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Still Life is a single player arcade puzzle game with horror, drama, mystery, thriller and others themes. It was developed by Microids and was released on June 1, 2011. It received mostly positive reviews from critics and positive reviews from players.

Two separate murder cases, in two separate lifetimes - so similar in the smallest of details that one could believe they were performed by the same person. Impossible! One of the crimes took place 75 years ago, while the other just happened! Is someone copying an old serial killer? Or is it remotely possible that the same murderer is still alive and committing more crimes? In this thriller advent…

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81%
Audience ScoreBased on 521 reviews
story209 positive mentions
grinding21 negative mentions

  • Engaging and gripping storyline with a dark, mature murder mystery theme.
  • Beautifully detailed pre-rendered backgrounds and atmospheric settings, especially Chicago and 1920s Prague.
  • Interesting dual narrative with two playable characters and solid voice acting enhances immersion.
  • Several puzzles are illogical, obtuse, or frustrating, especially the lock-picking, cookie baking, and robot laser puzzles.
  • Gameplay includes slow pacing, excessive backtracking, clunky controls, and some technical issues on modern systems.
  • The game ends on an abrupt cliffhanger with no resolution, relying on the sequel for closure, which some players find unsatisfying.
  • story
    443 mentions Positive Neutral Negative

    The story is a mature, gripping detective thriller that intertwines dual timelines—a modern-day FBI agent and her grandfather's 1930s investigation—creating a dark, immersive narrative rich in atmosphere and suspense. While praised for its engaging plot, strong characters, and noir tone, many note that the story suffers from pacing issues, clichés, unresolved cliffhangers, and reliance on a sequel for full resolution. Overall, it is compelling and worth experiencing for fans of crime mysteries despite occasional narrative flaws and frustrating puzzles.

    • “Released in 2005, it intertwines two parallel storylines separated by nearly a century, uniting them through the haunting repetition of violence and human depravity.”
    • “The storytelling approach is ambitious for its time, giving players two contrasting yet thematically linked perspectives that enhance the mystery and emotional gravity of the experience.”
    • “Gustav’s story unfolds like a gothic detective novel—filled with smoky taverns, dangerous seductresses, and a lingering sense of moral decay—while Victoria’s storyline channels the precision of a procedural crime thriller.”
    • “Also the plot, or more precisely the writing near the end game, really bogs down and the game begins to rely a bit too much on backtracking to presumably extend gameplay.”
    • “So many plot threads are left unresolved because it's setting up the sequel, which has barely anything to do with the first game.”
    • “The story is okay but full of plot holes and it's terribly unfinished.”
  • graphics
    130 mentions Positive Neutral Negative

    The graphics in this early 2000s point-and-click adventure are dated, with low resolution and somewhat clunky character models, but the stylish, pre-rendered backgrounds and detailed artwork effectively create a dark, immersive atmosphere that holds up well for the era. While not cutting-edge even at release, the visuals strongly support the gritty narrative and mood, making the game's aesthetic still appealing despite technical limitations and some graphical glitches. Overall, the graphics contribute positively to the experience without overshadowing gameplay or story, though modern players may find them somewhat outdated.

    • “For a game that’s 21 years old, the graphics still look fantastic and hold a great atmosphere.”
    • “The pre-rendered backgrounds still look better than the early 3D games of 2005, so the developers' choice to go with pre-rendered graphics was the correct one.”
    • “The graphics are very detailed with a combination of 2D/3D elements combined with particle systems to mimic a 3D environment.”
    • “The graphics are dated, the game has many cutscenes, but they are all old; however, they are not extremely bad.”
    • “Still life, a point-and-click detective adventure, feels a bit dated graphically and control-wise in 2025.”
    • “While the character models looked alright, the animations for them are pretty poor, and the graphics themselves are quite low resolution, even for 2005.”
  • atmosphere
    89 mentions Positive Neutral Negative

    The game is widely praised for its rich, dark, and immersive atmosphere, featuring moody settings like foggy 1920s Prague and wintry Chicago that enhance its noir and occult themes. Despite some dated graphics and occasional gameplay frustrations, its sound design, voice acting, and art style strongly contribute to a tense, eerie ambiance that captivates players and elevates the narrative experience. Overall, the atmosphere is considered a standout, often described as one of the game's greatest strengths and a key reason to play.

