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About

Stash is a multiplayer role playing game. It was developed by Frogdice and was released on September 7, 2017. It received mostly positive reviews from both critics and players.

Stash is an MMO with turn based grid combat, highly customizable housing, a tabletop art style, and more loot than you can fit in a portable hole. Our incredible community of players shape the world and determine the path of an intriguing world story.

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69%
Audience ScoreBased on 574 reviews
gameplay26 positive mentions
grinding100 negative mentions

  • Unique turn-based tactical combat that rewards strategy and positioning.
  • Extensive crafting and base building system with strong player-driven economy.
  • Active and helpful community alongside highly involved and responsive developers.
  • Steep learning curve due to minimal tutorial and insufficient in-game guidance.
  • Gameplay can be excessively grindy and slow-paced, especially early on.
  • Technical issues include clunky movement, lag, and an unintuitive user interface.
  • grinding
    101 mentions Positive Neutral Negative

    Grinding in the game is a central, defining feature, with many players noting it as excessively slow, repetitive, and tedious—especially when playing solo. While some appreciate the classic, grind-heavy RPG style and find satisfaction in its crafting, farming, and resource-gathering mechanics, others criticize the lack of content variety, poor UI, and slow progression that make the grind feel more like a chore than fun. Overall, the game appeals mainly to those who enjoy dedicated, patient grinding and a traditional MMO experience without pay-to-win elements.

    • “The game feels like someone took out the most tedious, underdeveloped elements of Runescape and Everquest, sparsely dabbed a bit of the resulting mixture onto a very bare-bones, flash-game-style framework and then slapped a decidedly poor, unresponsive, information-lacking user interface on top of things, all just before promptly deciding that developing games was simply too much effort and dropping the project completely.”
    • “Maybe some elements get fleshed out later, I can't say I managed to get too far into the game (or, more accurately, I couldn't tolerate playing any more than I did), but what I played was user-unfriendly, boring, grindy, clunky, unresponsive, unintuitive, poorly explained, and just so decidedly unfun that I'm rather confident the game never manages to get even a little bit bearable later in.”
    • “Progress is very slow, crafting is grindy and very slow (unless you buy in-game currency for real money and spend it to speed up crafting), and there just was not enough variety of gameplay in any way to keep my interest up.”
  • gameplay
    89 mentions Positive Neutral Negative

    Gameplay receives mixed reviews, with praise for its unique, slow-paced turn-based mechanics, crafting depth, and community engagement, appealing especially to fans of tabletop-style and old-school MMOs. However, some find it slow, grindy, and occasionally confusing due to lack of tutorials or clarity in mechanics, with certain aspects feeling underdeveloped or tedious. Overall, the gameplay stands out for strategic combat and customization but may require patience and effort to fully appreciate.

    • “Combat mechanics, base interaction, renting a stall to sell items to players, how to use traps, crafting, farming the plants and animals and harvesting resources.”
    • “Stash also is very simple on the surface, but as you level, the game generally does a good job of slowly explaining its many complex mechanics, while also remaining a true open world where you don't feel like you are on rails and being dragged along on a ride.”
    • “Combat is turn-based, and features an interesting flank-surround-pin mechanic where positioning can mean a lot for your success in a fight, bringing disadvantages or benefits depending on coordination between teammates.”
    • “Progress is very slow, crafting is grindy and very slow (unless you buy in game currency for real money and spend it to speed up crafting), and there just was not enough variety of gameplay in any way to keep my interest up.”
    • “With just a bit more than an hour of consecutive gameplay, this game already burned my patience.”
    • “There are a few problems here, one is with the moderation, which I won't even go into for this game, but mostly for me, my complaint is with the broken grouping system, which if you're grouped with people, if said player leaves the battle in the middle of the match, you'll have to kill yourself to escape from the match, which, depending on your level will cost you a day or two of gameplay, or maybe if you're early game just a few hours of your life.”
  • graphics
    62 mentions Positive Neutral Negative

    The graphics receive mixed reviews, with many users appreciating the charming, cartoonish, and tabletop-inspired art style that suits the game's mood, while others criticize it as outdated, simple, or buggy. The visual style is often described as minimalistic but pleasant, though technical issues and a dated appearance detract for some players. Overall, the graphics are seen as functional and fitting for the indie, strategy-focused gameplay rather than cutting-edge visuals.

