Inside My Radio
- September 18, 2015
- Seaven Studio
- 3h median play time
An interesting little game that ultimately leaves a lot to be desired.
Inside My Radio is a rhythm-based platformer game where you play as a green LED in a dying boombox. Your actions, including jumping, dashing, and slamming, must be in sync with the beat of the music, which includes electro, disco, and dub genres. The game encourages creativity, as you have the ability to compose the track and mix it to your liking. A Time Attack mode is available for those who want to increase the challenge and aim for a higher score.
Reviews
- The game features a fantastic soundtrack that enhances the overall experience and keeps players engaged.
- The unique rhythm-based mechanics create a fun and challenging gameplay experience, requiring players to time their actions to the beat.
- The visuals are vibrant and appealing, contributing to the game's charm and atmosphere.
- The game is very short, with a main story that can be completed in under two hours, making it feel overpriced at full price.
- The controls can be frustrating, as players are often required to perform actions strictly on the beat, which can lead to a lack of control and frequent deaths.
- The final boss battle is seen as disappointing and frustrating, lacking the rhythm-based mechanics that are central to the rest of the game.
- music145 mentions
- 46 % positive mentions
- 52 % neutral mentions
- 2 % negative mentions
The music in the game receives mixed reviews, with many praising its catchy and well-integrated soundtrack that enhances the gameplay experience, particularly in rhythm-based mechanics. However, some players criticize the music as forgettable or mediocre, especially given its central role in the game. Overall, while the soundtrack is often highlighted as a strong point, opinions vary on its quality and impact on the overall enjoyment of the game.
“The music is fantastic and the game plays really well with it.”
“The soundtrack is awesome.”
“The music was beyond amazing.”
“The result is basically the absolute worst aspects of any platformer, combined with an utterly crap soundtrack and zero reason for anyone to ever want to play this.”
“If the business plan for a game is to compete with Spotify, which is free and has effectively unlimited music, all of which is better than the music here, it's failed before it even started.”
“Also, the music is generic and mediocre, which really sucks because music is the central theme of the game.”
- gameplay58 mentions
- 40 % positive mentions
- 55 % neutral mentions
- 5 % negative mentions
The gameplay of the game is a rhythm-based platformer that combines intuitive mechanics with a vibrant soundtrack, but it suffers from a lack of depth and variety in level design, leading to a short overall experience. While some players appreciate the unique mechanics and visual presentation, many express frustration with the controls and the game's tendency to feel restrictive, particularly when timing is crucial. Overall, the gameplay is enjoyable but ultimately feels underdeveloped and not worth the price for its limited length.
“The gameplay for this game is centered around moving with the beat.”
“It's a great platformer with many different levels, obstacles, enemies, and mechanics, and also it's a great rhythm-based game where you should press buttons along with the music rhythm.”
“Inside My Radio is a game that almost perfectly combines easy-to-learn gameplay with the feel for the rhythm of the music.”
“I feel incredibly restricted, not able to jump properly every beat, dash on every beat, or overall engage in the mechanics to the fullest extent.”
“The game is short; I beat it in 1.5 hours. The mechanics are kind of awful in that even hitting on the beat, the character's sound will sometimes play out of time, making the game/song feel very jarring. The final boss is stupidly annoying, the story is virtually non-existent, and to top it all off, it costs $15.”
“I would normally end up writing this game off as a standard - if rather bland - linear sidescroller to sink a couple of reasonably fun hours into and then abandon forever, but the beat-matching mechanic makes actually playing the game too obnoxious to even recommend to that extent.”
- story29 mentions
- 10 % positive mentions
- 79 % neutral mentions
- 10 % negative mentions
The story in this game is generally viewed as short and underdeveloped, with most players completing it in under two hours. Many reviewers feel that the narrative is rushed and lacks depth, making it feel almost irrelevant in the context of the gameplay. While some appreciate the game's world and music, the consensus is that the story does not significantly enhance the overall experience.
“There is not much I can say without spoiling the game since it is story driven.”
“The story was kind of silly but that's not really what you're here for in this kind of game, and it does the job.”
“If you like rhythm games, like 140, and like a decent story involving music, like Beatbuddy, then this is the game for you!”
“The game is short; I beat it in 1.5 hours. The mechanics are kind of awful in that even hitting on the beat, the characters' sounds will sometimes play out of time, making the game/song feel very jarring. The final boss is stupidly annoying, the story is virtually non-existent, and to top it all off, it costs $15?”
“The story mode is depressingly short, with less than two hours of length, including a fair share of mistakes and deaths.”
“The story feels so rushed I don't even know why they bothered making three different characters for the game, or even a story mode to begin with.”
