Stereo Aereo
- December 14, 2016
- The Stonebot Studio
"Stereo Aereo" is a rhythm-based adventure game set in a comic book style sci-fi universe inspired by 80's pop-culture. As the cat-like leader of the band Stereo Aereo, you'll navigate through obstacles and battle bosses on your journey to reach 15 minutes of fame. The game features story-driven gameplay, musical guides, global leaderboards, and four different difficulties.
Reviews
- The game features a fun and challenging rhythm-based shooter experience with a unique concept that combines story elements and gameplay.
- The visuals are vibrant and aesthetically pleasing, capturing an 80's vibe with distinct character designs and engaging cutscenes.
- The soundtrack is enjoyable, with some standout tracks that enhance the overall experience and fit well with the game's rhythm mechanics.
- The timing for rhythm elements is inconsistent, leading to frustration as players struggle to hit notes accurately.
- The story and voice acting are often criticized for being convoluted and annoying, detracting from immersion and enjoyment.
- There is a lack of endgame content and replayability, with limited levels and achievements that can be easily completed in a short amount of time.
- music52 mentions
- 38 % positive mentions
- 56 % neutral mentions
- 6 % negative mentions
The music in the game receives mixed reviews, with some players praising its rhythm and chill vibe, particularly enjoying the first and last stage songs, while others find it hit or miss, describing many tracks as forgettable background music rather than engaging elements of a rhythm game. Overall, the soundtrack is noted for fitting well with the gameplay, but it lacks the memorability and driving force expected in a music-centric experience.
“The music does the job really: it has good rhythm and a light, chill vibe, like the story itself.”
“This game has it all: nice story mode, awesome rock music, and it's challenging as hell.”
“Wow, what a surprise! This game is awesome, amazing music and a cool story mode. It's like Guitar Hero mixed with Raiden. Excellent!”
“The music was very hit or miss; most songs were just okay. The two I liked the most happened to be the first and last stage songs, coincidentally.”
“Unfortunately, none of the songs I came across really stuck in my head or made me want to play levels again.”
“That's not necessarily a bad thing, but the tracks for this game sound like background music rather than the driving force, which runs really counter to the idea of a rhythm game.”
- story38 mentions
- 26 % positive mentions
- 66 % neutral mentions
- 8 % negative mentions
The story in the game is a mixed bag; while some players appreciate its light-hearted and humorous tone, others criticize it for being overly convoluted and lacking character development. The voice acting has received negative feedback, with many feeling it detracts from the experience. Overall, the story mode serves as a decent but accessory element to the gameplay, with some players enjoying its unique blend of rhythm and narrative, despite its flaws.
“They did amazing for their first outing with a new concept I've yet to see elsewhere, a story-driven rhythm-based shooter.”
“This game has it all: a nice story mode, awesome rock music, and it's challenging as hell.”
“Stereo Aereo is a rhythm/action game with 80’s aesthetics and a surprisingly good story mode that few games of the genre have.”
“This game's biggest flaws, to me, were the story and the characters I had to listen to.”
“In short, the story is overly convoluted with story elements coming and going as they please (with the fourth member of the band being neglected and treated like a chore to rescue, and I still don't know his name) and the voice actors (with the exception of the girl) were either trying too hard or missed the mark on their deliveries miserably.”
“Story and voice acting: man, you'd think Stereo Aereo was an established franchise with how the writers toss around names and locations like they're common knowledge. I have literally no idea who these characters are or what they even do in the band.”
- graphics32 mentions
- 31 % positive mentions
- 59 % neutral mentions
- 9 % negative mentions
The game's graphics are praised for their vibrant 80's aesthetics and distinct character designs, which contribute to an engaging visual experience during gameplay. However, some players noted that the in-game graphics do not fully utilize PC capabilities and can appear inconsistent, with cutscenes resembling comic art while gameplay graphics feel cheaper. Additionally, there have been reports of graphical errors that hinder gameplay, detracting from the overall visual enjoyment.
“Visuals - aesthetically, the game is beautiful.”
“All of the characters are distinct and recognizable from silhouette alone, and it's a nice change of pace in terms of stylized graphics.”
“Aesthetics: the game looks good; I'm a fan of the 80's pop culture look and the bright neon aesthetics.”
“The visuals, while the characters, menu, and cutscenes look like comic-style art, the game itself looks like a cheap 3D thing. I don't understand why they couldn't keep it the same or at least close in style.”
“While playing level 6, I ran into a graphical error that made it impossible for me to continue playing.”
“Not even sure why that's happening; I've never had any graphical error like that occur while I was playing any other game on this computer.”
- gameplay18 mentions
- 22 % positive mentions
- 61 % neutral mentions
- 17 % negative mentions
The gameplay is characterized by tight mechanics that are easy to learn but challenging to master, with a notable difficulty curve that requires players to develop muscle memory and skill to navigate obstacles effectively. While the story mode offers a solid experience lasting about an hour and a half, players express a desire for more variety in gameplay elements. The synchronization of music with on-screen actions is highlighted as a crucial aspect of the rhythm game experience, reminiscent of classic titles like Guitar Hero.
“I enjoyed the mechanics, specifically being encouraged to evade obstacles at a precise moment (either at a specific distance in front or at the last minute).”
“Gameplay - the gameplay, in my playing experience, was razor tight and I had no real problems from it; it was all my own mistakes.”
“It's a type of gameplay that is certainly easy to learn and difficult to master. I found myself stumbling on certain levels due to the heightened difficulty curve, but pushed through with the perfect combination of muscle memory to remember what motions I need to do to avoid a certain barrier or enemy, and skill to help me anticipate the next move.”
“Unless you somehow want to get all the achievements or get some high scores (which I feel wouldn't be as fun as with similar rhythm games with more consistent mechanics throughout), the main attraction will likely be the story mode, which should last around an hour and a half if you don't fail or restart too much.”
“It's a type of gameplay that is certainly easy to learn and difficult to master. I found myself stumbling on certain levels due to the steep difficulty curve, but pushed through with the perfect combination of muscle memory to remember what motions I need to do to avoid certain barriers or enemies, and skill to help me anticipate the next move.”
“- more variety of gameplay would be nice.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is described as subtle and occasionally amusing, with some players finding the lack of content to be ironically funny. While the story is deemed serviceable, it is considered secondary to the overall experience.
“The story itself is okay: it feels relatively accessory to the whole experience, yet serviceable and sometimes a tad funny.”
“Seriously, there is so little content here it's hilarious.”