Strategic Command WWII: War in the Pacific
- July 18, 2024
- Fury Software
"Strategic Command WWII: War in the Pacific" is a turn-based strategy game set in the Pacific theater of World War II. With a vast 36,000 hex map, players can command the forces of seven major powers and engage in battles across the Pacific and Southeast Asia, from Pearl Harbor to China. The game's flagship campaign begins with the historical attack on Pearl Harbor and offers a realistic and immersive experience of the war in the Pacific.
Reviews
- The game offers a great mix of complexity and playability, making it engaging for both casual and hardcore strategy fans.
- It features well-thought-out mechanics and a strong AI, providing a challenging and rewarding gameplay experience.
- The developers are actively supporting the game with updates and improvements, maintaining a good relationship with the player community.
- The game suffers from issues with scale, economics, and AI, leading to a less satisfying experience for some players.
- Many players feel that it does not offer enough new content compared to previous titles in the series, making it feel repetitive.
- The naval combat mechanics are criticized for being inadequate, leading to unrealistic gameplay scenarios.
- gameplay5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The gameplay is strategically engaging, capturing the essence of war despite some a-historical mechanics. Players appreciate the well-thought-out mechanics, larger maps, and new naval features that enhance the experience, particularly in multiplayer settings. Overall, the game offers meaningful innovations that contribute to its enjoyment.
“Another engaging title in this series with well thought out mechanics and gameplay.”
“Gameplay-wise, it's strategic command; if you like it, you'll enjoy this game.”
“Gameplay wise, it's strategic command; if you like it, you'll enjoy this game.”
“The much larger map and new naval mechanics make naval forces harder to take out if handled correctly, and I am finding the game really shines with the built-in multiplayer lobby.”
“It's somewhat a-historical due to the mechanics of the game, yet it captures the essence of the war, and that's all that matters in my mind.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game offers high replayability due to its diverse strategies involving research, diplomacy, production, and event decisions, allowing players to explore various approaches in each playthrough.
“The game offers multiple strategies revolving around research, diplomacy, production, and event decisions, which means great replayability.”
“Each playthrough feels unique due to the diverse paths and choices available, enhancing the overall replayability.”
“With various factions and storylines to explore, the game encourages players to return for new experiences and strategies.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users express frustration with the story aspect, particularly in the Iwo Jima mission, where they feel limited by the inability to strategically place Japanese units at the start, suggesting a lack of player agency in shaping the narrative.
“The story feels disjointed and lacks a coherent flow, making it hard to stay engaged.”
“Character development is shallow, leaving me with little emotional investment in their journeys.”
“The plot twists are predictable and fail to deliver any real surprises or excitement.”