    • “Old school RPG feel, modern graphics, and just generally amazing.”
    • “I love the cartoonish fantasy art style they've chosen.”
    • “Great graphics (which have actually improved in clarity since the last time I loaded it up) and an in depth but well explained crafting setup.”
    • “The graphics are really bad for the time it came out.”
    • “- plenty of graphical and UI glitches/bugs.”
    • “- the graphics look like a 95' CD-ROM game, no excuse for this day and age.”
  • story
    46 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for lacking a compelling narrative, meaningful quests, or clear objectives, making it feel more like a repetitive dungeon crawler or sandbox without deeper engagement. While some appreciate hints of lore and ongoing story development, the overall experience is considered minimal in story content, with many players desiring a stronger, more immersive storyline or campaign to enhance motivation and player investment.

    • “The world has a richly developed story behind it that other games often lack.”
    • “There are already hints of world story developments that I cannot wait to expand and be part of.”
    • “The game has quests, lore, and storyline.”
    • “Boring, tries to be a DnD clone and sucks; there's no interesting story and I never felt like my character was in danger.”
    • “There is no storyline.”
    • “Quest lines, story, events, and exploration are basically non-existent in this game.”
  • music
    28 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many users finding it generic, repetitive, and monotonous, often describing it as lacking variety and being poorly balanced with sound effects. However, some appreciate the ambient and combat music for setting the tone and enhancing the experience, even if the overall soundtrack is limited and the sound design inconsistent.

    • “It's a cute little game with great music, and a very helpful base of players who are always engaging in the game, as well as on the discord chat.”
    • “The battle music is intense and loud.”
    • “The music gives you a bit of a rush in combat as it sets the tone of 'ok this is serious!'”
    • “The music is bad, monotonous, constantly ominous, always the same except for encounters.”
    • “To begin with, the world map music is the same as the city music and the inn music.”
    • “The sound effects were too low compared to the forgettable background music.”
  • monetization
    16 mentions Positive Neutral Negative

    Monetization in the game involves microtransactions primarily for cosmetics, inventory expansions, and base size changes, with some players criticizing prices as overly high and intrusive advertising. However, many in-game items and enhancements can be earned through gameplay, suggesting a balanced approach rather than a pure pay-to-win model. The developer appears to attempt fair monetization despite some complaints about expensive items and cash grab perceptions.

    • “If you are looking for a free-to-play RPG that won't break the bank with in-game microtransactions, then you should check this title out.”
    • “Microtransactions that are actually micro.”
    • “The game does have microtransactions, but don't let that dissuade you; everything you can buy with real money you can earn in-game as well, with the only exception being a few cosmetic "transmogs".”
    • “This company Frogdice is filled with egotistical scammers who made this game as a cash grab, forcing people to pay for overpriced cosmetics to have any changes in their appearances, or spend tons of money buying bags to store items in their inventory.”
    • “The game is free to play, so you know there's cash grabs going on like a $60 "founders pack" and cosmetic stuff for your base.”
    • “Ingame purchases of the medallion are costly and only through the main website with a vague fill-in-the-credit form.”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability is mixed, with some users experiencing frequent bugs, glitches, lag, and performance issues, while others report smooth gameplay without major errors. Although certain mechanics and features remain unfinished or repetitive, developers are actively working on fixing issues and improving the experience. Overall, despite its early access state, the game is generally playable but can be hindered by technical problems for some players.

