- June 10, 2017
- Pyroklastic
STLD Redux Episode 02
Platforms
About
In STLD Redux Episode 02, players must formulate strategies and use their intelligence to survive a nightmarish scenario involving a zombie invasion. With over 20 weapons, the ability to set environmental traps, and a massive reward system, players can prepare to face a new boss and a redesigned user interface. The game offers a challenging and immersive experience for fans of the survival horror genre.




- The game offers a lot of replayability with its short play sessions and various approaches to challenges.
- It combines classic survival horror with point & click elements, creating a unique and engaging experience.
- The game has a solid foundation and promises future updates that will add new content and improve gameplay.
- The control scheme is confusing and can detract from the overall enjoyment of the game.
- Some gameplay mechanics, like weapon durability and item pickup, can lead to frustrating experiences.
- The game currently lacks sufficient levels and comprehensive guides, which may hinder new players.
gameplay
4 mentions Positive Neutral NegativeGameplay features a progression through increasingly challenging modes, starting with a manageable 7-minute segment and advancing to tougher 12 and 14-minute challenges, where players unlock various weapons and gameplay elements. However, the infection mechanic introduces a significant risk, as a single bite can severely handicap players, potentially rendering the game unwinnable if it occurs early on. Additionally, weapon damage can be inconsistent, leading to unexpected outcomes that can frustrate players at critical moments.
“Due to how the infection mechanic works, getting bitten even once is a huge, irreversible handicap that can make a game basically unwinnable if it happens too early. Some weapons can be a bit inconsistent in their damage output, leading to an unexpected bite when what you thought was a sure kill, well... isn't, and typically at the worst possible time, in strict accordance with Murphy's law.”
“Due to how the infection mechanic works, getting bitten even once is a huge, irreversible handicap that can make a game basically unwinnable if it happens too early. Some weapons can be a bit inconsistent in their damage output, leading to an unexpected bite when what you thought was a sure kill, well... isn't, and typically at the worst possible time, in strict accordance to Murphy's law.”
“You begin in the reasonable 7-minute mode before heading into bumpier territory with the 12 and 14-minute challenges, unlocking multiple bonus weapons and gameplay variables as you go.”