"Infraspace is a single-player Science Fiction Strategy game with compelling mechanics and excellent visuals. Players must manage resource production, processing, and transportation, including building and optimizing road networks, trains, pipes, and cargo lifts. However, the game can be very grinding and is full of bugs, with the need to manually manage every car and resource."
Engaging city-building mechanics with a focus on logistics and traffic management.
Visually appealing with a vibrant sci-fi aesthetic that enhances the gameplay experience.
Active developer support with regular updates and responsiveness to community feedback.
Significant traffic AI issues leading to frustrating gridlocks and inefficient resource delivery.
Performance drops and bugs, especially in late-game scenarios, affecting overall playability.
Lack of depth in gameplay mechanics and insufficient tutorial guidance for new players.
gameplay
190 mentions Positive Neutral Negative
26%
72%
2%
The gameplay of the game is characterized by straightforward production chain mechanics that are accessible for newcomers while still providing depth for experienced players. However, players have reported significant issues with traffic management and a lack of engaging mechanics, leading to frustrating gameplay experiences, particularly in the late game. Despite its potential and enjoyable aspects, many users feel that the game suffers from bugs, a steep learning curve, and a lack of comprehensive tutorials, which detracts from the overall experience.
“Its accessible mechanics and polished design make it a great entry point for newcomers while still offering enough depth to keep veterans entertained.”
“This game beautifully combines city-building mechanics with a unique infrastructure twist that keeps you engaged and challenged.”
“It's a wonderful blend of production management and traffic management, and the building mechanics are a joy to use.”
“However, after two hours of gameplay, my city came to a complete standstill due to traffic jams, causing the population to plummet, and I had to start all over again.”
“The game shows a lot of promise but the gameplay is relatively surface level and contains very few nuances.”
“The basic transport infrastructure - roads and trucks - make the basic gameplay loop tedious and annoying.”
graphics
124 mentions Positive Neutral Negative
37%
61%
2%
The graphics of the game receive mixed reviews, with some players praising the clean, vibrant visuals and futuristic aesthetic that enhance the gameplay experience. However, others criticize the graphics as basic or buggy, noting issues like graphical glitches and a lack of detail in certain areas. Overall, while the visuals are generally considered decent and charming, there are significant concerns regarding optimization and consistency.
“The visuals are clean and vibrant, with a futuristic aesthetic that complements the theme.”
“The graphics are smooth, and, with time and attention to the right details, this game will be a force to be reckoned with.”
“Great graphics, awesome concept!”
“The soundtrack and sound mixing is mediocre at best, graphics are rather ugly and plain, although the buildings are quite varied in design; don't expect to want to gaze down streets and make pretty avenues like skylines.”
“There are plenty of odd graphical glitches that I'm encountering while playing on high.”
“Slapped some ugly graphics on it combined with even worse optimization (since its early access it might get better).”
stability
78 mentions Positive Neutral Negative
5%
95%
The game is widely criticized for its poor stability, with numerous reports of bugs affecting graphics, sound, and gameplay, particularly in late-game scenarios. While some players have noted minor glitches that do not significantly disrupt their experience, many others describe the game as extremely buggy and poorly optimized, leading to frustration and a lack of polish. Overall, the current state of the game is deemed unsatisfactory for a 1.0 release, with many users recommending caution before purchasing.
“The game runs great and does not crash.”
“Polished runs great.”
“It's still buggy.”
“If you want a buggy and frustrating game that gets worse the more you play, then this game is for you.”
“I don't like to downvote games with potential, but the current release is too buggy and lacks quality of life features for a 1.0.”
optimization
48 mentions Positive Neutral Negative
6%
77%
17%
The game's optimization is widely criticized, with players reporting significant performance issues, especially as city populations grow, leading to frequent FPS drops and crashes. Many bugs, particularly related to vehicle pathfinding and road management, further exacerbate these problems. While the game shows potential with its complex systems focused on logistics, it requires substantial improvements in optimization and bug fixes before it can be recommended for extended play.
“Good for one-time walkthrough if you want a city-builder game with an accent on logistics and related optimizations.”
“This game has promise: the systems seem to be there, with more than enough complexity and options to make for an interesting city-builder that's focused more on puzzling out optimization than trying to make things pretty and livable.”
“If you strive for logistical efficiency and optimization, well that's most of the game.”
“The game is terribly optimized and started to slow down at a population of 1000 on an average machine; for reference, that population and all machinery needed to maintain it covered less than 5% of the map.”
“However, after playing for a little over thirteen hours, I've concluded that the game needs a lot of work with bugs and optimization before adding more features.”
“The game also suffers from the typical performance creep that many of these city builders bump into late game, and after about 40 hours of gameplay, which is about the time when I've unlocked all research, I'm struggling to have more than 15fps on double speed, a bit over 25fps on single speed.”
music
42 mentions Positive Neutral Negative
14%
76%
10%
The music in the game has received mixed reviews, with many players noting its repetitiveness due to a limited number of tracks, often leading to boredom during extended play sessions. While some find the ambient music peaceful and fitting, others describe it as un-immersive and lacking emotional depth, with a few even opting to mute it entirely. Overall, the soundtrack is considered mediocre, with a need for improvement to enhance the gaming experience.