- graphics26 mentions
- 42 % positive mentions
- 46 % neutral mentions
- 12 % negative mentions
The graphics of the game receive mixed reviews, with some players criticizing the simplistic and lackluster 2D art that resembles low-effort mobile apps, while others appreciate the vibrant and appealing visual style that complements the gameplay. Despite the option to adjust resolution, many feel that the graphics do not meet the expectations for a PC game, lacking depth and detail. However, some users highlight the game's decent visuals and aesthetic appeal, particularly in relation to its rhythm-based mechanics and overall design.
“A nice tempo game with beautiful visuals and catchy music.”
“The graphic style is vibrant and slick, very appealing, and each stage has its own neat aesthetic.”
“Graphics are beautiful and the game should run on low spec machines without problems.”
“While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
“The game features simple, cartoony 2D graphics, of the type you normally expect to see in low-effort mobile apps.”
“Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
- replayability9 mentions
- 56 % positive mentions
- 11 % neutral mentions
- 33 % negative mentions
The game's replayability is mixed; while some players find it lacking due to its short length and straightforward mechanics, others appreciate the time trials and speedrunning potential that encourage repeated play. The addictive music enhances the experience, but many feel that the core gameplay does not offer enough variety to sustain long-term engagement. Overall, it seems that replayability largely hinges on personal enjoyment of the mechanics and the challenge of achieving better scores.
“It's a short game, but the music is amazing and has a lot of replayability... mostly to achieve a new best time for a stage you finished previously.”
“But it is not the core of the game as the real core of the game is replayability as it has a lot of speedrunning potential because everything is predictable.”
“The only real replay value, aside from the game being really fun, is trying to get the least amount of errors in a stage, and the time trials.”
“It doesn't have any replay value and is very easy in my experience, but has a lot of cool concepts.”
“The game has little replay value, and you can finish the game in under 2 hours.”
“But it is not the core of the game as the real core of the game is replayability, as it has a lot of speedrunning potential because everything is predictable.”
- atmosphere2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The game's atmosphere is described as relaxing and immersive, with a fantastic world within the radio that encourages continued play. However, the limited opportunities to mix your own beats detracts slightly from the overall experience.
“The idea of mixing your own beat is cool, but there are only a few points in the whole game where you can do that. The overall atmosphere the game develops is relaxing and makes you want to play more.”
“The world and atmosphere inside the radio is fantastic.”
“The idea of mixing your own beat is cool, but there are only a few points in the whole game where you can do that. The overall atmosphere the game develops is relaxing, but it makes you want to play more.”
“The game tries to create an immersive atmosphere, but it often feels empty and lifeless, failing to engage the player.”
“While the visuals are stunning, the atmosphere lacks depth and fails to evoke any real emotion or connection to the game world.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization of "Inside My Radio" has been criticized for its high price of $15 USD, which many users feel is unjustifiable given the availability of older AAA games at similar or lower prices.
“Inside My Radio has a completely unrealistic cash grab price of $15 USD, for which you could easily get any number of older AAA games.”
“The monetization strategy feels exploitative, as it seems more focused on squeezing money from players than providing a fair gaming experience.”
“I was disappointed to find that many features are locked behind paywalls, making it hard to enjoy the game without spending extra money.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is noted for its cleverness, particularly in the context of a rhythm game where a secret achievement involves muting the game, which some players find amusing. However, the joke may not resonate with everyone, as it relies on a specific understanding of the game's mechanics. Overall, the humor is seen as a light-hearted addition that adds to the experience.
“I have spent 1.9 hours playing, and I'm already on the third and final stage of the last boss fight. The developers really have a sense of humor, especially with the secret achievement that requires muting the game - very clever for a rhythm game!”
“The humor in this game is top-notch! The developers clearly know how to make players laugh while still providing a challenging experience.”
“I love how the game incorporates humor into its mechanics, like the secret achievements that catch you off guard and make you chuckle.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, users report a smooth gaming experience with no noticeable stuttering or frame drops, indicating effective optimization.
Critic Reviews
Inside My Radio Review
Excellent visuals, music, and sound. Sadly, the inconsistency in its mechanics makes playing feel very discontinuous, where the music never fully gets hold of the player.
55%Inside My Radio (Wii U) Review
An interesting little game that ultimately leaves a lot to be desired.
60%Jumping to the Beat
Inside My Radio is an often clever, creative and fun platformer/rhythm-action hybrid that perhaps pulls too many of its rabbits out of its hat before the final act. While it suffers for being a bit short, and for not always blending the two genres as well as it could, it does have an incredibly vibrant identity of its very own, and that’s something worth praising.
70%