Can of Wormholes
- March 24, 2023
- munted finger
- 30h median play time
"Can of Wormholes" is a puzzle game where you play as a sentient tin can, manipulating worms in various ways to solve over 100 handcrafted stages. Each puzzle introduces a new interaction, and the game features unlimited undos, restarts, and a playable hint system. It is fully playable with keyboard or gamepad, and has no time-critical or simultaneous key press inputs.
Reviews
- The game features an innovative hint system that provides a simplified version of puzzles, allowing players to gain insights without directly giving away solutions.
- Can of Wormholes excels in its clever puzzle design, introducing new mechanics and interactions that keep the gameplay fresh and engaging throughout.
- The game is visually charming and has a unique, whimsical theme that enhances the overall experience, making it enjoyable for puzzle enthusiasts.
- Some players find that certain puzzles can feel overly complex or require logical leaps that may not be intuitive, leading to frustration.
- The meta-navigation between puzzles can be cumbersome and lacks clarity, which may detract from the overall flow of the game.
- There are complaints about the lack of gamepad support on certain platforms, which can limit accessibility for some players.
- gameplay145 mentions
- 28 % positive mentions
- 70 % neutral mentions
- 2 % negative mentions
The gameplay of this puzzle game is characterized by its clever and evolving mechanics, which are introduced gradually through well-designed levels that encourage creative problem-solving. Players experience a constant stream of surprising interactions and "aha" moments, enhanced by an innovative hint system that allows for deeper understanding without giving away solutions. While the game excels in its design and accessibility, some mechanics may feel obscure or frustrating at times, but overall, it offers a rewarding and engaging puzzle experience.
“With just a few mechanics, it delivers hours of cleverness and challenge.”
“The constant stream of new mechanics in every puzzle is super rewarding.”
“Every single puzzle challenges you to find a new expression of the mechanics, and new mechanics are introduced at just the right tempo.”
“As other reviewers also mentioned, resolving some of the mechanics requires logical jumps that I just couldn't make naturally.”
“That said, what the game does with this mechanic set afterwards falls short of what that reveal promises.”
“Some of the later mechanics might be a little obtuse - I probably never would have discovered them without the hint system or systematically trying all possible moves.”
- graphics8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The graphics of the game are described as charming and minimalistic, typical of indie titles, yet effective in conveying the game's aesthetic. While some players have mixed feelings about certain design choices, the overall visuals are praised for their cuteness and clarity, enhancing the enjoyable puzzle-solving experience. The combination of beautiful visuals and engaging mechanics contributes to a compelling exploration of the game world.
“The design is so tight, the visuals are so charming, and the little UI touches are so perfect that I had to buy the game to leave this review.”
“This game is filled with beautiful visuals, beautiful piano music, and a beautiful story. One of the best games I have ever played; it's like a combo of Squishcraft, Baba Is You, and The Witness.”
“The art style was cute and very legible, and I had lots of fun exploring new mechanics.”
“Don't be put off by the unappealing graphics.”
“The game looks as you’d expect from an indie game of this nature, minimalistic but gets the job done.”
“I can't say that I'm one hundred percent sold on some of the aesthetic choices, but it's such solid puzzling that I find myself not caring.”
- music5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The music in the game is described as minimalist and effective, enhancing the overall experience with pleasant piano chords during gameplay and contrasting sounds upon failure. While some players found the soundtrack unmemorable, others appreciated its beauty and how it complements the game's visuals and narrative. Overall, the sound design received positive remarks for its ability to elevate the gameplay.
“I also loved the background music and how the piano chords create pleasant sounds when you're doing things and unpleasant chords when you die.”
“This game is filled with beautiful visuals, beautiful piano music, and a beautiful story. It's one of the best games I have ever played; it's like a combination of Squishcraft, Baba Is You, and The Witness.”
“The music is pretty minimalist, and it works really well. I loved the sound design, especially when performing fancy moves.”
“However, I didn't like the music that much.”
“The soundtrack is minimal and not memorable, which is precisely what I expect from this kind of game.”
“The music is pretty minimalist and it works pretty well, but I loved the sound design: doing a fancy move?”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game to be engaging rather than tedious, with a well-designed puzzle system that clearly indicates progress. The hint system effectively alleviates potential frustration, ensuring that the experience remains enjoyable without unnecessary filler. Overall, the game successfully avoids tedious elements, making the pursuit of 100% completion feel natural.
“The hint system is great if you get stuck, and the game tells you information that you'd otherwise have to do tedious trial-and-error to find out.”
“Very good puzzle design; I think throughout the entire game there were maybe only 2 or 3 puzzles I felt were tedious instead of engaging.”
“So far there's been 0 filler or anything that felt tedious.”
- story4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The game's story is described as unexpectedly rich and engaging, enhanced by beautiful visuals and music, though some elements may feel disjointed or confusing. Overall, it stands out positively within its genre, offering a compelling narrative experience.
“This game is filled with beautiful visuals, beautiful piano music, and a beautiful story. It's one of the best games I have ever played; it's like a combo of Squishcraft, Baba Is You, and The Witness.”
“Also, some of the images feel like red herrings and don't make much sense in terms of what you do (only part of the story, I guess).”
“The story is also a bit... out there?”
“The story is much better than you'd expect from a game in this genre.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in "Can of Wormholes" is characterized by its cleverness and charm, with players frequently discovering delightful surprises that elicit smiles and laughter. The game maintains a satisfying sense of joy and amusement throughout, keeping players engaged with its witty and unexpected elements.
“Humor is the joy of noticing a thing that has been hiding in plain sight, and 'Can of Wormholes' is full of that.”
“Delightfully charming and pretty, it had me smiling, laughing, and exclaiming in shock the entire way through; it constantly has new tricks up its sleeves around every corner and generally just feels extremely satisfying to play.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game offers limited replayability, primarily allowing players to revisit levels rather than providing new experiences or challenges.
“The game offers a wealth of different paths and choices, making each playthrough feel unique and engaging.”
“With multiple endings and character builds, I find myself coming back to explore every possibility.”
“The dynamic events and random encounters ensure that no two playthroughs are ever the same.”
“Replayable only to revisit the levels.”
“The game lacks meaningful choices that would encourage multiple playthroughs.”
“Once you've completed the story, there's little incentive to play again.”