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Inside My Radio

An interesting little game that ultimately leaves a lot to be desired.
Inside My Radio Game Cover
72%Game Brain Score
music, gameplay
story, monetization
81% User Score Based on 155 reviews
Critic Score 63%Based on 9 reviews

Platforms

Nintendo SwitchXbox Series X|SPCWii UPlaystation 5Playstation 4WiiXbox OneWindowsPlayStation
Inside My Radio Game Cover

About

Inside My Radio is a single player casual platformer game. It was developed by Seaven Studio and was released on May 11, 2015. It received mostly positive reviews from critics and positive reviews from players.

Can you beat the beat? Journey as a green LED mysteriously trapped inside a dying boombox and play the ultimate musical experience. In this rhythmic platform adventure where your every action needs to be right on the beat, bring electro, dub and disco music back to life!

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81%
Audience ScoreBased on 155 reviews
music71 positive mentions
monetization3 negative mentions

  • The game features a unique rhythm-based mechanic that integrates music with platforming, creating an engaging gameplay experience.
  • The soundtrack is well-crafted and enjoyable, enhancing the overall atmosphere of the game.
  • The level design is generally well-executed, with a charming visual style and a generous checkpoint system that keeps the gameplay flowing smoothly.
  • The game is very short, typically taking only 1.5 to 3 hours to complete, which many players feel does not justify the price.
  • The final boss fight is frustrating and poorly designed, lacking the rhythm mechanics that are central to the rest of the game.
  • There are technical issues and inconsistencies in the controls that can lead to frustrating gameplay experiences.
  • music
    156 mentions Positive Neutral Negative

    The music in the game is a central element, with many players praising its quality and integration into gameplay, where actions must align with the rhythm to progress. While some reviews highlight the soundtrack as fantastic and immersive, others criticize it as forgettable or mediocre, indicating a divide in player experience. Overall, the game's music is seen as a strong point that enhances the platforming experience, despite some inconsistencies in level design and rhythm synchronization.

    • “The music is extremely well made!”
    • “The soundtrack is awesome.”
    • “The music is integrated into the level design in a really great way that I've never seen before, and the soundtrack is awesome too.”
    • “The result is basically the absolute worst aspects of any platformer, combined with an utterly crap soundtrack and zero reason for anyone to ever want to play this.”
    • “Also, the music is generic and mediocre, which really sucks because music is the central theme of the game.”
    • “Sadly, the inconsistency in its mechanics makes playing feel very discontinuous, where the music never fully gets hold of the player.”
  • gameplay
    62 mentions Positive Neutral Negative

    The gameplay of the game is a rhythm-based platformer that combines music mechanics with traditional platforming elements, but it often feels restrictive and inconsistent, leading to frustration. While the visuals and soundtrack are praised, many players find the level design standard and the overall experience short, with some mechanics underutilized or poorly executed. Despite its unique premise, the game struggles with balancing rhythm and platforming, resulting in a mixed reception regarding its gameplay depth and value for the price.

    • “The gameplay for this game is centered around moving with the beat.”
    • “It's a great platformer with many different levels, obstacles, enemies, and mechanics, and also it's a great rhythm-based game where you should press buttons along with the music rhythm.”
    • “Inside My Radio is a game that almost perfectly combines easy-to-learn gameplay with the feel for the rhythm of the music.”
    • “I feel incredibly restricted, not able to jump properly on every beat, dash on every beat, or overall engage in the mechanics to the fullest extent.”
    • “The game is short; I beat it in 1.5 hours. The mechanics are kind of awful in that even hitting on the beat, the character's sound will sometimes play out of time, making the game/song feel very jarring. The final boss is stupidly annoying, the story is virtually non-existent, and to top it all off, it costs $15.”
    • “I would normally end up writing this game off as a standard - if rather bland - linear sidescroller to sink a couple of reasonably fun hours into and then abandon forever, but the beat-matching mechanic makes actually playing the game too obnoxious to even recommend to that extent.”
  • story
    30 mentions Positive Neutral Negative

    The story in the game is widely criticized for being extremely short, often taking less than two hours to complete, and lacking depth or coherence. Many players feel that the narrative is rushed and poorly developed, with little relevance to the overall gameplay experience, which primarily focuses on rhythm mechanics. While some appreciate the game's aesthetic and musical elements, the consensus is that the story is a minor and unsatisfactory aspect of the overall package.

