Survivor of the Journey
- May 7, 2023
- Enter the Game
- 10h median play time
"Survivor Of The Journey" is a rogue-like survival game where players must gather wealth, strengthen their characters, and defeat bosses to progress through stages. With a variety of weapons, skills, and special abilities to choose from, players can create their own builds and strategize to make it to the last stage. Games are designed to be light and manageable in about twenty minutes, making it accessible for quick play sessions.
Reviews
- Overall a fun survivor-like experience with potential for enjoyment.
- The game has a simple design and can be entertaining for casual play.
- There are some interesting mechanics, such as a mission system and a shop for upgrades.
- The game is severely unbalanced, making progression frustrating and tedious.
- Enemies have excessive HP, leading to overwhelming gameplay and a lack of skill-based challenges.
- Meta progression is slow and expensive, making it difficult to unlock meaningful upgrades.
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players consistently find the grinding aspect of the game to be tedious and unfulfilling, with slow meta progress and a lack of innovation. Many describe the experience as excessively grindy, leading to a sense of boredom and frustration, ultimately labeling it as a cash grab.
“Very grindy and non-rewarding; meta progress is really slow.”
“One of the most tedious experiences out there and doesn't bring anything new to the formula.”
“After playing 10 hours that felt like 50 hours, I can tell this game is missing the fun factor - it's just a grindy, unbalanced cash grab.”
- gameplay3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
Gameplay is criticized for its randomization mechanic, which detracts from player agency in purchasing options, and for the insufficient upgrades available for certain damage types. Additionally, the "wakeup" mechanic is deemed ineffective, although overall gameplay performance is generally stable with only occasional slowdowns.
“The gameplay is engaging and keeps you on your toes, with a variety of challenges that make each session feel fresh.”
“I appreciate the depth of the mechanics; there's always something new to learn and master.”
“The controls are responsive, making it easy to execute complex moves and strategies.”
“Why not just list all the things people can buy instead of putting this bizarre randomization mechanic?”
“There's still a lot more I could cover here in terms of development needs (e.g. the distinct lack of upgrades for 2 of the 3 damage types or how absolutely terrible the 'wakeup' mechanic actually is) but just like this game I think this review is as complete as it's going to get.”
“Also, I want to say the game did slow down a few times, but the majority of gameplay I didn't notice it.”
- story2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The story aspect of the game is enhanced by a mission system that players find enjoyable, allowing for additional rewards during runs. Overall, the narrative elements are integrated well with gameplay mechanics, contributing to a satisfying experience.
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is generally considered lacking, with some users suggesting that there are better options available for the same price.
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization aspect of the game is criticized for being overly focused on profit, leading to a grindy experience that lacks enjoyment and balance, making it feel like a cash grab rather than a well-designed game.
“After playing 10 hours that felt like 50 hours, I can tell this game is missing the fun factor - it's just a grindy, unbalanced cash grab.”
“The monetization system is so aggressive that it ruins the overall experience; it feels like every aspect of the game is designed to push you towards spending more money.”
“I was excited to play, but the constant prompts to buy in-game currency made it feel more like a chore than a game.”