STLD Redux Episode 02 Game Cover

Formulate a strategy and strike back with your own cunning and intelligence as you're forced into the original nightmarish scenario we've all dreamed about. Will you be ready when the dead break down the doors?✞ 20+ WEAPONS✞ SET ENVIRONMENTAL TRAPS✞ MASSIVE REWARD SYSTEM✞ NEW BOSS✞ REDISGNED UI

  • Windows
  • Xbox

Reviews

73%
Audience ScoreBased on 34 reviews
graphics2 positive mentions
gameplay2 negative mentions
  • The game offers a lot of replayability with its short play sessions and various approaches to challenges.
  • It combines classic survival horror with point & click elements, creating a unique and engaging experience.
  • The game has a solid foundation and promises future updates that will add new content and improve gameplay.
  • The control scheme is confusing and can detract from the overall enjoyment of the game.
  • Some gameplay mechanics, like weapon durability and item pickup, can lead to frustrating experiences.
  • The game currently lacks sufficient levels and comprehensive guides, which may hinder new players.
  • gameplay4 mentions

    Gameplay features a progression through increasingly challenging modes, starting with a manageable 7-minute segment and advancing to tougher 12 and 14-minute challenges, where players unlock various weapons and gameplay elements. However, the infection mechanic introduces a significant risk, as a single bite can severely handicap players, potentially rendering the game unwinnable if it occurs early on. Additionally, weapon damage can be inconsistent, leading to unexpected outcomes that can frustrate players at critical moments.

    • “Due to how the infection mechanic works, getting bitten even once is a huge, irreversible handicap that can make a game basically unwinnable if it happens too early. Some weapons can be a bit inconsistent in their damage output, leading to an unexpected bite when what you thought was a sure kill, well... isn't, and typically at the worst possible time, in strict accordance with Murphy's law.”
    • “Due to how the infection mechanic works, getting bitten even once is a huge, irreversible handicap that can make a game basically unwinnable if it happens too early. Some weapons can be a bit inconsistent in their damage output, leading to an unexpected bite when what you thought was a sure kill, well... isn't, and typically at the worst possible time, in strict accordance to Murphy's law.”
    • “You begin in the reasonable 7-minute mode before heading into bumpier territory with the 12 and 14-minute challenges, unlocking multiple bonus weapons and gameplay variables as you go.”
  • graphics4 mentions

    The game's graphics are notably dated, reflecting its 2010 origins and the limitations of a small development team, with an unattractive user interface. However, the visuals effectively convey necessary information, and while they may not impress, they are functional enough for most players.

    • “However, being fair to the game, everything you need to know is perfectly identifiable with the graphical style, and I've certainly seen a lot worse, so unless you're a graphics professional, there shouldn't be a huge problem here.”
    • “The game was originally made in 2010 by a small team, and it definitely shows, with dated visuals and a UI that's just ugly to look at.”
  • replayability2 mentions

    Players find the game highly replayable due to its short length and the diverse approaches available for tackling challenges, encouraging experimentation and varied playstyles. Despite an initially awkward control scheme, the depth of gameplay keeps players engaged for multiple runs.

    • “The control scheme is weird, but once you get over that (and bind the keys yourself), it's a really good game with lots of replayability. It's very short, but how you approach the challenge and what you prioritize is the real core of the game, and there's a ton of variety in here to experiment.”
  • atmosphere2 mentions

    The atmosphere of the game is consistently described as tense and immersive, reminiscent of the original version from 2010. Players appreciate the game's ability to evoke a similar feeling of suspense, making it a compelling experience despite any personal challenges they may face while playing.

    • “I played the original S:TLD back in the day, a.k.a. 2010, and loved it from the start. It totally had the same tense feeling as this version, so if you're reading this and on the fence about paying, pick up the freeware original. It's not as polished, but it's got the same tense atmosphere.”
    • “The atmosphere feels flat and uninspired, lacking the tension and immersion that I expected.”
    • “Despite the game's potential, the atmosphere is dull and fails to engage the player, making it hard to stay invested.”
    • “I was hoping for a gripping atmosphere, but instead, it feels lifeless and fails to evoke any real emotion.”
  • story2 mentions

    The game's story is limited by the presence of only two maps, with one exclusively available in story mode, which may restrict the overall narrative experience. While the well-designed environments offer engaging gameplay, the lack of significant changes since the original release may leave players wanting more depth in the storyline.

    • “The game hasn't changed much since its original release, and while there are many activities on the maps, the fact remains that there are only two maps, one of which is exclusive to the story mode.”
    • “The game hasn't changed much since its original release, and while there are many activities on the maps, the fact remains that there are only two maps, one of which is exclusive to the story mode.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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