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InfraSpace Game Cover

About InfraSpace

InfraSpace is a single player economy city builder game with economy and science fiction themes. It was developed by Dionic Software and was released on September 22, 2023. It received mostly positive reviews from players.

InfraSpace is a sci-fi city builder - but every resource you produce has to go through your transport infrastructure. In order to thrive in this solar system, you'll not only have to start mining operations and manage production chains, but also make sure your road network is up to the task.

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Games Like InfraSpace

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Reviews

80%Audience ScoreBased on 1,214 reviews
gameplay32 positive mentions
stability46 negative mentions

  • Addictive and fun city builder with a unique focus on logistics and traffic management.
  • Clear visuals and intuitive controls with active development and frequent updates from responsive developers.
  • Good balance between complexity and accessibility, suitable for casual and advanced players alike.
  • Traffic AI and vehicle pathfinding are often problematic causing frustrating gridlock and resource delivery issues.
  • Late game performance drops significantly, affecting smooth gameplay and causing crashes for some players.
  • Lack of polish and UI issues such as poor tutorials, missing tooltips, and clunky building placement hinder user experience.
  • gameplay

    129 mentions Positive Neutral Negative
    25% positive mentions, 72% neutral mentions, 3% negative mentions

    The gameplay offers a solid blend of city-building, production, and traffic management with accessible mechanics and quality-of-life features that appeal to casual and more dedicated players. However, persistent bugs, frustrating traffic AI, lack of clear tutorials, and repetitive logistics optimization can undermine long-term engagement, limiting the game's depth and replayability. Overall, it’s enjoyable for several hours but may feel shallow and unstable without further polish and content additions.

    • “The gameplay is the perfect balance of strategy, management and winging it for me.”
    • “Every vehicle is individually simulated, meaning that traffic is not just a visual effect but a critical factor in gameplay.”
    • “Its accessible mechanics and polished design make it a great entry point for newcomers while still offering enough depth to keep veterans entertained.”
    • “The most basic and central mechanic in this game doesn't even work well.”
    • “Core game mechanics don't even work at this time; I got all the way up to yellow science, then traffic quit working. Vehicles would stop delivering or disappear halfway through the route. Not a bad game but too many bugs for it to be out of early access; check back with future updates.”
    • “Cons: The road mechanics, traffic AI, and resource distribution are so frustrating that they made me quit my first map despite being near completion.”
  • graphics

    75 mentions Positive Neutral Negative
    37% positive mentions, 59% neutral mentions, 4% negative mentions

    The game's graphics feature a clean, minimalist sci-fi aesthetic that is visually readable and complements its management-focused gameplay, though the visuals are relatively basic and sometimes plain. While animations and design details are generally appreciated, there are occasional graphical glitches, bugs, and performance issues—especially in late game or with large populations—that can hinder smooth play even on powerful hardware. Overall, graphics are decent and fitting for the genre but could benefit from optimization improvements and expanded visual polish.

    • “The visuals are clean and vibrant, with a futuristic aesthetic that complements the theme.”
    • “Great graphics, awesome concept!”
    • “The minimalist art style is great, and the progression system is engaging.”
    • “Even with a powerful computer, I had to gradually lower the graphics settings to the lowest in order to keep playing.”
    • “When I got towards the end of the game with just a few things left to do, I had such a high population and so many cars on the roads that the performance issues made it unplayable, even with the graphic settings turned down to the absolute lowest.”
    • “There are plenty of odd graphical glitches that I'm encountering while playing on high.”
  • stability

    49 mentions Positive Neutral Negative
    6% positive mentions, 0% neutral mentions, 94% negative mentions

    The game suffers from significant stability issues, with numerous bugs affecting gameplay elements like pathfinding, traffic, research, and road placement, especially in later stages. Many users report frequent glitches, freezing, and crashes, making the experience frustrating and limiting progression. While some acknowledge ongoing developer efforts to fix problems, the current state is considered too unstable and poorly optimized for a polished, seamless experience.

