    • “The gameplay is an interesting balance between challenge and fun.”
    • “A neat little city building game that distills the core gameplay of the genre into a sweet slice of against-the-clock action.”
    • “The short sessions and fixed end goal beautifully streamline the gameplay and make you realize how byzantine other games of this kind can be.”
    • “Gameplay-wise, there are what I consider to be a few excessive action taxes, like having to spam click to clear out debris.”
    • “When the game is set up so that when you stop the timer you are unable to queue up any orders or organize anything in the city at all, it makes for a very distracting and unsatisfying game. This bad mechanic, if removed, would do wonders for the game.”
    • “Gameplay on all of them is the same with only minor changes.”
  • replayability11 mentions

    Overall, the game's replayability varies significantly among users. While some praise the procedurally generated maps and random starting positions that enhance replay value, others find it limited to score improvement or a few hours of enjoyment. Games with strong map generation and resource management elements tend to be highlighted as highly replayable, while others are noted for their lower replay potential.

    • “Zen-like city builder with great replayability, highly recommended -- also check out shapez.”
    • “The procedurally generated maps help replayability, making each run feel a bit different as map features can shift around a lot of the early run resource bottlenecks.”
    • “It's very replayable, especially since the map generation and starting positions are random.”
    • “Interesting puzzle game, good for a few hours, but not much replayability.”
    • “After that, the only replay value comes from wanting to improve your score.”
    • “There is some replayability.”
  • music9 mentions

    The music in the game is generally praised for its atmospheric quality, with a solid soundtrack that enhances the gameplay experience and evokes a sense of post-apocalyptic melancholy. While the in-game music is described as relaxing and moody, some users noted that the menu music can become repetitive over time. Overall, the sound design contributes positively to the game's immersive environment.

    • “The soundtrack is great, usability is comfortable, and an awesome game flow that kicks in very fast.”
    • “The menu music was very short and got repetitive if you spent any amount of time on the menu.”
    • “Despite the time pressure, the sounds and music are very chill, and I find this relaxing to play.”
    • “The isometric graphics are effective and attractive, and the music evokes a suitable air of post-apocalyptic melancholy.”
  • story3 mentions

    The game's story is perceived as lacking depth, with comparisons to Frostpunk highlighting its absence of intricate narrative elements, research mechanics, and engaging side quests. While the gameplay remains enjoyable enough to complete all missions, players feel it ultimately falls short in delivering a compelling storyline.

    • “The story kept me engaged and motivated to complete all available missions.”
    • “It feels like it's missing something; it's a short arcade game, thematically similar to Frostpunk, but without the deeper story elements, research trees, mini-quests, and events.”
  • graphics3 mentions

    The game's graphics are generally praised for their appealing aesthetics and effective isometric design, creating immersive environments that complement the post-apocalyptic theme. However, some users noted the presence of occasional glitches that detract from the overall experience.

    • “The game offers some nice graphics and environments; although there are some ugly glitches here and there, it is pleasant all the same and has a really great aesthetic.”
    • “Graphically, it looks good, clean, and non-obstructive, so performing actions isn't fiddly.”
    • “The isometric graphics are effective and attractive, and the music evokes a suitable air of post-apocalyptic melancholy.”
  • optimization2 mentions

    The game emphasizes strategic planning and optimization over rapid actions, akin to a fast-paced SimCity experience. Players are encouraged to adapt their strategies, with leaderboards providing a competitive measure of performance.

    • “Plays like a fast SimCity and tests your planning, optimization, and adaptation, not your actions-per-minute!”
    • “Leaderboards give you something to measure your performance against.”
  • atmosphere1 mentions

    The game's art and music significantly contribute to its immersive atmosphere, enhancing the overall experience for players.

    • “The game's art and music create a deeply immersive atmosphere.”
    • “The atmosphere is incredibly engaging, drawing you into the world.”
    • “Every element contributes to a hauntingly beautiful atmosphere that lingers long after playing.”
  • stability1 mentions

    While the game features appealing graphics and environments, players have reported occasional glitches that detract from the overall experience. Despite these issues, the aesthetic remains enjoyable.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
9hAverage play time
5-15hSpent by most gamers
*Based on 3 analyzed playthroughs

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