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Starminer Game Cover

About Starminer

Starminer is a single player open world role playing game with economy and science fiction themes. It was developed by CoolAndGoodGames and was released on May 27, 2026. It received mostly positive reviews from players.

Feel your pulse quicken while piloting your 150,000t warship between asteroids in the vacuum of space in real time. All with fully simulated physics. Balance material requirements with power, tonnage, and size while building your fleet to maximum efficiency, piece by piece, module by module. Will you create a large number of smaller, more nimble vessels or double down on a massive station pa…

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Looking for games like Starminer? Here are top open world role playing recommendations with a economy and science fiction focus, selected from player-similarity data — start with SpaceCraft, Deepest Blue or Final Upgrade.

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Reviews

75%Audience ScoreBased on 1,024 reviews
gameplay48 positive mentions
stability58 negative mentions

  • Highly detailed modular ship building and design system allows for creative and functional space stations and vessels.
  • Realistic Newtonian physics model with six degrees of freedom provides an immersive and rewarding piloting experience.
  • The game offers a slow-paced, thoughtful simulation of mining, resource management, and logistics inspired by games like EVE Online, with good optimization and frequent patches by a responsive developer team.
  • Steep learning curve and unintuitive UI/UX with confusing tutorials and poor explanations, making player onboarding difficult.
  • Numerous bugs and stability issues including game-breaking crashes, ship physics glitches causing random explosions, and mission softlocks that require frequent reloads or restarts.
  • Navigation and autopilot systems are ineffective or clunky, lacking proper automation and causing tedious micromanagement, with a slow gameplay pace that can feel tedious during trading and resource transfers.
  • gameplay

    218 mentions Positive Neutral Negative
    22% positive mentions, 72% neutral mentions, 6% negative mentions

    The gameplay offers a slow-paced, methodical experience focused on realistic space mining, modular shipbuilding, and physics-based flight mechanics with a steep learning curve. While the core loop is engaging and rewarding for fans of deep space sims, it currently suffers from bugs, unintuitive controls, and incomplete tutorial explanations that can frustrate players unfamiliar with its complexity. Despite these early access issues, the solid foundation and ongoing developer support indicate strong potential for growth and refinement.

    • “The gameplay encourages you to think ahead, optimize your designs, and experiment with different approaches, which gives even simple projects a real sense of accomplishment.”
    • “The foundation is strong, the gameplay loop is satisfying, and the potential is obvious.”
    • “Being able to adapt your vessel on the fly instead of returning to a station every time is fantastic gameplay and one of the most enjoyable systems I've experienced in a space simulator.”
    • “The whole gameplay loop is kind of like "what if Eve Online were only the mining and industry parts, with a little combat sprinkled in."”
    • “The tutorial does not properly explain the core mechanics and important aspects of the systems, and a lot of mechanics simply stop working mid-game.”
    • “Ship controls are still insanely frustrating and the pace is slow if you are used to faster paced games or the ability to speed up mining and other mechanics in the game.”
  • story

    114 mentions Positive Neutral Negative
    8% positive mentions, 88% neutral mentions, 4% negative mentions

    The story and campaign missions are generally criticized for being thin, disjointed, and frequently plagued by bugs that prevent progress or mission completion, leading to frustrating soft locks and repetitive gameplay loops. While tutorials provide some useful onboarding, the main narrative lacks depth and often suffers from unclear objectives and broken quest mechanics. Players seeking a rich, interactive, or fast-paced storyline may be disappointed, though fans of sandbox and management gameplay may find value in the broader experience.

    • “Update: after about 12 hours of play I feel like the game has come around with a very good campaign story line; it seems like the devs have spent a lot of time making sure that the campaign works.”
    • “I found all three training missions to be quite useful in helping onboard me into the campaign.”
    • “I spent 111 minutes and am currently still in training mission 2, but I very much know this is something I enjoy!”
    • “The campaign is effectively unplayable in places, with missions frequently failing to progress and forcing you to wait for patches before you can continue.”
    • “So I'm stuck 40+ hours in with missions I cannot complete or abandon and I'm unable to take on new missions as you can only accept so many.”
    • “You can destroy the station now, but afterward the game sends you into a broken loop with blank mission titles and descriptions, passive enemy ships that barely function, repeated resets, and eventually uncloseable dialogue spam that traps progression completely.”
  • graphics

    86 mentions Positive Neutral Negative
    66% positive mentions, 31% neutral mentions, 3% negative mentions

    The game's graphics are widely praised for their beauty, detailed visuals, and smooth performance across various hardware. Users highlight the immersive atmosphere created by lighting and effects, with well-optimized visuals that complement the slow-paced space simulation. While some note a desire for enhanced atmospheric effects, overall, the graphics stand out as one of the strongest and most appealing aspects of the game.

