KitHack Model Club
- August 1, 2024
- Floating Origin Interactive
- 25h median play time
"KitHack Model Club is a simulation game that allows 1-2 players to build and customize RC vehicles in a multiplayer setting. The game features physics-based mechanics, encouraging players to make every design decision count. With numerous parts, paint, and decals to choose from, create and race your unique vehicles in this ultimate model-building platform."
Reviews
- The game offers a fun and intuitive building experience, reminiscent of Kerbal Space Program, allowing players to create a variety of vehicles including planes, cars, and boats.
- Multiplayer functionality is well-implemented, providing an enjoyable experience for players to compete and collaborate with friends.
- The developers are actively engaged with the community, frequently releasing updates and addressing bugs, which shows promise for future improvements.
- The game suffers from significant performance issues, with many players experiencing low frame rates and crashes, particularly on lower-end hardware.
- The user interface and controls can be confusing and unintuitive, making it difficult for new players to navigate and build effectively.
- Many features feel incomplete or buggy, leading to frustration during gameplay, and some players feel the game should still be in early access.
- optimization90 mentions
- 11 % positive mentions
- 64 % neutral mentions
- 24 % negative mentions
Overall, the game's optimization is a significant concern among players, with many reporting poor performance, especially with larger crafts, and frequent crashes on various systems. While some users have experienced smooth gameplay, particularly on high-end hardware, the consensus is that the game requires substantial optimization and bug fixes to enhance the experience. Developers are actively working on performance improvements, which gives hope for future enhancements as the game progresses through early access.
“The developer is already working on a new patch that should improve the performance of the game significantly, which is good for people with lower-end PCs.”
“It feels like the core of the game is there; it just needs polish and performance fixes.”
“After a big performance update, this game is on the way to being playable on the Steam Deck.”
“The performance is pretty bad.”
“Parts randomly cannot connect to the craft anymore, performance is absolutely abysmal (think release KSP2) and the flight physics just feel... weird.”
“Game is a lot of fun and there seems to be plenty to do but the performance for the visual quality is insanely bad.”
- gameplay38 mentions
- 32 % positive mentions
- 61 % neutral mentions
- 8 % negative mentions
The gameplay is praised for its intuitive controls and improved building mechanics compared to its predecessor, KSP, offering a satisfying loop of "build, fly, crash, repeat." Players enjoy the freedom to create various vehicles without the complexities of orbital mechanics, making it accessible and fun, especially in multiplayer. Despite some performance issues and bugs, the game provides a polished experience with a strong emphasis on iterative design and testing.
“The gameplay loop of 'build, fly, crash, repeat until it's good enough' is very satisfying.”
“There's so much fun in the iterative design/test gameplay that I've had hours go by and in the blink of an eye it was bedtime.”
“I can't tell you how many hours I've spent in KSP trying to make a competent rock crawler or boat, and Kithack does a much better job of enabling that sort of gameplay without the need for mods or workarounds, all while retaining many of the old features that made KSP fun and easy to get into.”
“Its raw and appears to be a game where you make your own gameplay, which is fine if that's what you're expecting.”
“While the complexity of KSP comes from rocket science and knowing orbital mechanics, the complexity here comes from knowing what to assemble in the first place.”
“For the ones who hate bugs, here are some missing features/bugs that might impact your gameplay.”
- story38 mentions
- 18 % positive mentions
- 71 % neutral mentions
- 11 % negative mentions
The game's story aspect is criticized for its lack of depth and progression, with many players expressing a desire for a structured campaign or narrative to enhance engagement. While there are some built-in missions and a scenario editor for creating custom challenges, the current offerings are seen as limited and not particularly compelling. Overall, players feel that the game needs more content and a cohesive storyline to maintain interest.
“The scenarios included are fun but quick, and I would really like to see a form of progression with these missions completed linearly with a fun little story.”
“I look forward to the fleshing out of gameplay modes, mission creator elements, and of course new parts. It is made by the original creator of Kerbal Space Program, so it has that technical but humorous and fun gameplay.”
“There's a scenario editor, which lets you place props, waypoints, and NPC craft in the scene, and control them all with some simple drag and drop logic or scripts. This lets you create your own races, obstacle courses, missions, etc. Also, this game has been designed from the start to make modding as easy as possible, so there will likely be many ways to tweak your experience in the future.”
“The tutorial missions are confusing, the building feels kind of bad to be honest and nowhere near as intuitive as it should be.”
“However, I lost interest in the game quite quickly due to a lack of story/career mode.”
“There is next to nothing here missions-wise.”
