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"Infraspace is a single-player Science Fiction Strategy game with compelling mechanics and excellent visuals. Players must manage resource production, processing, and transportation, including building and optimizing road networks, trains, pipes, and cargo lifts. However, the game can be very grinding and is full of bugs, with the need to manually manage every car and resource."

  • Mac OS
  • PC
  • Windows

Reviews

82%
Audience ScoreBased on 964 reviews
gameplay25 positive mentions
stability37 negative mentions
  • Engaging city-building mechanics with a focus on logistics and traffic management.
  • Visually appealing with a vibrant sci-fi aesthetic and smooth animations.
  • Active developer support with regular updates and community engagement.
  • Significant traffic AI issues leading to frustrating gridlocks and inefficient resource delivery.
  • Performance drops in late game, especially with larger cities, causing lag and crashes.
  • Lack of clear tutorials and tooltips, making it difficult for new players to understand mechanics.
  • gameplay95 mentions

    The gameplay is characterized by straightforward mechanics that are accessible for newcomers while still providing depth for experienced players. However, many users report issues with traffic management and a lack of engaging content beyond the initial hours, leading to frustration and a sense of repetitiveness. Despite its potential and enjoyable aspects, the game suffers from bugs, a steep learning curve, and a need for better tutorials and mechanics to enhance the overall experience.

    • “Its accessible mechanics and polished design make it a great entry point for newcomers while still offering enough depth to keep veterans entertained.”
    • “The stranded spacefarer theme, combined with the mission to repair your ship, gives the gameplay a strong sense of purpose.”
    • “It's a wonderful blend of production management and traffic management, and the building mechanics are a joy to use.”
    • “However, after two hours of gameplay, my city came to a complete standstill due to traffic jams, causing the population to plummet, and I had to start all over again.”
    • “The game shows a lot of promise but the gameplay is relatively surface level and contains very few nuances.”
    • “The basic transport infrastructure - roads and trucks - make the basic gameplay loop tedious and annoying.”
  • graphics62 mentions

    The graphics of the game receive mixed reviews, with some players praising the clean, vibrant visuals and futuristic aesthetic that enhance the gameplay experience. However, others criticize the graphics as basic or buggy, noting issues like graphical glitches and a lack of detail in certain areas. Overall, while the visuals are generally considered decent and charming, there are significant concerns regarding optimization and consistency.

    • “The visuals are clean and vibrant, with a futuristic aesthetic that complements the theme.”
    • “The visuals are charming, with a vibrant color palette that makes every build feel alive.”
    • “Great graphics, awesome concept!”
    • “The soundtrack and sound mixing is mediocre at best, graphics are rather ugly and plain, although the buildings are quite varied in design; don't expect to want to gaze down streets and make pretty avenues like skylines.”
    • “There are plenty of odd graphical glitches that I'm encountering while playing on high.”
    • “Slapped some ugly graphics on it combined with even worse optimization (since its early access it might get better).”
  • stability39 mentions

    The game is widely criticized for its poor stability, with numerous reports of bugs affecting graphics, sound, and gameplay, particularly in late-game scenarios. While some players have experienced minor glitches without major disruptions, the overall consensus is that the game is excessively buggy for a 1.0 release, leading to a frustrating experience. Despite some fun elements, many users recommend waiting for further updates and optimizations before diving in.

    • “The game runs great and does not crash.”
    • “Polished runs great.”
    • “It's still buggy.”
    • “Very buggy for 1.0 release.”
    • “It remains buggy and under-developed in ways that impact playability.”
  • optimization24 mentions

    The game's optimization is widely criticized, with players reporting significant performance issues, especially as city size increases, leading to frame rate drops and crashes. Bugs related to road functionality and vehicle pathfinding further exacerbate these problems, making the experience frustrating despite the game's potential for complex city-building and logistical challenges. While some users note that the game runs smoothly at lower populations, many recommend waiting for optimization and bug fixes before diving in.

    • “Good for one-time walkthrough if you want a city-builder game with an accent on logistics and related optimizations.”
    • “This game has promise: the systems seem to be there, with more than enough complexity and options to make for an interesting city-builder that's focused more on puzzling out optimization than trying to make things pretty and livable.”
    • “If you strive for logistical efficiency and optimization, well that's most of the game.”
    • “Exacerbating these problems is the poor optimization of the game.”
    • “The game is terribly optimized and started to slow down at a population of 1000 on an average machine; for reference, that population and all machinery needed to maintain it covered less than 5% of the map.”
    • “However, after playing for a little over thirteen hours, I've concluded that the game needs a lot of work with bugs and optimization before adding more features.”
  • music21 mentions

    The music in the game has received mixed reviews, with many players noting its repetitiveness due to a limited selection of tracks, often leading to boredom during extended play sessions. While some find the ambient music peaceful and fitting for the gameplay, others express disappointment, suggesting it lacks emotional depth and immersion. Overall, the soundtrack is described as mediocre, with some players preferring to listen to their own music instead.

