- January 14, 2017
- pixeltrickery
- 48h median play time
A House of Many Doors
Platforms
About
"A House of Many Doors" is a literary, turn-based RPG set in a surreal, procedurally generated universe. As a newly inducted member of the House, a massive spider-like structure containing countless rooms, you'll explore alien landscapes, encounter bizarre creatures, and uncover the mysteries of this ever-expanding reality. Negotiate, steal, and fight your way through procedurally generated text adventures to survive in this unique, immersive indie game.
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- The writing is exceptional, with engaging and imaginative storytelling that captivates players.
- The game features a vast and unique world filled with diverse locations and interesting characters.
- The gameplay allows for a variety of choices and paths, making each playthrough feel distinct and rewarding.
- The game suffers from numerous bugs and crashes, which can disrupt the gameplay experience.
- Traveling between locations can become tedious and repetitive, detracting from the overall enjoyment.
- The combat system is clunky and poorly explained, making it less enjoyable compared to other mechanics.
story
498 mentions Positive Neutral NegativeThe story in "A House of Many Doors" is widely praised for its depth, complexity, and engaging world-building, often compared favorably to the narrative style of "Sunless Sea." Players appreciate the richly woven plots, diverse character arcs, and the impact of player choices on the unfolding narrative, although some note that the gameplay mechanics can detract from the storytelling experience. Overall, the game is celebrated as a unique and immersive narrative-driven experience, filled with intriguing lore and memorable characters.
“The writing, story, and world-building in this game are utterly fantastic.”
“This game’s story is the most engaging I’ve ever encountered, and the side stories (generally one for each officer, in addition to regional quests, and miscellaneous ones) are just as gripping.”
“The story is rich and engaging and funny, and it somehow takes a place with darkness that tries to eat you, giant bugs as pack animals, vampires, things with shark heads, sentient mushrooms, and a god slaughterhouse (that is, a place in which gods are slaughtered) and has gritty realism.”
“The travel using the train can be somewhat meh - there's a lot of repetition of the sorts of events you encounter while exploring, and there aren't too many of them, but I would still recommend it on the basis of the story if you can get past that.”
“It feels like this game has a very deep story, but the gameplay is too much of an obstacle to it.”
“Travel is irritating, and there are bugs, typos, and story holes.”