"Strategic Command WWII: War in the Pacific" is a turn-based strategy game set in the Pacific theater of World War II. With a vast 36,000 hex map, players can command the forces of seven major powers and engage in battles across the Pacific and Southeast Asia, from Pearl Harbor to China. The game's flagship campaign begins with the historical attack on Pearl Harbor and offers a realistic and immersive experience of the war in the Pacific.
The game offers a great mix of strategic depth and accessibility, making it enjoyable for both casual and hardcore strategy gamers.
It effectively captures the complexities of WW2 warfare in the Pacific, with minimal micromanagement and a focus on grand strategy.
The developers are responsive to the community, providing ongoing support and improvements, which enhances the overall gaming experience.
The naval combat mechanics feel inadequate and simplistic for the scale of the Pacific theater, leading to unrealistic gameplay scenarios.
Some players feel the game lacks new content compared to previous titles in the series, making it feel repetitive and less engaging.
The AI has notable weaknesses, particularly in naval strategy, which can detract from the challenge and immersion of the game.
gameplay
16 mentions Positive Neutral Negative
19%
62%
19%
The gameplay of "Strategic Command" is praised for its engaging mechanics and strategic depth, effectively capturing the essence of World War II, particularly in the Pacific theater. While the graphics and music are considered average, the game excels in its grand strategy elements, offering a larger map and new naval mechanics that enhance the experience. Players find it easy to learn yet challenging to master, making it a recommended title for both strategy enthusiasts and history buffs.
“Another engaging title in this series with well thought out mechanics and gameplay.”
“The gameplay in Strategic Command is easy to learn, hard to master, and it's the perfect grand strategy game for 1v1 multiplayer via hotseat or play by email.”
“The much larger map and new naval mechanics give naval forces a harder time to take out if handled correctly, and I am finding the game really shines with the built-in multiplayer lobby.”
“The gameplay in strategic command is easy to learn, hard to master, and it's the perfect grand strategy game for 1v1 multiplayer via hotseat or play by email.”
“It's somewhat a-historical due to the mechanics of the game, yet it captures the essence of the war, and that's all that matters in my mind.”
“The much larger map and new naval mechanics make naval forces harder to take out if handled correctly, and I am finding the game really shines with the built-in multiplayer lobby.”
graphics
6 mentions Positive Neutral Negative
50%
50%
The graphics in "Strategic Command" are functional but not particularly impressive, with some users noting that they could be improved, especially regarding NATO symbols. However, the visuals are deemed adequate for a strategy game, where gameplay takes precedence over graphical fidelity. Overall, while the graphics do the job, they are not a standout feature of the game.
“The graphics are nothing to really write about; they do the job and honestly could do better with the NATO symbols aspect graphic-wise, but graphics are never a really big deal in these style of strategy games.”
“The world map in the Pacific is done very well and really does capture the scope of the Pacific theater, with new units, ships, landing craft, etc.”
“The strategic emphasis on WWII is done really well, and I have always enjoyed the Strategic Command series; this one is no different.”
“”
“”
“”
music
2 mentions Positive Neutral Negative
150%
50%
The music in "Strategic Command" effectively captures the game's mood, enhancing the overall atmosphere without being overly elaborate. While it complements the gameplay well, it is noted that the music does not stand out as a significant feature of the game. Overall, the focus remains on the engaging strategic gameplay rather than the musical composition.
“The music manages to capture the mood, but nothing too fancy either.”
“The game really shines in its gameplay, effectively capturing the hectic moods of island hopping.”
“This grand strategy game still has the managing research and production, and the music complements the overall experience.”
“The music manages to capture the mood, but it's nothing too fancy either.”
replayability
2 mentions Positive Neutral Negative
150%
The game offers high replayability due to its diverse strategies involving research, diplomacy, production, and event decisions, allowing players to explore various approaches in each playthrough.
“The multiple strategies revolving around research, diplomacy, production, and event decisions provide great replayability.”
“The variety of strategies available, including research, diplomacy, production, and event decisions, ensures excellent replayability.”
“With numerous strategies based on research, diplomacy, production, and event choices, the game offers fantastic replayability.”
story
2 mentions Positive Neutral Negative
100%
Users express frustration with the story aspect of the game, particularly regarding the lack of control over unit placement in missions, such as the Iwo Jima scenario. This limitation detracts from the overall narrative experience, as players feel it restricts their strategic options and immersion in the storyline.