    • “Nice peaceful game, no stress, nice music and fairly good content.”
    • “The ambient music is easy to listen to for hours.”
    • “Soundtrack fits very well.”
    • “The music only has like 6 tracks, and the amount of time a player spends making and building their city can have these songs become super repetitive and boring.”
    • “I turned down the music as it was very repetitive and slowly driving me crazy.”
    • “The background music consists of a single tune that keeps looping and honestly drove me insane.”
  • grinding20 mentions

    Overall, players find the grinding aspect of the game to be tedious and frustrating, particularly in the late game where repetitive tasks and clunky mechanics can lead to a lack of engagement. While some appreciate the automation features that alleviate certain grindy elements, many still feel that the core gameplay loop becomes monotonous, especially when managing resources and building infrastructure. However, a few players enjoy the grind, suggesting that it may appeal to those who prefer a more methodical approach to gameplay.

    • “You'll need a second life for grinding.”
    • “Not grindy.”
    • “Many sims often feel like an endless cycle—you build, expand, and grow, only to repeat the process without a clear end goal, which can get tedious.”
    • “Building anything is tedious and an exercise in frustration, fighting the jank that permeates this game.”
    • “The basic transport infrastructure—roads and trucks—make the basic gameplay loop tedious and annoying.”
  • story15 mentions

    The game's story revolves around a basic premise of a colony ship facing issues while attempting to establish a sustainable habitat, which ties into the ship-repair mission that provides a sense of purpose. However, many players feel the narrative is underdeveloped, lacking depth and engagement, with calls for more meaningful events, character interactions, and a clearer storyline to enhance the overall experience. Overall, while the concept is appreciated, the execution leaves much to be desired, leading to a feeling of emptiness in the storytelling aspect.

    • “The stranded spacefarer theme, combined with the mission to repair your ship, gives the gameplay a strong sense of purpose.”
    • “But in this game, the ship-repair mission keeps you focused, making every decision feel meaningful and rewarding.”
    • “I love the storyline and the idea of the game is so brilliant.”
    • “There's no voice overs, no in-game events, no story.”
    • “The story is pretty basic; a colony ship headed for a certain planet has issues and has to stop and start inhabiting it, build it up and create a sustainable habitat, which leads to slowly repairing the ship.”
    • “This game could just as easily have the story 'you inherit a large plot of land and you decide to construct a large industrial city.'”
  • atmosphere5 mentions

    The atmosphere in the game is described as functional but lacking emotional depth, with users noting that while the production mechanics are clear, the overall ambiance feels underwhelming. The music and user interface are considered acceptable, but they do not significantly enhance the immersive experience.

    • “It runs... fine, the music is... ok, the UI is... doable... but for me, it is lacking in emotional atmosphere.”
    • “That or flying drones if there's an atmosphere.”
  • replayability5 mentions

    Overall, players express a mix of optimism and concern regarding the game's replayability. While some are excited about the potential for high difficulty settings and improved gameplay efficiency, others note that current replayability is limited, particularly in its alpha state. Many hope for future updates that could enhance the experience, such as new enemies and combat mechanics, to significantly boost replay value.

    • “I'm looking forward to starting a new game with the highest difficulty settings, and also just doing this logistically better, more efficiently, and more beautifully; there's good replayability.”
    • “Right now, replayability is not very high.”
    • “I have been looking a long time for something to fulfill my need for a resource game that has endless replayability.”
    • “This game has so much potential; I can't wait to see how it progresses in the future. I personally hope we'll see some enemies and tower defense-like combat, as that would really lift it out of the tedious sandbox mode and add a ton of replayability.”
  • humor3 mentions

    Players find humor in the quirky design of roads and railroads, noting amusing interactions like cars reacting to manipulated routes. However, some feel that the potential for more comedic moments, such as trucks teleporting, is underutilized, leaving a desire for even funnier elements in the game.

    • “Although the roads, railroads, and bridges have some funny shapes sometimes, everything works well and I'm enjoying this game very much!”
    • “It's really funny if you click on a road and move the orange line to the opposite side that it was facing, then a car goes over it.”
    • “Trucks teleport around these spirals, which is kind of sad because it would have been really funny.”
  • emotional2 mentions

    Reviewers feel that while the game's visuals and mechanics function adequately, it falls short in creating an emotional atmosphere, leaving players feeling disconnected and unengaged. The music and user interface are deemed acceptable, but they do not enhance the overall emotional experience.

    • “The game truly excels in creating an emotional atmosphere that resonates with players.”
    • “I felt a deep connection to the characters and their stories, which made the experience unforgettable.”
    • “The emotional depth of the narrative left a lasting impact on me, making me reflect on my own experiences.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

23hMedian play time
28hAverage play time
16-33hSpent by most gamers
*Based on 11 analyzed playthroughs

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