    • “Overall, it works really well, I am running with ultra graphics, 2560x1440 with raytracing and DLSS on, and it’s running really smooth.”
    • “The graphics look great, and I was consistently getting above 60 fps on an RTX 3070 with all settings maxed out.”
    • “The graphics, attention to detail, and controls are all excellent.”
    • “Pretty graphics, maneuvering takes some getting used to, performance is bad for a 2080 Super.”
    • “Space feels very static; I hate to use the word dead because the visuals are pretty.”
    • “I would go so far as to call it 'programmer UI' which some graphics plugged in.”
  • stability

    72 mentions Positive Neutral Negative
    19% positive mentions, 0% neutral mentions, 81% negative mentions

    The game is notably buggy and unstable in its current early access state, with frequent glitches in ship physics, missions, UI, and automation causing crashes and gameplay interruptions. While performance generally runs well even on older PCs, many users report the tutorial is especially problematic and several bugs require frequent saving/loading to mitigate. Despite these issues, the core gameplay shows promise and the developers appear active in addressing the bugs.

    • “The game runs great and looks gorgeous.”
    • “It is still early in early access, but the developers are active on Discord and the game runs great.”
    • “Runs great even on my 5-year-old PC.”
    • “The tutorial of the game is downright unplayable, generally buggy and hard to engage with, and will happily lead you into situations where you have no way of recovering.”
    • “The shuttle physics is buggy; the ship can get "stuck" in a thrusting mode, even if you press opposite thrusters to counter velocity it does not react and continues going in a random direction.”
    • “It's pretty buggy at the moment, with nuclear power unusable.”
  • music

    52 mentions Positive Neutral Negative
    58% positive mentions, 36% neutral mentions, 6% negative mentions

    The music is widely praised for its chill, ambient, and synth-driven qualities that perfectly complement the relaxing space mining and exploration gameplay. Many find the soundtrack immersive, calming, and well-suited to the game's atmosphere, often comparing it favorably to other space-themed titles. Overall, the soundtrack is considered a standout feature that enhances the mood and player experience.

    • “Kind of chill (usually), space mining / building / occasional combat, with a soundtrack that I absolutely love.”
    • “The music was put together by the artist Everlight and I get the sense that he's played the game and designed the music to suit it perfectly.”
    • “It's a (mostly) peaceful space mining sim with a fantastically relaxing soundtrack that I think will become my go-to after-work chill-out/wind-down game.”
    • “Usually the in-game music of games in general is repetitive and gets annoying quick.”
    • “So many games, from tiny single-developer games right up to massive AAA behemoths, get the music so, so wrong lately.”
    • “While we're wishing for features, would love to see the sound files opened up to be able to pass the game my own music, or even get something like Spotify integration.”
  • optimization

    50 mentions Positive Neutral Negative
    50% positive mentions, 44% neutral mentions, 6% negative mentions

    The game generally offers good to excellent performance with well-optimized visuals, running smoothly even on midrange to high-end systems. However, users report occasional stuttering, performance drops near large structures, and increased issues in extended play sessions or large-scale scenarios. Despite some crashes and bugs, optimization is solid for an early access title and shows promise with ongoing improvements expected.

    • “It is very nicely optimized; playing at 1440p max settings with ray tracing and quality DLSS at 100-140 fps. Sometimes stutters occur, but it's still too early to judge.”
    • “Performance is excellent, running smoothly on high part count stations and ships on screen.”
    • “Despite being in early access, the game is well optimized and offers quite a bit of content.”
    • “The performance isn't spectacular and tanks pretty heavily when you are around large structures.”
    • “It's enjoyable, but the constant stuttering and frequent freezes/crashes make it hard to continue playing.”
    • “Performance is tanking in saves that are far into the campaign.”
  • atmosphere

    23 mentions Positive Neutral Negative
    70% positive mentions, 30% neutral mentions, 0% negative mentions

    The atmosphere of the game is widely praised for its immersive, peaceful, and slow-burn ambiance, enhanced by stunning visuals, lighting, soundtrack, and ambient sounds. Many users highlight its thoughtful, methodical pace and space sim vibe reminiscent of titles like EVE Online, creating a deeply engaging and relaxing experience despite some minor bugs and UI issues. Overall, the atmosphere is considered a standout feature that strongly contributes to the game's appeal.