“Nice peaceful game, no stress, nice music and fairly good content.”
“Gameplay, music, sound effects, graphics, ui, everything fits together very well.”
“-- the ambient music is easy to listen to for hours.”
“The music only has about 6 tracks, and the amount of time a player spends making and building their city can make these songs become super repetitive and boring.”
“The background music consists of a single tune that keeps looping and honestly drove me insane.”
“I turned down the music as it was very repetitive and slowly driving me crazy.”
grinding
40 mentions Positive Neutral Negative
5%
5%
90%
Players frequently describe the grinding aspect of the game as tedious and repetitive, particularly in the late game where tasks feel like an endless cycle without a clear end goal. Many find the gameplay loop frustrating due to clunky mechanics and UI quirks, which exacerbate the grind, especially when managing resources and building infrastructure. While some players appreciate the grind as part of the experience, others feel it detracts from overall enjoyment, leading to a sense of frustration and stagnation.
“You'll need a second life for grinding.”
“Not grindy.”
“Many sims often feel like an endless cycle—you build, expand, and grow, only to repeat the process without a clear end goal, which can get tedious.”
“Building anything is tedious and an exercise in frustration, fighting the jank that permeates this game.”
“The basic transport infrastructure—roads and trucks—make the basic gameplay loop tedious and annoying.”
story
30 mentions Positive Neutral Negative
10%
70%
20%
The game's story revolves around a basic premise of a colony ship facing issues while attempting to establish a sustainable habitat on a new planet, which ties into the gameplay of repairing the ship. However, many players feel the narrative is underdeveloped, lacking depth, voiceovers, and engaging events, leading to a sense of emptiness despite the potential for a more compelling storyline. Overall, while the stranded spacefarer theme provides a sense of purpose, the execution leaves much to be desired, with calls for a more intricate and relevant story.
“The stranded spacefarer theme, combined with the mission to repair your ship, gives the gameplay a strong sense of purpose.”
“But in this game, the ship-repair mission keeps you focused, making every decision feel meaningful and rewarding.”
“I love the storyline and the idea of the game is so brilliant.”
“There's no voice overs, no in-game events, no story.”
“The story is pretty basic; a colony ship headed for a certain planet has issues and has to stop, start inhabiting it, build it up, and create a sustainable habitat, which leads to slowly repairing the ship.”
“This game could just as easily have the story 'you inherit a large plot of land and you decide to construct a large industrial city.'”
atmosphere
10 mentions Positive Neutral Negative
70%
30%
The atmosphere in the game is described as functional but lacking emotional depth, with users noting that while the music and user interface are adequate, they do not contribute significantly to an immersive experience. The production mechanics related to atmosphere processing are highlighted, but the overall ambiance fails to evoke strong feelings or engagement.
“It runs... fine, the music is... ok, the UI is... doable... but for me, it is lacking in emotional atmosphere.”
Overall, players express mixed feelings about the game's replayability. While some are excited about the potential for high difficulty settings and improved gameplay mechanics that could enhance replay value, others note that currently, replayability is limited, especially in its alpha state. Many hope future updates will introduce new features, such as combat elements, to significantly boost replayability.
“I'm looking forward to starting a new game with the highest difficulty settings, and also just doing this logistically better, more efficient, and more beautiful; there's good replayability.”
“Only issue could be replayability, but it's still in alpha and I haven't even reached the endgame yet.”
“Right now, replayability is not very high.”
“This game has so much potential; I can't wait to see how it progresses in the future. I personally hope we'll see some enemies and tower defense-like combat, as that would really lift it out of the tedious sandbox mode and add a ton of replayability.”
“I have been looking a long time for something to fulfill my need for a resource game that has endless replayability.”
humor
6 mentions Positive Neutral Negative
100%
Players find humor in the quirky design of roads, railroads, and bridges, often leading to amusing situations, such as cars navigating unexpected paths. However, some aspects, like trucks teleporting around spirals, are seen as missed opportunities for even more comedic moments. Overall, the game's humor adds to the enjoyment, despite some limitations.
“It's really funny if you click on a road and move the orange line to the opposite side that it was facing, then a car goes over it.”
“Trucks teleport around these spirals, which is kind of sad because it would have been really funny.”
“Although the roads, railroads, and bridges have a bit of funny shapes sometimes, everything works well and I'm enjoying this game very much!”
emotional
4 mentions Positive Neutral Negative
100%
Reviewers express that the game lacks an emotional atmosphere, with criticisms directed at the disconnect between visual aesthetics and gameplay mechanics. While the music and user interface are deemed acceptable, the overall experience feels emotionally flat and uninspiring.
“It runs... fine, the music is... ok, the UI is... doable... but for me, it is lacking in emotional atmosphere.”