    • “Aged like fine wine: for a game that’s 21 years old, the graphics still look fantastic and hold a great atmosphere.”
    • “From its very beginning, Still Life envelops players in an atmosphere of dread and melancholy.”
    • “The story and the atmosphere were wonderfully gritty and dark, the graphics were stylish (except for people, of course, since it's an old game), and the puzzles actually made sense and weren't too fedex-y.”
    • “In this kind of game which relies heavily on film-like atmosphere, the slow moving speed sometimes breaks the overall flow of the game.”
    • “The graphics of the game are clearly dated now and the resolution is very low, but that doesn't have an effect on the story, gameplay, and atmosphere of the game, so please don't be put off by them.”
    • “The atmosphere and narrative, though linear, have enough intrigue to keep genre enthusiasts engaged—just be prepared for some rough edges along the way.”
  • gameplay
    83 mentions Positive Neutral Negative

    The gameplay of Still Life features classic point-and-click adventure mechanics focused on exploration, dialogue, and puzzle-solving, but is often criticized for clunky controls, tedious pixel hunting, and sometimes illogical or frustrating puzzles. While the narrative and atmosphere receive praise, gameplay is generally slow, with occasional bugs and limited interactivity, making the experience feel dated and occasionally tedious despite improvements in the sequel. Fans of detective stories and puzzle enthusiasts may still find it engaging, though the gameplay overall is considered uneven and could benefit from refinement.

    • “Gameplay in Still Life follows the traditional mechanics of classic point-and-click adventures, focusing on exploration, dialogue, and puzzle-solving.”
    • “Significantly improved gameplay: compared to Post Mortem, the interface is cleaner, movement is smoother, and the overall experience is much more enjoyable.”
    • “Despite these occasional missteps, the game’s core mechanics remain engaging, supported by its strong narrative direction and the satisfaction of solving each case file one piece at a time.”
    • “Aside from a couple of fingerprinting segments, the gameplay devolves into just walking around and asking pre-set questions.”
    • “Also some of the puzzles are really good, but there are also really bad ones and some pixel hunting elements in a few gameplay occasions.”
    • “Gameplay here is slow and boring - although the theme is neat enough.”
  • music
    49 mentions Positive Neutral Negative

    The game's music is widely praised for its atmospheric, suspenseful, and tension-building qualities, effectively enhancing the grim and immersive tone of the story. While some tracks are noted as standout pieces and the score often evokes genuine chills, a few players find the soundtrack somewhat sparse or occasionally less memorable. Overall, the soundtrack, often featuring classical elements and minimalist sound design, is considered a strong and integral component that complements the rich narrative and mood.

    • “The haunting soundtrack underscores this sense of tension, balancing somber piano melodies with sharp, ambient undertones that heighten the unease of every investigation.”
    • “The soundtrack/score by Tom Salta is particularly well-crafted, working brilliantly to convey the atmosphere of a scene.”
    • “It has great atmosphere with just perfect music behind it that made me really get into the story.”
    • “The sound effects and music are simple; there's nothing really special about them.”
    • “There's always tension (scenario/music), but nothing will pop out at you.”
    • “I thought the music, sound effects, and voice acting were all really good, although some scenes were completely silent, which again can be quite jarring.”
  • humor
    22 mentions Positive Neutral Negative

    The game’s humor is characterized by a mix of dark, deadpan wit that some find genuinely funny and engaging, especially through the sarcastic and spunky female protagonist. However, humor is sometimes undermined by forced or juvenile dialogue, insensitive stereotypes, and awkwardly delivered lines, leading to mixed reactions ranging from chuckles to discomfort. Overall, the humor adds charm for many players but can feel uneven or problematic in tone.

    • “It's not all doom and gloom though, there is a good amount of funny lines thrown in.”
    • “Very dark and depressing but also very funny in a deadpan way that only police officers who are desensitized to horrific crimes can be.”
    • “An amazing game, really fun if you enjoy a third person old school Resident Evil-like look with a murder mystery twist. You almost instantly fall in love with the female protagonist because of her quirks and dark humor.”
    • “It's not even bad in a campy way - it's just embarrassing, unfunny, and juvenile.”
    • “The thing that makes this stand out is the story which is interesting, it has some good scenes/scenery, but really bad character models, and some characters are more comical (not funny - just poorly designed) than serious.”
  • grinding
    21 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and involving disproportionately difficult or cryptic puzzles that slow down the narrative and risk undermining the overall experience. While some puzzles fit well and are engaging, many are seen as time-consuming, frustrating, and not always relevant to the story, leading players to rely on walkthroughs. Overall, the grinding elements detract from the pacing and satisfaction of the gameplay.

