Steam Tactics
- September 12, 2017
- Igor Rashkuev
In Steam Tactics, become a mercenary tactician and command a squad of airship pilots in a steampunk world with turn-based combat similar to Fire Emblem. Upgrade your ships, weapons, and crew, and make creative decisions in battles with little randomness. The queen seeks your help to save the ailing king – will you answer the kingdom's call?
Reviews
- The game features cute art and engaging characters, making it visually appealing and enjoyable.
- Gameplay is simple yet addictive, with a surprising depth in strategy and customization options for ships and weapons.
- The game offers good replay value with multiple difficulty levels for each mission, allowing players to revisit and improve their performance.
- The user interface can be clunky, particularly when managing inventory and upgrades, which can slow down gameplay.
- The game can become grindy, requiring players to replay earlier levels to gather resources and level up for tougher challenges.
- The story and writing are considered basic and not particularly engaging, lacking depth and impact.
- story19 mentions
- 42 % positive mentions
- 42 % neutral mentions
- 16 % negative mentions
The story in this light strategy RPG is generally considered generic and simplistic, revolving around a typical evil vizier trope with some family-related side arcs. While the narrative features quirky elements, such as a zealot alligator, it is often deemed unnecessary, with many players opting to skip cutscenes. Overall, the focus is more on gameplay mechanics and customization rather than a deep or engaging storyline, making it suitable for those who prioritize mission-based gameplay over narrative depth.
“The art is seriously cute, and the characters and the story seem fun as well.”
“It includes an interesting storyline, decent upgrade system and tons of replayability.”
“The story is interesting enough, featuring a zealot religious alligator who seeks to complete his imagined divine plan.”
“The story is generic evil vizier type, with some family matters side arcs.”
“The story told in the cutscenes isn’t reflected in the level design.”
“Everything is tedious and relatively basic; the story is very light and uninteresting.”
- gameplay12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The gameplay is characterized by solid mechanics that are easy to grasp, making it accessible and engaging, though it can become repetitive. Players appreciate the depth provided by character leveling and strategic positioning in combat, despite the absence of area-of-effect or multi-hit mechanics. Overall, the visuals and straightforward mechanics create a satisfying experience, ideal for casual play between more complex games.
“I quite enjoyed the mechanics, and feel that there's a lot more that could be done within the same engine.”
“It's easy to grasp the mechanics and the UI/GUI is spot on as well.”
“The gameplay is engaging and satisfying; visuals are pleasant to look at.”
“Despite having the word 'tactics' in the name and having sufficient complexity of mechanics, the most important thing in the game is leveling up characters and gear.”
“However, there are some drawbacks; the gameplay can seem repetitive at times.”
“There is no area of effect (AoE) or multi-hitting mechanics in this game.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be a mixed experience; while some enjoy the repetitive nature of grinding for achievements and find the combat engaging, others feel it becomes tedious and basic over time. The storyline is often deemed unnecessary, and there are suggestions for improving strategy and engagement to reduce the grind in the late game. Overall, while the game offers fun moments, it could benefit from minimizing repetitive tasks to enhance player experience.
“Addendum: three hours in, still fun, but it's gotten kind of grindy.”
“Everything is tedious and relatively basic; the story is very light and uninteresting, ship/team building is rather basic, and combat is only based on some basic mechanics.”
“I certainly enjoyed my time with the game and got my money's worth, but there are ways to increase strategy and engagement in the late game while still respecting the player's time, minimizing grinding and level replays.”
- graphics6 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The graphics in the game feature a unique aesthetic with a consistent cloud and sky theme, complemented by an impressive art style for both characters and gear. While the visuals are generally pleasant and engaging, they lack significant variation and innovation, resulting in a visually appealing experience that may not stand out in terms of graphical uniqueness.
“The art style is amazing.”
“Art style is cool, both for talking heads and for the gear.”
“The gameplay is engaging and satisfying; the visuals are pleasant to look at.”
“The Starfox aesthetics are different from the usual, but the battlefield is always a cloud/sky theme and doesn't offer much variation.”
“There is nothing really special about the graphics here; overall, Steam Tactics looks very nice, and the character art is very good.”
- music5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The music in the game is generally considered catchy and fitting, enhancing the overall experience; however, many users note that it can become repetitive over time and would benefit from greater variety.
“I liked the music; it is catchy and fits in the game pretty well.”
“There could be a variety in the music.”
“The music could've been more varied.”
“There could be more variety in the music.”
“Even though the music is repetitive, the simple game mechanics and lovable but simple cast make up for it.”
“The music can get repetitive if you play long enough.”
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game offers strong replayability through higher star missions, an engaging storyline, and a solid upgrade system, encouraging players to revisit and explore different aspects of the gameplay.
“Good replay value with higher star missions as well.”
“It includes an interesting storyline, a decent upgrade system, and tons of replayability.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game often arises from unexpected and absurd situations, such as a low-range ship outmaneuvering a higher-range ship, leading to comical gameplay scenarios.
“Hilariously enough, this can create situations where a 1-range ship can continually close the distance on a 3-range ship without the latter getting a chance to attack.”