Can of Wormholes Game Cover
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"Can of Wormholes" is a puzzle game where you play as a sentient tin can, manipulating worms in various ways to solve over 100 handcrafted stages. Each puzzle introduces a new interaction, and the game features unlimited undos, restarts, and a playable hint system. It is fully playable with keyboard or gamepad, and has no time-critical or simultaneous key press inputs.

  • Mac OS
  • PC
  • Steam Deck
  • Windows

Reviews

100%
Audience ScoreBased on 584 reviews
gameplay72 positive mentions
grinding8 negative mentions
  • The game features an innovative hint system that provides a simplified version of puzzles, allowing players to grasp mechanics without giving away solutions.
  • Each puzzle is well-designed, introducing new mechanics and interactions that create satisfying 'aha' moments, making the gameplay engaging and rewarding.
  • Can of Wormholes is praised for its clever mechanics and elegant design, making it a standout title among sokoban-style puzzle games.
  • Some puzzles may require logical jumps that can lead to frustration, especially if the hint system does not adequately reveal the necessary mechanics.
  • The navigation between puzzles can feel linear and cumbersome, limiting the ability to explore other puzzles when stuck.
  • A few players found that the hint system could sometimes give away too much, detracting from the satisfaction of solving puzzles independently.
  • gameplay258 mentions

    The gameplay of "Can of Wormholes" is characterized by its clever sokoban-style mechanics that are introduced organically through level design, leading to surprising and satisfying interactions. The game features an exceptional hint system that allows players to grasp new mechanics without directly revealing solutions, fostering a sense of discovery and rewarding problem-solving. While the puzzles can become complex and occasionally frustrating due to their reliance on logical leaps, the overall experience is filled with innovative mechanics and engaging challenges that keep players intrigued throughout.

    • “The most outstanding part of Can of Wormholes is the hint system; every level has a companion level that simplifies and highlights the mechanics you need to use to solve the real puzzle without just giving the solution away, and it's genius.”
    • “This game excels at introducing new twists throughout the game without ever introducing new mechanics - it just pushes you into using the existing tools in ways that you never would have expected.”
    • “Every single puzzle challenges you to find a new expression of the mechanics, and new mechanics are introduced at just the right tempo.”
    • “As other reviewers also mentioned, resolving some of the mechanics requires logical jumps that I just couldn't make naturally.”
    • “And if those insight gaps happen to align with a hint that fails to reveal the mechanic... well... there's some room for bewildered frustration.”
    • “The game does have two puzzles that I found to be unfair, as they rely on mechanics that won't be stumbled into.”
  • graphics14 mentions

    The graphics of the game are described as charming and cute, with a tight design and appealing visuals that enhance the overall experience. While some players have mixed feelings about certain aesthetic choices, the engaging puzzles and beautiful art style keep them invested in exploring the game further. Overall, the visuals contribute significantly to the game's enjoyment, despite initial reservations about their appeal.

    • “The design is so tight, the visuals are so charming, and the little UI touches are so perfect that I had to buy the game to leave this review.”
    • “This game is filled with beautiful visuals, beautiful piano music, beautiful story, one of the best games I have ever played. It's like a combo of Squishcraft, Baba Is You, and The Witness.”
    • “The art style was cute and very legible, and I had lots of fun exploring new mechanics.”
    • “Don't be put off by the unappealing graphics.”
    • “I can't say that I'm one hundred percent sold on some of the aesthetic choices, but it's such solid puzzling that I find myself not caring.”
  • grinding8 mentions

    Players generally find the grinding aspect of the game to be engaging rather than tedious, with a well-designed puzzle system that minimizes filler content. The game effectively communicates progress and offers a helpful hint system, making the pursuit of 100% completion feel natural and rewarding. Overall, only a few puzzles are noted as potentially tedious, but they are exceptions in an otherwise enjoyable experience.

  • story8 mentions

    The game's story is described as unexpectedly rich and engaging for its genre, complemented by beautiful visuals and music. However, some elements may feel confusing or misleading, with certain images serving as red herrings that don't clearly connect to the narrative. Overall, players find the story to be a standout feature, enhancing their overall experience.

    • “This game is filled with beautiful visuals, beautiful piano music, and a beautiful story. It's one of the best games I have ever played; it's like a combo of Squishcraft, Baba Is You, and The Witness.”
    • “Also, some of the images feel like red herrings and don't make much sense in terms of what you do (only part of the story, I guess).”
    • “The story is also a bit... out there?”
    • “The story is much better than you'd expect from a game in this genre.”
  • music6 mentions

    The music in the game has received mixed reviews; while some players appreciate the beautiful piano compositions and minimalist approach that complements the visuals and story, others found it lacking. Overall, the sound design is praised, particularly during dynamic gameplay moments.

    • “The music is pretty minimalist and it works pretty well; I loved the sound design.”
    • “This game is filled with beautiful visuals, beautiful piano music, and a beautiful story. It's one of the best games I have ever played.”
    • “However, I didn't like the music that much.”
    • “The music is pretty minimalist and it works pretty well, I loved the sound design: doing a fancy move?”
  • humor4 mentions

    The humor in "Can of Wormholes" is characterized by clever surprises and delightful charm, keeping players engaged with constant laughter and unexpected twists. Reviewers appreciate the game's ability to evoke joy through its playful design and satisfying gameplay.

    • “Humor is the joy of noticing a thing that has been hiding in plain sight, and Can of Wormholes is full of that.”
    • “Delightfully charming and pretty, it had me smiling, laughing, and exclaiming in shock the entire way through; constantly has new tricks up its sleeves around every corner and generally just feels extremely satisfying to play.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

30hMedian play time
30hAverage play time
30-30hSpent by most gamers
*Based on 2 analyzed playthroughs

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