- February 3, 2022
- byDan
Super Shooter
Platforms
About
In "Super Shooter," Employee 004, a newly appointed technician, causes an explosion while on her first day at work, threatening her life, job, and the world. Tasked with fixing the problem she caused, she dons the "Power Arm," which allows her to activate electric panels, jump high, and reach previously inaccessible areas. The game challenges players to navigate the station and fix the problem before it's too late. 'Probably' has become the name of the game, thanks to the powerful tool that is the Power Arm.








- The game offers a fun and engaging experience for fans of precision platformers, with enjoyable puzzles and a visually pleasing graphical style.
- The writing and voice acting add personality to the simple story, making it charming and entertaining.
- The developer is responsive and dedicated to fixing issues, which enhances the overall experience and shows loyalty to their fans.
- The level design can feel sparse and repetitive, with oversized rooms and copy-pasted corridors that detract from the overall experience.
- Bugs and design flaws, such as slow-moving platforms and lack of checkpoints, can lead to frustrating gameplay moments.
- The difficulty spikes significantly without adequate pacing, making it challenging for players to progress smoothly through the game.
graphics
4 mentions Positive Neutral NegativeThe game's graphical style is visually appealing and consistent with its promotional materials, though some players noted that the levels can feel overly large and repetitive due to copy-pasted designs. Despite these criticisms, the unique art style and overall aesthetic are generally well-received, especially considering the game's development by a single individual.
“The graphical style was visually pleasing to look at.”
“I agree with Vantier's review in a few ways: the entire game never strayed from its sole art style as shown in the store screenshots, and the rest of the game was pretty fun as it was, making it easily forgivable.”
“I love all of that and the art style.”
“I will say that I agree with Vantier's review in a few ways: the entire game never strayed from its sole art style as shown in the store screenshots, and at times, the levels did feel a little too big and empty for the sake of being able to jump long distances. The level transitions literally were the same copy-and-pasted linear corridors and multi-leveled rooms leading to the next area, but considering it's a one-man team, and the rest of the game was pretty fun as it was, it's easily forgivable.”
“The game takes time to get used to; the overall art style, its rare checkpoints, and the lack of a normal jump button might be off-putting.”