    • “The story was kind of silly but that's not really what you're here for in this kind of game, and it does the job.”
    • “If you like rhythm games, like 140, and like a decent story involving music, like Beatbuddy, then this is the game for you!”
    • “Graphics are good, the mechanics and story make sense, the music is of course well made.”
    • “The game is short; I beat it in 1.5 hours. The mechanics are kind of awful in that even hitting on the beat, the characters' sounds will sometimes play out of time, making the game/song feel very jarring. The final boss is stupidly annoying, the story is virtually non-existent, and to top it all off, it costs $15?”
    • “The story mode is depressingly short, with less than two hours of length, including a fair share of mistakes and deaths.”
    • “The story feels so rushed I don't even know why they bothered making three different characters for the game, or even a story mode to begin with.”
  • graphics
    27 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players criticizing the simplistic 2D art style that resembles low-effort mobile apps, lacking substantial visual enhancements. Conversely, others praise the vibrant and appealing visuals, noting that they complement the gameplay and music well, creating an enjoyable overall experience. While some find the graphics decent and fitting for the game's style, the disparity in quality leaves a divide among players regarding their expectations for a PC game.

    • “A nice tempo game with beautiful visuals and catchy music.”
    • “The graphic style is vibrant and slick, very appealing, and each stage has its own neat aesthetic.”
    • “Graphics are beautiful and the game should run on low spec machines without problems.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “The game features simple, cartoony 2D graphics, of the type you normally expect to see in low-effort mobile apps.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
  • replayability
    9 mentions Positive Neutral Negative

    The game's replayability is mixed; while some players find it lacking due to its short length and straightforward mechanics, others appreciate the time trials and speedrunning potential that encourage repeated play. The addictive music enhances the experience, but many feel that the core gameplay does not offer enough depth to sustain long-term engagement. Overall, it seems that replayability largely hinges on personal enjoyment of the mechanics and the challenge of achieving better scores.

    • “It's a short game, but the music is amazing and has a lot of replayability... mostly to achieve a new best time for a stage you finished previously.”
    • “But it is not the core of the game as the real core of the game is replayability as it has a lot of speedrunning potential because everything is predictable.”
    • “The only real replay value, aside from the game being really fun, is trying to get the least amount of errors in a stage, and the time trials.”
    • “It doesn't have any replay value and is very easy in my experience, but has a lot of cool concepts.”
    • “The game has little replay value, and you can finish the game in under 2 hours.”
    • “But it is not the core of the game as the real core of the game is replayability, as it has a lot of speedrunning potential because everything is predictable.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization of "Inside My Radio" has been criticized for its high price of $15 USD, which many users feel is unjustifiable given the availability of older AAA games at similar or lower prices.

    • “Inside My Radio has a completely unrealistic cash grab price of $15 USD, for which you could easily get any number of older AAA games.”
    • “The monetization strategy feels exploitative, as it pushes players to spend more money for basic features that should be included in the game.”
    • “I was disappointed to find that many essential items are locked behind a paywall, making it hard to enjoy the game without spending extra.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is described as relaxing and immersive, creating a compelling environment that encourages continued play. While the feature of mixing your own beat is limited, the overall ambiance within the radio world is praised as fantastic.

    • “The world and atmosphere inside the radio is fantastic.”
    • “The idea of mixing your own beat is cool, but there are only a few points in the whole game where you can do that. The overall atmosphere the game develops is relaxing and makes you want to play more.”
    • “The game tries to create an immersive atmosphere, but it often falls flat due to repetitive environments and lackluster sound design.”
    • “While the visuals are appealing, the atmosphere feels hollow and fails to engage the player on a deeper level.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is noted for its cleverness, particularly in the context of a rhythm game where a secret achievement involves muting the game, showcasing a playful self-awareness from the developers. However, some players may find the humor less engaging if they are focused on completing challenging gameplay elements.

    • “Look at how many hours I have at the time of my review (1.9 hours) and then consider that I am on the third and final stage of the final boss fight. All I have left is the secret achievement (mute the game in options - har dee har har, devs think that is funny because it is a rhythm game) and the time attack achievements.”
  • optimization
    1 mentions Positive Neutral Negative

    Users report a smooth gaming experience with no noticeable stuttering or frame drops, indicating effective optimization.

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3h Median play time
3h Average play time
2-4h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Inside My Radio is a casual platformer game.

Inside My Radio is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 3 hours playing Inside My Radio.

Inside My Radio was released on May 11, 2015.

Inside My Radio was developed by Seaven Studio.

Inside My Radio has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its music but disliked it for its story.

Inside My Radio is a single player game.

Similar games include 140, Beatbuddy: Tale of the Guardians, Neon Drive, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, Outland and others.