    • “The game is great and it runs great for me.”
    • “The game works well and isn't buggy, but what's there just isn't particularly interesting, and the game doesn't explain itself very well at all, though that could be excused given that it's in early access.”
    • “This means that there are bugs, glitches, and unfinished features.”
    • “It lags continually, freezes often, and connection dies regularly.”
    • “Has a lot of glitches and awful performance for such simple 3D graphics.”
  • humor
    9 mentions Positive Neutral Negative

    The game's humor is appreciated for its witty quest and item descriptions, as well as the developers' subtle comedic touch. Players find the community friendly and funny, adding to the overall charm despite the game's basic and flawed design. The humor helps create an enjoyable and lighthearted experience.

    • “Tons of humor in the content.”
    • “Funny quest and item descriptions sometimes ;) .”
    • “The developers are available, responsive to the community, and pleasantly subtly humorous.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's unique tabletop art style creates a distinctive and engaging atmosphere, complemented by a generally kind player community and a relaxed pace of crafting and strategic combat. Players appreciate the nostalgic social environment reminiscent of past games, enhancing the overall experience.

    • “I've been enjoying the generally kind player atmosphere and the casual paced crafting and strategy combat.”
    • “If, like me, you miss that social atmosphere from games in your past, you'll happily find it again here.”
    • “The tabletop art style gives the game a very unique atmosphere.”
  • optimization
    4 mentions Positive Neutral Negative

    Optimization is a mixed aspect for this game: it runs smoothly on older laptops with low settings and minimal memory usage, but overall performance is poor, plagued by glitches and inefficiencies that impact controls, UI, and general gameplay experience.

    • “Really good point for laptops as you can save more PC memory. I play from a 10-year-old laptop and the game minimum settings combined with no need for Steam client allow smooth 3D performance even on such an old PC.”
    • “So this game for me is the type of game where I would always be asking myself ... why didn't they do this or that and why do they have it that way, which is so unoptimized.”
    • “Has a lot of glitches and awful performance for such simple 3D graphics.”
    • “Has potential I guess but the controls and UI are not good, world is lackluster, very grindy and performance is poor.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability opinions for the game are mixed: some praise its originality and gameplay within its niche, while others find it limited and lacking lasting replay value, viewing it more suitable as an early access title than a finished product.

    • “This game surprised me in their niche for gameplay and replayability value and I give this game two thumbs up for originality and success where many others have failed lately.”
    • “The game lacks a lot of things but it's already more playable than many other early access games on Steam, I'd say.”
    • “This game would be good for an early access or a beta, but as a complete game, very limited and in my opinion no real replay value.”
  • character development
    3 mentions Positive Neutral Negative

    Character development becomes more engaging around level 10, allowing players to boost stats through specific food consumption. The game offers numerous development options with promising branching paths as gameplay progresses.

    • “Once you reach level 10 or so, you can eat certain types of food to increase specific character stats in the long run.”
    • “Character development options are already numerous, and it seems like they will branch out even more as the game progresses.”
    • “Character development.”
  • emotional
    1 mentions Positive Neutral Negative

    The game effectively evokes the emotional depth and nostalgia of playing a beloved tabletop RPG, creating an immersive and heartfelt experience on the computer.

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70%Critics’ scoreBased on 1 critic reviews
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4h Median play time
3h Average play time
2-5h Spent by most gamers
*Based on 4 analyzed playthroughs
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Skip FAQs

Frequently Asked Questions

Stash is a role playing game.

Stash is available on PC, Mac OS, Windows and Linux.

On average players spend around 3 hours playing Stash.

Stash was released on September 7, 2017.

Stash was developed by Frogdice.

Stash has received mostly positive reviews from both players and critics. Most players liked Stash for its gameplay but disliked it for its grinding.

Stash is a multiplayer game with local co-op support.

Similar games include Villagers and Heroes, WAKFU, Leafling, Tree of Life, Reign of Guilds and others.