- September 12, 2017
- Igor Rashkuev
Steam Tactics
Platforms
About
In Steam Tactics, become a mercenary tactician and command a squad of airship pilots in a steampunk world with turn-based combat similar to Fire Emblem. Upgrade your ships, weapons, and crew, and make creative decisions in battles with little randomness. The queen seeks your help to save the ailing king – will you answer the kingdom's call?










- The game features cute art and characters, making it visually appealing and enjoyable.
- It offers engaging and simple strategic gameplay that is easy to pick up, with a good amount of content for its price.
- The customization options for ships and weapons add depth to the gameplay, allowing for varied strategies.
- Gameplay can become repetitive, especially due to the need for grinding to upgrade ships and weapons.
- The user interface for inventory management is clunky and could benefit from better sorting options.
- The story and writing are simplistic and lack depth, which may not satisfy players looking for a more immersive narrative.
story
22 mentions Positive Neutral NegativeThe game's story is generally described as simple and light, featuring a generic evil vizier plot with some side arcs involving family matters and a zealot religious alligator. While the narrative is not deeply engaging and often feels disconnected from gameplay, it does provide a fun backdrop for the missions and character interactions. Overall, players appreciate the cute art and characters, but the story is not a primary focus, with many opting to skip cutscenes in favor of the gameplay.
“The art is seriously cute, and the characters and the story seem fun as well.”
“It includes an interesting storyline, decent upgrade system and tons of replayability.”
“The story is interesting enough, featuring a zealot religious alligator who seeks to complete his imagined divine plan.”
“The story is generic evil vizier type, with some family matters side arcs.”
“The story told in the cutscenes isn’t reflected in the level design.”
“Storyline is frankly not even needed (I am already skipping them) and the game would play better as a randomly generated grinding board game with multiplayer and customizable ships/captains as the combat is surprisingly complex and the RPG elements are enough.”