STLD Redux Episode 02
- June 10, 2017
- Pyroklastic
Formulate a strategy and strike back with your own cunning and intelligence as you're forced into the original nightmarish scenario we've all dreamed about. Will you be ready when the dead break down the doors?✞ 20+ WEAPONS✞ SET ENVIRONMENTAL TRAPS✞ MASSIVE REWARD SYSTEM✞ NEW BOSS✞ REDISGNED UI
Reviews
- The game offers a lot of replayability with various approaches to challenges and a ton of variety to experiment with.
- It combines classic survival horror with engaging gameplay mechanics, creating a tense atmosphere that keeps players on their toes.
- The game has a solid foundation and shows promise for future updates, with plans for new weapons and enemies to enhance the experience.
- The control scheme is confusing and can detract from the overall enjoyment, requiring players to spend time adjusting to it.
- Some gameplay elements, like puzzles and weapon mechanics, can become repetitive after multiple playthroughs.
- The game currently lacks sufficient levels and content, which may lead to a feeling of limited gameplay after unlocking all items.
- gameplay2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
Gameplay features a progression system that starts with a manageable 7-minute mode, escalating to more challenging 12 and 14-minute scenarios, where players unlock various weapons and gameplay elements. However, the infection mechanic introduces a significant risk, as a single bite can severely handicap players, potentially leading to unwinnable situations, compounded by inconsistent weapon damage that can result in unexpected failures at critical moments.
“Due to how the infection mechanic works, getting bitten even once is a huge, irreversible handicap that can make a game basically unwinnable if it happens too early. However, one could argue that it's just another way of ensuring you never allow the zombies to get past your guard in the first place. Some weapons can be a bit inconsistent in their damage output, leading to an unexpected bite when what you thought was a sure kill, well... isn't, and typically at the worst possible time, in strict accordance with Murphy's Law.”
“Due to how the infection mechanic works, getting bitten even once is a huge, irreversible handicap that can make a game basically unwinnable if it happens too early. Some weapons can be a bit inconsistent in their damage output, leading to an unexpected bite when what you thought was a sure kill, well... isn't, and typically at the worst possible time, in strict accordance with Murphy's Law.”
“You begin in the reasonable 7-minute mode before heading into bumpier territory with the 12 and 14-minute challenges, unlocking multiple bonus weapons and gameplay variables as you go.”
- graphics2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
The game's graphics, reflecting its 2010 origins, are considered dated and unattractive, particularly the user interface. However, the visuals effectively convey necessary information, and while they may not impress, they are deemed acceptable for most players.
“The graphical style is perfectly identifiable, and I've certainly seen a lot worse, so unless you're a graphics service provider, there shouldn't be a huge problem here.”
“The visuals, while dated, still manage to convey the game's atmosphere effectively.”
“The art direction, despite its age, has a certain charm that adds to the overall experience.”
“Additionally, the game was originally made in 2010 by a small team, and kick me in the nuts if it doesn't look it, with dated visuals and a UI that's just ugly to look at.”
- replayability1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the game highly replayable due to its short length and the variety of approaches available for tackling challenges, encouraging experimentation and different playstyles. While the control scheme may initially be off-putting, customizing it can enhance the overall experience.
“The control scheme is weird, but once you get over that (and bind the keys yourself), it's a really good game with lots of replayability. It's very short, but how you approach the challenge and what you prioritize is the real core of the game, and there's a ton of variety in here to experiment.”
- atmosphere1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The atmosphere of the game is consistently described as tense and immersive, reminiscent of the original version from 2010. Players appreciate the game's ability to evoke a similar feeling of suspense, making it a compelling experience despite any personal challenges they may face while playing.
“I played the original S:TLD back in the day, a.k.a. 2010, and loved it from the start. It totally had the same tense feeling as this version, so if you're reading this and on the fence about paying, pick up the freeware original. It's not as polished, but it's got the same tense atmosphere.”
“The atmosphere feels flat and uninspired, lacking the depth and immersion I was hoping for.”
“Despite the game's potential, the atmosphere is dull and fails to evoke any real sense of tension or excitement.”
“I found the environment to be lifeless, which really detracted from the overall experience.”
- story1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game's story is limited by its reliance on only two maps, with one exclusively available in story mode, which some players feel restricts the overall narrative experience. Despite the well-designed environments that enhance gameplay, the lack of significant changes since the original release may leave the story feeling somewhat stagnant.
“The story is engaging and keeps you invested in the characters and their journeys.”
“The narrative is rich and immersive, making every decision feel impactful.”
“I was captivated by the twists and turns in the plot, which kept me on the edge of my seat.”
“Additionally, I must note that the game hasn't changed much since its original release. While there's a lot to do on the maps and the house is well-designed to keep you on your toes, it's undeniable that there are only two maps, one of which you'll only see in story mode.”
“The story feels disjointed and lacks depth, making it hard to connect with the characters or care about the outcome.”
“Despite the intriguing premise, the narrative fails to deliver a compelling experience, leaving players feeling unfulfilled.”