- stability37 mentions
- 3 % positive mentions
- 0 % neutral mentions
- 97 % negative mentions
The game currently suffers from significant stability issues, with numerous bugs affecting gameplay, including frustrating glitches, inconsistent controls, and system freezes. While the multiplayer and scenario editor show promise, they are also plagued by bugs that detract from the overall experience. Despite these challenges, many players still find the game enjoyable and believe it has potential for improvement in future updates.
“I have around 2000 hours in KSP, and Kithack looks extremely promising. It runs great on Linux from day one, but it has some performance issues across all platforms. I'm sure this will get way better in the future though.”
“Massively buggy at the moment.”
“- several extremely frustrating, inconsistent bugs that mean you spend most of your playtime resetting, troubleshooting and fiddling, not having fun.”
“Another major patch, same issue, game black screen freezes entire system at load.”
- graphics26 mentions
- 31 % positive mentions
- 58 % neutral mentions
- 12 % negative mentions
The graphics of the game have received mixed reviews, with many players experiencing significant performance issues, including low frame rates and frequent crashes. While some users find the graphics simplistic yet pleasing, others compare them unfavorably to older console titles, indicating a lack of optimization for various hardware setups. Overall, the graphical performance appears to hinder the gameplay experience for a substantial number of players.
“Somehow the direct sequel that is (now dead) KSP2 feels different even from the graphics alone.”
“The graphics are simplistic, although very pleasing.”
“Graphics are pretty good.”
“The main issue I have is performance; it looks on par with graphics from an Xbox 360 game on very low settings, and I can't get a stable 20fps with 16GB of RAM and a GTX 1650 Ti.”
“I'm getting less than 10fps in the editor with graphics settings cranked as low as they will go.”
“Might be that it's not optimized for AMD, but my PC seems to struggle with this and turn into a jet with the fans even at 50% usage. It also seems to struggle with FPS optimization on my 2080; I ran a scenario on very low graphics and barely got 30fps, but in sandbox on high graphics, I get 70 (not great, but in the grand scheme of things, it's better).”
- humor10 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by whimsical and darkly comedic elements reminiscent of Kerbal Space Program, though it lacks some of the more sadistic humor found in its predecessor. Players appreciate the amusing physics interactions, such as the potential for planes to lose wings during maneuvers, adding a layer of fun to the gameplay. Overall, the humor complements the technical aspects of the game, creating an engaging and entertaining experience.
“Falange's whimsical humor is prevalent throughout, lending it the same charm as KSP, but with a more procedural build environment.”
“Really cool and fun game! The flight physics flow really well, although I couldn't get a boat to stay upright despite having three rudders and a self-stabilizing hull, which was interesting. If you make a fast multi-engine plane running at full throttle, you can tear your wings off just by maneuvering, which is sometimes funny.”
“It is made by the original creator of Kerbal Space Program, so it has that technical but humorous and fun gameplay.”
- atmosphere5 mentions
- 20 % positive mentions
- 40 % neutral mentions
- 40 % negative mentions
The atmosphere of the game is likened to a more limited version of Kerbal Space Program (KSP), focusing on remote-controlled building and local atmospheric challenges rather than space exploration. Players appreciate the engaging experience of overcoming various flight stages, including sub-orbital and orbital maneuvers, despite the constraints of consumer-grade propulsion. Overall, the atmosphere is described as enjoyable and fun, even within its limitations.
“Also, off the back of the incredible enjoyment I got from the various stages of KSP, another Harvester original - breaking 10km, fighting atmosphere, sub-orbital, orbital, safe returns, fundamental failures, landing on the gosh-darned mun!”
“Is like KSP but if KSP was an RC building game and you couldn't leave the local atmosphere and you were limited by consumer-grade propulsion, but that doesn't matter because it's fun.”
“Also, off the back of the incredible enjoyment I got from the various stages of KSP, another Harvester original - breaking 10km, fighting atmosphere, sub-orbital, orbital, safe returns, fundamental failures, landing on the gosh-darned Mun!”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a strong emotional connection to the game, likening their experience to the nostalgia and excitement of playing Kerbal Space Program (KSP) for the first time. Despite some bugs, the game's stability and improved features enhance this emotional engagement.
“There are bugs, sure, but overall it is the only game that has made me feel the same way as when I played KSP for the first time.”
- music2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The music in the game is described as super-catchy, contributing significantly to the overall experience. Reviewers suggest that with minor improvements, the music could elevate the game above its competitors like SimplePlanes and KSP.
“The music is super-catchy, and the overall experience is enhanced by its fantastic sound design.”
“The catchy tunes really elevate the gameplay, making every moment feel more engaging and enjoyable.”
“The soundtrack is not only memorable but also perfectly complements the game's atmosphere.”
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is considered fun and replayable, though many users note that it requires optimization and additional content to enhance the overall experience.
“Good game but needs optimization and more content, but it's fun and replayable.”