Stereo Aereo Game Cover
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"Stereo Aereo" is a rhythm-based adventure game set in a comic book style sci-fi universe inspired by 80's pop-culture. As the cat-like leader of the band Stereo Aereo, you'll navigate through obstacles and battle bosses on your journey to reach 15 minutes of fame. The game features story-driven gameplay, musical guides, global leaderboards, and four different difficulties.

  • Mac OS
  • PC
  • Play​station 4
  • Windows
  • Linux
  • Play​Station

Reviews

46%
Audience ScoreBased on 12 reviews
music10 positive mentions
  • The game features a nice story mode that is engaging and has a light, chill vibe.
  • The visuals are bright and interesting during gameplay, with a unique 80's aesthetic and stylish comic book cutscenes.
  • The gameplay mechanics are enjoyable, encouraging precise evasion of obstacles, and the music is generally well-received, adding to the overall experience.
  • The rhythm elements are inconsistent, making it frustrating to achieve accurate timing for hits, which detracts from the core rhythm game experience.
  • Voice acting and dialogues can be annoying and detract from immersion, with repetitive quips that become tiresome.
  • There is a lack of endgame content and replayability, with limited levels and achievements that can be easily completed in a short amount of time.
  • music26 mentions

    The music in the game receives mixed reviews, with some players praising its rhythm and chill vibe, particularly enjoying the first and last stage songs, while others find it hit or miss, describing many tracks as forgettable background music rather than engaging melodies. Overall, the soundtrack is noted for fitting well with the gameplay, but it lacks the memorability expected from a rhythm game. Some players express a desire for a custom level builder to enhance the musical experience further.

    • “The music does the job really: it has good rhythm and a light, chill vibe, like the story itself.”
    • “This game has it all: nice story mode, awesome rock music, and it's challenging as hell.”
    • “Wow, what a surprise! This game is awesome, with amazing music and a cool story mode. It's like Guitar Hero mixed with Raiden. Excellent!”
    • “The music was very hit or miss; most songs were just okay. The two I liked the most happened to be the first and last stage songs, coincidentally.”
    • “Unfortunately, none of the songs I came across really stuck in my head or made me want to play levels again.”
    • “That's not necessarily a bad thing, but the tracks for this game sound like background music rather than the driving force, which runs really counter to the idea of a rhythm game.”
  • story19 mentions

    The story in the game is a mixed bag, with some players finding it serviceable and occasionally humorous, while others criticize it for being overly convoluted and lacking character development. The voice acting also received mixed reviews, with some performances falling flat. Overall, the story mode is seen as a notable feature, especially for a first attempt from a smaller studio, but it may leave players wanting more clarity and depth.

    • “Unless you somehow want to get all the achievements or get some high scores (which I feel wouldn't be as fun as with similar rhythm games with more consistent mechanics throughout), the main attraction will likely be the story mode, which should last around an hour and a half if you don't fail or restart too much.”
    • “They did amazing for their first outing with a new concept I've yet to see elsewhere, a story-driven rhythm-based shooter.”
    • “The game has all the needed attributes: a great story, decent graphics, stylish comic book cutscenes, and an original soundtrack that fits perfectly with the rhythm.”
    • “The story itself is okay: it feels relatively accessory to the whole experience, yet serviceable and sometimes a tad funny.”
    • “In short, the story is overly convoluted with story elements coming and going as they please (with the fourth member of the band being neglected and treated like a chore to rescue, and I still don't know his name) and the voice actors (with the exception of the girl) were either trying too hard or missed the mark on their deliveries miserably.”
    • “Story and voice acting: man, you'd think Stereo Aereo was an established franchise with how the writers toss around names and locations like they're common knowledge (if it is, let me know and I'll take this back). I have literally no idea who these characters are or what they even do in the band.”
  • graphics16 mentions

    The game's graphics are praised for their vibrant and distinct aesthetic, particularly during gameplay, with a stylized 80s pop culture influence that enhances the overall experience. However, some players noted inconsistencies, such as cutscenes appearing static and certain in-game visuals resembling lower-quality 3D graphics. While the art style is generally well-received, a few users experienced graphical errors that detracted from their enjoyment.

    • “Visuals - aesthetically, the game is beautiful.”
    • “All of the characters are distinct and recognizable from silhouette alone, and it's a nice change of pace in terms of stylized graphics.”
    • “Aesthetics: the game looks good; I'm a fan of the 80's pop culture look and the bright neon aesthetics.”
    • “As for the in-game graphics, they don't push the limits of PC as much as I feel they could, but at the same time, not much is needed in terms of visuals when the goal is to focus.”
    • “Visuals: while the characters, menu, and cutscenes look like comic stuff, the game itself looks like a cheap 3D thing. I don't know what the problem was to keep it the same or at least close in style.”
    • “While playing level 6, I ran into a graphical error that made it impossible for me to continue playing.”
  • gameplay9 mentions

    The gameplay is characterized by tight mechanics that are easy to learn but challenging to master, with a significant emphasis on precise timing and evasion of obstacles. While the story mode offers a brief but engaging experience, players noted a desire for more variety in gameplay elements. The synchronization between music and on-screen actions is crucial, reminiscent of classic rhythm games like Guitar Hero.

    • “I enjoyed the mechanics, specifically being encouraged to evade obstacles at a precise moment (either at a specific distance in front or at the last minute).”
    • “Gameplay - the gameplay, in my playing experience, was razor tight and I had no real problems from it; it was all my own mistakes.”
    • “It's a type of gameplay that is certainly easy to learn and difficult to master. I found myself stumbling on certain levels due to the hiked difficulty curve, but pushed through with the perfect combination of muscle memory to remember what motions I need to do to avoid a certain barrier or enemy, and skill to help me anticipate the next move.”
    • “Unless you somehow want to get all the achievements or get some high scores (which I feel wouldn't be as fun as with similar rhythm games with more consistent mechanics throughout), the main attraction will likely be the story mode, which should last around an hour and a half if you don't fail or restart too much.”
    • “- more variety of gameplay would be nice.”
    • “- gameplay: what is the most important thing in the rhythm game is the perfect synchronization of the music and stuff that is going on on the screen.”
  • humor2 mentions

    The humor in the game is described as hit-or-miss, with some moments being amusing despite the overall story feeling secondary and lacking in content. Players find the minimal content to be unintentionally funny, adding a layer of humor to the experience.

    • “The story itself is okay; it feels relatively accessory to the whole experience, yet serviceable and sometimes a tad funny.”
    • “Seriously, there is so little content here it's hilarious.”
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