    • “Polished runs great.”
    • “The game runs great and does not crash.”
    • “It runs great, but then again I have a pretty beefy PC.”
    • “Very buggy and poorly thought out: when a research completes, it cancels and closes everything you're doing to notify you, accompanied by a popup. Aligning roads is very difficult, often requiring multiple attempts to build without floating. Sometimes pathfinding fails, causing setups to break and forcing demolition and rebuilding. This constant cancelling and closing ruined the experience for me.”
    • “The game feels very buggy once you surpass around 5,000 population, with traffic and scaling problems compounding. Instead of facing game design challenges typical of a city builder, you encounter many bugs that prevent progression.”
    • “The worst issue is how buggy the saves are.”
  • optimization

    44 mentions Positive Neutral Negative
    7% positive mentions, 82% neutral mentions, 11% negative mentions

    The game shows strong potential in logistics and optimization gameplay but suffers from significant performance issues, especially in late game with large populations, causing FPS drops, crashes, and CPU-heavy load. While recent patches have improved stability, many users report persistent bugs, poor optimization, and frustrating endgame slowdowns that notably impact playability. Overall, the game requires further optimization and bug fixes to ensure a smooth experience, particularly for players with mid to high-end setups.

    • “This game is incredibly fun. I was a bit worried about performance issues, but even my low-end computer runs it beautifully.”
    • “Great city builder/automation game that once suffered from crippling performance issues, but the developers have since greatly mitigated the problem.”
    • “The performance of the game got better with the last patch as well.”
    • “The game is terribly optimized and started to slow down at a population of 1000 on an average machine; for reference, that population and all machinery needed to maintain it covered less than 5% of the map.”
    • “My biggest gripe with the game is the late-game performance, which runs at 10fps or lower when I hit about 14,000 population at 2x speed with a 14700k and 4070s.”
    • “Unfortunately, it doesn't help that the game is incredibly CPU-heavy, and in the endgame, time acceleration is unusable due to the performance drop.”
  • grinding

    26 mentions Positive Neutral Negative
    4% positive mentions, 4% neutral mentions, 92% negative mentions

    Grinding in the game is often described as tedious and frustrating, especially in the late and end-game stages where production goals and upgrades slow progress significantly. While resource management and automation reduce some monotony, issues with building placement, UI quirks, and traffic management add to the grind, making it feel like a repetitive and clunky process. However, some players appreciate its simplification compared to similar games and hope future updates introduce more engaging elements to alleviate the tediousness.

    • “You'll need a second life for grinding.”
    • “As you get near to achieving the victory point, and the last few achievements, the game gets very grindy and then kind of stops there.”
    • “Gameplay is extremely grindy.”
    • “Getting the final stage of upgrades in order to complete the stages required to leave the planet takes the grindy portion to a further extreme.”
  • music

    24 mentions Positive Neutral Negative
    13% positive mentions, 74% neutral mentions, 13% negative mentions

    The music in the game is generally seen as repetitive and limited, often featuring only a few tracks or even a single looping tune, which many players find boring or unimmersive over time. While some appreciate its calm, peaceful tone that fits the gameplay, others tend to turn it off in favor of their own music due to lack of variety and emotional impact. Overall, the soundtrack is considered mediocre and could benefit from more diversity and atmospheric depth.

    • “Nice peaceful game, no stress, nice music and fairly good content.”
    • “Gameplay, music, sound effects, graphics, UI, everything fits together very well.”
    • “The ambient music is easy to listen to for hours.”
    • “The background music consists of a single tune that keeps looping and honestly drove me insane.”
    • “The music only has about 6 tracks, and the amount of time a player spends making and building their city can make these songs become super repetitive and boring.”
    • “The music gets boring after 20 minutes, which, to be frank, was all I gave this game.”
  • story

    23 mentions Positive Neutral Negative
    13% positive mentions, 74% neutral mentions, 13% negative mentions

    The story in this game is minimal and largely serves as a backdrop for its sandbox, efficiency-driven gameplay, focusing on repairing a stranded colony ship through production chains. Players appreciate the thematic purpose the ship-repair mission provides, but overall, the narrative lacks depth, cinematic elements, and engaging events, leaving many wishing for a more developed storyline or structured campaign.