    • “It offers a deeply peaceful, immersive atmosphere with stunning graphics and lighting, delivering a slow-burn experience that rewards careful planning.”
    • “The game also captures a sense of scale and atmosphere that many space games struggle to achieve.”
    • “The atmosphere, soundtrack, ambient sounds, communication chatter and even the controls.”
  • grinding

    23 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as slow, tedious, and sometimes frustrating due to clunky controls, limited early customization, and repetitive tasks like mining and fleet management. However, some players find the grind satisfying when coupled with strategic planning and incremental progress, though improvements in quality-of-life features are needed to reduce the monotony. Overall, the grind appeals more to those who appreciate slow-paced, methodical gameplay rather than fast action.

    • “I can see that kind of gameplay in a faster paced game but this is extremely slow and grindy just for the game to end within minutes... hard pass, wish I could refund.”
    • “It has incredible potential and is already very fun, beware it's a very slow game, you won't ever get bored, there's always something to do, but at least some of that should be dealt with by improved quality of life; for example, you should be able to designate minimum stockpiles you want to have on your ships with minimal button presses, maybe by group so large ships and small ships get a slider that will adjust stockpiles for all ships of that size. Right now that is incredibly tedious, there's actually no slider, if you decide you need a bigger water stockpile your only option is to create the request from scratch (and delete or keep the old request)...”
    • “Getting them configured correctly requires such a tedious amount of trial and error that it's hardly worth attempting on anything beyond the most basic flat-shaped ship.”
  • humor

    7 mentions Positive Neutral Negative
    86% positive mentions, 0% neutral mentions, 14% negative mentions

    The humor in the game largely stems from its glitches and awkward mechanics, leading to unintentionally funny moments like modules detaching or chaotic collisions. Players also find amusement in the quirky solar system map and the bewildering tutorials. However, some of the humor may be overshadowed by frustration with slow pacing and complex controls.

    • “This level of incompetence is hilarious.”
    • “The game is so hilariously bugged that you can sometimes randomly lose the module or even the whole station attached to it during mining.”
    • “Chasing a segment with my ship resulted in multiple humorous collisions.”
    • “The tutorials alone contain so many WTFs-per-minute, it's not funny anymore.”
  • monetization

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    User opinions on monetization are mixed, with some appreciating that the game avoids typical cash grab practices seen in many early access titles, while others criticize it as being incomplete and primarily focused on extracting money. Overall, there is concern about the game feeling like an unfinished product used for profit.

    • “I'd hate to think this game is a cash grab, especially when it has so much potential.”
    • “In the end, this is another EA half-broken, empty cash grab.”
    • “Cash grab to say the least.”
  • replayability

    2 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game currently has low replayability due to its underdeveloped and unplayable state, with users suggesting to wait for future improvements before revisiting.

  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users found the emotional experience limited, feeling more like controlling mechanical nanobots than engaging deeply, with gameplay mechanics disrupting immersion when manual input overrides autopilot movements.

    • “The planet that was just part of the backdrop in this game made me feel like I was controlling nanobots.”
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Play Times

13h Median play time
14h Average play time
6-20h Spent by most gamers
*Based on 17 analyzed playthroughs
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Frequently Asked Questions

Starminer is a open world role playing game with economy and science fiction themes. Common tags for Starminer include indie, trading, aliens, exploration, early access and others.

Starminer is available on PC and Windows.

On average players spend around 14 hours playing Starminer.

Starminer was released on May 27, 2026.

Starminer was developed by CoolAndGoodGames.

Starminer has received mostly positive reviews from players. Most players liked Starminer for its gameplay but disliked it for its stability.

Starminer is a single player game.

Similar games include SpaceCraft, Deepest Blue, Final Upgrade, Interstellar Rift, Evochron Legacy SE and others.