    • “Some are reasonably engaging, but others are unexpectedly tedious, time-consuming, and at times so disproportionately difficult that they risk undermining the overall experience.”
    • “However the story loses its pace as you spend most of your time running back and forth, and a few of the puzzles are either too tedious to solve without resorting to a walkthrough (e.g. the cookie and lockpicking puzzles), or just had frustrating timing to the point that I had to download a save to get past it (the robot laser puzzle).”
    • “Besides the traditional elements, there're also some puzzles to solve, but some are really tedious, so I didn't feel any guilt by reading how to solve a couple of them in a walk-through.”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability is mixed, with frequent crashes and glitches reported, especially when alt-tabbing or during cutscenes, often requiring restarts. While some players experience bugs and occasional loss of progress, others report generally stable gameplay without major crashes. Overall, stability issues are present but manageable with restarts.

    • “After all that, game runs great.”
    • “The game under Linux glitches a lot if a player tries to alt-tab back to Steam; it has to be killed and relaunched almost every time.”
    • “I lost a lot of progress, but loaded my last save state and then it crashed again before I got to the buggy part.”
    • “Graphical glitches - in post mortem, you couldn't alt+tab, if you did, the game crashed.”
  • emotional
    6 mentions Positive Neutral Negative

    The game delivers a compelling emotional experience through its dual-era storytelling, effectively contrasting the cold modern setting with the tragic beauty of 1920s Prague. While the atmosphere and narrative depth enrich the mystery and emotional weight, some voice acting moments occasionally fall flat. Overall, it emphasizes an emotional exploration over puzzle complexity.

    • “The storytelling approach is ambitious for its time, giving players two contrasting yet thematically linked perspectives that enhance the mystery and emotional gravity of the experience.”
    • “Modern-day Chicago is portrayed as cold and industrial, its metallic greys and flickering neon lights mirroring Victoria’s emotional detachment, while 1920s Prague feels drenched in a sense of tragic beauty, its cobblestone streets and crumbling architecture echoing a city that hides its sins beneath elegant surfaces.”
    • “It is not a puzzle-heavy game meant to test logic as much as it is an emotional journey through the darker corners of human nature.”
  • character development
    6 mentions Positive Neutral Negative

    Character development received mixed feedback, with some praising its depth and contribution to storytelling, while others noted it was limited or typical for the genre. Although some characters felt well-rounded and realistic, player engagement in shaping their development was often minimal. Overall, character development was seen as adequate but not a standout feature.

    • “Pacing and character development were great for this genre of game.”
    • “Well rounded story and character development, good voice acting, a lot of intrigue and mystery, interesting and challenging puzzles, good soundtrack.”
    • “You will be presented action scenes, outstanding storytelling and good character development.”
    • “There's no real character development here (a function of the genre rather than poor writing), but most characters feel appropriate to their role.”
    • “The story itself is reasonably interesting, but the character development and voice acting are somewhat lacking.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is mixed, with some users noting sharp visuals and smooth performance, while others experience issues, particularly with Windows 10 compatibility. Disabling fullscreen optimizations may help improve stability.

    • “The game is not optimized for Windows 10.”
    • “Check 'Disable Fullscreen Optimizations'.”
    • “I assumed it would be somewhat of a blurry mess, but the image was sharp with no performance issues.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers no replay value, resulting in limited motivation for players to revisit it after completion.

    • “Replay value - none”
  • monetization
    1 mentions Positive Neutral Negative

    Users criticize the game's monetization for misleading advertising, particularly regarding character availability, suggesting expectations set by the store page are not met.

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10h Median play time
9h Average play time
8h Main story
10h Completionist
3-13h Spent by most gamers
*Based on 3 analyzed playthroughs
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Still Life is a arcade puzzle game with horror, drama, mystery, thriller and others themes.

Still Life is available on PC, Windows and Xbox.

The main story can be completed in around 8 hours, while the entire game is estimated to take about 10 hours to finish. On average players spend around 9 hours playing Still Life.

Still Life was released on June 1, 2011.

Still Life was developed by Microids.

Still Life has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Still Life for its story but disliked it for its grinding.

Still Life is a single player game.

Similar games include Black Mirror, The Testament of Sherlock Holmes, Syberia, Syberia II, The Raven: Legacy of a Master Thief and others.