- November 2, 2023
- SpaceMicroscope Studios
- 8h median play time
SWORDCAR
Platforms
About
"SWORDCAR is a single-player racing game with stellar mechanics, offering around 6 hours of playtime. As a gore-covered automotive combat game, players master physics-based combat, pull off devastating drifts, and cast punishing spells to crush a hellish company metropolis and defeat its CEO. The game features an array of vehicles, medieval weaponry, and diabolical blood magic while being pursued by terrifying gore-powered machines."











- The game features a unique and fun concept of a car with a sword, delivering fast-paced and enjoyable gameplay.
- The visuals and aesthetics are highly praised, with a stylish cel-shaded art style and engaging effects.
- Despite being in early access, the game shows great potential and has a solid foundation that players find addictive and exciting.
- The game is very short, with current content being limited and can be completed in under an hour.
- Many players find the controls to be unpolished and difficult to master, leading to frustration during gameplay.
- The soundtrack is criticized for being repetitive, with some players expressing a desire for more varied and longer music tracks.
gameplay
34 mentions Positive Neutral NegativeThe gameplay is praised for its addictive and smooth mechanics, combining high-octane racing with soul-like combat elements, reminiscent of titles like Devil May Cry and Ultrakill. While the core gameplay is engaging and well-designed, some players noted the need for fine-tuning, particularly regarding boss health and camera controls. Overall, the game offers a fun and creative experience, with a visually striking presentation that enhances the fast-paced action.
“The core gameplay is awesome and the concept is super fun and videogamey in the best way.”
“It's gory, cell shaded style reminds me of Killer7, while its gameplay is a high adrenaline racer with soul-like combat mechanics, but the carnage and combo system are similar to Devil May Cry, with you carving through waves of enemies.”
“A car with a sword, attack/dodge/parry mechanics that actually work.”
“The game feels like it doesn't stack its mechanics until the last boss, as of writing this review.”
“Bosses have too little health for you to need to learn their mechanics.”
“I completed the game in just under 30 minutes with the starting car; I love the mechanics of drifting sort of being your attack, and I can see it being an easy to learn, hard to master sort of thing.”