    • “Interesting plot and I love the freedom the game provides.”
    • “The stranded spacefarer theme, combined with the mission to repair your ship, gives the gameplay a strong sense of purpose.”
    • “But in this game, the ship-repair mission keeps you focused, making every decision feel meaningful and rewarding.”
    • “It is almost impossible to actually finish the main mission without it turning to slideshow even on top machines.”
    • “There's no voice overs, no ingame events, no story.”
    • “Story should be more relevant, for example: It just makes more sense story wise. This game could just as easily have the story 'you inherit a large plot of land and you decide to construct a large industrial city'.”
  • replayability

    7 mentions Positive Neutral Negative
    29% positive mentions, 28% neutral mentions, 43% negative mentions

    Replayability varies among users, with some appreciating the potential for more efficient and challenging restarts, while others find it currently limited, especially in early or alpha stages. Many hope future updates, such as adding combat elements, will significantly enhance the game's replay value.

    • “I'm looking forward to starting a new game with highest difficulty settings, and also just doing this logistically better, more efficient, more beautiful; there's good replayability.”
    • “I have been looking a long time for something to fulfill my need for a resource game that has endless replayability.”
    • “After that point there isn't any replay value either.”
    • “Only issue could be replayability but it's still in alpha and I haven't even reached endgame yet.”
    • “- Right now, replayability is not very high.”
  • humor

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game arises from quirky mechanics and unexpected animations, such as funny changes in production timing and amusing vehicle behaviors like cars reversing direction and trucks teleporting around spirals. Players find these oddities entertaining, adding a lighthearted charm to the gameplay despite some glitches. Overall, the humor is subtle and stems from playful, unexpected in-game occurrences.

    • “On 20s production with 180% efficiency it changes 20s to 15.5s and what's more funny with 2x speed it changes this to about 15s.”
    • “Even more funny is the fact that people who don’t receive their luxury items in time prefer to move back to a horribly damaged, burning ship in orbit instead of staying in your city.”
    • “It's really funny if you click on a road and move the orange line the opposite side that it was facing, then a car goes over it.”
  • atmosphere

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    Users note that the atmosphere aspect involves secondary resource production, which can make tracking certain outputs like carbon less straightforward until specialized processors are obtained. While functional, the overall emotional atmosphere is perceived as lacking, with the ambiance and music considered just adequate but not particularly engaging.

    • “The atmosphere processor produces oxygen and carbon as secondary resources, so initially you might not see carbon in the production overview. However, once you obtain a carbon processor, you can track all the carbon produced by the atmosphere processor as well.”
    • “The atmosphere processor creates oxygen and carbon as secondary outputs, which is why carbon may not show up in the production overview until you have a dedicated carbon processor to track it properly.”
    • “Sulfur and sand are essential for concrete, concrete factories, spaceports, atmosphere processing, housing, and more, highlighting the interconnectedness of atmospheric resources.”
    • “It runs fine, the music is okay, the UI is doable, but for me, it is lacking in emotional atmosphere.”
    • “That or flying drones if there's an atmosphere.”
    • “Sulfur & sand for concrete, concrete factory, spaceport, atmosphere processing, housing, etc.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users feel that while the game mechanics function adequately, it lacks a compelling emotional atmosphere and fails to evoke significant feelings or immersion. The experience is described as functional but emotionally flat.

    • “I can already tell I'm not going to be touching grass anytime soon.”
    • “It runs fine, the music is okay, the UI is doable, but for me, it is lacking in emotional atmosphere.”
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Play Times

23h Median play time
24h Average play time
8-30h Spent by most gamers
*Based on 16 analyzed playthroughs
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Frequently Asked Questions

InfraSpace is a economy city builder game with economy and science fiction themes. Common tags for InfraSpace include science, indie, automation, crafting, modern and others.

InfraSpace is available on PC, Mac OS and Windows.

On average players spend around 24 hours playing InfraSpace.

InfraSpace was released on September 22, 2023.

InfraSpace was developed by Dionic Software.

InfraSpace has received mostly positive reviews from players. Most players liked InfraSpace for its gameplay but disliked it for its stability.

InfraSpace is a single player game.

Similar games include Rise of Industry, Plan B: Terraform, Factory Town, Sweet Transit, Astro Colony and others.